[kwin] [Bug 385301] Does not build without wayland egl

2017-10-03 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=385301

Martin Flöser  changed:

   What|Removed |Added

 Resolution|--- |FIXED
  Latest Commit||https://commits.kde.org/kwi
   ||n/c359fc076df40fc9a7ceda897
   ||971c246c6ccadff
 Status|UNCONFIRMED |RESOLVED

--- Comment #3 from Martin Flöser  ---
Git commit c359fc076df40fc9a7ceda897971c246c6ccadff by Martin Flöser.
Committed on 03/10/2017 at 17:19.
Pushed by graesslin into branch 'master'.

[platforms/virtual] Always link SceneOpenGLBackend

Egl support is not optional in virtual platform, so always compile it in.

M  +2-2plugins/platforms/virtual/CMakeLists.txt

https://commits.kde.org/kwin/c359fc076df40fc9a7ceda897971c246c6ccadff

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[kwin] [Bug 385301] Does not build without wayland egl

2017-10-03 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=385301

--- Comment #2 from Martin Flöser  ---
The problem is not related to Wayland-egl. It's an undefined reference from
plugins/platforms/virtual/egl_gbm_backend.cpp to
platformsupport/scenes/opengl/abstract_egl_backend.cpp. Both are compiled
unconditionally.

The actual problem is HAVE_GBM missing.

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[kwin] [Bug 385301] Does not build without wayland egl

2017-10-03 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=385301

--- Comment #1 from Martin Flöser  ---
Is this only in the virtual backend or is it also the drm backend?

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