[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2023-01-10 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=464069

--- Comment #25 from Nate Graham  ---
Something similar is happening again; see Bug 464069. :(

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-10-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #24 from Nate Graham  ---
This bug was about text; that's something different.

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-10-30 Thread Bug Janitor Service
https://bugs.kde.org/show_bug.cgi?id=414266

Bug Janitor Service  changed:

   What|Removed |Added

   Priority|NOR |HI

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-10-30 Thread Gerhard
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #23 from Gerhard  ---
Created attachment 153341
  --> https://bugs.kde.org/attachment.cgi?id=153341=edit
Buttons with horizontal line offset at 150% scaling

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-10-30 Thread Gerhard
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #22 from Gerhard  ---
Seems that this bugs has returned with Plasma 5.26.0 with Qt 5.15.6.
One example is the mouse/keyboard battery in KInfoCenter (see screenshot). This
was definitely fixed before. Reopen?

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-09-09 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

   See Also|https://bugs.kde.org/show_b |
   |ug.cgi?id=432264|

--- Comment #21 from Nate Graham  ---
Bug 432264 isn't related.

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-09-08 Thread postix
https://bugs.kde.org/show_bug.cgi?id=414266

postix  changed:

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 CC||pos...@posteo.eu

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-09-08 Thread postix
https://bugs.kde.org/show_bug.cgi?id=414266

postix  changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=432264

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-08-10 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||mako...@hotmail.com

--- Comment #20 from Nate Graham  ---
*** Bug 457629 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2022-08-01 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||ad.liu@gmail.com

--- Comment #19 from Nate Graham  ---
*** Bug 457326 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-10-15 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 Status|CONFIRMED   |RESOLVED
 Resolution|--- |UPSTREAM
   Version Fixed In||Qt 5.15.3

--- Comment #18 from Nate Graham  ---
Should be fixed by the fixes for upstream bugs
https://bugreports.qt.io/browse/QTBUG-96112 and
https://bugreports.qt.io/browse/QTBUG-83626, which is being backported to the
KDE patch collection.

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-04-30 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=426429

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-04-08 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=435456

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-04-07 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #17 from santury...@gmail.com ---
(In reply to Nate Graham from comment #16)
> *** Bug 435456 has been marked as a duplicate of this bug. ***

That bug was at default scale

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-04-07 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||santury...@gmail.com

--- Comment #16 from Nate Graham  ---
*** Bug 435456 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-03-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||s...@mser.at

--- Comment #15 from Nate Graham  ---
*** Bug 435156 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-03-18 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||gsten...@gmx.net

--- Comment #14 from Nate Graham  ---
*** Bug 434484 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-03-15 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||m.lince...@gmail.com

--- Comment #13 from Nate Graham  ---
*** Bug 434402 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-03-12 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||ricardo.steij...@gmail.com

--- Comment #12 from Nate Graham  ---
*** Bug 433554 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-03-07 Thread Alex
https://bugs.kde.org/show_bug.cgi?id=414266

Alex  changed:

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 CC||alex...@protonmail.com

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-02-12 Thread Ilya Bizyaev
https://bugs.kde.org/show_bug.cgi?id=414266

Ilya Bizyaev  changed:

   What|Removed |Added

 CC||bizy...@zoho.com

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-26 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||alej0hio2...@gmail.com

--- Comment #11 from Nate Graham  ---
*** Bug 431955 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-26 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

 CC||thunderbirdtr@fedoraproject
   ||.org

--- Comment #10 from Nate Graham  ---
*** Bug 432114 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-25 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #9 from Nate Graham  ---
*** Bug 432095 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-14 Thread nyanpasu64
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #8 from nyanpasu64  ---
>But I don't really follow what you think is a Qt bug with regards to the 
>qt_Matrix. It has to do the mapping between co-ordinates, so what would we 
>change?

qt_Matrix is constructed using the output texture's height and width. Its
current function is to take a point in device-independent pixels (x-right = 0
.. (w/devicePixelRatio), y-down = 0 .. (h/devicePixelRatio)), and convert it to
an OpenGL position (x-right = -1..1, y-up = -1..1) which maps to the the same
point (converted to physical pixels) in the output texture. A symbolic
description of the procedure is as follows:

- Divide x by (w/devicePixelRatio), then multiply by 2 and subtract 1.
- Divide y by (h/devicePixelRatio), then multiply by 2 and subtract 1, then
negate.

However it's currently computed incorrectly, since it rounds w/devicePixelRatio
and h/devicePixelRatio (the output texture size converted to device-independent
pixels) to an integer. At least that's my understanding of what goes wrong,
since I could not find the code that computes qt_Matrix.

Also I think this code will break down even worse if I test on Wayland with
per-monitor scaling factors (I haven't tested the current code or any of my
proposed bugfixes on it, and the current code has some iffy branching off
that).

>You can set a filtering on the QSGTexture. Nodes will follow that.

