Dear All,

In intel 3D driver, It seems there are two vertex buffers: one is "struct 
intel_buffer_object" (VBO), which catches all vertex
building and drawing commands, such as glVertex3f; Another is "struct prim" in 
"struct intel_context", into which functions like intel_draw_triangle 
accumulate vertex. So why exist two vertex buffers? What's the difference ?

Thanks,
Jacky

 
_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to