[Intel-gfx] [RFC] drm/i915/bdw: Apply workarounds to the golden render state

2014-08-08 Thread arun . siluvery
From: Arun Siluvery 

Workarounds for bdw are currently applied in init_clock_gating() but they
are lost following a gpu reset. Some of the registers are part of register
state context and they are restored with every context switch so initializing
WAs in golden render state ensures that they are applied even when we start
with an uninitialized context or during hw initialization followed by a reset.

Signed-off-by: Arun Siluvery 
---
 drivers/gpu/drm/i915/intel_pm.c   | 50 -
 drivers/gpu/drm/i915/intel_renderstate_gen8.c | 62 +--
 2 files changed, 39 insertions(+), 73 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 1ddd4df..ab64b64 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -5402,38 +5402,11 @@ static void gen8_init_clock_gating(struct drm_device 
*dev)
/* FIXME(BDW): Check all the w/a, some might only apply to
 * pre-production hw. */
 
-   /* WaDisablePartialInstShootdown:bdw */
-   I915_WRITE(GEN8_ROW_CHICKEN,
-  _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE));
-
-   /* WaDisableThreadStallDopClockGating:bdw */
-   /* FIXME: Unclear whether we really need this on production bdw. */
-   I915_WRITE(GEN8_ROW_CHICKEN,
-  _MASKED_BIT_ENABLE(STALL_DOP_GATING_DISABLE));
-
-   /*
-* This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
-* pre-production hardware
-*/
-   I915_WRITE(HALF_SLICE_CHICKEN3,
-  _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS));
-   I915_WRITE(HALF_SLICE_CHICKEN3,
-  _MASKED_BIT_ENABLE(GEN8_SAMPLER_POWER_BYPASS_DIS));
I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE));
 
I915_WRITE(_3D_CHICKEN3,
   
_MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2)));
 
-   I915_WRITE(COMMON_SLICE_CHICKEN2,
-  _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
-
-   I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
-  _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
-
-   /* WaDisableDopClockGating:bdw May not be needed for production */
-   I915_WRITE(GEN7_ROW_CHICKEN2,
-  _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
-
/* WaSwitchSolVfFArbitrationPriority:bdw */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
 
@@ -5448,41 +5421,18 @@ static void gen8_init_clock_gating(struct drm_device 
*dev)
   BDW_DPRS_MASK_VBLANK_SRD);
}
 
-   /* Use Force Non-Coherent whenever executing a 3D context. This is a
-* workaround for for a possible hang in the unlikely event a TLB
-* invalidation occurs during a PSD flush.
-*/
-   I915_WRITE(HDC_CHICKEN0,
-  I915_READ(HDC_CHICKEN0) |
-  _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
-
/* WaVSRefCountFullforceMissDisable:bdw */
/* WaDSRefCountFullforceMissDisable:bdw */
I915_WRITE(GEN7_FF_THREAD_MODE,
   I915_READ(GEN7_FF_THREAD_MODE) &
   ~(GEN8_FF_DS_REF_CNT_FFME | GEN7_FF_VS_REF_CNT_FFME));
 
-   /*
-* BSpec recommends 8x4 when MSAA is used,
-* however in practice 16x4 seems fastest.
-*
-* Note that PS/WM thread counts depend on the WIZ hashing
-* disable bit, which we don't touch here, but it's good
-* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-*/
-   I915_WRITE(GEN7_GT_MODE,
-  GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
-
I915_WRITE(GEN6_RC_SLEEP_PSMI_CONTROL,
   _MASKED_BIT_ENABLE(GEN8_RC_SEMA_IDLE_MSG_DISABLE));
 
/* WaDisableSDEUnitClockGating:bdw */
I915_WRITE(GEN8_UCGCTL6, I915_READ(GEN8_UCGCTL6) |
   GEN8_SDEUNIT_CLOCK_GATE_DISABLE);
-
-   /* Wa4x4STCOptimizationDisable:bdw */
-   I915_WRITE(CACHE_MODE_1,
-  _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
 }
 
 static void haswell_init_clock_gating(struct drm_device *dev)
diff --git a/drivers/gpu/drm/i915/intel_renderstate_gen8.c 
b/drivers/gpu/drm/i915/intel_renderstate_gen8.c
index 75ef1b5..0b26783 100644
--- a/drivers/gpu/drm/i915/intel_renderstate_gen8.c
+++ b/drivers/gpu/drm/i915/intel_renderstate_gen8.c
@@ -1,14 +1,38 @@
 #include "intel_renderstate.h"
 
 static const u32 gen8_null_state_relocs[] = {
-   0x0048,
-   0x0050,
-   0x0060,
-   0x03ec,
+   0x00a8,
+   0x00b0,
+   0x00c0,
+   0x044c,
-1,
 };
 
 static const u32 gen8_null_state_batch[] = {
+   0x1101,
+   0xe4f0,
+   0x83208320,
+   0x1101,
+   0xe4f4,
+   0x00010001,
+   0x1101,
+   0xe184,
+   0x01020102,
+   0x1101,
+ 

