[kde-doc-english] [okteta] doc: doc: add missing dot (silent)

2016-05-29 Thread Luigi Toscano
Git commit 9358230ea59282693e107c22da8179d0f52afcef by Luigi Toscano.
Committed on 29/05/2016 at 19:55.
Pushed by ltoscano into branch 'master'.

doc: add missing dot

GIT_SILENT

M  +1-1doc/index.docbook

http://commits.kde.org/okteta/9358230ea59282693e107c22da8179d0f52afcef

diff --git a/doc/index.docbook b/doc/index.docbook
index a796538..8a97c7c 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -646,7 +646,7 @@ Support for strings (various Unicode encodings) in 
definitions
 The simple structure in JavaScript
 
 To implement the structure above in JavaScript, create a file named 
main.js instead of simplestruct.osd
-and change X-KDE-PluginInfo-Category=structure to 
X-KDE-PluginInfo-Category=structure/js
+and change X-KDE-PluginInfo-Category=structure to 
X-KDE-PluginInfo-Category=structure/js.
 The contents of that file should be:
 
 function init() {
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[kde-doc-english] [kmahjongg] doc: replace entity kmahjongg, remove whitespace

2016-05-29 Thread Burkhard Lück
Git commit df7b9e004bc03772d8b99963d815938bc1dc6e01 by Burkhard Lück.
Committed on 29/05/2016 at 18:55.
Pushed by lueck into branch 'master'.

replace entity kmahjongg, remove whitespace

M  +27   -29   doc/index.docbook

http://commits.kde.org/kmahjongg/df7b9e004bc03772d8b99963d815938bc1dc6e01

diff --git a/doc/index.docbook b/doc/index.docbook
index 513a350..5a8e222 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,15 +1,13 @@
 
 
  
-  


 ]>
 
  
 
-   The  Handbook 
+   The  Handbook 
 
 
 
@@ -28,15 +26,15 @@
 
 
 
- 
+
 2016-01-04
- (Applications 16.04)
- 
+0.9 (Applications 16.04)
+
 
 
-   This documentation describes the game of  version 

+   This documentation describes the game of  version 
0.9
 
- 
+
 
 
KDE 
@@ -64,20 +62,20 @@
In  the tiles are scrambled and stacked on top of 
each other to resemble a certain shape. The player is then expected to remove 
all the tiles off the game board by locating each tile's matching pair.

 
- 
+
 How to play 
 
Objective:Remove all tiles from the game 
board by locating each tile's matching pair as fast as 
possible.
 

-will load a default layout automatically once you 
start the game and you can start playing right away.
+will load a default layout automatically once you 
start the game and you can start playing right away.

Note:The game timer will start immediately 
if the game is started.

You should carefully study the stack of tiles laid out on the 
game board and find two tiles matching exactly. When you have found such a pair 
use your mouse to select these.

Note:
-   Bear in mind that you can only select the tiles which are 
Open. 
+   Bear in mind that you can only select the tiles which are 
Open.
Tiles are considered Blocked when they
are positioned behind other tiles, or when both the
right and left sides of the tile are filled by others.
@@ -91,7 +89,7 @@
Find as many matches as possible to remove all the tiles from 
the game board.

 
- 
+
 Game Rules, Strategies and Tips 



@@ -202,11 +200,11 @@
 

 
- 
- 
+
+
 Interface Overview 
 
- 
+
 
 Menu Items
 
@@ -298,7 +296,7 @@
Game
Quit

-   Quits 
.
+   Quits 
.

 

@@ -359,7 +357,7 @@


 
-Additionally  has the common  Settings and 
Help
+Additionally  has the common  Settings and 
Help
 menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu
 of the  Fundamentals.
@@ -367,25 +365,25 @@ of the  Fundamentals.
 
 
 
- 
- 
+
+
 Frequently asked questions 
 
 
 

 I want to change the way this game looks. Can 
I? 
-Yes. To change the way  looks use the 
menubar to open the configuration utility.
+Yes. To change the way  looks use the 
menubar to open the configuration utility.


 Can I use the keyboard to play the 
game?
 No. This game does not feature a keyboard play 
mode yet.

 
- 
+
 
 
- 
+
 Game Configuration 
 
 
@@ -400,7 +398,7 @@ of the  Fundamentals.

