Hi
QtQuick3D skybox does not work properly in android (opengl es), from the docs
Qt Quick 3D Graphics Requirements | Qt Quick 3D 6.3.0
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Qt Quick 3D Graphics Requirements | Qt Quick 3D 6.3.0
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"The following list contains some of the features that will be unavailable or
disfunctional:
- Image based lighting, light probes, skybox"
Should I report a bug on this, even if it seems to be a plataform limitation ?
I was thinking as a workaround to use a texture in a big Model sphere, fix the
sphere position to the camera position, but spheres become insible when the
camera is inside. Is there a way to show textures in both sides of a sphere
Model ?
ThanksJoão
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