[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-07-22 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #48 from 1...@mailbox.org ---
Oops, accidentally submitted trying to tab.

Overview:
- Opening and closing clearly runs at 60fps (comparing it to my 60hz monitor
right next to my 165hz one), while Show FPS shows minimal frame drops
- Switching workspaces in the overview at 60fps.
- Dragging a window moves and resizes the window at the correct framerate,
releasing it makes the window "jump" back at 60fps.
- There is no stuttering. Were my display 60hz, I would consider this effect
very smooth.

Grid View:
- Pretty much exactly the same as the overview including the thing with window
dragging.

New Edit Mode:
- Opening and closing runs at 60fps (probably), but has more general stutters
than the other effects. It seems like making my panel non-floating made it a
little smoother, but it's inconsistent.
- Opening the panel settings where it opens the window and moves the desktop
out of the way to make space runs at the correct framerate.
- Opening the "Add Widgets" sidebar also pops it into view at the correct
framerate.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-07-22 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

1...@mailbox.org changed:

   What|Removed |Added

 CC||1...@mailbox.org

--- Comment #47 from 1...@mailbox.org ---
I can also still reproduce this issue on 6.1.3 with a 165hz Monitor.

Some findings regarding the different "big" effects.

Overview:

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-07-19 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

dashmeshsing...@gmail.com changed:

   What|Removed |Added

 CC||dashmeshsing...@gmail.com

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-27 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #46 from breakingsp...@gmail.com ---
Still an issue for me, 1440p144hz on RX 580. Confirmed the issue has been
persistent since Plasma 5, with the snapping workaround no longer viable in 6. 

I do not believe this is a performance bug, when it worked in 5.x it was quite
smooth and did not seem to particularly hit system resources. Every other kind
of transition Kwin uses (virtual desktop slide) are smooth and buttery while.

Doubling down on the old workaround and how it can probably help: 
After quick-tiling the first window in a 5.27.5 session, the Windowheap refresh
rate would sync up for the whole rest of the session. If this wasn't done, the
effect would seem to be locked at 60fps. 

Whatever routine or check was part of that quick tiling operation in 5.x, I'd
be willing to bet it will work in 6.x if we call it explicitly.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-26 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #45 from Nate Graham  ---
60hz for me.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-26 Thread Niklas Stephanblome
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #44 from Niklas Stephanblome  ---
ShowFPS does show an FPS drop for me. Also, CPU usage spikes while activating
the effect. If I remember correctly, one core jumps to 100%. I run on a
3440x1440 display with 75hz. During activation, showFPS showd around 30 fps.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-26 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #43 from Timothy B  ---
(In reply to Nate Graham from comment #40)
> FWIW I can still reproduce this issue a bit with my hardware (HD620 iGPU +
> 4K screen @ 225% scale).

What is the refresh rate of your display? Most of us here including myself are
using displays that run at least 75 Hz.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-26 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #42 from rjawiygv...@gmail.com ---
I have radeon rx6600 here and 1080p here btw

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-26 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #41 from rjawiygv...@gmail.com ---
One thing that makes it sound like it's not a real system slowdown is that
"show fps" desktop effect still shows 140+ fps during animations. Also while I
was trying to confirm this again on X11 just now everything was working
perfectly smoothly! But then I logged out and logged in and it's back to
"60fps" again. So far I have no idea what could have temporarily fixed it.
Turning on the fps counter wasn't it, and running a fullscreen game that I
played during previous session which restarts the compositor cause it's off
when the game is running also wasn't it, not was suspend.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-26 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

Nate Graham  changed:

   What|Removed |Added

   Severity|normal  |minor
 Status|REPORTED|CONFIRMED
 Ever confirmed|0   |1

--- Comment #40 from Nate Graham  ---
Yeah I'm not sure this is a frame scheduling issue anymore. Feels more like
actually bad performance in the effects themselves, like they're doing too much
while animating and slowing down the system. It wouldn't be the first time that
exact thing happened, and we fixed a prior occurrence of it already.