 
 
-SettingsConfigure 
... opens the Configure - 
 dialog.
+SettingsConfigure 
... opens the Configure - 
 dialog.
 
 General options

@@ -523,11 +521,11 @@ The default kebindings are as follows:
 
 
 
- 
+
 Credits and License 
 

-for 
+by 

 

@@ -550,15 +548,15 @@ The default kebindings are as follows:

Documentation Copyright  2005 
JohnHayes 
justli...@bellsouth.net

- 
+
 
 
 
 
- 
+
 
- 
- 
+
+
 
 

[kde-doc-english] [kpat] doc: remove entity kpat, remove whitespace

2016-05-29 Thread Burkhard Lück
Git commit 341d980f0187d4a8703a624a29f5d28a1016add0 by Burkhard Lück.
Committed on 29/05/2016 at 18:50.
Pushed by lueck into branch 'master'.

remove entity kpat, remove whitespace

M  +3-4doc/man-kpat.6.docbook

http://commits.kde.org/kpat/341d980f0187d4a8703a624a29f5d28a1016add0

diff --git a/doc/man-kpat.6.docbook b/doc/man-kpat.6.docbook
index fa4c698..a03c946 100644
--- a/doc/man-kpat.6.docbook
+++ b/doc/man-kpat.6.docbook
@@ -1,6 +1,5 @@
 
 
   
 ]>
 
@@ -49,7 +48,7 @@ ranging from the well known Klondike and Freecell, to lesser 
known
 games such as Grandfather's Clock and Mod3.  In all there are 12
 variations for you to while away time.
 
-   
+
 
 OPTIONS
 
@@ -145,7 +144,7 @@ is included below.
 
 
 
-   
+
 
 SEE ALSO
 
@@ -154,7 +153,7 @@ Handbook
 ($KDEDIR/share/doc/HTML/en/kpat/index.html
 or enter help:/kpat/index.html in
 ).
-   
+
 
 
 
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[kde-doc-english] [klickety] doc: replace entity kappname with klickety, remove whitespace

2016-05-29 Thread Burkhard Lück
Git commit 2b5dfe4018c1fc78991a889e59be5dd719fc85f9 by Burkhard Lück.
Committed on 29/05/2016 at 18:46.
Pushed by lueck into branch 'master'.

replace entity kappname with klickety, remove whitespace

M  +1-1doc/index.docbook

http://commits.kde.org/klickety/2b5dfe4018c1fc78991a889e59be5dd719fc85f9

diff --git a/doc/index.docbook b/doc/index.docbook
index 61343ca..fc52eec 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -380,7 +380,7 @@ settings you have configured in the Configure 

 
 
-Additionally  has the common  Settings and 
Help
+Additionally  has the common  Settings and 
Help
 menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu
 of the  Fundamentals.
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[kde-doc-english] [kiriki] doc: replace entity kappname with kdiamond, remove whitespace

2016-05-29 Thread Burkhard Lück
Git commit 07deb9185beea719f47d83e08506859b4f901103 by Burkhard Lück.
Committed on 29/05/2016 at 18:43.
Pushed by lueck into branch 'master'.

replace entity kappname with kdiamond, remove whitespace

M  +15   -15   doc/index.docbook

http://commits.kde.org/kiriki/07deb9185beea719f47d83e08506859b4f901103

diff --git a/doc/index.docbook b/doc/index.docbook
index bbe71b3..6557ab9 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -4,7 +4,7 @@


 ]>
- 
+
  
 
The  Handbook
@@ -24,15 +24,15 @@
2007


- 
+
 2016-05-09
 0.3.0 (Applications 16.04)
- 
+
 
 
This documentation describes the game of  version 
0.3.0
 
- 
+
 
 
KDE 
@@ -68,7 +68,7 @@
 is an addictive and fun dice game for , designed to be 
played by as many as six players. Participants have to collect points by 
rolling five dice for up to three times per single turn. Each roll generates a 
specific combination of numbers which the player is free to either accept or 
decline. However, each specific combination of numbers can be accepted only 
once. After thirteen turns the game ends and the scores are compared. The 
player with the largest amount of points wins the game.

