[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-26 Thread Sam James
https://bugs.kde.org/show_bug.cgi?id=482868

Sam James  changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=489229

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-25 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=482868

Nate Graham  changed:

   What|Removed |Added

   Version Fixed In||6.1.1

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-25 Thread Zamundaaa
https://bugs.kde.org/show_bug.cgi?id=482868

Zamundaaa  changed:

   What|Removed |Added

  Latest Commit|https://invent.kde.org/plas |https://invent.kde.org/plas
   |ma/kwin/-/commit/5a0ecdba33 |ma/kwin/-/commit/b819606a74
   |3dba233d54124909028971260b0 |0e44cf689781175fab7cf7731f1
   |f78 |62c

--- Comment #6 from Zamundaaa  ---
Git commit b819606a740e44cf689781175fab7cf7731f162c by Xaver Hugl.
Committed on 25/06/2024 at 13:59.
Pushed by zamundaaa into branch 'Plasma/6.1'.

opengl/eglcontext: bail out early if we can't use complex shaders

Some old hardware is very limited in the amount of instructions it can support.
In order to not have KWin fail to composite, reject using hardware acceleration
in this case and fall back to llvmpipe or QPainter


(cherry picked from commit 5a0ecdba333dba233d54124909028971260b0f78)

Co-authored-by: Xaver Hugl 

M  +10   -1src/opengl/openglcontext.cpp

https://invent.kde.org/plasma/kwin/-/commit/b819606a740e44cf689781175fab7cf7731f162c

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-25 Thread Zamundaaa
https://bugs.kde.org/show_bug.cgi?id=482868

Zamundaaa  changed:

   What|Removed |Added

 Status|ASSIGNED|RESOLVED
  Latest Commit||https://invent.kde.org/plas
   ||ma/kwin/-/commit/5a0ecdba33
   ||3dba233d54124909028971260b0
   ||f78
 Resolution|--- |FIXED

--- Comment #5 from Zamundaaa  ---
Git commit 5a0ecdba333dba233d54124909028971260b0f78 by Xaver Hugl.
Committed on 25/06/2024 at 13:49.
Pushed by zamundaaa into branch 'master'.

opengl/eglcontext: bail out early if we can't use complex shaders

Some old hardware is very limited in the amount of instructions it can support.
In order to not have KWin fail to composite, reject using hardware acceleration
in this case and fall back to llvmpipe or QPainter

M  +10   -1src/opengl/openglcontext.cpp

https://invent.kde.org/plasma/kwin/-/commit/5a0ecdba333dba233d54124909028971260b0f78

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-25 Thread Bug Janitor Service
https://bugs.kde.org/show_bug.cgi?id=482868

Bug Janitor Service  changed:

   What|Removed |Added

 Ever confirmed|0   |1
 Status|REPORTED|ASSIGNED

--- Comment #4 from Bug Janitor Service  ---
A possibly relevant merge request was started @
https://invent.kde.org/plasma/kwin/-/merge_requests/5991

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-25 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=482868

rac...@achellal.com changed:

   What|Removed |Added

 CC||rac...@achellal.com

--- Comment #3 from rac...@achellal.com ---
This still happens on the lasted 6.1.0 version (Gentoo) with the same issues.

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-06-25 Thread Sam James
https://bugs.kde.org/show_bug.cgi?id=482868

Sam James  changed:

   What|Removed |Added

 CC||s...@gentoo.org

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-03-18 Thread Zamundaaa
https://bugs.kde.org/show_bug.cgi?id=482868

--- Comment #2 from Zamundaaa  ---
Having a "limited opengl" mode is probably not feasible, but we can try to
compile a shader with all the features used in compositing and fall back to CPU
rendering if that fails

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-03-17 Thread Balló György
https://bugs.kde.org/show_bug.cgi?id=482868

--- Comment #1 from Balló György  ---
Want to mention that KWin 5 worked fine on this hardware when I set the
QT_QUICK_BACKEND=software environment variable. With KWin 6, this no longer
works, and complex shaders are used even if this environment variable is set.

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-03-17 Thread Yaroslav Sidlovsky
https://bugs.kde.org/show_bug.cgi?id=482868

Yaroslav Sidlovsky  changed:

   What|Removed |Added

 CC||zawer...@gmail.com

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[kwin] [Bug 482868] Broken rendering with OpenGL compositing on i915

2024-03-10 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=482868

Nate Graham  changed:

   What|Removed |Added

 CC||n...@kde.org,
   ||vlad.zahorod...@kde.org,
   ||xaver.h...@gmail.com

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