Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread Simon Schampijer
On 02/25/2010 12:08 AM, Walter Bender wrote:
 On Wed, Feb 24, 2010 at 5:43 PM, Simon Schampijersi...@schampijer.de  wrote:
 Hi,

 I am teaching on a regular basis in the Planetarium pilot in Berlin,
 Germany [1]. I have been using Etoys now for several weeks and here is
 some first feedback.

 First: The kids do like it a lot! I want to encourage everyone to
 include it in his curriculum.

 For example you can teach easily the concepts of the coordinate system
 with Etoys. You create an object and print out the X and Y values when
 moving it on the screen. Or you can use a joystick to alter the position
 of this object and use this method to deepen the coordinate system concept.

 You know, of course, that under the View toolbar in Turtle Art, the
 coordinates of the Turtle are displayed. :) Any feedback re TA-83
 would be very welcome.

 -walter

Wow - This is great work! This was something I was missing in class 
sometimes, as I have already told you ;D This helps a lot for learners 
to draw the line between their program and the output.

Thanks,
Simon
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Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread Simon Schampijer
On 02/25/2010 02:59 AM, K. K. Subramaniam wrote:
 On Thursday 25 February 2010 04:13:52 am Simon Schampijer wrote:
 I am teaching on a regular basis in the Planetarium pilot in Berlin,
 Germany [1]. I have been using Etoys now for several weeks and here is
 some first feedback.

 First: The kids do like it a lot! I want to encourage everyone to
 include it in his curriculum.
 Etoys can be more than just a topic in a curriculum. It is the swiss army
 knife of the 21st century.

Sure, it is a tool in the end. And then you need to decide how you use 
it and how you integrate it into your curriculum. That is why I gave the 
examples of what you can use Etoys for to reach certain goals. Teachers 
do not to see those possibilities to get interested, in my opinion.

 An interesting possibility is to get old students to create animated
 flashcards/sounds clips to teach a topic (say English) to younger students.
 Traditional flashcards just present a letter as a block. Instead, one can use 
 a
 bug to create letter shapes with its trail so the children can also perceive
 how letters are formed.

Thanks for that idea. Is there a tutorial for creating flashcards you 
know of?

Thanks,
Simon
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Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread forster
  You know, of course, that under the View toolbar in Turtle Art, the
  coordinates of the Turtle are displayed. :) Any feedback re TA-83
  would be very welcome.
 
  -walter
 
 Wow - This is great work! This was something I was missing in class 
 sometimes, as I have already told you ;D This helps a lot for learners 
 to draw the line between their program and the output.

Walter (and helpers) have done an amazing job transforming TurtleArt. As I 
write this its 3:50am Walter time and he is still up coding Turtle Art. 

New features include multiple turtles, zoom, polar and cartesian coordinates, 
SVG output, variable names and stack names can be variables too, collapsible 
stacks, comments, multimedia, debug mode, Python block, tooltips, trash

it is still low entry but packs lots of high level opportunities with a strong 
educational focus

You can download the new Turtle Art for testing from
http://wiki.sugarlabs.org/go/File:TurtleArt-83.xo
any feedback is welcome

Tony
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Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread Simon Schampijer
On 02/26/2010 01:29 PM, Kurt Gramlich wrote:
 * Cherry Witherscwith...@ekindling.org  [100226 07:42]:

 Gerald,

 It's definitely a balancing act trying to get them to focus on finishing up
 something and getting them to explore. Once they realize that they
 can affect the object by scripts they just want to do everything they can
 possibly do in one sitting (dragging and dropping tiles in one script window
 ..then I'm in fire fighting mode). Too much resulted in chaos in my class.
 Not doing THAT again. I now give them some time to go nuts on exploration
 then pull them back in to finish a project. Now I'm introducing just a max
 of two concepts (or tiles) in one 40min. session.

And 40 minutes are short :/ I definitely have learned by now that you 
have to teach smaller pieces so the concepts are understood well. I will 
hand out Sugar on Stick [1] to my learners this week and I am very 
excited how that will effect their learning curve. They have time to 
explore at home and I am sure this will advance my learners quickly.

 Kathleen Harness has really good lesson plans for teaching one concept at a
 time: www.etoysillionois.org

Thanks for sharing this great resource. I really like the step by step 
tutorials made by waveplace [2]. That helped me a lot to get into Etoys.

