Phil,
so, correct me if I'm wrong, the TextLayout.draw() rasterizes every single
glyph (and its TextAttributes) to separate images before drawing them to the
Graphics ?
I can understand the complexity behind glyphs, fonts, graphics and text, but
.. is there a specific reason why we need to align to the pixel grid ? Maybe
we would get the same features of the Texlayout by rasterizing outlines and
effects straight to the Graphics and getting sub-pixel precision. Maybe not.
Now it's your turn ;)
Cheers,
Mik
ClassX Development Italy Via Francesca, 368/I I-56030 S.M. a Monte (PI)
Tel.(+39)-0587-705153 Fax.(+39)-0587-705153 WEB: http://www.classx.it
- Original Message -
From: Phil Race [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 16, 2006 10:36 PM
Subject: Re: [JAVA2D] AttributedString and Outline (the return of the glyph
invaders!)
First, its not a bug in TextLayout drawString behaves identically.
You can prove this as follows, instead of your AttributedString use
Font fo = new Font(Serif, Font.PLAIN, 12);
fo = fo.deriveFont(AffineTransform.getScaleInstance(2 +
scale, 3));
g.setColor(Color.white);
g.setFont(fo);
g2d.drawString(text, x, y);
Second, text does not scale linearly because of the same hinting
and gridfitting effects I described earlier, and the glyphs are
fitted to the pixel grid and you are specifying fractional point sizes.
FRACTIONAL_METRICS is being specified but that affects only the
accumulation of the advance. It doesn't change the images.
You'd probably see a similar effect with the outline if you
disabled FRACTIONAL_METRICS.
-phil.
Michele Puccini wrote:
Thanks Phil,
I did a little mistake: is not a problem of the outline, which is indeed
correct.
Well, a piece of code is worth a thousand words.
The attached sample shows the animated difference between
TextLayout.draw() and g2d.draw(TextLayout.getOutline). Please give it a
try and see what happens. Is is quite funny to see the glyphs in the
first line jumping one pixel to the other just like the space invaders
in that old arcade game ;)
As you will see from the animation, the glyphs rendered with
TextLayout.draw() jump from one pixel to the other (at int coords ?),
while the glyph outlines are rendered with the expected quality.
Funny enough, the red cursor on the C letter is rendered at float
coords.
So, in my opinion, TextLayout.draw() does not give the expected quality
resuls and this is a pity as it really is very useful.
Cheers,
Mik
ClassX Development Italy Via Francesca, 368/I I-56030 S.M. a Monte
(PI)
Tel.(+39)-0587-705153 Fax.(+39)-0587-705153 WEB:
http://www.classx.it
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