Re: [Intel-gfx] [RFC] drm/i915/bdw: Apply workarounds to the golden render state

2014-08-08 Thread Chris Wilson
On Fri, Aug 08, 2014 at 10:52:57AM +0100, arun.siluv...@linux.intel.com wrote:
> From: Arun Siluvery 
> 
> Workarounds for bdw are currently applied in init_clock_gating() but they
> are lost following a gpu reset. Some of the registers are part of register
> state context and they are restored with every context switch so initializing
> WAs in golden render state ensures that they are applied even when we start
> with an uninitialized context or during hw initialization followed by a reset.

Interesting, but let's try to keep the opaque blobs minimal. The
comments for w/a are even more valuable than the code.
-Chris

-- 
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Re: [Intel-gfx] [RFC] drm/i915/bdw: Apply workarounds to the golden render state

2014-08-08 Thread Siluvery, Arun

On 08/08/2014 10:57, Chris Wilson wrote:

On Fri, Aug 08, 2014 at 10:52:57AM +0100, arun.siluv...@linux.intel.com wrote:

From: Arun Siluvery 

Workarounds for bdw are currently applied in init_clock_gating() but they
are lost following a gpu reset. Some of the registers are part of register
state context and they are restored with every context switch so initializing
WAs in golden render state ensures that they are applied even when we start
with an uninitialized context or during hw initialization followed by a reset.


Interesting, but let's try to keep the opaque blobs minimal. The
comments for w/a are even more valuable than the code.

I agree, I will add comments to each workaround.
We are looking at augmenting workarounds to the null batch in render 
state setup function itself. Do you have any comments with that approach?


regards
Arun


-Chris



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Re: [Intel-gfx] [RFC] drm/i915/bdw: Apply workarounds to the golden render state

2014-08-08 Thread Chris Wilson
On Fri, Aug 08, 2014 at 11:34:07AM +0100, Siluvery, Arun wrote:
> On 08/08/2014 10:57, Chris Wilson wrote:
> >On Fri, Aug 08, 2014 at 10:52:57AM +0100, arun.siluv...@linux.intel.com 
> >wrote:
> >>From: Arun Siluvery 
> >>
> >>Workarounds for bdw are currently applied in init_clock_gating() but they
> >>are lost following a gpu reset. Some of the registers are part of register
> >>state context and they are restored with every context switch so 
> >>initializing
> >>WAs in golden render state ensures that they are applied even when we start
> >>with an uninitialized context or during hw initialization followed by a 
> >>reset.
> >
> >Interesting, but let's try to keep the opaque blobs minimal. The
> >comments for w/a are even more valuable than the code.
> I agree, I will add comments to each workaround.
> We are looking at augmenting workarounds to the null batch in render
> state setup function itself. Do you have any comments with that
> approach?

Other than changing its name, that does actually seem like a useful
juncture to do things since it is the first userspace operation on the
RCS ring within that context. And if it has to be within the context,
that is indeed more troublesome to do without adding to the renderstate.
-Chris

-- 
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Re: [Intel-gfx] [RFC] drm/i915/bdw: Apply workarounds to the golden render state

2014-08-08 Thread Ville Syrjälä
On Fri, Aug 08, 2014 at 10:52:57AM +0100, arun.siluv...@linux.intel.com wrote:
> From: Arun Siluvery 
> 
> Workarounds for bdw are currently applied in init_clock_gating() but they
> are lost following a gpu reset. Some of the registers are part of register
> state context and they are restored with every context switch so initializing
> WAs in golden render state ensures that they are applied even when we start
> with an uninitialized context or during hw initialization followed by a reset.

This approach might require separate null states for BDW vs. CHV and IVB
vs. HSW vs. VLV, which seems a bit unfortunate. Might be better to just
issue the w/a register writes via LRIs from the code as part of the null
state load.

Although I don't actually undertand how this improves things as opposed
to just appllying the w/as via mmio writes. Does it?

