[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #11 from Toadfield --- But fxaa looks very bad. If the game would get rendered in higher resolution,then it would look much better. This isn't a niche use case,many games don't have ssaa support,but most pc's can handle it for older games. -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #10 from Nate Graham --- Using the game's built-in FXAA feature. -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #9 from Toadfield --- (In reply to Nate Graham from comment #8) > Games typically have their own anti-aliasing methods. We're not going add a > hack to support these niche use cases when there are already other more > mainstream ways to do the same thing, sorry. :) What "mainstream ways" do you mean? -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 Nate Graham changed: What|Removed |Added Status|RESOLVED|CLOSED --- Comment #8 from Nate Graham --- Games typically have their own anti-aliasing methods. We're not going add a hack to support these niche use cases when there are already other more mainstream ways to do the same thing, sorry. :) -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #7 from Toadfield --- (In reply to 2wxsy58236r3 from comment #5) > When an image or video is downscaled, it is displayed with less pixels, so > some details in the original image or video are lost. Also, scaling produces > interpolation artifacts. But it looks better on 3d applications,I tried it and the edges look better anti aliased. So why is that so? Or will that also have artifacts? (In reply to Nate Graham from comment #6) > I'm afraid this proposal does not make sense. If you want sharper images, > your only option is to buy a higher DPI monitor. Faking it by rendering at > 2x size and downscaling will have no effect because the sharpness of the > image will still be limited to the physical pixels on your screen. The > limitation is hardware, not software. It looks better on games,try it,it will anti aliase the edges. -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 Nate Graham changed: What|Removed |Added Status|NEEDSINFO |RESOLVED Resolution|WAITINGFORINFO |NOT A BUG CC||n...@kde.org --- Comment #6 from Nate Graham --- I'm afraid this proposal does not make sense. If you want sharper images, your only option is to buy a higher DPI monitor. Faking it by rendering at 2x size and downscaling will have no effect because the sharpness of the image will still be limited to the physical pixels on your screen. The limitation is hardware, not software. -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #5 from 2wxsy5823...@opayq.com --- When an image or video is downscaled, it is displayed with less pixels, so some details in the original image or video are lost. Also, scaling produces interpolation artifacts. Ref: https://graphicdesign.stackexchange.com/questions/67173/scale-down-an-image-in-gimp-without-losing-resolution -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #4 from Toadfield --- (In reply to 2wxsy58236r3 from comment #3) > You can refer to [1] for adding a custom resolution with xrandr. I will test that later. > > I know that that works,I tested it on a per game basis with Gamescope > > and it worked flawlessly. > When you are playing the game, check your monitor's on-screen display (or > monitor's settings panel) to find out the resolution and refresh rate of the > input signal. In the games themself it shows a higher resolution and I see that it looks better,but I can look later if it changes the resolution of my monitor itself. > > Try to watch a 2160p video to see if that makes any difference. > Actually, if your resolution is not the same as the video's resolution, the > media player will scale the video for you: > > Example of upscaling: 480p video on 1080p monitor > Example of downscaling: 4K video on 1080p monitor > > Some media players such as mpv [2] allow you to configure the scaling > algorithms. Some algorithms will sharpen the video but require a powerful > GPU. ok,thanks for the information. > In addition, suppose you have forced 4K but your monitor's native resolution > is 1080p, then when you play a 1080p video, it will first be upscaled to 4K > by software, then downscaled back to 1080p by your monitor. This will result > in quality loss, and it wastes GPU computational power. Why should that be a quality loss? I mean if I set 2160p in the game and it downscales to 1080p,then wouldn't the game look better? Cause then it would work like ssaa. And if I don't want the higher resolution in game,I could just set 1080p in game. -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #3 from 2wxsy5823...@opayq.com --- You can refer to [1] for adding a custom resolution with xrandr. > I know that that works,I tested it on a per game basis with Gamescope > and it worked flawlessly. When you are playing the game, check your monitor's on-screen display (or monitor's settings panel) to find out the resolution and refresh rate of the input signal. > Try to watch a 2160p video to see if that makes any difference. Actually, if your resolution is not the same as the video's resolution, the media player will scale the video for you: Example of upscaling: 480p video on 1080p monitor Example of downscaling: 4K video on 1080p monitor Some media players such as mpv [2] allow you to configure the scaling algorithms. Some algorithms will sharpen the video but require a powerful GPU. Suppose your monitor does accept an input signal higher than its native resolution, then the scaling will be done by the monitor, which is not ideal since you cannot control how the monitor downscales the input signal. In addition, suppose you have forced 4K but your monitor's native resolution is 1080p, then when you play a 1080p video, it will first be upscaled to 4K by software, then downscaled back to 1080p by your monitor. This will result in quality loss, and it wastes GPU computational power. [1] https://wiki.archlinux.org/index.php/Xrandr#Adding_undetected_resolutions [2] https://github.com/mpv-player/mpv -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 --- Comment #2 from Toadfield --- (In reply to 2wxsy58236r3 from comment #1) > - Have you tried setting a custom higher resolution with xrandr, and does it > work? How can I do that? > - How does your monitor deal with forced higher resolution? I know that that works,I tested it on a per game basis with Gamescope and it worked flawlessly. > - Have you tried changing fontconfig settings to see whether fonts will look > crispier? That's not what I mean,I want two things: 1. Playing games at a higher resolution than normal,so I can have the best aa possible. 2.Try to watch a 2160p video to see if that makes any difference. And also,wouldn't anything look crispier at all? Cause fonts aren't the only thing you see in guis. -- You are receiving this mail because: You are watching all bug changes.
[kde] [Bug 431494] Being able to set a higher resolution than your monitor has
https://bugs.kde.org/show_bug.cgi?id=431494 2wxsy5823...@opayq.com changed: What|Removed |Added Status|REPORTED|NEEDSINFO Resolution|--- |WAITINGFORINFO --- Comment #1 from 2wxsy5823...@opayq.com --- - Have you tried setting a custom higher resolution with xrandr, and does it work? - How does your monitor deal with forced higher resolution? - Have you tried changing fontconfig settings to see whether fonts will look crispier? -- You are receiving this mail because: You are watching all bug changes.