Regards,
Simon

[1] http://wiki.sugarlabs.org/go/Sugar_on_a_Stick
[2] http://waveplace.com/resources/courseware/
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Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread Steve Thomas
Roberto,

Here are some examples of teaching Mathematics with Etoys:

   1. Fractions:
   1. Fraction Tools http://squeakland.org/showcase/project.jsp?id=7673 -
  Use virtual Cuisenaire Rods to help kids obtain a better understanding of
  fractions and units of measure.
  2. Fractions of a
Circlehttp://squeakland.org/showcase/project.jsp?id=7372- A Fraction
Game
   2. Area:
   1. Area Geo Boards http://squeakland.org/showcase/project.jsp?id=7744 -
  Exercises for learning about squares and areas.
   3. Pythagorean Theorem:
  1. Demonstration of Pythagorean Theorem Proof:
  Check Video first: video http://www.youtube.com/watch?v=YIGCdOtfd7E
  The project http://squeakland.org/showcase/project.jsp?id=9486 shows
  the final result, could be modified to challenge kids to prove it.
  4. Geometry
  1. Shapes http://squeakland.org/showcase/project.jsp?id=7751 - This
  project introduces kids to Geometric Shapes, terminology and
comparing and
  contrasting different shapes.
   2. Creating
Polygonshttp://www.squeakland.org/showcase/project.jsp?id=9444-
Based upon 40
  Math 
Shapeshttp://billkerr2.blogspot.com/2009/08/40-maths-shapes-challenges.htmldesigned
by Barry Newell.  This challenge could also be done in Turtle Art
  and Scratch, but it demonstrates one of the advantages of Etoys
over Scratch
  (haven't used Turtle Art, so can't comment). In that you can
drag scripting
  tiles onto the Playfield in Etoys.  This allows you to focus the students
  attention on the problem you want them to solve rather than
having them look
  through all the tiles to figure out what to use.  The Etoys
Challenges are
  an excellent example of this.
  One of the challenges of learning Scratch and Etoys is discovering all
  the scripting tiles.  This is easier in Scratch as they are
always visible,
  in Etoys you have to open an Objects Viewer, not hard, but an extra step.
  NOTE: In this project all the scripting tiles you will need aren't
  always visible (it is a work in progress I believe, so it may
have changed
  by now).

What grades and subject matter will you be teaching?


On Sun, Feb 28, 2010 at 1:58 PM, roberto robert...@gmail.com wrote:

   On Wed, Feb 24, 2010 at 2:43 PM, Simon Schampijer
   si...@schampijer.de
   wrote:
  
   Hi,
  
   I am teaching on a regular basis in the Planetarium pilot in
 Berlin,
   Germany [1]. I have been using Etoys now for several weeks and
 here
   is
   some first feedback.
  
   First: The kids do like it a lot! I want to encourage everyone to
   include it in his curriculum.
  
   For example you can teach easily the concepts of the coordinate
   system
   with Etoys. You create an object and print out the X and Y values
   when
   moving it on the screen. Or you can use a joystick to alter the
   position
   of this object and use this method to deepen the coordinate system
   concept.

 thank you for sharing you experience;
 i have to choose between EToys, Turtle Art and Scratch for next year
 math courses;

 i like TA too much and i won't take it apart;
 but i need to understand well the differences between EToys and Scratch:
 their goals, their functionalities, pros/cons etc

 is there a comparative study available ?

 --
 roberto
 ___
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 http://lists.sugarlabs.org/listinfo/iaep

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Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread roberto
On Tue, Mar 2, 2010 at 2:09 PM, Steve Thomas sthom...@gosargon.com wrote:
 Roberto,

 Here are some examples of teaching Mathematics with Etoys:
thank you


 What grades and subject matter will you be teaching?


subjects: math and physics
grades: from age 10 to 18

-- 
roberto
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Re: [IAEP] [FIELDBACK] Etoys

2010-03-02 Thread K. K. Subramaniam
On Tuesday 02 March 2010 02:28:42 pm Simon Schampijer wrote:
  An interesting possibility is to get old students to create animated
  flashcards/sounds clips to teach a topic (say English) to younger
  students. Traditional flashcards just present a letter as a block.
  Instead, one can use a bug to create letter shapes with its trail so the
  children can also perceive how letters are formed.
 
 Thanks for that idea. Is there a tutorial for creating flashcards you 
 know of?
No. But if you pose it as a challenge for the students I am sure they will 
figure out a way.

Letters like C, D, I, J, L, M, N, O, V, W, Z are easy while A, B, E, F, H, K, 
T, U, Y may stump them for a moment. S is really difficult and may need some 
help. Know why S is difficult is part of the fun (cf. Digital Typography by Don 
Knuth, chapter 13).

