[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-05-26 Thread lacos...@java.net (JIRA)
Title: Message Title
 
 
 
 
 
 
 
 
 
 
  
 
 lacostej closed an issue as Duplicate 
 
 
 
 
 
 
 
 
 
 


 
 
 
 
 
 
 
Fixed in v0.8 
 
 
 
 
 
 
 
 
 
 Jenkins /  JENKINS-22492 
 
 
 
  java.io.IOException: Pipe broken  
 
 
 
 
 
 
 
 
 

Change By:
 
 lacostej 
 
 
 

Status:
 
 Resolved Closed 
 
 
 
 
 
 
 
 
 
 
 
 

 
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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-05-25 Thread lacos...@java.net (JIRA)
Title: Message Title
 
 
 
 
 
 
 
 
 
 
  
 
 lacostej commented on  JENKINS-22492 
 
 
 
 
 
 
 
 
 
 


 
 
 
 
 
 
  Re: java.io.IOException: Pipe broken  
 
 
 
 
 
 
 
 
 
 
I have a fix for 

JENKINS-23958
. Will be in v0.8. 
 
 
 
 
 
 
 
 
 
 
 
 

 
 Add Comment 
 
 
 
 
 
 
 
 
 
 


 
 
 
 
 
 
 
 
 

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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-04-24 Thread lacos...@java.net (JIRA)















































lacostej
 resolved  JENKINS-22492 as Duplicate


java.io.IOException: Pipe broken
















I'll assume this is a duplicate of JENKINS-23958.

I need more information from you guys. Please look at the information I added to JENKINS-23958 to help you create those debugging logs. I'll be happy to take a look anytime. This issue bothers me a lot  Thanks!





Change By:


lacostej
(24/Apr/15 8:11 AM)




Status:


Open
Resolved





Resolution:


Duplicate



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-04-24 Thread lacos...@java.net (JIRA)












































 
lacostej
 edited a comment on  JENKINS-22492


java.io.IOException: Pipe broken
















I'll assume this is a duplicate of JENKINS-23958.

I need more information from you guys. Please look at the information I added to JENKINS-23958 to help you create those debugging logs. I'll be happy to take a look anytime. This issue bothers me a lot  Thanks!

See https://issues.jenkins-ci.org/browse/JENKINS-23958?focusedCommentId=226618page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-226618



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-02-23 Thread johannes.sp...@gmail.com (JIRA)














































Johannes Spohr
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















NTP is used on both server and slaves. Clock difference is about 6 seconds between server and Unity slaves.



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-02-19 Thread lacos...@java.net (JIRA)














































lacostej
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Still having this in my head. Question: do you have regular click drifts on your server or slave ? Are you using NTP with a cron job or similar service to restore the clock ?



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-02-03 Thread johannes.sp...@gmail.com (JIRA)














































Johannes Spohr
 updated  JENKINS-22492


java.io.IOException: Pipe broken
















Jenkins build log





Change By:


Johannes Spohr
(03/Feb/15 8:59 AM)




Attachment:


buildlog.txt



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-02-03 Thread johannes.sp...@gmail.com (JIRA)














































Johannes Spohr
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















We do a clean build every night, and on average, the error happens on 1 out of 2 builds. I attached the build log, it ends with


Hashing assets ... Failure on remote 
java.io.IOException: Pipe broken
	at java.io.PipedInputStream.read(PipedInputStream.java:322)
	at java.io.PipedInputStream.read(PipedInputStream.java:378)
	at java.io.InputStream.read(InputStream.java:101)
	at org.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)



In the Editor.log, it continues at this point:


Hashing assets ... 110.089302 seconds
- Compute hash(es) for 5009 asset(s).

