Jonathan Bencomo created CB-11476:
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Summary: iOS app audio keeps playing in background while paused
Key: CB-11476
URL: https://issues.apache.org/jira/browse/CB-11476
Project: Apache Cordova
Issue Type: Bug
Components: CLI, iOS
Affects Versions: 3.5.0
Environment: Intel XDK, Cordova, iOS
Reporter: Jonathan Bencomo
Assignee: Shazron Abdullah
Hello,
I got the following line of code from an older issue:
(code used in the html index file)
"// register these after deviceready event fires
document.addEventListener("resign", onResign, false);
document.addEventListener("active", onActive, false);
function onResign() {
console.log("on resign");
}
function onActive() {
console.log("on active");
}"
>From this issue’s link:
>https://issues.apache.org/jira/browse/CB-115?jql=project%20%3D%20CB%20AND%20text%20~%20pause
That code is being used to pause the app while the notification centre, or
control centre are displayed – it is also used anytime there is a notification
received on the screen (like a low battery indication or a phone call). The
code works perfectly, except that it does not stop the audio while pausing the
game. The audio keeps playing in background, while the game is paused.
Also, now that I have introduced this code - my game behaves differently when I
resume it after a while / before using the mentioned code I could leave the
game in the background for hours and then return to it and the game was going
to be exactly where I left it. Now with the new code, when I return to the game
after minutes of being idle I see the game where I left it but for like 3
seconds only and then the game restarts. Is there a relation between the code
used and this bug? I believe there is because that was not happening before
using it,
Many thanks in advance for your help,
I am using an iPhone 6S as a test device and Intel XDK 3400 to build the game,
Also: I have raised this issue to the INTEL team with no reply so far,
https://software.intel.com/en-us/forums/intel-xdk/topic/643682
BR
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