FWIW I can still reproduce this issue a bit with my hardware (HD620 iGPU + 4K
screen @ 225% scale). It's nowhere near as bad as it was before, and quite
tolerable now. But still not what I'd call buttery smooth. Downgrading severity
and marking as CONFIRMED again.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-25 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #39 from rjawiygv...@gmail.com ---
I'm still at 6.0.5 but I switched to x11 because wayland breaks some things I
currently need to run, and I remember reading somewhere that triple buffering
was already enabled on x11 which means animations should be smooth, but they
actually work exactly the same as they do on wayland, most animations are
smooth but overview looks like it's locked to 60hz.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-25 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

Timothy B  changed:

   What|Removed |Added

 Resolution|WAITINGFORINFO  |---
 Ever confirmed|1   |0
 Status|NEEDSINFO   |REPORTED

--- Comment #38 from Timothy B  ---
I finally updated to Plasma 6.1, but the choppiness in the Overview and Present
Windows effect are still there. I also noticed the same exact behavior in the
new Edit Mode interface.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-21 Thread Bug Janitor Service
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #37 from Bug Janitor Service  ---
Dear Bug Submitter,

This bug has been in NEEDSINFO status with no change for at least
15 days. Please provide the requested information as soon as
possible and set the bug status as REPORTED. Due to regular bug
tracker maintenance, if the bug is still in NEEDSINFO status with
no change in 30 days the bug will be closed as RESOLVED > WORKSFORME
due to lack of needed information.

For more information about our bug triaging procedures please read the
wiki located here:
https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging

If you have already provided the requested information, please
mark the bug as REPORTED so that the KDE team knows that the bug is
ready to be confirmed.

Thank you for helping us make KDE software even better for everyone!

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-07 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

Nate Graham  changed:

   What|Removed |Added

 Status|REOPENED|NEEDSINFO
 Resolution|--- |WAITINGFORINFO

--- Comment #36 from Nate Graham  ---
Can you try again with Plasma 6.1, to be released next week? The new triple
buffering makes these effects buttery-smooth for me even with my weak Intel
HD620 iGPU.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-03 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #35 from rjawiygv...@gmail.com ---
when I say "workspace" I just mean "virtual desktop" btw

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-06-03 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

rjawiygv...@gmail.com changed:

   What|Removed |Added

 CC||rjawiygv...@gmail.com

--- Comment #34 from rjawiygv...@gmail.com ---
Plasma 6.0.5 behaves as the previous comment says
"Show FPS" desktop effect is always showing 144 fps or very close to it.
And in general moving windows around or switching workspaces behaves as
expected.

But overview animations look like they run at 60 fps, while "show fps" still
always reports 144 fps.
However, dragging windows within the overview is done at 144 fps. The only
animations that are locked to low framerate are opening the overview and moving
between workspaces in the overview.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2024-03-30 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

Timothy B  changed:

   What|Removed |Added

Version|5.25.5  |6.0.2
   Keywords||qt6

--- Comment #33 from Timothy B  ---
After upgrading to Plasma 6, it now occurs consistently with the Overview
effect on Wayland, even after performing the window drag workaround outside the
effect. What's interesting this time is when I drag any window in Overview, it
moves with the cursor at the expected full 100 FPS until I release my mouse
button. I've also upgraded my GPU from a Radeon 570 to a Radeon 6750 XT since
the previous comment while keeping the same 100 Hz monitor, so I'm still using
the same AMDGPU graphics driver.

I haven't tested it on X11 but getting this fixed for Wayland at the very least
would be great, since it's the path forward for windowing systems these days.

UPDATED SYSTEM INFO:
Plasma version: 6.0.2 (waiting for 6.0.3 to be released in my distro)
Frameworks version: 6.0
Qt version: 6.6.2

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-12-20 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

fanzhuyi...@gmail.com changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=478780

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-12-01 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #32 from Timothy B  ---
Created attachment 163737
  --> https://bugs.kde.org/attachment.cgi?id=163737=edit
Expected behavior after dragging window to edge, slowed down from 100Hz to 60Hz

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-12-01 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #31 from Timothy B  ---
Created attachment 163736
  --> https://bugs.kde.org/attachment.cgi?id=163736=edit
Overview effect with choppiness slowed down from 100Hz to 60Hz