Non-Standard formatted meta data file, slow loading path 'Assets/_Textures/_Effects/Eff_MagneticField.png'
Unable to parse YAML file: [Invalid leading UTF-8 octet] at line 0

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/TransferFunctions/YAMLRead.cpp Line: 118)



followed by a lot of lines with hashes, like this one:


*** ee955d0a587174adf938293a0ac5040e replaces a9e85bc0884436a4996fd99cb5e885e2 at path assets/editor/addparent.cs 





























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-01-09 Thread lacos...@java.net (JIRA)














































lacostej
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Johannes, is this 100% reproducible ? I don't yet know why the pipe breaks. Have you tried looking at specific errors in the Editor.log file? Are they displayed under the job console ?



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2015-01-05 Thread johannes.sp...@gmail.com (JIRA)














































Johannes Spohr
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















I`m still seeing this issue with Unity 4.5.4. It happens after the workspace was wiped and Unity reimports all assets, which takes up to 2 hours on a larger project.



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-08-28 Thread juanfor...@batovi.com (JIRA)














































Juan Fornos
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Sorry for the delay, I've been really busy at work. The issue was fixed in Unity 4.5.3 indeed.

Anyway, IMHO the plugin should catch that kind of exceptions and display the remaining Unity log so the user can understand what was the real underlying problem.

Greetings,
Juan



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-08-14 Thread lacos...@java.net (JIRA)














































lacostej
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Juan, WRT to the permissions, I just read in http://unity3d.com/unity/whats-new/unity-4.5.3: 

Editor: Spawned child processes will no longer inherit files opened by the Editor on Windows. Fixes issues with VCS or shader compiler processes holding locks to files.

That was maybe the cause of your issues ?!

As to reproducing your issue, I haven't yet looked at it. There's another Pipe Broken issue that I am looking into : JENKINS-23958



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-07 Thread juanfor...@batovi.com (JIRA)














































Juan Fornos
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















I found the issue by examining the Editor.log file. Unity is failing when trying to access some SVN files previously copied to the Temp folder (I still figured out why the Unity process doesn't have permissions to access those files). The workaround I found is deleting the Temp folder before the build.

However, there is a lot of data including the file permissions issue after the LZMA line in the Editor.log file and which plugin isn't displaying in the Jenkins build log (it is failing before catching that output). That's why I thought the issue was related to long builds as the LZMA compresses takes several minutes.

I guess you can reproduce the issue by denying some files permissions to the Unity process in the Temp folder.




























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-07 Thread juanfor...@batovi.com (JIRA)












































 
Juan Fornos
 edited a comment on  JENKINS-22492


java.io.IOException: Pipe broken
















I found the issue by examining the Editor.log file. Unity is failing when trying to access some SVN files previously copied to the Temp folder (I still figured out why the Unity process doesn't have permissions to access those files). The workaround I found is deleting the Temp folder before the build.

However, there is a lot of data (including the file permissions issue) after the LZMA line in the Editor.log file and which plugin isn't displaying in the Jenkins build log (it is failing before catching that output). That's why I thought the issue was related to long builds as the LZMA compresses takes several minutes.

I guess you can reproduce the issue by denying some files permissions to the Unity process in the Temp folder.




























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-07 Thread juanfor...@batovi.com (JIRA)












































 
Juan Fornos
 edited a comment on  JENKINS-22492


java.io.IOException: Pipe broken
















I found the issue by examining the Editor.log file. Unity is failing when trying to access some SVN files previously copied to the Temp folder (I still figured out why the Unity process doesn't have permissions to access those files). The workaround I found is deleting the Temp folder before the build.

However, there is a lot of data (including the file permissions issue) after the LZMA line in the Editor.log and the plugin isn't displaying it in the Jenkins build log. That's why I thought the issue was related to long builds as the LZMA compresses takes several minutes.

I guess you can reproduce the issue by denying some files permissions to the Unity process in the Temp folder.




























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-07 Thread juanfor...@batovi.com (JIRA)












































 
Juan Fornos
 edited a comment on  JENKINS-22492


java.io.IOException: Pipe broken
















I found the issue by examining the Editor.log file. Unity is failing when trying to access some SVN files previously copied to the Temp folder (I still didn't figured out why the Unity process doesn't have permissions to access those files). The workaround I found is deleting the Temp folder before the build.

