As we only ever keep the first error state around, we can avoid some
work that can be quite intrusive if we don't record the error the second
time around. This does move the race whereby the user could discard one
error state as the second is being captured, but that race exists in the
current code and we hope that recapturing error state is only done for
debugging.

Note that as we discard the error state for simulated errors, igt that
exercise error capture continue to function.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/i915_gpu_error.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/i915/i915_gpu_error.c 
b/drivers/gpu/drm/i915/i915_gpu_error.c
index 4f17d6847569..86f582115313 100644
--- a/drivers/gpu/drm/i915/i915_gpu_error.c
+++ b/drivers/gpu/drm/i915/i915_gpu_error.c
@@ -1312,6 +1312,9 @@ void i915_capture_error_state(struct drm_device *dev, 
bool wedged,
        struct drm_i915_error_state *error;
        unsigned long flags;
 
+       if (READ_ONCE(dev_priv->gpu_error.first_error))
+               return;
+
        /* Account for pipe specific data like PIPE*STAT */
        error = kzalloc(sizeof(*error), GFP_ATOMIC);
        if (!error) {
-- 
2.7.0.rc3

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