Hi!

I am wondering how difficult it might get to apply the Push & Shove idea also 
to components including all attached traces and use rigid body simulation of a 
physics engine to get it pushed and shoved around?

Quick & Dirty ideas: KiCad exports as .SVG. Blender imports .SVG.
The rest is easy, as you can see: [Blender Tutorial - Quick Rigid Body Fun] 
https://www.youtube.com/watch?v=nHVYYMG3QVY

Can we put that on the roadmap for V7 ??!  8-)

Regards,

Clemens

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