[kwin] [Bug 385301] Does not build without wayland egl
https://bugs.kde.org/show_bug.cgi?id=385301 Martin Flöser changed: What|Removed |Added Resolution|--- |FIXED Latest Commit||https://commits.kde.org/kwi ||n/c359fc076df40fc9a7ceda897 ||971c246c6ccadff Status|UNCONFIRMED |RESOLVED --- Comment #3 from Martin Flöser --- Git commit c359fc076df40fc9a7ceda897971c246c6ccadff by Martin Flöser. Committed on 03/10/2017 at 17:19. Pushed by graesslin into branch 'master'. [platforms/virtual] Always link SceneOpenGLBackend Egl support is not optional in virtual platform, so always compile it in. M +2-2plugins/platforms/virtual/CMakeLists.txt https://commits.kde.org/kwin/c359fc076df40fc9a7ceda897971c246c6ccadff -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 385301] Does not build without wayland egl
https://bugs.kde.org/show_bug.cgi?id=385301 --- Comment #2 from Martin Flöser --- The problem is not related to Wayland-egl. It's an undefined reference from plugins/platforms/virtual/egl_gbm_backend.cpp to platformsupport/scenes/opengl/abstract_egl_backend.cpp. Both are compiled unconditionally. The actual problem is HAVE_GBM missing. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 385301] Does not build without wayland egl
https://bugs.kde.org/show_bug.cgi?id=385301 --- Comment #1 from Martin Flöser --- Is this only in the virtual backend or is it also the drm backend? -- You are receiving this mail because: You are watching all bug changes.