 
- 
+
 How to Play 
 
Objective:Earn more score points than either 
of the opponents.
@@ -86,7 +86,7 @@
Note:The detailed description of the score 
pattern values can be found in the ‘Game Rules, 
Strategies and Tips’ section of this handbook.
Right after that your turn ends and the next participant’s turn 
begins. This sequence repeats some thirteen times and then the game ends, the 
scores are calculated and the high scores are awarded.
 
- 
+
 Game Rules, Strategies and Tips 


Game Rules
@@ -124,8 +124,8 @@
Each individual score pattern 
can only be used once per game per player. Therefore, once the score pattern 
has been used by one player it can no longer be used by that same player. 
However, another player can still use it, unless he has used this same pattern 
up already.


- 
- 
+
+
 Interface Overview 
 
 Menu Items
@@ -184,7 +184,7 @@
 

 
-Additionally  has the common  Settings and 
Help
+Additionally  has the common  Settings and 
Help
 menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu
 of the  Fundamentals.
@@ -254,10 +254,10 @@ of the  Fundamentals.
 Use Font Size and Row Height 
to adjust the score board to your liking.
 If you want to play immediately at  startup disable the default 
option Show demonstration game at startup.
 
- 
+
 Credits and License 
 
- 
+
 
 
 
@@ -270,13 +270,13 @@ Documentation copyright 2005  

 
 Documentation copyright 2007 Eugene Trounev 
eugene.trou...@gmail.com
 
- 
+
 
 
- 
+
 
- 
- 
+
+
 
 

[kde-doc-english] [kfourinline] doc: replace entity kappname with kdiamond, remove whitespace

2016-05-29 Thread Burkhard Lück
Git commit a53063a49bb7800fcd1dbe07a477cf19f711f84a by Burkhard Lück.
Committed on 29/05/2016 at 18:41.
Pushed by lueck into branch 'master'.

replace entity kappname with kdiamond, remove whitespace

M  +13   -13   doc/index.docbook

http://commits.kde.org/kfourinline/a53063a49bb7800fcd1dbe07a477cf19f711f84a

diff --git a/doc/index.docbook b/doc/index.docbook
index 35535c6..563decc 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,6 +1,6 @@
 
  
+
 
 ]>
 
@@ -46,7 +46,7 @@
 19952007
 
 
-
+
 
 
 2016-05-09
@@ -112,9 +112,9 @@ you can also pick your color and select which color starts 
the game.
 
 
 
-Each player is represented by a color (for example yellow or white for player 
one and red for player two).  
+Each player is represented by a color (for example yellow or white for player 
one and red for player two).
 The goal of the game is to get four connected pieces of your color into any 
row, column or
-diagonal.  
+diagonal.
 The players move in turns. Each turn the player can place one of his or her 
pieces
 into any of the seven columns where each piece will fall to the lowest 
possible free place  it
 will fall down until it reaches the ground level or another piece.
@@ -149,7 +149,7 @@ colored arrow shows were the last piece had been put.
 
 
 
-The status display shows which player 
+The status display shows which player
 is controlled by which input device. A local player can input moves using
 keyboard or mouse, a remote player is shown as network input and finally
 the computer can control the input for a player.
@@ -168,10 +168,10 @@ which player is next to play.
 
 
 It is possible to play the game over a network connection with another
-computer. 
+computer.
 One of the computers will act as game server. This one can determine
 who should play which color. You can configure the network options
-in the menu 
+in the menu
 SettingsNetwork 
Configuration
 In the menu
 GameNetwork 
Chat
@@ -211,7 +211,7 @@ incoming connections.
 
 Starts a new game. In a network game this option is only available for
 the network server. The network client will be automatically started by
-the server.  
+the server.
 
 
 
@@ -368,7 +368,7 @@ the computer.
 
 Pops up a dialog for the network configuration. You can choose to be
 server or client. If you are server you can also choose what color the
-remote player should take over. If a network game is running you can 
+remote player should take over. If a network game is running you can
 also disconnect it in this menu.
 
 
@@ -377,7 +377,7 @@ also disconnect it in this menu.
 
 
 
-Additionally  has the common  Settings and 
Help
+Additionally  has the common  Settings 
and Help
 menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu
 of the  Fundamentals.
@@ -404,7 +404,7 @@ of the  Fundamentals.
 