> 
> Signed-off-by: Arun Siluvery 
> ---
>  drivers/gpu/drm/i915/intel_pm.c   | 50 -
>  drivers/gpu/drm/i915/intel_renderstate_gen8.c | 62 
> +--
>  2 files changed, 39 insertions(+), 73 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> index 1ddd4df..ab64b64 100644
> --- a/drivers/gpu/drm/i915/intel_pm.c
> +++ b/drivers/gpu/drm/i915/intel_pm.c
> @@ -5402,38 +5402,11 @@ static void gen8_init_clock_gating(struct drm_device 
> *dev)
>   /* FIXME(BDW): Check all the w/a, some might only apply to
>* pre-production hw. */
>  
> - /* WaDisablePartialInstShootdown:bdw */
> - I915_WRITE(GEN8_ROW_CHICKEN,
> -_MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE));
> -
> - /* WaDisableThreadStallDopClockGating:bdw */
> - /* FIXME: Unclear whether we really need this on production bdw. */
> - I915_WRITE(GEN8_ROW_CHICKEN,
> -_MASKED_BIT_ENABLE(STALL_DOP_GATING_DISABLE));
> -
> - /*
> -  * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
> -  * pre-production hardware
> -  */
> - I915_WRITE(HALF_SLICE_CHICKEN3,
> -_MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS));
> - I915_WRITE(HALF_SLICE_CHICKEN3,
> -_MASKED_BIT_ENABLE(GEN8_SAMPLER_POWER_BYPASS_DIS));
>   I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE));
>  
>   I915_WRITE(_3D_CHICKEN3,
>  
> _MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2)));
>  
> - I915_WRITE(COMMON_SLICE_CHICKEN2,
> -_MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
> -
> - I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
> -_MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
> -
> - /* WaDisableDopClockGating:bdw May not be needed for production */
> - I915_WRITE(GEN7_ROW_CHICKEN2,
> -_MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
> -
>   /* WaSwitchSolVfFArbitrationPriority:bdw */
>   I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
>  
> @@ -5448,41 +5421,18 @@ static void gen8_init_clock_gating(struct drm_device 
> *dev)
>  BDW_DPRS_MASK_VBLANK_SRD);
>   }
>  
> - /* Use Force Non-Coherent whenever executing a 3D context. This is a
> -  * workaround for for a possible hang in the unlikely event a TLB
> -  * invalidation occurs during a PSD flush.
> -  */
> - I915_WRITE(HDC_CHICKEN0,
> -I915_READ(HDC_CHICKEN0) |
> -_MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
> -
>   /* WaVSRefCountFullforceMissDisable:bdw */
>   /* WaDSRefCountFullforceMissDisable:bdw */
>   I915_WRITE(GEN7_FF_THREAD_MODE,
>  I915_READ(GEN7_FF_THREAD_MODE) &
>  ~(GEN8_FF_DS_REF_CNT_FFME | GEN7_FF_VS_REF_CNT_FFME));
>  
> - /*
> -  * BSpec recommends 8x4 when MSAA is used,
> -  * however in practice 16x4 seems fastest.
> -  *
> -  * Note that PS/WM thread counts depend on the WIZ hashing
> -  * disable bit, which we don't touch here, but it's good
> -  * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
> -  */
> - I915_WRITE(GEN7_GT_MODE,
> -GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
> -
>   I915_WRITE(GEN6_RC_SLEEP_PSMI_CONTROL,
>  _MASKED_BIT_ENABLE(GEN8_RC_SEMA_IDLE_MSG_DISABLE));
>  
>   /* WaDisableSDEUnitClockGating:bdw */
>   I915_WRITE(GEN8_UCGCTL6, I915_READ(GEN8_UCGCTL6) |
>  GEN8_SDEUNIT_CLOCK_GATE_DISABLE);
> -
> - /* Wa4x4STCOptimizationDisable:bdw */
> - I915_WRITE(CACHE_MODE_1,
> -_MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
>  }
>  
>  static void haswell_init_clock_gating(struct drm_device *dev)
> diff --git a/drivers/gpu/drm/i915/intel_renderstate_gen8.c 
> b/drivers/gpu/drm/i915/intel_renderstate_gen8.c
> index 75ef1b5..0b26783 100644
> --- a/drivers/gpu/drm/i915/intel_renderstate_gen8.c
> +++ b/drivers/gpu/drm/i915/intel_renderstate_

Re: [Intel-gfx] [RFC] drm/i915/bdw: Apply workarounds to the golden render state

2014-08-08 Thread Siluvery, Arun

On 08/08/2014 13:20, Ville Syrjälä wrote:

On Fri, Aug 08, 2014 at 10:52:57AM +0100, arun.siluv...@linux.intel.com wrote:

From: Arun Siluvery 

Workarounds for bdw are currently applied in init_clock_gating() but they
are lost following a gpu reset. Some of the registers are part of register
state context and they are restored with every context switch so initializing
WAs in golden render state ensures that they are applied even when we start
with an uninitialized context or during hw initialization followed by a reset.