I finally had the chance to provide video evidence of this bug. Here I slowed
the original footage from 100 FPS to 60 FPS using Avidemux and reencoded it to
make the file size fit below the 4MB limit. If you look through the video frame
by frame, you'll notice that there are missed frames in the transition going in
and out of the Overview effect. Every 2-3 frames appear to be a duplicate of
the previous one, which indicates that the effect ran about 60 FPS instead of
the expected 100.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-26 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #30 from breakingsp...@gmail.com ---
Confirmed that this is still an issue for me as well on 5.27.9, and that the
steps in https://bugs.kde.org/show_bug.cgi?id=455585#c25 do work to correct the
framerate on these Windowheap effects. I didn't realize this was the fix until
the recent comment, my workflow always involved tiling windows like this within
the first few minutes of a session.

This is the old "Workspace Behavior -> Screen Edges -> Tile: Windows dragged to
left or right edge" behavior, to note. Now it makes me wonder if there's a line
or function in that tiling code to check the monitor refresh rate, which could
affect other effects.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-26 Thread Maximilian Böhm
https://bugs.kde.org/show_bug.cgi?id=455585

Maximilian Böhm  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|DUPLICATE   |---

--- Comment #29 from Maximilian Böhm  ---
I’m fairly confident about this mistake and now I’m reopening this issue. Way
too important to let this bug sweep under the carpet.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-23 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #28 from Timothy B  ---
(In reply to Maximilian Böhm from comment #27)
> (In reply to David Edmundson from comment #26)
> > 
> > *** This bug has been marked as a duplicate of bug 455780 ***
> 
> No David, this isn’t a duplicate of bug 455780. The problem isn’t a slight
> delay in activation, but a totally wrong framerate!

I completely agree. The workaround I mentioned in comment 25, which I suspect
that posting it led to getting this bug marked as a duplicate, has *nothing* to
do with delays in activating such effects.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-23 Thread Maximilian Böhm
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #27 from Maximilian Böhm  ---
(In reply to David Edmundson from comment #26)
> 
> *** This bug has been marked as a duplicate of bug 455780 ***

No David, this isn’t a duplicate of bug 455780. The problem isn’t a slight
delay in activation, but a totally wrong framerate!

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-23 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=455585

David Edmundson  changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |DUPLICATE

--- Comment #26 from David Edmundson  ---


*** This bug has been marked as a duplicate of bug 455780 ***

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-19 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #25 from Timothy B  ---
Can confirm in Plasma 5.27.9 with a 100Hz monitor plugged into an AMD card.
However, a workaround exists in bug 448538 comment 6 where dragging any window
to either the left or right edge causes the choppy framerate in
WindowHeap-based effects to stop, which I was able to reproduce successfully.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-11-19 Thread Timothy B
https://bugs.kde.org/show_bug.cgi?id=455585

Timothy B  changed:

   What|Removed |Added

 CC||yule2...@live.com

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-10-17 Thread Maximilian Böhm
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #24 from Maximilian Böhm  ---
The state of this bug is still like in my comment 21.
Interesting additional finding: Wanted to try out the Kwin script "Exquisite",
a tiling overlay. After session relogin with this Kwin script activated, my
Kwin WindowHeap effects speed @144 Hz is once again highly accelerated, at
least 2x. Removing the script has fixed it.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-09-11 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

Nate Graham  changed:

   What|Removed |Added

  Component|effects-various |effects-window-management

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2023-08-17 Thread Vlad Zahorodnii
https://bugs.kde.org/show_bug.cgi?id=455585

Vlad Zahorodnii  changed:

   What|Removed |Added

 CC||catcool...@gmail.com

--- Comment #23 from Vlad Zahorodnii  ---
*** Bug 448266 has been marked as a duplicate of this bug. ***

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-18 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #22 from breakingsp...@gmail.com ---
(In reply to Tim Robertson from comment #19)
> I don't think this was affected by the linked commit. On the surface, this
> looks like it's simply grabbing the wrong refresh rate, as the animation is
> always smooth, but running at a framerate that looks like exactly 60 FPS.

(In reply to Maximilian Böhm from comment #21)
> It’s like there is a blocker on a new session limiting the rendering to 60 fps
> and after a couple minutes, they are unleashed.

I'm encountering this in 5.26, while 5.25 did not seem to have this problem for
me. 
After starting Kwin, the Windowheap effects are choppy, and after a few minutes
it corrects itself, I can't tell yet if a certain action causes it to sync up,
or if it's simply time. This can be reproduced by simply restarting Kwin
in-session.

Interestingly, i'm only encountering this in my personal user profile and
newly-created test profiles, while my existing work user does NOT encounter any
choppy animations/framerates at all. I can restart Kwin in the work profile,
all effects are seemingly 144hz as usual. I want to look over config/cache in
case anything there is a factor, as the two profiles should have an identical
Kwin config (aside from window rules and related).

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-14 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

Nate Graham  changed:

   What|Removed |Added

 CC||xaver.h...@gmail.com

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-14 Thread Maximilian Böhm
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #21 from Maximilian Böhm  ---
I have to correct myself: After several minutes, the rendered FPS improve to my
eye. I have reported this phenomenon before in a issue with Plasma 5.25+. When
I switch back to 60 Hz, the 60 Hz now look significantly worse. It’s like there
is a blocker on a new session limiting the rendering to 60 fps and after a
couple minutes, they are unleashed.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-14 Thread Maximilian Böhm
https://bugs.kde.org/show_bug.cgi?id=455585

--- Comment #20 from Maximilian Böhm  ---
According the the FPS counter Kwin effect, the WindowHeap effects are running @
~144 Hz. But counter-testing with a 60 Hz monitor setting, I can confirm that
there seems to be no difference. To my eyes, its rendered in 60 fps. The Plasma
5.24 effects were much smoother. Thanks for the reopening, I was just glad
before that the speed-up issue in 5.25 was fixed… Tested on Plasma 5.26.0.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-13 Thread Tim Robertson
https://bugs.kde.org/show_bug.cgi?id=455585

Tim Robertson  changed:

   What|Removed |Added

 Resolution|WAITINGFORINFO  |---
 Ever confirmed|0   |1
 Status|NEEDSINFO   |REOPENED

--- Comment #19 from Tim Robertson  ---
Sorry, I never hit "Save" on my response!

I don't think this was affected by the linked commit. On the surface, this
looks like it's simply grabbing the wrong refresh rate, as the animation is
always smooth, but running at a framerate that looks like exactly 60 FPS. From
setting my monitor to 60 hz and eyeballing the animation smoothness, I can
confirm that the appearance is consistent with the behavior I've observed with
the Present Windows effect. If someone is willing to point me in the right
direction, I'd be happy to give it a whirl myself.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-13 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

Nate Graham  changed:

   What|Removed |Added

 Resolution|--- |WAITINGFORINFO
 Status|REPORTED|NEEDSINFO

--- Comment #18 from Nate Graham  ---
When re-opening a resolved issue, please explain why, what you're seeing, what
happens now, etc.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-10-12 Thread Tim Robertson
https://bugs.kde.org/show_bug.cgi?id=455585

Tim Robertson  changed:

   What|Removed |Added

 Status|RESOLVED|REPORTED
 Resolution|FIXED   |---
Version|5.24.4  |5.25.5

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-09-15 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=455585

David Edmundson  changed:

   What|Removed |Added

 Resolution|--- |FIXED
 Status|REPORTED|RESOLVED

--- Comment #17 from David Edmundson  ---
A significant change was made in 5.25.4 with
63bf8112006acb37504c5d0b0cc850a74d3eb1da that improves performance a lot in
some situations. I'll close this bug report as being affected by that.

Performance may still not be perfect, and we'll continue to iterate on that
over time.

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[kwin] [Bug 455585] WindowHeap-based effects' animations aren't smooth when using a high refresh rate screen

2022-09-08 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=455585

Nate Graham  changed:

   What|Removed |Added

Summary|Windowview effect runs at   |WindowHeap-based effects'
   |incorrect framerate |animations aren't smooth
   ||when using a high refresh
   ||rate screen
  Component|effects-present-windows |effects-various

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