I tried the following in KQuickStyleItem::updatePaintNode(), and it had no
effect (still nearest-neighbor):

```
auto texture = window()->createTextureFromImage(m_image, {});
texture->setFiltering(QSGTexture::Linear);
styleNode->setTexture(texture);
```

>Ultimately QQC2-desktop-style is a hack. It's not where we want to be going 
>long long term for styling, it's far too many texture uploads. It's just there 
>as we need visual compatibility.

Is it worth fixing the bug or not, by quantizing each scene node to physical
pixels whenever it moves? (I suspect the current approach will never support
rendering scaled/rotated/etc. widgets cleanly. So I have to somehow detect
non-translation transformation, turn off quantization, and turn on linear
interpolation... which doesn't work right now.)

Is https://invent.kde.org/plasma/qqc2-breeze-style mature yet? I don't see any
Arch package supplying it.



Additionally I think the texture width/height override code is unused.
KQuickStyleItem::setTextureWidth() sets m_textureWidth, which gets multiplied
by the screen DPI scaling factor when picking a texture width (this feels like
a mistake). Moreover, KQuickStyleItem is a library-private class, only used
internally as the QML type "org.kde.qqc2desktopstyle.private.StyleItem". And
none of the QML files set the textureWidth property, so I think m_textureWidth
is always 0 and this part of the code is dead.

(Code search: https://invent.kde.org/frameworks/qqc2-desktop-style)

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-14 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #7 from David Edmundson  ---
>since Qt 5.15 is no longer receiving public or open-source updates.

We will have no issues getting patches to users.
We regularly give patches to distros when upstream releases have issues that
don't cover our needs. This is no different. 

But I don't really follow what you think is a Qt bug with regards to the
qt_Matrix. It has to do the mapping between co-ordinates, so what would we
change? 

>Also I was not able to find a way to enable linear filtering for 
>`KQuickStyleItem`'s returned paint node, 

You can set a filtering on the QSGTexture. Nodes will follow that.

Though ideally our source textures and our output sizes should always match in
device sizes, so it shouldn't make a difference.




>Additionally I don't know if there's any interest in fixing this bug

Ultimately QQC2-desktop-style is a hack. It's not where we want to be going
long long term for styling, it's far too many texture uploads. It's just there
as we need visual compatibility.

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-14 Thread nyanpasu64
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #6 from nyanpasu64  ---
Created attachment 134836
  --> https://bugs.kde.org/attachment.cgi?id=134836=edit
Video of a Qt Quick 2 button glitching when resized, with patched
qqc2-desktop-style

I've done a deep-dive investigation, looking into multiple issues and Qt Quick
design defects causing this bug's symptoms to occur. For reference, the C++
implementation of the theme is at
https://invent.kde.org/frameworks/qqc2-desktop-style/-/blob/7cdeaab75171b4126ba9026875539108a834a577/plugin/kquickstyleitem.cpp.

## Background

Qt Quick 2 positions and sizes items in device-independent pixels.
`KQuickStyleItem` (defined by qqc2-desktop-style in the above link) is a
subclass of `QQuickItem` used to render widgets and output them on-screen. In
simple QQC2 apps (like System Settings panels), the position and size of each
item are integers in device-independent pixels. Perhaps in more complex apps,
the widgets could be translated or rotated, making them no longer integers.

When `KQuickStyleItem::updatePolish()` is called, it renders the widget using
`QPainter`/`QStyle` onto a member-variable `QImage m_image`. (Note that this is
an abuse of updatePolish() which is intended to relayout and not redraw.) When
`KQuickStyleItem::updatePaintNode()` is called, it uploads the `QImage` to a
GPU texture, and outputs a scene graph item (`QSGNinePatchNode *` upcasted to
`QSGNode *`) pointing to the texture. Qt Quick 2 turns it into a rectangle (two
tris) and sends the mesh/texture to OpenGL.

The size and position of the `KQuickStyleItem`/`QQuickItem` is not determined
by `KQuickStyleItem::updatePaintNode()` or `KQuickStyleItem::updatePolish()`,
but merely consumed. `QQuickItem::boundingRect()` is an undocumented method
used in `KQuickStyleItem::updatePaintNode()` (and assumed to match
`width()`/`height()` which is what `updatePolish()` uses). Based on my debug
prints, `boundingRect()` returns a rectangle where the top-left lies at (0, 0),
even if the item does not lie at the window's origin. You need to use
`mapToGlobal()` to find the true position in the window.

By running RenderDoc on QQC2 apps (kcm_fonts and a single-button test app), I
found that the rectangle's coordinates are sent to OpenGL as device-independent
pixels (`qt_VertexPosition`), and the vertex shader transforms them into
`gl_Position` coordinates. Then it samples the texture using nearest-neighbor
interpolation, even if you modify the `createTextureFromImage()` value by
calling `setFiltering(QSGTexture::Linear)`. I was unable to get RenderDoc to
replay the trace with linear filtering enabled.

## Bug

There are multiple layers of bugs:

1. With DPI display scaling enabled, the polygon drawn on the GPU, as well as
the region used by mouse handling, no longer lies on integer physical pixels.
The visual polygon's size may not match the QImage's size.

- I "fixed" this by having `KQuickStyleItem::updatePaintNode()` return a
scene-graph node which matches the QImage's size and not the `QQuickItem`'s
size (a).

2. Even if the visual polygon's size is an integer number of physical pixels,
the x or y coordinates can lie on a 0.5-pixel boundary. This causes rounding
errors and sometimes results in the "diagonal seam" effect (and might also
cause duplicated/missing rows/columns) where the two triangles of the rectangle
round their boundaries and texture coordinates differently. With
`QQuickWindow::TextureCanUseAtlas` in place, the diagonal seam effect is
inconsistent, doesn't appear in all buttons, and can appear/disappear when you
hover a button (because many `KQuickStyleItem`s are placed onto a single
texture uploaded to the GPU, resulting in inconsistent rounding). With that
parameter removed (b), the effect is consistent and appears in all buttons with
the same x or y endpoints, in both hovered/unhovered states.

- I recorded and attached a video demonstrating this bug occurring when I
resize a window, with a patched version of qqc2-desktop-style which sets the
returned node's size to the QImage's size in physical pixels (a) and also
disables Qt's texture atlas (b). I saw both duplicated rows/columns of pixels
and diagonal seams.

- I don't know the best fix for this. I had a branch where
`KQuickStyleItem::updatePaintNode()` used `mapToGlobal` and `mapFromGlobal` to
quantize the output polygon to global physical pixels (c). However, this method
is only called when a widget is hovered, not upon window resize (which also
changes the widget's position and affects pixel rounding), so it's not a
workable solution. Worse yet, this solution fails completely if you rotate a
widget (but I suspect the current qqc2 theme had the same behavior). Also I was
not able to find a way to enable linear filtering for `KQuickStyleItem`'s
returned paint node, which would cause non-integer nodes/items to be blurry and
ugly, but obviously stand out and not have diagonal/horizontal/vertical seams.

3. I made a test QQC2 

[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-12 Thread nyanpasu64
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #5 from nyanpasu64  ---
Created attachment 134768
  --> https://bugs.kde.org/attachment.cgi?id=134768=edit
Button with diagonal seam due to 125% scaling

I'm running KDE at 125% display scaling, and I've experienced this problem in
Kirigami-based KDE settings panels for months now. When writing a simple QML
app of my own, I came across this interesting issue where instead of a
horizontal row of duplicated or missing pixels, the image has a diagonal seam,
running from the bottom-left of the text to the top-right.

For the screenshot, I produced a button using all | characters to make the seam
more obvious. The seam disappears when I press Alt (also causing the left
border of the button to have 1 less duplicated pixel), or if I add enough |
characters to stretch the button horizontally. The border rendering is also
quite bad to be honest, with duplicated pixels and fuzzy lines.

Is the diagonal seam caused by inconsistent rounding when dividing the button
into triangles to be drawn? Is it a different root cause than the horizontal
duplicated rows?

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2021-01-12 Thread nyanpasu64
https://bugs.kde.org/show_bug.cgi?id=414266

nyanpasu64  changed:

   What|Removed |Added

 CC||nyanpas...@tuta.io

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2019-11-19 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #4 from Nate Graham  ---
Found it.

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2019-11-19 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #3 from Nate Graham  ---
*** Bug 405145 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2019-11-19 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

--- Comment #2 from Nate Graham  ---
*** Bug 414265 has been marked as a duplicate of this bug. ***

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2019-11-19 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

   See Also|https://bugs.kde.org/show_b |
   |ug.cgi?id=414265|

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[frameworks-qqc2-desktop-style] [Bug 414266] Certain (not all) QQC2 buttons have vertically stretched and pixellated text when fractional display scaling is used

2019-11-19 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=414266

Nate Graham  changed:

   What|Removed |Added

   Assignee|now...@gmail.com|notm...@gmail.com
 CC||k...@davidedmundson.co.uk,
   ||n...@kde.org
  Component|kcm |general
 Ever confirmed|0   |1
Summary|"Default device" buttons|Certain (not all) QQC2
   |has badly rendered font if  |buttons have vertically
   |fractional display scaling  |stretched and pixellated
   |is used |text when fractional
   ||display scaling is used
Product|plasma-pa   |frameworks-qqc2-desktop-sty
   ||le
 Status|REPORTED|CONFIRMED
   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=414265
Version|5.17.3  |5.64.0

--- Comment #1 from Nate Graham  ---
Seems like an issue in the QQC2 desktop style (or maybe in Qt itself, but let's
start there). Very visible in the KCMs in System Settings' Appearance section.

I recall another bug you filed about this issue in some KCM. If you can find
it, can you mark it as a duplicate of this one? Thanks!

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