Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Mário Luzeiro
Thanks Wayne! Fingers crossed!
Mario

From: Wayne Stambaugh [stambau...@gmail.com]
Sent: 24 June 2016 00:39
To: Mário Luzeiro; KiCad Developers; maciej.sumin...@cern.ch
Subject: Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

Hey Mario,

Thank you for your cooperation.  As soon as you fix JP's issue and
assuming that fix doesn't break anything else, I'll merge your changes
into the product branch if there are no objections from anyone else.

Cheers,

Wayne

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Wayne Stambaugh
Hey Mario,

Thank you for your cooperation.  As soon as you fix JP's issue and
assuming that fix doesn't break anything else, I'll merge your changes
into the product branch if there are no objections from anyone else.

Cheers,

Wayne

On 6/23/2016 7:32 PM, Mário Luzeiro wrote:
> Hi Wayne,
> 
> My branch is completely synch with main branch, but almost "99.9%" of the 
> code of the 3D-Viewer is different.
> I was tracking every updates on main branch and see what ones apply on my 
> branch, notable, the changes that Orson developed for OpenGL (GAL, 3D-Viewer, 
> etc) context lock, that I adapt also on my branch.
> 
> Unfortunately, I did something wrong on my latest commit that JP is complain 
> that it is not working for him.
> It is hard to get this different wx/GL things work on different systems. It 
> was work for me, for you, for Maurice, but not for JP ;')
> I will try to revert some of changes I believe may is causing the JP problem.
> 
> Regards,
> Mario Luzeiro
> 
> 
> From: Wayne Stambaugh [stambau...@gmail.com]
> Sent: 23 June 2016 19:38
> To: Mário Luzeiro; KiCad Developers; maciej.sumin...@cern.ch
> Subject: Re: [Kicad-developers] 3D viewer broken on 32 bit windows.
> 
> Interestingly, the latest version of your 3D viewer branch works fine
> for me for 32-bit builds on 64 bit windows.  Have you been keeping your
> branch synced with the product branch?  There has been a lot of changes
> to the opengl rendering recently.  Something is definitely different
> between your 3D viewer code and the 3D viewer code in the product branch.
> 
> On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
>> Hi Wayne,
>>
>> Is that on the KiCad main branch?
>> Do you experienced the same on my branch?
>>
>> As far as I was following the changed on 3d-viewer on main branch, I am not 
>> aware of any major change.
>> The only thing I have in mind that may be causing this type of issues could 
>> be the OpenGL context implemented by Orson recently (that is also used on 
>> 3D-Viewer).
>> (Orson did lots of changes / commits, make sure the source tree is updated)
>>
>> I have no Windows 32 to test it, but I just build it (the main branch) today 
>> and works for me on a Windows 7 64 bit.
>>
>> Mario
>> 
>> From: Kicad-developers 
>> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of 
>> Wayne Stambaugh [stambau...@gmail.com]
>> Sent: 23 June 2016 00:11
>> To: KiCad Developers
>> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
>>
>> I think this may be the same issue as JP is seeing but every time I
>> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
>> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
>> Windows 7 or crashes almost immediately after being launched with the
>> same blank canvas and busy cursor on 64 bit windows 10.  This situation
>> really needs to be addressed.  Can one of our resident 3D viewer experts
>> please take a look at this?
>>
>> Thanks,
>>
>> Wayne
>>
>> ___
>> Mailing list: https://launchpad.net/~kicad-developers
>> Post to : kicad-developers@lists.launchpad.net
>> Unsubscribe : https://launchpad.net/~kicad-developers
>> More help   : https://help.launchpad.net/ListHelp
>>


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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Mário Luzeiro
Hi Wayne,

My branch is completely synch with main branch, but almost "99.9%" of the code 
of the 3D-Viewer is different.
I was tracking every updates on main branch and see what ones apply on my 
branch, notable, the changes that Orson developed for OpenGL (GAL, 3D-Viewer, 
etc) context lock, that I adapt also on my branch.

Unfortunately, I did something wrong on my latest commit that JP is complain 
that it is not working for him.
It is hard to get this different wx/GL things work on different systems. It was 
work for me, for you, for Maurice, but not for JP ;')
I will try to revert some of changes I believe may is causing the JP problem.

