[kde-doc-english] [okteta] doc: doc: add missing dot (silent)
Git commit 9358230ea59282693e107c22da8179d0f52afcef by Luigi Toscano. Committed on 29/05/2016 at 19:55. Pushed by ltoscano into branch 'master'. doc: add missing dot GIT_SILENT M +1-1doc/index.docbook http://commits.kde.org/okteta/9358230ea59282693e107c22da8179d0f52afcef diff --git a/doc/index.docbook b/doc/index.docbook index a796538..8a97c7c 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -646,7 +646,7 @@ Support for strings (various Unicode encodings) in definitions The simple structure in JavaScript To implement the structure above in JavaScript, create a file named main.js instead of simplestruct.osd -and change X-KDE-PluginInfo-Category=structure to X-KDE-PluginInfo-Category=structure/js +and change X-KDE-PluginInfo-Category=structure to X-KDE-PluginInfo-Category=structure/js. The contents of that file should be: function init() { ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english
[kde-doc-english] [kmahjongg] doc: replace entity kmahjongg, remove whitespace
Git commit df7b9e004bc03772d8b99963d815938bc1dc6e01 by Burkhard Lück. Committed on 29/05/2016 at 18:55. Pushed by lueck into branch 'master'. replace entity kmahjongg, remove whitespace M +27 -29 doc/index.docbook http://commits.kde.org/kmahjongg/df7b9e004bc03772d8b99963d815938bc1dc6e01 diff --git a/doc/index.docbook b/doc/index.docbook index 513a350..5a8e222 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -1,15 +1,13 @@ - ]> - The Handbook + The Handbook @@ -28,15 +26,15 @@ - + 2016-01-04 - (Applications 16.04) - +0.9 (Applications 16.04) + - This documentation describes the game of version + This documentation describes the game of version 0.9 - + KDE @@ -64,20 +62,20 @@ In the tiles are scrambled and stacked on top of each other to resemble a certain shape. The player is then expected to remove all the tiles off the game board by locating each tile's matching pair. - + How to play Objective:Remove all tiles from the game board by locating each tile's matching pair as fast as possible. -will load a default layout automatically once you start the game and you can start playing right away. +will load a default layout automatically once you start the game and you can start playing right away. Note:The game timer will start immediately if the game is started. You should carefully study the stack of tiles laid out on the game board and find two tiles matching exactly. When you have found such a pair use your mouse to select these. Note: - Bear in mind that you can only select the tiles which are Open. + Bear in mind that you can only select the tiles which are Open. Tiles are considered Blocked when they are positioned behind other tiles, or when both the right and left sides of the tile are filled by others. @@ -91,7 +89,7 @@ Find as many matches as possible to remove all the tiles from the game board. - + Game Rules, Strategies and Tips @@ -202,11 +200,11 @@ - - + + Interface Overview - + Menu Items @@ -298,7 +296,7 @@ Game Quit - Quits . + Quits . @@ -359,7 +357,7 @@ -Additionally has the common Settings and Help +Additionally has the common Settings and Help menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu of the Fundamentals. @@ -367,25 +365,25 @@ of the Fundamentals. - - + + Frequently asked questions I want to change the way this game looks. Can I? -Yes. To change the way looks use the menubar to open the configuration utility. +Yes. To change the way looks use the menubar to open the configuration utility. Can I use the keyboard to play the game? No. This game does not feature a keyboard play mode yet. - + - + Game Configuration @@ -400,7 +398,7 @@ of the Fundamentals. -SettingsConfigure ... opens the Configure - dialog. +SettingsConfigure ... opens the Configure - dialog. General options @@ -523,11 +521,11 @@ The default kebindings are as follows: - + Credits and License -for +by @@ -550,15 +548,15 @@ The default kebindings are as follows: Documentation Copyright 2005 JohnHayes justli...@bellsouth.net - + - + - - + +
[kde-doc-english] [kpat] doc: remove entity kpat, remove whitespace
