[kaffe] Porting Kaffe to PS2

2002-06-15 Thread Dylan Schell

Hi,

I'm currently trying to port kaffe to PS2/Linux.

I've gotten to the point where the interpreter only fails some
IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT
The current mips port basically runs except for 64 floating point
instructions. the PS2 runs on a MIPS processor that can only do 32 bit 
floating point. Is there and easy way to get the JIT to do 64 bit 
floats in software?

Also what would be the best way to publish any patches, is there any
interest in integrating this in the default codebase?

Greetings,
Dylan Schell
[EMAIL PROTECTED]


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Re: [kaffe] Porting Kaffe to PS2

2002-06-15 Thread Jim Pick

On Sat, 2002-06-15 at 12:34, Dylan Schell wrote:
 Hi,
 
 I'm currently trying to port kaffe to PS2/Linux.
 
 I've gotten to the point where the interpreter only fails some
 IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT
 The current mips port basically runs except for 64 floating point
 instructions. the PS2 runs on a MIPS processor that can only do 32 bit 
 floating point. Is there and easy way to get the JIT to do 64 bit 
 floats in software?

I'm not sure.  Maybe it's possible to mix soft and hard float?  That
sounds more like a toolchain thing.  Maybe libfloat would be useful?

 Also what would be the best way to publish any patches, is there any
 interest in integrating this in the default codebase?

Just send them to the list.  If they apply cleanly and aren't too ugly,
they'll go in.  :-)

Cheers,

 - Jim



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