https://bugs.kde.org/show_bug.cgi?id=463430
--- Comment #2 from Sammeli ---
Krita
Version: 5.1.5
Hidpi: true
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-lp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: linux
Kernel Version: 5.10.145-987484-ga780dfc91c86
Pretty Productname: Android (11.0)
Product Type: android
Product Version: 11.0
Product Model: Google volteer
Locale
Languages: en, en_US, en_Latn_US
C locale: C.UTF-8
QLocale current: en
QLocale system: en
QTextCodec for locale: UTF-8
OpenGL Info
Vendor: "Mesa/X.org"
Renderer: "virgl (Mesa Intel(R) UHD Graphics (TGL GT2))"
Version: "OpenGL ES 3.1 Mesa 22.3.0-devel (git-e7be4fa659)"
Shading language: "OpenGL ES GLSL ES 3.10"
Requested format: QSurfaceFormat(version 2.0, options
QFlags(), depthBufferSize 24, redBufferSize
8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Current format: QSurfaceFormat(version 3.1, options
QFlags(), depthBufferSize 24, redBufferSize
8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior
QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace
QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
Version: 3.1
Supports deprecated functions false
is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
forceDisableTextureBuffers: false
Extensions:
"GL_EXT_map_buffer_range"
"GL_OES_EGL_image"
"GL_OES_standard_derivatives"
"GL_APPLE_texture_max_level"
"GL_KHR_texture_compression_astc_ldr"
"GL_NV_pack_subimage"
"GL_MESA_framebuffer_flip_y"
"GL_OES_texture_3D"
"GL_OES_stencil8"
"GL_EXT_frag_depth"
"GL_OES_EGL_sync"
"GL_EXT_draw_buffers"
"GL_EXT_shader_implicit_conversions"
"GL_EXT_texture_type_2_10_10_10_REV"
"GL_EXT_texture_sRGB_R8"
""
"GL_EXT_read_format_bgra"
"GL_OES_texture_buffer"
"GL_EXT_disjoint_timer_query"
"GL_EXT_gpu_shader5"
"GL_EXT_texture_format_BGRA"
"GL_OES_texture_float_linear"
"GL_EXT_unpack_subimage"
"GL_EXT_primitive_bounding_box"
"GL_EXT_texture_query_lod"
"GL_OES_rgb8_rgba8"
"GL_OES_EGL_image_external_essl3"
"GL_EXT_clear_texture"
"GL_NV_read_buffer"
"GL_OES_texture_npot"
"GL_OES_tessellation_point_size"
"GL_EXT_texture_rg"
"GL_OES_EGL_image_external"
"GL_OES_required_internalformat"
"GL_EXT_discard_framebuffer"
"GL_EXT_color_buffer_float"
"GL_OES_texture_half_float_linear"
"GL_EXT_shader_io_blocks"
"GL_OES_texture_border_clamp"
"GL_OES_fbo_render_mipmap"
"GL_EXT_draw_elements_base_vertex"
"GL_KHR_parallel_shader_compile"
"GL_EXT_sRGB_write_control"
"GL_EXT_tessellation_shader"
"GL_NV_conditional_render"
"GL_OES_gpu_shader5"
"GL_EXT_texture_compression_s3tc_srgb"
"GL_OES_texture_float"
"GL_EXT_texture_cube_map_array"
"GL_EXT_float_blend"
"GL_KHR_context_flush_control"
"GL_OES_mapbuffer"
"GL_NV_read_depth_stencil"
"GL_NV_read_depth"
"GL_EXT_EGL_image_storage"
"GL_KHR_robustness"
"GL_EXT_texture_compression_bptc"
"GL_OES_draw_buffers_indexed"
"GL_OES_packed_depth_stencil"
"GL_KHR_texture_compression_astc_sliced_3d"
"GL_MESA_shader_integer_functions"
"GL_OES_draw_elements_base_vertex"
"GL_MESA_bgra"
"GL_KHR_robust_buffer_access_behavior"
"GL_EXT_texture_compression_rgtc"
"GL_OES_geometry_point_size"
"GL_ANDROID_extension_pack_es31a"
"GL_EXT_texture_norm16"
"GL_ANGLE_pack_reverse_row_order"
"GL_EXT_texture_buffer"
"GL_EXT_texture_mirror_clamp_to_edge"
"GL_EXT_texture_sRGB_decode"
"GL_OES_tessellation_shader"
"GL_OES_texture_stencil8"
"GL_NV_fbo_color_attachments"
"GL_EXT_shader_integer_mix"
"GL_EXT_texture_compression_dxt1"
"GL_OES_element_index_uint"
"GL_OES_shader_io_blocks"
"GL_OES_depth_texture"
"GL_NV_shader_noperspective_interpolation"
"GL_EXT_occlusion_query_boolean"
"GL_OES_texture_half_float"
"GL_KHR_debug"
"GL_EXT_polygon_offset_clamp"
"GL_KHR_no_error"
"GL_OES_shader_image_atomic"
"GL_EXT_draw_instanced"
"GL_ANGLE_texture_compression_dxt3"
"GL_OES_geometry_shader"
"GL_EXT_clip_cull_distance"
"GL_OES_get_program_binary"
"GL_EXT_multi_draw_arrays"
"GL_NV_draw_buffers"
"GL_EXT_debug_marker"
"GL_EXT_geometry_shader"
"GL_EXT_blend_minmax"
"GL_EXT_geometry_point_size"
"GL_OES_viewport_array"
"GL_OES_copy_image"
"GL_EXT_copy_image"
"GL_EXT_texture_filter_anisotropic"
"GL_NV_image_format