[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 --- Comment #4 from Andrea --- According to a message on reddit, the issue seems caused by the AMD gpu. It doesn't occur with KDE + Fedora + NVidia gpu. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 --- Comment #3 from David Edmundson --- Please take this to Unreal Engine Editor developers. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 David Edmundson changed: What|Removed |Added Status|RESOLVED|CLOSED -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 David Edmundson changed: What|Removed |Added Resolution|--- |NOT A BUG Status|REPORTED|RESOLVED -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 Andrea changed: What|Removed |Added Status|RESOLVED|REPORTED Resolution|DOWNSTREAM |--- --- Comment #2 from Andrea --- (In reply to David Edmundson from comment #1) > Given this only affects one client, this doesn't seem to be an issue our > side. > It might work on gnome but maybe unreal engine explicitly tests for that - > or runs with CSDs and forgets the offset. > > A good test would be in the X11 session run "openbox --replace" and confirm > the issue persists. I strongly suspect it will. I'm not the only having this issue, see another person reporting the same under my post on reddit: https://www.reddit.com/r/kde/comments/1037hwu/comment/j3vahpu/?context=3 As mention on the issue report, I've already tried with X11 and the issue persist. However, pretend this is not an issue just because it's just me reporting it, it's not great. Still it's fine if no one fix it immediately, but at least don't close this issue or pretend it doesn't exist. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 David Edmundson changed: What|Removed |Added CC||k...@davidedmundson.co.uk Resolution|--- |DOWNSTREAM Status|REPORTED|RESOLVED --- Comment #1 from David Edmundson --- Given this only affects one client, this doesn't seem to be an issue our side. It might work on gnome but maybe unreal engine explicitly tests for that - or runs with CSDs and forgets the offset. A good test would be in the X11 session run "openbox --replace" and confirm the issue persists. I strongly suspect it will. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 Nate Graham changed: What|Removed |Added CC||n...@kde.org -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 463841] Mouse pointer offset in Unreal Engine
https://bugs.kde.org/show_bug.cgi?id=463841 Andrea changed: What|Removed |Added Platform|Other |Fedora RPMs -- You are receiving this mail because: You are watching all bug changes.