[gcompris] [Bug 373303] New: Missing 'L' alphabet from the virtual keyboard.

2016-12-05 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373303

Bug ID: 373303
   Summary: Missing 'L' alphabet from the virtual keyboard.
   Product: gcompris
   Version: git master
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

Version : Gcompris 0.70 based on Qt 5.6.1
OS  : Microsoft windows

Overview:
The alphabet 'L' is not there in the virtual keyboard.

Steps To Reproduce:
1. Go to the settings tab.
2. Check the option to show the virtual keyboard.

Actual Result:
'L' alphabet is not there after 'K'.

Expected Result:
The alphabet 'L' should have been there in the virtual keyboard between 'K' and
spacebar.

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[gcompris] [Bug 373302] New: Automatic level completion

2016-12-05 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373302

Bug ID: 373302
   Summary: Automatic level completion
   Product: gcompris
   Version: git master
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

Version : Gcompris 0.70 based on Qt 5.6.1
OS  : Microsoft windows

Overview:
The level automatically completes in the activity - Simplified tower of hanoi.

Steps To Reproduce:
1. Open the activity, Simplified tower of hanoi.
2. Complete any level.
3. As soon as the the flower face shows up, rapidly click the left mouse
button.

Actual Result:
The successive level is automatically completed.

Expected Result:
The level after the previously completed level shouldn't have been
finished/completed.

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[gcompris] [Bug 373300] New: Time delay in playing of sound.

2016-12-05 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373300

Bug ID: 373300
   Summary: Time delay in playing of sound.
   Product: gcompris
   Version: git master
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

Version : Gcompris 0.70 based on Qt 5.6.1
OS  : Microsoft windows

Overview:
There is time delay in the playing of sound/music when the flower face shows up
in the activity click to draw.

Steps to reproduce:
1. Open the activity Click to draw.
2. Complete any level.
3. The flower face would show up.

Actual Result:
The face shows up but the sound is played later on.

Expected Result:
The sound should have played when the face showed up.

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[gcompris] [Bug 373227] The penguin in the maze games complete the level itself.

2016-12-05 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373227

--- Comment #2 from Karmanya <karmanyashar...@gmail.com> ---
(In reply to Jazeix Johnny from comment #1)
> Hi,
> 
> to be sure, does Tux stop at next intersection or does he finish the map? In
> the help section: For larger mazes, there is a special walking mode, called
> "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way
> automatically until he reaches a fork and you have to decide which way to go
> further.
> 
> So for me, if Tux stops at next intersection, it's the normal behaviour.

No, tux doesn't stop on intersection when in run-fast-mode.

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[gcompris] [Bug 373228] New: Locked activities work in the background

2016-12-03 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373228

Bug ID: 373228
   Summary: Locked activities work in the background
   Product: gcompris
   Version: git master
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: minor
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

Version : 0.61 based on Qt 5.6.1
OS  : Microsoft windows vista

Overview:
The activities that are unlocked only by buying the full version of Gcompris
are accessible in the background.

Steps to reproduce:
1. Open any activity with a lock sign on it.
2. A tab would open telling that this activity will only work on full version.

Actual Result:
The locked activity is accessible below the tab.

Expected Results:
The activity shouldn't have been accessible.

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[gcompris] [Bug 373221] Music being played even after a level is completed or the activity is closed

2016-12-03 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373221

--- Comment #7 from Karmanya <karmanyashar...@gmail.com> ---
(In reply to Walter Lapchynski from comment #6)
> (In reply to Karmanya from comment #5)
> > Yeah it could be that the program or that activity was exhausting available
> > resources.
> 
> If you could check to see whether or not that is the case, it would be
> helpful.


Sure I will try my best.

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[gcompris] [Bug 373221] Music being played even after a level is completed or the activity is closed

2016-12-03 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373221

--- Comment #5 from Karmanya <karmanyashar...@gmail.com> ---
(In reply to Walter Lapchynski from comment #4)
> (In reply to Karmanya from comment #3)
> > I used window vista and a low end pc(intel core 2 duo, 2GB ram)and also a
> > mid budget laptop with windows 7 home premium.
> 
> Is it possible that it may have to do with exhausting available resources?
> 
> > The audio stops after it is completed.
> 
> You mean the audio continues until the audio track has reached its end,
> correct?