Subbu
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Re: [IAEP] [FIELDBACK] Etoys

2010-02-28 Thread roberto
  On Wed, Feb 24, 2010 at 2:43 PM, Simon Schampijer
  si...@schampijer.de
  wrote:
 
  Hi,
 
  I am teaching on a regular basis in the Planetarium pilot in Berlin,
  Germany [1]. I have been using Etoys now for several weeks and here
  is
  some first feedback.
 
  First: The kids do like it a lot! I want to encourage everyone to
  include it in his curriculum.
 
  For example you can teach easily the concepts of the coordinate
  system
  with Etoys. You create an object and print out the X and Y values
  when
  moving it on the screen. Or you can use a joystick to alter the
  position
  of this object and use this method to deepen the coordinate system
  concept.

thank you for sharing you experience;
i have to choose between EToys, Turtle Art and Scratch for next year
math courses;

i like TA too much and i won't take it apart;
but i need to understand well the differences between EToys and Scratch:
their goals, their functionalities, pros/cons etc

is there a comparative study available ?

-- 
roberto
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Re: [IAEP] [FIELDBACK] Etoys

2010-02-26 Thread Kurt Gramlich
* Cherry Withers cwith...@ekindling.org [100226 07:42]:

 Gerald,
 
 It's definitely a balancing act trying to get them to focus on finishing up
 something and getting them to explore. Once they realize that they
 can affect the object by scripts they just want to do everything they can
 possibly do in one sitting (dragging and dropping tiles in one script window
 ..then I'm in fire fighting mode). Too much resulted in chaos in my class.
 Not doing THAT again. I now give them some time to go nuts on exploration
 then pull them back in to finish a project. Now I'm introducing just a max
 of two concepts (or tiles) in one 40min. session.
 
 Kathleen Harness has really good lesson plans for teaching one concept at a
 time: www.etoysillionois.org

did you mean

http://www.etoysillinois.org/

Regards/AmicaLinuxement/Saludos/Viele Gruesse!
Kurt Gramlich
Projektleitung skolelinux.de
-- 
k...@skolelinux.de
GnuPG Key ID 0xE263FCD4
http://www.skolelinux.de
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Re: [IAEP] [FIELDBACK] Etoys

2010-02-26 Thread K. K. Subramaniam
On Friday 26 February 2010 12:12:19 pm Cherry Withers wrote:
 It's definitely a balancing act trying to get them to focus on finishing up
 something and getting them to explore. Once they realize that they
 can affect the object by scripts they just want to do everything they can
 possibly do in one sitting (dragging and dropping tiles in one script
 window ..then I'm in fire fighting mode). Too much resulted in chaos in my
 class. Not doing THAT again. I now give them some time to go nuts on
 exploration then pull them back in to finish a project. Now I'm
 introducing just a max of two concepts (or tiles) in one 40min. session.
When a new tile is introduced, kids tend to use it over and over many times 
before they get to a state where they can use it in a project. This is par for 
the course.

Alan's car demo script starts with commands. When the script says forward 5 
what exactly is 5 in that blank space? Introducing watchers before commands 
helps ease the up ramp. Learning about watchers for shapes 
(length/width/heading), color and border and then position (x,y,..) allows 
kids to grasp spatial and angular dimensions gradually.

BTW, I wouldn't worry about kids finishing a project in the first few 
sessions. Curiosity and experimentation will dominate the sessions. Only when 
they reach a zone of comfort with the system will they become receptive to 
tips on saving their projects.

My experience is limited to non-English students in rural India using the 
English GUI. I don't know how much it would apply to students in other 
regions.

YMMV .. Subbu
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Re: [IAEP] [FIELDBACK] Etoys

2010-02-26 Thread Gerald Ardito
Subbu,

Thanks for this.
Your idea about watchers is a really good one.

Gerald

On Fri, Feb 26, 2010 at 7:53 AM, K. K. Subramaniam subb...@gmail.comwrote:

 On Friday 26 February 2010 12:12:19 pm Cherry Withers wrote:
  It's definitely a balancing act trying to get them to focus on finishing
 up
  something and getting them to explore. Once they realize that they
  can affect the object by scripts they just want to do everything they can
  possibly do in one sitting (dragging and dropping tiles in one script
  window ..then I'm in fire fighting mode). Too much resulted in chaos in
 my
  class. Not doing THAT again. I now give them some time to go nuts on
  exploration then pull them back in to finish a project. Now I'm
  introducing just a max of two concepts (or tiles) in one 40min. session.
 When a new tile is introduced, kids tend to use it over and over many times
 before they get to a state where they can use it in a project. This is par
 for
 the course.