Git commit 341d980f0187d4a8703a624a29f5d28a1016add0 by Burkhard Lück. Committed on 29/05/2016 at 18:50. Pushed by lueck into branch 'master'. remove entity kpat, remove whitespace M +3-4doc/man-kpat.6.docbook http://commits.kde.org/kpat/341d980f0187d4a8703a624a29f5d28a1016add0 diff --git a/doc/man-kpat.6.docbook b/doc/man-kpat.6.docbook index fa4c698..a03c946 100644 --- a/doc/man-kpat.6.docbook +++ b/doc/man-kpat.6.docbook @@ -1,6 +1,5 @@ ]> @@ -49,7 +48,7 @@ ranging from the well known Klondike and Freecell, to lesser known games such as Grandfather's Clock and Mod3. In all there are 12 variations for you to while away time. - + OPTIONS @@ -145,7 +144,7 @@ is included below. - + SEE ALSO @@ -154,7 +153,7 @@ Handbook ($KDEDIR/share/doc/HTML/en/kpat/index.html or enter help:/kpat/index.html in ). - + ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english
[kde-doc-english] [klickety] doc: replace entity kappname with klickety, remove whitespace
Git commit 2b5dfe4018c1fc78991a889e59be5dd719fc85f9 by Burkhard Lück. Committed on 29/05/2016 at 18:46. Pushed by lueck into branch 'master'. replace entity kappname with klickety, remove whitespace M +1-1doc/index.docbook http://commits.kde.org/klickety/2b5dfe4018c1fc78991a889e59be5dd719fc85f9 diff --git a/doc/index.docbook b/doc/index.docbook index 61343ca..fc52eec 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -380,7 +380,7 @@ settings you have configured in the Configure -Additionally has the common Settings and Help +Additionally has the common Settings and Help menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu of the Fundamentals. ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english
[kde-doc-english] [kiriki] doc: replace entity kappname with kdiamond, remove whitespace
Git commit 07deb9185beea719f47d83e08506859b4f901103 by Burkhard Lück. Committed on 29/05/2016 at 18:43. Pushed by lueck into branch 'master'. replace entity kappname with kdiamond, remove whitespace M +15 -15 doc/index.docbook http://commits.kde.org/kiriki/07deb9185beea719f47d83e08506859b4f901103 diff --git a/doc/index.docbook b/doc/index.docbook index bbe71b3..6557ab9 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -4,7 +4,7 @@ ]> - + The Handbook @@ -24,15 +24,15 @@ 2007 - + 2016-05-09 0.3.0 (Applications 16.04) - + This documentation describes the game of version 0.3.0 - + KDE @@ -68,7 +68,7 @@ is an addictive and fun dice game for , designed to be played by as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn. Each roll generates a specific combination of numbers which the player is free to either accept or decline. However, each specific combination of numbers can be accepted only once. After thirteen turns the game ends and the scores are compared. The player with the largest amount of points wins the game. - + How to Play Objective:Earn more score points than either of the opponents. @@ -86,7 +86,7 @@ Note:The detailed description of the score pattern values can be found in the ‘Game Rules, Strategies and Tips’ section of this handbook. Right after that your turn ends and the next participant’s turn begins. This sequence repeats some thirteen times and then the game ends, the scores are calculated and the high scores are awarded. - + Game Rules, Strategies and Tips Game Rules @@ -124,8 +124,8 @@ Each individual score pattern can only be used once per game per player. Therefore, once the score pattern has been used by one player it can no longer be used by that same player. However, another player can still use it, unless he has used this same pattern up already. - - + + Interface Overview Menu Items @@ -184,7 +184,7 @@ -Additionally has the common Settings and Help +Additionally has the common Settings and Help menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu of the Fundamentals. @@ -254,10 +254,10 @@ of the Fundamentals. Use Font Size and Row Height to adjust the score board to your liking. If you want to play immediately at startup disable the default option Show demonstration game at startup. - + Credits and License - + @@ -270,13 +270,13 @@ Documentation copyright 2005 Documentation copyright 2007 Eugene Trounev eugene.trou...@gmail.com - + - + - - + +
[kde-doc-english] [kfourinline] doc: replace entity kappname with kdiamond, remove whitespace
Git commit a53063a49bb7800fcd1dbe07a477cf19f711f84a by Burkhard Lück. Committed on 29/05/2016 at 18:41. Pushed by lueck into branch 'master'. replace entity kappname with kdiamond, remove whitespace M +13 -13 doc/index.docbook http://commits.kde.org/kfourinline/a53063a49bb7800fcd1dbe07a477cf19f711f84a diff --git a/doc/index.docbook b/doc/index.docbook index 35535c6..563decc 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -1,6 +1,6 @@ + ]> @@ -46,7 +46,7 @@ 19952007 - + 2016-05-09 @@ -112,9 +112,9 @@ you can also pick your color and select which color starts the game. -Each player is represented by a color (for example yellow or white for player one and red for player two). +Each player is represented by a color (for example yellow or white for player one and red for player two). The goal of the game is to get four connected pieces of your color into any row, column or -diagonal. +diagonal. The players move in turns. Each turn the player can place one of his or her pieces into any of the seven columns where each piece will fall to the lowest possible free place it will fall down until it reaches the ground level or another piece. @@ -149,7 +149,7 @@ colored arrow shows were the last piece had been put. -The status display shows which player +The status display shows which player is controlled by which input device. A local player can input moves using keyboard or mouse, a remote player is shown as network input and finally the computer can control the input for a player. @@ -168,10 +168,10 @@ which player is next to play. It is possible to play the game over a network connection with another -computer. +computer. One of the computers will act as game server. This one can determine who should play which color. You can configure the network options -in the menu +in the menu SettingsNetwork Configuration In the menu GameNetwork Chat @@ -211,7 +211,7 @@ incoming connections. Starts a new game. In a network game this option is only available for the network server. The network client will be automatically started by -the server. +the server. @@ -368,7 +368,7 @@ the computer. Pops up a dialog for the network configuration. You can choose to be server or client. If you are server you can also choose what color the -remote player should take over. If a network game is running you can +remote player should take over. If a network game is running you can also disconnect it in this menu. @@ -377,7 +377,7 @@ also disconnect it in this menu. -Additionally has the common Settings and Help +Additionally has the common Settings and Help menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu of the Fundamentals. @@ -404,7 +404,7 @@ of the Fundamentals. Starting Player Color: Determine which player color (Red or Black) has the first move in the next game. Player Names: Change the names of the players. -Black Plays With: +Black Plays With: Choose who should play for player 1. It can be either Mouse or Keyboard, a local player using the mouse or keyboard @@ -455,7 +455,7 @@ I have lost control of who is in the lead, can I find it out? -Yes, you can see statistics by opening the Game menu and +Yes, you can see statistics by opening the Game menu and selecting Show Statistics. @@ -490,7 +490,7 @@ Documentation copyright 2007 and Benjamin Meyer - +
[kde-doc-english] [kdiamond] doc: replace entity kappname with kdiamond
Git commit 6fc2700cef2ba872f4d7d85e0bd3ed6423bcf305 by Burkhard Lück. Committed on 29/05/2016 at 18:39. Pushed by lueck into branch 'master'. replace entity kappname with kdiamond M +4-4doc/index.docbook http://commits.kde.org/kdiamond/6fc2700cef2ba872f4d7d85e0bd3ed6423bcf305 diff --git a/doc/index.docbook b/doc/index.docbook index fe5748d..d1a25f6 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -1,6 +1,6 @@ + ]> @@ -21,7 +21,7 @@ 2008, 2009, 2010 Stefan Majewsky - + 2016-05-09 @@ -209,7 +209,7 @@ dialog, where you can change the notifications (sounds, visible messages, -Additionally has the common Settings and Help +Additionally has the common Settings and Help menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu of the Fundamentals. @@ -292,7 +292,7 @@ Documentation copyright 2008, 2009, 2010 by Stefan Majewsky majewsky@gmx. - +
[kde-doc-english] [bovo] doc: replace entity kappname with bovo
Git commit 67c3167afa5ae143e8b3c08a9aa1d6cac3f4dc27 by Burkhard Lück. Committed on 29/05/2016 at 18:35. Pushed by lueck into branch 'master'. replace entity kappname with bovo M +20 -20 doc/index.docbook http://commits.kde.org/bovo/67c3167afa5ae143e8b3c08a9aa1d6cac3f4dc27 diff --git a/doc/index.docbook b/doc/index.docbook index 88d195c..a85f77d 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -4,7 +4,7 @@ ]> - + The Handbook @@ -26,14 +26,14 @@ Aron Bostrom - + 2016-05-09 1.1 (Applications 16.04) - + This documentation describes the game of version 1.1 - + KDE @@ -62,7 +62,7 @@ Introduction Gametype:Board, Arcade Number of possible players:Two - + is a Gomoku (from Japanese 五目並べlit. "five points") like game for two players, where the opponents alternate in placing their respective pictogram on the game board. @@ -70,7 +70,7 @@ Note:Also known as: Connect Five, Five in a row, X and O, Noughts