Re: bug 385814

2020-02-27 Thread Christoph Feck

On 02/27/20 14:24, Stefan Champailler wrote:

import org.kde.plasma.private.kicker 0.1 as Kicker


Kicker is in plasma-workspace, see 
https://cgit.kde.org/plasma-workspace.git/tree/applets/kicker


bug 385814

2020-02-27 Thread Stefan Champailler
Hello,

I may have some time to look at this bug :

https://bugs.kde.org/show_bug.cgi?id=385814

I've already tried to understan the code but without success...

I've followed this :

https://userbase.kde.org/Plasma/Kicker

to that :

https://cgit.kde.org/plasma-desktop.git/tree/applets/kicker

but then, I can't figure out how a change in the favorite menu ends... I've 
seen this import :

import org.kde.plasma.private.kicker 0.1 as Kicker

in some QtQuick scripts but I can't figure out where it comes from...

Any pointer ?

Thkx !

stF


Re: Does KDE need a metronome?

2020-02-27 Thread Stefan Champailler
There's also Kronometer... One could add a metronome mode to it ?

stF


On Tue, 11 Feb 2020 22:07:02 +0100
Tomasz Bojczuk  wrote:

> Hi all,
> 
> Maybe it's something that could also make sense for Plasma Mobile, not
> > just Android.
> >  
> My only concern is will be the app work only inside Plasma Mobile or it
> will be still available standalone?
> 
> >
> > Is it using Kirigami right now?
> >  
> At first I was curious to use Kirigami but I stopped myself to use it
> because it seemed to me like a canon against a fly...
> In the app there are just a few standard GUI controls: drawer, a few
> actions on it plus check boxes on settings dialog.
> The most is custom painting. But just now, using only QML/Qt it is
> probably the biggest package among all metronomes in the store.
> The same situation is with Breeze icons that Kirigami comes with. Maybe two
> or three can be used, the rest
> But correct me if I'm too much concern about it. In other hand, due to
> small controls amount it is easy to deploy Kirigami and not icons at all
> yet.
> Still it doesn't matter for desktop.
> 
> Another tool-ish question emerges here. Do I need to use ECM for build?
> As long as I personally prefer cmake over qmake, qmake/Qt5.14 support new
> aab package type and works flawlessly with deploying/debugging to virtual
> device.
> So it is qmake for now.
> 
> Anyhow, I'm open for suggestion.
> 
> Kind regards,
> Tomasz


Re: KDiff3 on macosx

2020-02-27 Thread Johnny Jazeix
Just the link in case: https://binary-factory.kde.org/job/KDiff3_Nightly_macos/

00:44:13  error:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool:
for: 
/Users/packaging/Craft/BinaryFactory/macos-64-clang/build/extragear/kdiff3/image-RelWithDebInfo-master/Users/packaging/Craft/BinaryFactory/macos-64-clang/plugins/kf5/parts/kdiff3part.so
(for architecture x86_64) option "-add_rpath
/Users/packaging/Craft/BinaryFactory/macos-64-clang/lib" would
duplicate path, file already has LC_RPATH for:
/Users/packaging/Craft/BinaryFactory/macos-64-clang/lib
...

Le jeu. 27 févr. 2020 à 10:33, Michael Reeves  a écrit :
>
>
> Can someone with a working osx craft setup please look at why KDiff3 is 
> failing on build factory?


KDiff3 on macosx

2020-02-27 Thread Michael Reeves
Can someone with a working osx craft setup please look at why KDiff3 is
failing on build factory?


gsoc ktoblzcheck

2020-02-27 Thread Victor Kukshiev
hello. I is a  student of PetrSU (Petrozavodsk, Russia). I interested  this
idea.

https://community.kde.org/GSoC/2020/Ideas#Project:_Provide_the_bank_data_needed_for_financial_applications_in_SQLite_format

how to participate it?