Hi! I am wondering how difficult it might get to apply the Push & Shove idea also to components including all attached traces and use rigid body simulation of a physics engine to get it pushed and shoved around?
Quick & Dirty ideas: KiCad exports as .SVG. Blender imports .SVG. The rest is easy, as you can see: [Blender Tutorial - Quick Rigid Body Fun] https://www.youtube.com/watch?v=nHVYYMG3QVY Can we put that on the roadmap for V7 ??! 8-) Regards, Clemens _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp