[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-06-21 Thread Toadfield
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #11 from Toadfield  ---
But fxaa looks very bad.
If the game would get rendered in  higher resolution,then it would look much
better.
This isn't a niche use case,many games don't have ssaa support,but most pc's
can handle it for older games.

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-25 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #10 from Nate Graham  ---
Using the game's built-in FXAA feature.

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-24 Thread Toadfield
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #9 from Toadfield  ---
(In reply to Nate Graham from comment #8)
> Games typically have their own anti-aliasing methods. We're not going add a
> hack to support these niche use cases when there are already other more
> mainstream ways to do the same thing, sorry. :)

What "mainstream ways" do you mean?

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-21 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=431494

Nate Graham  changed:

   What|Removed |Added

 Status|RESOLVED|CLOSED

--- Comment #8 from Nate Graham  ---
Games typically have their own anti-aliasing methods. We're not going add a
hack to support these niche use cases when there are already other more
mainstream ways to do the same thing, sorry. :)

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-21 Thread Toadfield
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #7 from Toadfield  ---


(In reply to 2wxsy58236r3 from comment #5)
> When an image or video is downscaled, it is displayed with less pixels, so
> some details in the original image or video are lost. Also, scaling produces
> interpolation artifacts.

But it looks better on 3d applications,I tried it and the edges look better
anti aliased.
So why is that so?
Or will that also have artifacts?
(In reply to Nate Graham from comment #6)
> I'm afraid this proposal does not make sense. If you want sharper images,
> your only option is to buy a higher DPI monitor. Faking it by rendering at
> 2x size and downscaling will have no effect because the sharpness of the
> image will still be limited to the physical pixels on your screen. The
> limitation is hardware, not software.

It looks better on games,try it,it will anti aliase the edges.

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-13 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=431494

Nate Graham  changed:

   What|Removed |Added

 Status|NEEDSINFO   |RESOLVED
 Resolution|WAITINGFORINFO  |NOT A BUG
 CC||n...@kde.org

--- Comment #6 from Nate Graham  ---
I'm afraid this proposal does not make sense. If you want sharper images, your
only option is to buy a higher DPI monitor. Faking it by rendering at 2x size
and downscaling will have no effect because the sharpness of the image will
still be limited to the physical pixels on your screen. The limitation is
hardware, not software.

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-13 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #5 from 2wxsy5823...@opayq.com ---
When an image or video is downscaled, it is displayed with less pixels, so some
details in the original image or video are lost. Also, scaling produces
interpolation artifacts.

Ref:
https://graphicdesign.stackexchange.com/questions/67173/scale-down-an-image-in-gimp-without-losing-resolution

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-13 Thread Toadfield
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #4 from Toadfield  ---
(In reply to 2wxsy58236r3 from comment #3)
> You can refer to [1] for adding a custom resolution with xrandr.

I will test that later.

> > I know that that works,I tested it on a per game basis with Gamescope
> > and it worked flawlessly.
> When you are playing the game, check your monitor's on-screen display (or
> monitor's settings panel) to find out the resolution and refresh rate of the
> input signal.

In the games themself it shows a higher resolution and I see that it looks
better,but I can look later if it changes the resolution of my monitor itself.

> > Try to watch a 2160p video to see if that makes any difference.
> Actually, if your resolution is not the same as the video's resolution, the
> media player will scale the video for you:
> 
> Example of upscaling: 480p video on 1080p monitor 
> Example of downscaling: 4K video on 1080p monitor
> 
> Some media players such as mpv [2] allow you to configure the scaling
> algorithms. Some algorithms will sharpen the video but require a powerful
> GPU.

ok,thanks for the information.

> In addition, suppose you have forced 4K but your monitor's native resolution
> is 1080p, then when you play a 1080p video, it will first be upscaled to 4K
> by software, then downscaled back to 1080p by your monitor. This will result
> in quality loss, and it wastes GPU computational power.

Why should that be a quality loss?
I mean if I set 2160p in the game and it downscales to 1080p,then wouldn't the
game look better?
Cause then it would work like ssaa.
And if I don't want the higher resolution in game,I could just set 1080p in
game.

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-12 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #3 from 2wxsy5823...@opayq.com ---
You can refer to [1] for adding a custom resolution with xrandr.

> I know that that works,I tested it on a per game basis with Gamescope
> and it worked flawlessly.
When you are playing the game, check your monitor's on-screen display (or
monitor's settings panel) to find out the resolution and refresh rate of the
input signal.

> Try to watch a 2160p video to see if that makes any difference.
Actually, if your resolution is not the same as the video's resolution, the
media player will scale the video for you:

Example of upscaling: 480p video on 1080p monitor 
Example of downscaling: 4K video on 1080p monitor

Some media players such as mpv [2] allow you to configure the scaling
algorithms. Some algorithms will sharpen the video but require a powerful GPU.

Suppose your monitor does accept an input signal higher than its native
resolution, then the scaling will be done by the monitor, which is not ideal
since you cannot control how the monitor downscales the input signal.

In addition, suppose you have forced 4K but your monitor's native resolution is
1080p, then when you play a 1080p video, it will first be upscaled to 4K by
software, then downscaled back to 1080p by your monitor. This will result in
quality loss, and it wastes GPU computational power.



[1] https://wiki.archlinux.org/index.php/Xrandr#Adding_undetected_resolutions
[2] https://github.com/mpv-player/mpv

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-12 Thread Toadfield
https://bugs.kde.org/show_bug.cgi?id=431494

--- Comment #2 from Toadfield  ---
(In reply to 2wxsy58236r3 from comment #1)
> - Have you tried setting a custom higher resolution with xrandr, and does it
> work?

How can I do that?

> - How does your monitor deal with forced higher resolution?

I know that that works,I tested it on a per game basis with Gamescope and it
worked flawlessly.

> - Have you tried changing fontconfig settings to see whether fonts will look
> crispier?

That's not what I mean,I want two things:
1. Playing games at a higher resolution than normal,so I can have the best aa
possible.
2.Try to watch a 2160p video to see if that makes any difference.

And also,wouldn't anything look crispier at all?
Cause fonts aren't the only thing you see in guis.

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[kde] [Bug 431494] Being able to set a higher resolution than your monitor has

2021-01-12 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=431494

2wxsy5823...@opayq.com changed:

   What|Removed |Added

 Status|REPORTED|NEEDSINFO
 Resolution|--- |WAITINGFORINFO

--- Comment #1 from 2wxsy5823...@opayq.com ---
- Have you tried setting a custom higher resolution with xrandr, and does it
work?
- How does your monitor deal with forced higher resolution?
- Have you tried changing fontconfig settings to see whether fonts will look
crispier?

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