[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display

2022-02-27 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=450884

--- Comment #5 from torokat...@gmail.com ---
Oh dear, you are absolutely right. I did not know that Adaptive Sync had this
limitation.
I just booted Windows to check if it has the same thing, and when setting the
refresh rate to 120 Hz, even the reported VRR range of the display shrinks to
only 48 - 120 Hz.
It still seems so silly to me that this is how it works.
Thank you for the information and sorry for the spam!

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[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display

2022-02-27 Thread Zamundaaa
https://bugs.kde.org/show_bug.cgi?id=450884

Zamundaaa  changed:

   What|Removed |Added

 Resolution|--- |NOT A BUG
 Status|REOPENED|RESOLVED

--- Comment #4 from Zamundaaa  ---
No. Adaptive Sync enables the system to lower the refresh rate below what the
monitor is set to, not above it; there isn't even a driver API to target a
specific refresh rate right now.
If you want to go above 120Hz, you need to set your monitor to run at above
120Hz.

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[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display

2022-02-27 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=450884

torokat...@gmail.com changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Ever confirmed|0   |1
 Resolution|NOT A BUG   |---

--- Comment #3 from torokat...@gmail.com ---
Isn't the whole point of Adaptive Sync (or FreeSync), that there is _no_
"refresh rate"? That is, when it is actually in operation, of course.
The display I'm talking about has a VRR range of 48 Hz to 144 Hz. I just
usually use it at 120 Hz when not gaming.
Therefore, I'd imagine that no matter what refresh rate is set on the monitor
when Adaptive Sync is off (even if it is in auto mode); when it is on, any
content (game) within the entire supported range of the device should be
smooth.
So, 130 FPS, 140 FPS, etc. should still always be smooth, no?

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[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display

2022-02-27 Thread Zamundaaa
https://bugs.kde.org/show_bug.cgi?id=450884

Zamundaaa  changed:

   What|Removed |Added

 Status|REPORTED|RESOLVED
 CC||xaver.h...@gmail.com
 Resolution|--- |NOT A BUG

--- Comment #2 from Zamundaaa  ---
That's just how VSync works. If the game refreshes more often than your monitor
can or the set refresh rate allows, you will see slight stutter because the
timing of your game and the monitor gets out of sync every so often.
To work around that you can enable the in-game "VSync" setting

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[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display

2022-02-26 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=450884

--- Comment #1 from torokat...@gmail.com ---
Forgot to mention: I use Wayland.

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[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display

2022-02-26 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=450884

torokat...@gmail.com changed:

   What|Removed |Added

 CC||torokat...@gmail.com

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