 Alan's car demo script starts with commands. When the script says forward
 5
 what exactly is 5 in that blank space? Introducing watchers before commands
 helps ease the up ramp. Learning about watchers for shapes
 (length/width/heading), color and border and then position (x,y,..) allows
 kids to grasp spatial and angular dimensions gradually.

 BTW, I wouldn't worry about kids finishing a project in the first few
 sessions. Curiosity and experimentation will dominate the sessions. Only
 when
 they reach a zone of comfort with the system will they become receptive to
 tips on saving their projects.

 My experience is limited to non-English students in rural India using the
 English GUI. I don't know how much it would apply to students in other
 regions.

 YMMV .. Subbu
 ___
 IAEP -- It's An Education Project (not a laptop project!)
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 http://lists.sugarlabs.org/listinfo/iaep

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Re: [IAEP] [FIELDBACK] Etoys

2010-02-26 Thread Gerald Ardito
Edward,

I know that my 5th graders who are using XOs and Sugar would love to
participate with you in this project.

Gerald

On Fri, Feb 26, 2010 at 11:58 AM, Edward Cherlin echer...@gmail.com wrote:

  I would also like to hear any such ideas. I am writing about
 exploring the XO and its software, to be followed by a teacher's guide
 that will show how to introduce everything that children cannot
 discover for themselves in dependency order, and a bite at a time,
 with appropriate reinforcement. I need all of the real-world
 information I can get about both problems and solutions.

 Then, of course, I will need people to try out what I write and tell
 me what's wrong with it. ^_^ I would particularly like to hear from
 children who have issues, and be able to discuss those issues with
 them.

 On Fri, Feb 26, 2010 at 01:42, Cherry Withers cwith...@ekindling.org
 wrote:
  Gerald,
 
  It's definitely a balancing act trying to get them to focus on finishing
 up
  something and getting them to explore. Once they realize that they
  can affect the object by scripts they just want to do everything they can
  possibly do in one sitting (dragging and dropping tiles in one script
 window
  ..then I'm in fire fighting mode). Too much resulted in chaos in my
 class.
  Not doing THAT again. I now give them some time to go nuts on exploration
  then pull them back in to finish a project. Now I'm introducing just a
 max
  of two concepts (or tiles) in one 40min. session.
 
  Kathleen Harness has really good lesson plans for teaching one concept at
 a
  time: www.etoysillionois.org
 
  I would like to hear more best practices/ideas, etc. for teaching Etoys
 in
  the classroom.
 
  Cheers,
  Cherry
 
  On Wed, Feb 24, 2010 at 4:13 PM, Gerald Ardito gerald.ard...@gmail.com
  wrote:
 
  I agree. Watching the car script is fun for a while. But when they make
  their own first script, it is exciting each and every time.
 
  I also find that the students (I work with 10 year olds) get overwhelmed
  by the number of choices they have.
 
  Anyone else have that experience?
 
  Thanks.
  Gerald
 
  On Wed, Feb 24, 2010 at 7:11 PM, Cherry Withers cwith...@ekindling.org
 
  wrote:
 
  The very first time a child sees their object move with a simple
 forward
  script is always a magical moment for me and the kids. Never fails.
  Exploration and excitement explodes after that. I'm new to teaching
 Etoys as
  well. Definitely caught the bug. :-)
 
  On Wed, Feb 24, 2010 at 2:43 PM, Simon Schampijer si...@schampijer.de
 
  wrote:
 
  Hi,
 
  I am teaching on a regular basis in the Planetarium pilot in Berlin,
  Germany [1]. I have been using Etoys now for several weeks and here is
  some first feedback.
 
  First: The kids do like it a lot! I want to encourage everyone to
  include it in his curriculum.
 
  For example you can teach easily the concepts of the coordinate system
  with Etoys. You create an object and print out the X and Y values when
  moving it on the screen. Or you can use a joystick to alter the
 position
  of this object and use this method to deepen the coordinate system
  concept.
 
  Of course we did as well the famous car example. It was slightly
 changed
  in my class: A bug has to crawl a lane using one or two sensors to
 stay
  on the lane. A lot of interesting concepts to learn here, too
 (positive
  and negative numbers for example).
 
  And to bring this all together into a portfolio you can use the book
  tool (found in the treasure chest) to create a story including all
 your
  objects and games, pictures etc you created.
 
  I wrote down a few items I was missing when using the book tool and
  while doing so, I figured they were all there, just hidden by default.
 