Yeah it could be that the program or that activity was exhausting available
resources.

Yes, i meant that the audio continues until the audio track has reached it's
end.

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[gcompris] [Bug 373227] New: The penguin in the maze games complete the level itself.

2016-12-03 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373227

Bug ID: 373227
   Summary: The penguin in the maze games complete the level
itself.
   Product: gcompris
   Version: git master
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

Version : 0.61 based on Qt 5.6.1
OS  : Microsoft windows vista

Overview:
The penguin in the maze games completes the level by itself in run mode.

Steps to reproduce:
1. Open any maze games.
2. Choose the run mode from the top left corner.
3. Press the arrow keys once or twice.

Actual Result:
The penguin reaches the door automatically.

Expected Results:
The penguin shouldn't have completed the level but should have moved faster
than normal according to the arrow key presses.

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[gcompris] [Bug 373221] Music being played even after a level is completed or the activity is closed

2016-12-03 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373221

--- Comment #3 from Karmanya <karmanyashar...@gmail.com> ---
(In reply to Walter Lapchynski from comment #1)
> Thanks for your report!
> 
> > OS  : Microsoft windows
> 
> Which Windows version? Also, what are the general specs of your computer?
> 
> > When the level or the activity is quickly changed/closed, the audio still
> > continues.
> 
> Does the audio stop playing at some point?

I used window vista and a low end pc(intel core 2 duo, 2GB ram) and al(In reply
to Walter Lapchynski from comment #1)
> Thanks for your report!
> 
> > OS  : Microsoft windows
> 
> Which Windows version? Also, what are the general specs of your computer?
> 
> > When the level or the activity is quickly changed/closed, the audio still
> > continues.
> 
> Does the audio stop playing at some point?

(In reply to Walter Lapchynski from comment #1)
> Thanks for your report!
> 
> > OS  : Microsoft windows
> 
> Which Windows version? Also, what are the general specs of your computer?
> 
> > When the level or the activity is quickly changed/closed, the audio still
> > continues.
> 
> Does the audio stop playing at some point?

I used window vista and a low end pc(intel core 2 duo, 2GB ram)and also a mid
budget laptop with windows 7 home premium.

The audio stops after it is completed.

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[gcompris] [Bug 373221] New: Music being played even after a level is completed or the activity is closed

2016-12-03 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373221

Bug ID: 373221
   Summary: Music being played even after a level is completed or
the activity is closed
   Product: gcompris
   Version: git master
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

Version : 0.61 based on Qt 5.6.1
OS  : Microsoft windows

Overview: 
When the level or the activity is quickly changed/closed, the audio still
continues.

Steps to reproduce:
1. Open any activity which plays audio(I opened the Audio memory game)
2. Quickly change the level while an audio is playing.

Actual Result:
The audio still keeps playing.

Expected Results:
The audio should have stopped playing the moment i changed the level.

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[gcompris] [Bug 373198] New: Bugs and possible improvements

2016-12-02 Thread Karmanya
https://bugs.kde.org/show_bug.cgi?id=373198

Bug ID: 373198
   Summary: Bugs and possible improvements
   Product: gcompris
   Version: unspecified
  Platform: Other
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: bruno.coud...@gcompris.net
  Reporter: karmanyashar...@gmail.com
  Target Milestone: ---

1.The locked activities work in the background in free version.
2.A red/green bar shows up from whichever side the football goes in penalty
kick.
3.In the 4,5,7,8 and 9th level of click to draw, some points are below the home
and arrow buttons which make it hard for us to access it.
4.Chinese and Japanese fonts don't work properly.
5.If the exit button is pressed while downloading, the tab opened doesn't
contain the option to cancel exit.
6.Song keep playing even after a level is completed in games where audio is
played.
7.The rooster is below the settings tab in the activity, "Explore farm
animals".
8.Tn the maze games the penguin completes the level itself, especially in the
run mode.
9.The Water Cycle activity is very laggy and unresponsive.
10.Gcompris doesn't work very well on low end systems.

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