 Starting Player Color: Determine which  player 
color (Red or Black) has the first 
move in the next game.
 Player Names: Change the names of the 
players.
-Black Plays With: 
+Black Plays With:
 Choose who should play for player 1. It can be either
 Mouse or Keyboard,
  a local player using the mouse or keyboard
@@ -455,7 +455,7 @@ I have lost control of who is in the lead, can I find it 
out?
 
 
 
-Yes, you can see statistics by opening the Game menu and 
+Yes, you can see statistics by opening the Game menu and
 selecting Show Statistics.
 
 
@@ -490,7 +490,7 @@ Documentation copyright 2007  
 and Benjamin Meyer
 
 
 
- 
+
 
 

[kde-doc-english] [kdiamond] doc: replace entity kappname with kdiamond

2016-05-29 Thread Burkhard Lück
Git commit 6fc2700cef2ba872f4d7d85e0bd3ed6423bcf305 by Burkhard Lück.
Committed on 29/05/2016 at 18:39.
Pushed by lueck into branch 'master'.

replace entity kappname with kdiamond

M  +4-4doc/index.docbook

http://commits.kde.org/kdiamond/6fc2700cef2ba872f4d7d85e0bd3ed6423bcf305

diff --git a/doc/index.docbook b/doc/index.docbook
index fe5748d..d1a25f6 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -1,6 +1,6 @@
 
  
+
 
 ]>
 
@@ -21,7 +21,7 @@
 2008, 2009, 2010
 Stefan Majewsky
 
-
+
 
 
 2016-05-09
@@ -209,7 +209,7 @@ dialog, where you can change the notifications (sounds, 
visible messages,
 
 
 
-Additionally  has the common  Settings and 
Help
+Additionally  has the common  Settings and 
Help
 menu items, for more information read the sections about the Settings Menu and url="help:/fundamentals/ui.html#menus-help">Help Menu
 of the  Fundamentals.
@@ -292,7 +292,7 @@ Documentation copyright 2008, 2009, 2010 by Stefan Majewsky 
majewsky@gmx.
 
 
 
- 
+
 
 

[kde-doc-english] [bovo] doc: replace entity kappname with bovo

2016-05-29 Thread Burkhard Lück
Git commit 67c3167afa5ae143e8b3c08a9aa1d6cac3f4dc27 by Burkhard Lück.
Committed on 29/05/2016 at 18:35.
Pushed by lueck into branch 'master'.

replace entity kappname with bovo

M  +20   -20   doc/index.docbook

http://commits.kde.org/bovo/67c3167afa5ae143e8b3c08a9aa1d6cac3f4dc27

diff --git a/doc/index.docbook b/doc/index.docbook
index 88d195c..a85f77d 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -4,7 +4,7 @@


 ]>
- 
+
  
 
The  Handbook
@@ -26,14 +26,14 @@
 Aron Bostrom
 
 
- 
+
 2016-05-09
 1.1 (Applications 16.04)
- 
+
 
This documentation describes the game of  version 1.1
 
- 
+
 
 
KDE 
@@ -62,7 +62,7 @@
 Introduction 
Gametype:Board, Arcade
Number of possible 
players:Two
- 
+
 

 is a Gomoku (from Japanese 五目並べlit. "five points") like game for two players, 
where the opponents alternate in placing their respective pictogram on the game 
board.
@@ -70,7 +70,7 @@

Note:Also known as: Connect Five, Five in a 
row, X and O, Noughts and Crosses
 
- 
+
 How to play 
 
 
@@ -99,7 +99,7 @@ If you are the first player - start the game by placing your 
pictogram anywhere
 You have to place your pieces in a way that prevents your opponent from 
connecting five marks in an unbroken row vertically, horizontally or 
diagonally. In the same time you have to connect five of your own pieces in an 
unbroken row vertically, horizontally or diagonally. Whoever succeeds in doing 
so first – wins the round.

 
- 
+
 Game Rules, Strategies and Tips 



@@ -129,7 +129,7 @@ You have to place your pieces in a way that prevents your 
opponent from connecti


 
-  
+
 Interface Overview 
 
 
@@ -205,7 +205,7 @@ You have to place your pieces in a way that prevents your 
opponent from connecti
 
 
 
SettingsDifficulty
-Choose the game difficulty from various levels from 
Ridiculously Easy 
+Choose the game difficulty from various levels from 
Ridiculously Easy
 up to Impossible.
 