  - resize all of the book not just one page
  - maybe that could be the default option?
  - duplicate a page
  - different background color
  - different sound when turning the page
 
  When you hit the little button at the far left you will get more
  options. And when you use the menu in the middle of the book toolbar
 you
  get all of these options and a lot of more. Just in case someone runs
 as
  well into this :)
 
  A few things that I came across, too:
  - German: When you drop the 'joystick up down' and 'joystick left
 right'
  option onto the world it will change to English. Not when you use it
 in
  a script though.
  - some buttons are hard to use: for example when you want to alter the
  behavior of the X value of an object (increase..). Those are hard to
  navigate. Or dropping options into the test script does not work as
  smooth.
 
  That's all for now - keep up the good work, team Etoys!.
 
  Thanks,
  Simon
 
  PS: Of course I am happy to turn items into bugs later. Just thought I
  give here a little summary first.
 
 
  [1] http://wiki.sugarlabs.org/go/Deployments/Planetarium
 
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Re: [IAEP] [FIELDBACK] Etoys

2010-02-25 Thread Cherry Withers
Gerald,

It's definitely a balancing act trying to get them to focus on finishing up
something and getting them to explore. Once they realize that they
can affect the object by scripts they just want to do everything they can
possibly do in one sitting (dragging and dropping tiles in one script window
..then I'm in fire fighting mode). Too much resulted in chaos in my class.
Not doing THAT again. I now give them some time to go nuts on exploration
then pull them back in to finish a project. Now I'm introducing just a max
of two concepts (or tiles) in one 40min. session.

Kathleen Harness has really good lesson plans for teaching one concept at a
time: www.etoysillionois.org

I would like to hear more best practices/ideas, etc. for teaching Etoys in
the classroom.

Cheers,
Cherry

On Wed, Feb 24, 2010 at 4:13 PM, Gerald Ardito gerald.ard...@gmail.comwrote:

 I agree. Watching the car script is fun for a while. But when they make
 their own first script, it is exciting each and every time.

 I also find that the students (I work with 10 year olds) get overwhelmed by
 the number of choices they have.

 Anyone else have that experience?

 Thanks.
 Gerald


 On Wed, Feb 24, 2010 at 7:11 PM, Cherry Withers cwith...@ekindling.orgwrote:

 The very first time a child sees their object move with a simple forward
 script is always a magical moment for me and the kids. Never fails.
 Exploration and excitement explodes after that. I'm new to teaching Etoys as
 well. Definitely caught the bug. :-)

 On Wed, Feb 24, 2010 at 2:43 PM, Simon Schampijer si...@schampijer.dewrote:

 Hi,

 I am teaching on a regular basis in the Planetarium pilot in Berlin,
 Germany [1]. I have been using Etoys now for several weeks and here is
 some first feedback.

 First: The kids do like it a lot! I want to encourage everyone to
 include it in his curriculum.

 For example you can teach easily the concepts of the coordinate system
 with Etoys. You create an object and print out the X and Y values when
 moving it on the screen. Or you can use a joystick to alter the position
 of this object and use this method to deepen the coordinate system
 concept.

 Of course we did as well the famous car example. It was slightly changed
 in my class: A bug has to crawl a lane using one or two sensors to stay
 on the lane. A lot of interesting concepts to learn here, too (positive
 and negative numbers for example).

 And to bring this all together into a portfolio you can use the book
 tool (found in the treasure chest) to create a story including all your
 objects and games, pictures etc you created.

 I wrote down a few items I was missing when using the book tool and
 while doing so, I figured they were all there, just hidden by default.

 - resize all of the book not just one page
 - maybe that could be the default option?
 - duplicate a page
 - different background color
 - different sound when turning the page

 When you hit the little button at the far left you will get more
 options. And when you use the menu in the middle of the book toolbar you
 get all of these options and a lot of more. Just in case someone runs as
 well into this :)

 A few things that I came across, too:
 - German: When you drop the 'joystick up down' and 'joystick left right'
 option onto the world it will change to English. Not when you use it in
 a script though.
 - some buttons are hard to use: for example when you want to alter the
 behavior of the X value of an object (increase..). Those are hard to
 navigate. Or dropping options into the test script does not work as
 smooth.

 That's all for now - keep up the good work, team Etoys!.

 Thanks,
 Simon

 PS: Of course I am happy to turn items into bugs later. Just thought I
 give here a little summary first.


 [1] http://wiki.sugarlabs.org/go/Deployments/Planetarium

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