I copied over ALL of the dlls, just in case, and it did not help. If it is 
about dependencies, maybe I missed to install something in vcpkg. I installed 
the recommended libraries as per the web documentation:

boost cairo curl glew gettext glm icu ngspice opencascade opengl openssl 
python3 wxwidgets zlib.

Anything missing?

 

 

Von: Mark Roszko <mark.ros...@gmail.com> 
Gesendet: 21 November 2020 14:01
An: deve...@worldinone.at
Cc: KiCad Developers <kicad-developers@lists.launchpad.net>
Betreff: Re: [Kicad-developers] MSVC compile: missing s3d_plugin_oce.dll

 

If the kiface file exists in that path, the failure to load is because you are 
missing more dependencies in the install\bin folder that need to be copied from 
vcpkg debug\bin or bin.

 

 

On Sat, Nov 21, 2020 at 3:00 AM <deve...@worldinone.at 
<mailto:deve...@worldinone.at> > wrote:

I got it sorted out, partially. After copying the right jpeg62.dll and 
lzmad.dll to the install directory for debug, KiCad started all right.

When starting eeschema or pcbnew or anything loaded by kiway.cpp, I get an 
error about failing *.kiface to load.

Debugging showed that in wxDynamicLibrary::Load, RawLoad is called with the 
correct path (in my case 
<L"E:\\Github_Repositories\\kicad\\build\\install\\x64-Debug\\bin\\_eeschema.kiface">

but that returns NULL, as it fails to load the library. Unfortunately, RawLoad 
does not provide any error codes.

Is this the bug you mentioned? But then, the path passed to RawLoad is correct, 
so I do not see what can be wrong here. Other modules like ntdll, comctrl32 
e.a. are loaded ok.

Only thing I can image is that – out of the blue - there’s a problem with the 
path string. Is it a MSVC specific thing (the nightlies obviously are built all 
right)? Ok, the nightlies are built with wxwidgets 3.0.5

and I'm on wxwidgets 3.1.4. But one week or so ago, everything was ok. Trouble 
started after upgrading vcpkg.

-Martin

 

Von: Mark Roszko <mark.ros...@gmail.com <mailto:mark.ros...@gmail.com> > 
Gesendet: 16 November 2020 20:56
An: deve...@worldinone.at <mailto:deve...@worldinone.at> 
Betreff: Re: [Kicad-developers] MSVC compile: missing s3d_plugin_oce.dll

 

Probably a few weeks wait....I have it on my queue to revisit vcpkg at some 
point and upstream also takes time to merge fixes.

 

It's just easier to copy the DLLs like I noted.

 

On Mon, Nov 16, 2020 at 2:45 PM <deve...@worldinone.at 
<mailto:deve...@worldinone.at> > wrote:

Ok. Can you notify me when it’s fixed? Thanks a lot!

-Martin

 

Von: Mark Roszko <mark.ros...@gmail.com <mailto:mark.ros...@gmail.com> > 
Gesendet: Montag, 16. November 2020 20:14
An: deve...@worldinone.at <mailto:deve...@worldinone.at> 
Cc: KiCad Developers <kicad-developers@lists.launchpad.net 
<mailto:kicad-developers@lists.launchpad.net> >
Betreff: Re: [Kicad-developers] MSVC compile: missing s3d_plugin_oce.dll

 

Ah it's a bug in vcpkg I need to fix upstream.

 

For now you'll need to include in your kicad install folder for debug, the 
non-debug versions of freetype, zlib, bz2 and libpng

 

On Mon, Nov 16, 2020 at 1:44 PM Mark Roszko <mark.ros...@gmail.com 
<mailto:mark.ros...@gmail.com> > wrote:

Ah I've been meaning to fix that. There's something wrong with the compilation 
settings and/or wxdynamiclibrary loader that's causing it not to load DLLs from 
the application's executable directory, very specifically for the OCE plugin.

 

On Mon, Nov 16, 2020 at 6:22 AM <deve...@worldinone.at 
<mailto:deve...@worldinone.at> > wrote:

Compiling the current source (7043) with MSVC and the proposed 
CMakeSettings.json I get a missing s3d_plugin_oce.dll error when starting the 
3D viewer.

What is wrong here?

 

-Martin.

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