[JIRA] [unity3d-plugin] (JENKINS-32669) Launch Unity with different commandline arguments depending on environment variables/build parameters

2016-01-28 Thread manuel.matsc...@stillalive-studios.com (JIRA)
Title: Message Title
 
 
 
 
 
 
 
 
 
 
  
 
 Manuel Matscher created an issue 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 Jenkins /  JENKINS-32669 
 
 
 
  Launch Unity with different commandline arguments depending on environment variables/build parameters  
 
 
 
 
 
 
 
 
 

Issue Type:
 
  New Feature 
 
 
 

Assignee:
 
 lacostej 
 
 
 

Components:
 

 unity3d-plugin 
 
 
 

Created:
 

 28/Jan/16 9:24 AM 
 
 
 

Priority:
 
  Minor 
 
 
 

Reporter:
 
 Manuel Matscher 
 
 
 
 
 
 
 
 
 
 
We are currently extensively using the Unity3d-Plugin for all kinds of builds, from nightly dev-builds to random normal builds and it works like a charm. The only issue we currently have, is that the unity build steps are really static. If you need to launch Unity with a different commandline argument in the middle of your build process, you need to duplicate a lot of previous steps to get the desired result.  
We for instance have two build tasks which launch our build process. One causes the build to be a dev build where the profiler can be attached and the other one is a normal build without the Dev build flag. Both start in the same way, first an SVN update, then some small changes to some files and then a unity build step which is different in both tasks. After that both build tasks trigger the same build as the following build steps are the same for both processes. 
If we now change some things in the first area, it causes an overhead as we need to change the same thing twice. In our case right now its not a really huge issue, because it only happenes once at the beginnig of our process. But if you need to launch Unity on several different occasions troughout the process with different parameters to, the complexity and overhead increases exponetially. 
Now to m

[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-03-25 Thread manuel.matsc...@stillalive-studios.com (JIRA)















































Manuel Matscher
 resolved  JENKINS-21610 as Fixed


Starting Unity with the flag -force-d3d9-ref doesn't work as intended
















not a bug caused by the plugin





Change By:


Manuel Matscher
(25/Mar/14 3:49 PM)




Status:


Reopened
Resolved





Resolution:


Fixed



























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-03-25 Thread manuel.matsc...@stillalive-studios.com (JIRA)














































Manuel Matscher
 commented on  JENKINS-21610


Starting Unity with the flag -force-d3d9-ref doesn't work as intended















Hey lacostej

I tested several different batch files and commands and came to the conclusion, that the unity3d plugin is not the cause of the problem. While running the batch file from the desktop worked, using jenkins to run the same commands did not. As you can probably not fix this issue I'll close this thread and we will use the batch file for time being.

Thank you for your help



























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-03-21 Thread manuel.matsc...@stillalive-studios.com (JIRA)














































Manuel Matscher
 reopened  JENKINS-21610


Starting Unity with the flag -force-d3d9-ref doesn't work as intended
















building issue on server without graphics card not resolved





Change By:


Manuel Matscher
(21/Mar/14 3:07 PM)




Resolution:


Not A Defect





Status:


Resolved
Reopened



























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-03-20 Thread manuel.matsc...@stillalive-studios.com (JIRA)












































  
Manuel Matscher
 edited a comment on  JENKINS-21610


Starting Unity with the flag -force-d3d9-ref doesn't work as intended
















hey lacostej
You are right in most cases, when you are creating lightmaps or executing any function inside unity -nographics does exactly what we need.
But if you are using -nographics when building your project, it will result in an executable without graphical output/black window.
To build your project properly, you need either a graphicscard with at least dx9 or use -force-d3d9-ref and install DX9 SDK.
Our problem is that we use it on a remote server and can't add a graphics card to it. Because of this we need to run it with the flag.

To answer the questions you asked yesterday:
This is happening on the master. The windows user is the admin and the user inside jenkins has all rights available in the matrix based security settings.
I added the CMD output once with once without the flag. You can see the same error appeared in the console output of jenkins i posted earlier.

thanks four your help



























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-03-20 Thread manuel.matsc...@stillalive-studios.com (JIRA)














































Manuel Matscher
 commented on  JENKINS-21610


Starting Unity with the flag -force-d3d9-ref doesn't work as intended















hey lacostej
You are right in most cases, when you are creating lightmaps or executing any function inside unity -nographics does exactly what we need.
But if you are using this flag when building your project, it will result in an executable without graphical output/black window.
To build your project properly, you need either a graphicscard with at least dx9 or use this flag and install DX9 SDK.
Our problem is that we use it on a remote server and can't add a graphics card to it and need to run it with the flag.

To answer the questions you asked yesterday:
This is happening on the master. The windows user is the admin and the user inside jenkins has all rights available in the matrix based security settings.
I added the CMD output once with once without the flag. You can see the same error appeared in the console output of jenkins i posted earlier.

thanks four your help



























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-03-20 Thread manuel.matsc...@stillalive-studios.com (JIRA)














































Manuel Matscher
 updated  JENKINS-21610


Starting Unity with the flag -force-d3d9-ref doesn't work as intended
















CMD output





Change By:


Manuel Matscher
(20/Mar/14 2:41 PM)




Attachment:


Build on server CMD.png



























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[JIRA] [unity3d-plugin] (JENKINS-21610) Starting Unity with the flag -force-d3d9-ref doesn't work as intended

2014-02-01 Thread manuel.matsc...@stillalive-studios.com (JIRA)














































Manuel Matscher
 created  JENKINS-21610


Starting Unity with the flag -force-d3d9-ref doesn't work as intended















Issue Type:


Bug



Assignee:


lacostej



Attachments:


jenkins_console_output.txt



Components:


unity3d-plugin



Created:


01/Feb/14 8:49 AM



Description:


We are using Unity and Jenkins on a server without graphics device. By default this wouldn't work as Unity needs a graphics device to even start up, but if you are using the -force-d3d9-ref flag you can start Unity and build your project. This works without flaws while I start the process from the console, but as soon as i try to start it via Jenkins i get the attached error. This error indicates, that this flag isn't handled correctly, as this error only occured when i didn't use the -force-d3d9-ref flag.




Project:


Jenkins



Priority:


Blocker



Reporter:


Manuel Matscher

























This message is automatically generated by JIRA.
If you think it was sent incorrectly, please contact your JIRA administrators.
For more information on JIRA, see: http://www.atlassian.com/software/jira







-- 
You received this message because you are subscribed to the Google Groups "Jenkins Issues" group.
To unsubscribe from this group and stop receiving emails from it, send an email to jenkinsci-issues+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.