However, there is a lot of data (including the file permissions issue) after the LZMA line in the Editor.log and the plugin isn't displaying it in the Jenkins build log. That's why I thought the issue was related to long builds as the LZMA compresses takes several minutes.

I guess you can reproduce the issue by denying some files permissions to the Unity process in the Temp folder.




























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-05 Thread lacos...@java.net (JIRA)














































lacostej
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Are you running JDK 1.8 on your slave ? see JENKINS-21341 (I don't think it is the cause, but wondering)

Also look at the troubleshooting steps: https://wiki.jenkins-ci.org/display/JENKINS/Unity3dBuilder+Plugin#Unity3dBuilderPlugin-Troubleshootingfailures



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-04 Thread lacos...@java.net (JIRA)














































lacostej
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Do you have a way to reproduce this often ?
Was this happening with v0.5 ?
Are you using the -logFile option ? (supported properly from 0.6)



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-04 Thread juanfor...@batovi.com (JIRA)














































Juan Fornos
 commented on  JENKINS-22492


java.io.IOException: Pipe broken















Hi lacostej,

Thanks for your feedback. With that job, it fails every time I try to build for the webplayer. Didn't try with v0.5 (Jenkins doesn't let me downgrade) but I remember having this issue less frequently. I'm not using -logFile option. The full stack trace is:

LZMA 4.43 Copyright (c) 1999-2006 Igor Pavlov  2006-06-04
Failure on remote 
java.io.IOException: Pipe broken
	at java.io.PipedInputStream.read(Unknown Source)
	at java.io.PipedInputStream.read(Unknown Source)
	at java.io.InputStream.read(Unknown Source)
	at org.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)
FATAL: Unity3d command line execution failed with status 1
Build step 'Invoke Unity3d Editor' marked build as failure
FATAL: Remote call on MacServer failed
java.io.IOException: Remote call on MacServer failed
	at hudson.remoting.Channel.call(Channel.java:731)
	at hudson.Launcher$RemoteLauncher.kill(Launcher.java:887)
	at hudson.model.AbstractBuild$AbstractBuildExecution.run(AbstractBuild.java:588)
	at hudson.model.Run.execute(Run.java:1670)
	at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46)
	at hudson.model.ResourceController.execute(ResourceController.java:88)
	at hudson.model.Executor.run(Executor.java:231)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class hudson.util.ProcessTree$UnixReflection
	at hudson.util.ProcessTree$UnixProcess.kill(ProcessTree.java:552)
	at hudson.util.ProcessTree$UnixProcess.killRecursively(ProcessTree.java:572)
	at hudson.util.ProcessTree$Unix.killAll(ProcessTree.java:496)
	at hudson.Launcher$RemoteLauncher$KillTask.call(Launcher.java:899)
	at hudson.Launcher$RemoteLauncher$KillTask.call(Launcher.java:890)
	at hudson.remoting.UserRequest.perform(UserRequest.java:118)
	at hudson.remoting.UserRequest.perform(UserRequest.java:48)
	at hudson.remoting.Request$2.run(Request.java:328)
	at hudson.remoting.InterceptingExecutorService$1.call(InterceptingExecutorService.java:72)
	at java.util.concurrent.FutureTask.run(FutureTask.java:266)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
	at java.lang.Thread.run(Thread.java:744)

Let me know if I can be of any help.

Thanks,
Juan



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-04 Thread juanfor...@batovi.com (JIRA)












































 
Juan Fornos
 edited a comment on  JENKINS-22492


java.io.IOException: Pipe broken
















Hi lacostej,

Thanks for your feedback. With that job, it fails every time I try to build for the webplayer. Didn't try with v0.5 (Jenkins doesn't let me downgrade) but I remember having this issue less frequently. I'm not using the -logFile option. The full stack trace is:

