[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display
https://bugs.kde.org/show_bug.cgi?id=450884 --- Comment #5 from torokat...@gmail.com --- Oh dear, you are absolutely right. I did not know that Adaptive Sync had this limitation. I just booted Windows to check if it has the same thing, and when setting the refresh rate to 120 Hz, even the reported VRR range of the display shrinks to only 48 - 120 Hz. It still seems so silly to me that this is how it works. Thank you for the information and sorry for the spam! -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display
https://bugs.kde.org/show_bug.cgi?id=450884 Zamundaaa changed: What|Removed |Added Resolution|--- |NOT A BUG Status|REOPENED|RESOLVED --- Comment #4 from Zamundaaa --- No. Adaptive Sync enables the system to lower the refresh rate below what the monitor is set to, not above it; there isn't even a driver API to target a specific refresh rate right now. If you want to go above 120Hz, you need to set your monitor to run at above 120Hz. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display
https://bugs.kde.org/show_bug.cgi?id=450884 torokat...@gmail.com changed: What|Removed |Added Status|RESOLVED|REOPENED Ever confirmed|0 |1 Resolution|NOT A BUG |--- --- Comment #3 from torokat...@gmail.com --- Isn't the whole point of Adaptive Sync (or FreeSync), that there is _no_ "refresh rate"? That is, when it is actually in operation, of course. The display I'm talking about has a VRR range of 48 Hz to 144 Hz. I just usually use it at 120 Hz when not gaming. Therefore, I'd imagine that no matter what refresh rate is set on the monitor when Adaptive Sync is off (even if it is in auto mode); when it is on, any content (game) within the entire supported range of the device should be smooth. So, 130 FPS, 140 FPS, etc. should still always be smooth, no? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display
https://bugs.kde.org/show_bug.cgi?id=450884 Zamundaaa changed: What|Removed |Added Status|REPORTED|RESOLVED CC||xaver.h...@gmail.com Resolution|--- |NOT A BUG --- Comment #2 from Zamundaaa --- That's just how VSync works. If the game refreshes more often than your monitor can or the set refresh rate allows, you will see slight stutter because the timing of your game and the monitor gets out of sync every so often. To work around that you can enable the in-game "VSync" setting -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display
https://bugs.kde.org/show_bug.cgi?id=450884 --- Comment #1 from torokat...@gmail.com --- Forgot to mention: I use Wayland. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 450884] Slight stuttering in game with VRR at higher FPS than set "regular" refresh rate of the display
https://bugs.kde.org/show_bug.cgi?id=450884 torokat...@gmail.com changed: What|Removed |Added CC||torokat...@gmail.com -- You are receiving this mail because: You are watching all bug changes.