and Crosses - + How to play @@ -99,7 +99,7 @@ If you are the first player - start the game by placing your pictogram anywhere You have to place your pieces in a way that prevents your opponent from connecting five marks in an unbroken row vertically, horizontally or diagonally. In the same time you have to connect five of your own pieces in an unbroken row vertically, horizontally or diagonally. Whoever succeeds in doing so first – wins the round. - + Game Rules, Strategies and Tips @@ -129,7 +129,7 @@ You have to place your pieces in a way that prevents your opponent from connecti - + Interface Overview @@ -205,7 +205,7 @@ You have to place your pieces in a way that prevents your opponent from connecti SettingsDifficulty -Choose the game difficulty from various levels from Ridiculously Easy +Choose the game difficulty from various levels from Ridiculously Easy up to Impossible. @@ -220,36 +220,36 @@ of the Fundamentals. - + Frequently asked questions I want to change the way this game looks. Can I? - Yes. To change 's visual theme you can use the SettingsTheme + Yes. To change 's visual theme you can use the SettingsTheme option on the menubar. Can I use the keyboard to play this game? - No. The game of cannot be played using keyboard. + No. The game of cannot be played using keyboard. I have to quit the game now, but I am not finished yet. Can I save my progress? - No. There is no Save feature in but restores the latest unfinished game on startup. + No. There is no Save feature in but restores the latest unfinished game on startup. Where are the highscores? - does not have this feature. + does not have this feature. - + - + Credits and License - + @@ -263,10 +263,10 @@ Documentation copyright 2007 - + - - + +
Re: [kde-doc-english] Bovo: FAQ is wrong regarding saved games
написане Sun, 29 May 2016 21:15:52 +0300, Alexander Potashev: Hi, In the Bovo user manual: """ 5.3. I have to quit the game now, but I am not finished yet. Can I save my progress? No. There is no “Save” feature in Bovo. """ I read it as "if you close Bovo, the current game will be lost". This is wrong, because Bovo restores the latest unfinished game on startup, and the same user manual confirms it: """ When Bovo is exited prior to game over, the active game is auto saved. If Bovo detects an auto saved game at startup, it is restored. If not, Bovo launches a demo mode. """ Please fix the FAQ. Hi, Fixed. Thanks. Best regards, Yuri ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english
[kde-doc-english] [bovo] doc: Fix statement about possibility of saving games in manual (thanks to Alexander Potashev)
Git commit 21ea667f400f323eee017c9f44babe8942a47c83 by Yuri Chornoivan. Committed on 29/05/2016 at 18:25. Pushed by yurchor into branch 'master'. Fix statement about possibility of saving games in manual (thanks to Alexander Potashev) M +1-1doc/index.docbook http://commits.kde.org/bovo/21ea667f400f323eee017c9f44babe8942a47c83 diff --git a/doc/index.docbook b/doc/index.docbook index 3501c2b..88d195c 100644 --- a/doc/index.docbook +++ b/doc/index.docbook @@ -236,7 +236,7 @@ of the Fundamentals. I have to quit the game now, but I am not finished yet. Can I save my progress? - No. There is no Save feature in . + No. There is no Save feature in but restores the latest unfinished game on startup. Where are the highscores? ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english
[kde-doc-english] Bovo: FAQ is wrong regarding saved games
Hi, In the Bovo user manual: """ 5.3. I have to quit the game now, but I am not finished yet. Can I save my progress? No. There is no “Save” feature in Bovo. """ I read it as "if you close Bovo, the current game will be lost". This is wrong, because Bovo restores the latest unfinished game on startup, and the same user manual confirms it: """ When Bovo is exited prior to game over, the active game is auto saved. If Bovo detects an auto saved game at startup, it is restored. If not, Bovo launches a demo mode. """ Please fix the FAQ. -- Alexander Potashev ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english
Re: [kde-doc-english] Generating plugins.docbook for kate includes fuzzy translations
Op zaterdag 28 mei 2016 13:17:16 schreef Burkhard Lück: > Am Samstag, 28. Mai 2016, 12:25:44 CEST schrieb Freek de Kruijf: > > s this a recently inserted bug? > > no, docbook + extracted pot not in sync All OK now. -- fr.gr. Freek de Kruijf ___ kde-doc-english mailing list kde-doc-english@kde.org https://mail.kde.org/mailman/listinfo/kde-doc-english