 
@@ -220,36 +220,36 @@ of the  Fundamentals.
 
 
 
-  
+
 Frequently asked questions 
 
 
 
 
  I want to change the way this game looks. Can I? 

- Yes. To change 's visual theme you can use the 
SettingsTheme
+ Yes. To change 's visual theme you can use the 
SettingsTheme
  option on the menubar.
 
 
  Can I use the keyboard to play this game? 
- No. The game of  cannot be played using 
keyboard.
+ No. The game of  cannot be played using 
keyboard.
 
 
  I have to quit the game now, but I am not finished yet. Can I 
save my progress?
-  No. There is no Save feature in  but 
 restores the latest unfinished game on startup.
+  No. There is no Save feature in  but 
 restores the latest unfinished game on startup.
 
 
  Where are the highscores?
-  does not have this feature.
+  does not have this feature.
 
 
- 
+
 
 
- 
+
 Credits and License 
 
- 
+
 
 
 
@@ -263,10 +263,10 @@ Documentation copyright 2007  

 
 
 
- 
+
 
-  
- 
+
+
 
 

Re: [kde-doc-english] Bovo: FAQ is wrong regarding saved games

2016-05-29 Thread Yuri Chornoivan
написане Sun, 29 May 2016 21:15:52 +0300, Alexander Potashev  
:



Hi,

In the Bovo user manual:

"""
  5.3.
  I have to quit the game now, but I am not finished yet. Can I save
my progress?
  No. There is no “Save” feature in Bovo.
"""

I read it as "if you close Bovo, the current game will be lost". This
is wrong, because Bovo restores the latest unfinished game on startup,
and the same user manual confirms it:

"""
When Bovo is exited prior to game over, the active game is auto saved.
If Bovo detects an auto saved game at startup, it is restored. If not,
Bovo launches a demo mode.
"""

Please fix the FAQ.



Hi,

Fixed. Thanks.

Best regards,
Yuri
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[kde-doc-english] [bovo] doc: Fix statement about possibility of saving games in manual (thanks to Alexander Potashev)

2016-05-29 Thread Yuri Chornoivan
Git commit 21ea667f400f323eee017c9f44babe8942a47c83 by Yuri Chornoivan.
Committed on 29/05/2016 at 18:25.
Pushed by yurchor into branch 'master'.

Fix statement about possibility of saving games in manual (thanks to Alexander 
Potashev)

M  +1-1doc/index.docbook

http://commits.kde.org/bovo/21ea667f400f323eee017c9f44babe8942a47c83

diff --git a/doc/index.docbook b/doc/index.docbook
index 3501c2b..88d195c 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -236,7 +236,7 @@ of the  Fundamentals.
 
 
  I have to quit the game now, but I am not finished yet. Can I 
save my progress?
-  No. There is no Save feature in 
.
+  No. There is no Save feature in  but 
 restores the latest unfinished game on startup.
 
 
  Where are the highscores?
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[kde-doc-english] Bovo: FAQ is wrong regarding saved games

2016-05-29 Thread Alexander Potashev
Hi,

In the Bovo user manual:

"""
  5.3.
  I have to quit the game now, but I am not finished yet. Can I save
my progress?
  No. There is no “Save” feature in Bovo.
"""

I read it as "if you close Bovo, the current game will be lost". This
is wrong, because Bovo restores the latest unfinished game on startup,
and the same user manual confirms it:

"""
When Bovo is exited prior to game over, the active game is auto saved.
If Bovo detects an auto saved game at startup, it is restored. If not,
Bovo launches a demo mode.
"""

Please fix the FAQ.

-- 
Alexander Potashev
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Re: [kde-doc-english] Generating plugins.docbook for kate includes fuzzy translations

2016-05-29 Thread Freek de Kruijf
Op zaterdag 28 mei 2016 13:17:16 schreef Burkhard Lück:
> Am Samstag, 28. Mai 2016, 12:25:44 CEST schrieb Freek de Kruijf:
> > s this a recently inserted bug?
> 
> no, docbook + extracted pot not in sync

All OK now.

-- 
fr.gr.

Freek de Kruijf

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