This approach might require separate null states for BDW vs. CHV and IVB
vs. HSW vs. VLV, which seems a bit unfortunate. Might be better to just
issue the w/a register writes via LRIs from the code as part of the null
state load.

Yes this is a better approach, I am currently changing the code to 
achieve this, not sure how easy it would be.



Although I don't actually undertand how this improves things as opposed
to just appllying the w/as via mmio writes. Does it?

I observed random behaviour CACHE_MODE_1 which simply used to lose the 
applied workaround on first context switch even though it is loaded with 
inhibit==1; register values are not supposed to change but it was changing.


I think it is better to add them in null batch to ensure hardware starts 
with WAs applied.


regards
Arun



Signed-off-by: Arun Siluvery 
---
  drivers/gpu/drm/i915/intel_pm.c   | 50 -
  drivers/gpu/drm/i915/intel_renderstate_gen8.c | 62 +--
  2 files changed, 39 insertions(+), 73 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 1ddd4df..ab64b64 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -5402,38 +5402,11 @@ static void gen8_init_clock_gating(struct drm_device 
*dev)
/* FIXME(BDW): Check all the w/a, some might only apply to
 * pre-production hw. */

-   /* WaDisablePartialInstShootdown:bdw */
-   I915_WRITE(GEN8_ROW_CHICKEN,
-  _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE));
-
-   /* WaDisableThreadStallDopClockGating:bdw */
-   /* FIXME: Unclear whether we really need this on production bdw. */
-   I915_WRITE(GEN8_ROW_CHICKEN,
-  _MASKED_BIT_ENABLE(STALL_DOP_GATING_DISABLE));
-
-   /*
-* This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
-* pre-production hardware
-*/
-   I915_WRITE(HALF_SLICE_CHICKEN3,
-  _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS));
-   I915_WRITE(HALF_SLICE_CHICKEN3,
-  _MASKED_BIT_ENABLE(GEN8_SAMPLER_POWER_BYPASS_DIS));
I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE));

I915_WRITE(_3D_CHICKEN3,
   
_MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2)));

-   I915_WRITE(COMMON_SLICE_CHICKEN2,
-  _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
-
-   I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
-  _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
-
-   /* WaDisableDopClockGating:bdw May not be needed for production */
-   I915_WRITE(GEN7_ROW_CHICKEN2,
-  _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
-
/* WaSwitchSolVfFArbitrationPriority:bdw */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);

@@ -5448,41 +5421,18 @@ static void gen8_init_clock_gating(struct drm_device 
*dev)
   BDW_DPRS_MASK_VBLANK_SRD);
}

-   /* Use Force Non-Coherent whenever executing a 3D context. This is a
-* workaround for for a possible hang in the unlikely event a TLB
-* invalidation occurs during a PSD flush.
-*/
-   I915_WRITE(HDC_CHICKEN0,
-  I915_READ(HDC_CHICKEN0) |
-  _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
-
/* WaVSRefCountFullforceMissDisable:bdw */
/* WaDSRefCountFullforceMissDisable:bdw */
I915_WRITE(GEN7_FF_THREAD_MODE,
   I915_READ(GEN7_FF_THREAD_MODE) &
   ~(GEN8_FF_DS_REF_CNT_FFME | GEN7_FF_VS_REF_CNT_FFME));

-   /*
-* BSpec recommends 8x4 when MSAA is used,
-* however in practice 16x4 seems fastest.
-*
-* Note that PS/WM thread counts depend on the WIZ hashing
-* disable bit, which we don't touch here, but it's good
-* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-*/
-   I915_WRITE(GEN7_GT_MODE,
-  GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
-
I915_WRITE(GEN6_RC_SLEEP_PSMI_CONTROL,
   _MASKED_BIT_ENABLE(GEN8_RC_SEMA_IDLE_MSG_DISABLE));

/* WaDisableSDEUnitClockGating:bdw */
I915_WRITE(GEN8_UCGCTL6, I915_READ(GEN8_UCGCTL6) |
   GEN8_SDEUNIT_CLOCK_GATE_DISABLE);
-
-   /* Wa4x4STCOptimizationDisable:bdw */
-   I915_WR