LZMA 4.43 Copyright (c) 1999-2006 Igor Pavlov  2006-06-04
Failure on remote 
java.io.IOException: Pipe broken
	at java.io.PipedInputStream.read(Unknown Source)
	at java.io.PipedInputStream.read(Unknown Source)
	at java.io.InputStream.read(Unknown Source)
	at org.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)
FATAL: Unity3d command line execution failed with status 1
Build step 'Invoke Unity3d Editor' marked build as failure
FATAL: Remote call on MacServer failed
java.io.IOException: Remote call on MacServer failed
	at hudson.remoting.Channel.call(Channel.java:731)
	at hudson.Launcher$RemoteLauncher.kill(Launcher.java:887)
	at hudson.model.AbstractBuild$AbstractBuildExecution.run(AbstractBuild.java:588)
	at hudson.model.Run.execute(Run.java:1670)
	at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46)
	at hudson.model.ResourceController.execute(ResourceController.java:88)
	at hudson.model.Executor.run(Executor.java:231)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class hudson.util.ProcessTree$UnixReflection
	at hudson.util.ProcessTree$UnixProcess.kill(ProcessTree.java:552)
	at hudson.util.ProcessTree$UnixProcess.killRecursively(ProcessTree.java:572)
	at hudson.util.ProcessTree$Unix.killAll(ProcessTree.java:496)
	at hudson.Launcher$RemoteLauncher$KillTask.call(Launcher.java:899)
	at hudson.Launcher$RemoteLauncher$KillTask.call(Launcher.java:890)
	at hudson.remoting.UserRequest.perform(UserRequest.java:118)
	at hudson.remoting.UserRequest.perform(UserRequest.java:48)
	at hudson.remoting.Request$2.run(Request.java:328)
	at hudson.remoting.InterceptingExecutorService$1.call(InterceptingExecutorService.java:72)
	at java.util.concurrent.FutureTask.run(FutureTask.java:266)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
	at java.lang.Thread.run(Thread.java:744)

Let me know if I can be of any help.

Thanks,
Juan



























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-03 Thread juanfor...@batovi.com (JIRA)














































Juan Fornos
 created  JENKINS-22492


java.io.IOException: Pipe broken















Issue Type:


Bug



Assignee:


lacostej



Components:


unity3d-plugin



Created:


03/Apr/14 9:05 PM



Description:


Sometimes (it seems to happen when the build duration is considerable, like building for the webplayer), the plugin fails with:

... NORMAL BUILD OUTOUT ...

LZMA 4.43 Copyright (c) 1999-2006 Igor Pavlov  2006-06-04
Failure on remote 
java.io.IOException: Pipe broken
	at java.io.PipedInputStream.read(Unknown Source)
	at java.io.PipedInputStream.read(Unknown Source)
	at java.io.InputStream.read(Unknown Source)
	at org.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)
... Jenkins internal stack trace ...

It fails after the LZMA compression ends (the process lasts several minutes).





Environment:


Windows Master. OSX Slave Node Running Unity.

unity3d-plugin: 0.6.




Project:


Jenkins



Priority:


Major



Reporter:


Juan Fornos

























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[JIRA] [unity3d-plugin] (JENKINS-22492) java.io.IOException: Pipe broken

2014-04-03 Thread juanfor...@batovi.com (JIRA)














































Juan Fornos
 updated  JENKINS-22492


java.io.IOException: Pipe broken
















Change By:


Juan Fornos
(03/Apr/14 9:10 PM)




Environment:


WindowsMaster.OSXSlaveNode
Running
running
Unity.unity3d-plugin:0.6.





Description:


Sometimes
Whenexecutingthebuildontheslave,sometimes
(itseemstohappenwhenthebuilddurationisconsiderable,likebuildingforthewebplayer),thepluginfailswith:...[NORMALBUILDOUTOUT]...LZMA4.43Copyright(c)1999-2006IgorPavlov2006-06-04Failureonremotejava.io.IOException:Pipebroken	atjava.io.PipedInputStream.read(UnknownSource)	atjava.io.PipedInputStream.read(UnknownSource)	atjava.io.InputStream.read(UnknownSource)	atorg.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)...[Jenkinsinternalstacktrace]...ItfailsaftertheLZMAcompressionends(theprocesslastsseveralminutes).



























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