Regards,
Mario Luzeiro


From: Wayne Stambaugh [stambau...@gmail.com]
Sent: 23 June 2016 19:38
To: Mário Luzeiro; KiCad Developers; maciej.sumin...@cern.ch
Subject: Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

Interestingly, the latest version of your 3D viewer branch works fine
for me for 32-bit builds on 64 bit windows.  Have you been keeping your
branch synced with the product branch?  There has been a lot of changes
to the opengl rendering recently.  Something is definitely different
between your 3D viewer code and the 3D viewer code in the product branch.

On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
> Hi Wayne,
>
> Is that on the KiCad main branch?
> Do you experienced the same on my branch?
>
> As far as I was following the changed on 3d-viewer on main branch, I am not 
> aware of any major change.
> The only thing I have in mind that may be causing this type of issues could 
> be the OpenGL context implemented by Orson recently (that is also used on 
> 3D-Viewer).
> (Orson did lots of changes / commits, make sure the source tree is updated)
>
> I have no Windows 32 to test it, but I just build it (the main branch) today 
> and works for me on a Windows 7 64 bit.
>
> Mario
> 
> From: Kicad-developers 
> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of 
> Wayne Stambaugh [stambau...@gmail.com]
> Sent: 23 June 2016 00:11
> To: KiCad Developers
> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
>
> I think this may be the same issue as JP is seeing but every time I
> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
> Windows 7 or crashes almost immediately after being launched with the
> same blank canvas and busy cursor on 64 bit windows 10.  This situation
> really needs to be addressed.  Can one of our resident 3D viewer experts
> please take a look at this?
>
> Thanks,
>
> Wayne
>
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> Post to : kicad-developers@lists.launchpad.net
> Unsubscribe : https://launchpad.net/~kicad-developers
> More help   : https://help.launchpad.net/ListHelp
>

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Wayne Stambaugh
Interestingly, the latest version of your 3D viewer branch works fine
for me for 32-bit builds on 64 bit windows.  Have you been keeping your
branch synced with the product branch?  There has been a lot of changes
to the opengl rendering recently.  Something is definitely different
between your 3D viewer code and the 3D viewer code in the product branch.

On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
> Hi Wayne,
> 
> Is that on the KiCad main branch?
> Do you experienced the same on my branch?
> 
> As far as I was following the changed on 3d-viewer on main branch, I am not 
> aware of any major change.
> The only thing I have in mind that may be causing this type of issues could 
> be the OpenGL context implemented by Orson recently (that is also used on 
> 3D-Viewer).
> (Orson did lots of changes / commits, make sure the source tree is updated)
> 
> I have no Windows 32 to test it, but I just build it (the main branch) today 
> and works for me on a Windows 7 64 bit.
> 
> Mario
> 
> From: Kicad-developers 
> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of 
> Wayne Stambaugh [stambau...@gmail.com]
> Sent: 23 June 2016 00:11
> To: KiCad Developers
> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
> 
> I think this may be the same issue as JP is seeing but every time I
> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
> Windows 7 or crashes almost immediately after being launched with the
> same blank canvas and busy cursor on 64 bit windows 10.  This situation
> really needs to be addressed.  Can one of our resident 3D viewer experts
> please take a look at this?
> 
> Thanks,
> 
> Wayne
> 
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> Post to : kicad-developers@lists.launchpad.net
> Unsubscribe : https://launchpad.net/~kicad-developers
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> 

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Wayne Stambaugh
On 6/23/2016 10:48 AM, jp charras wrote:
> Le 23/06/2016 à 16:16, Wayne Stambaugh a écrit :
>> On 6/23/2016 10:13 AM, Nick Østergaard wrote:
>>>
>>> Den 23/06/2016 15.52 skrev "Wayne Stambaugh" <stambau...@gmail.com
>>> <mailto:stambau...@gmail.com>>:
>>>>
>>>> On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
>>>>> Hi Wayne,
>>>>>
>>>>> Is that on the KiCad main branch?
>>>>
>>>> Yes
>>>>
>>>>> Do you experienced the same on my branch?
>>>>
>>>> I did not test the 32 bit build of your branch.  I will try to test it
>>>> today or tomorrow and let you know.
>>>>
>>>>>
>>>>> As far as I was following the changed on 3d-viewer on main branch, I
>>> am not aware of any major change.
>>>>> The only thing I have in mind that may be causing this type of
>>> issues could be the OpenGL context implemented by Orson recently (that
>>> is also used on 3D-Viewer).
>>>>> (Orson did lots of changes / commits, make sure the source tree is
>>> updated)
>>>>>
>>>>> I have no Windows 32 to test it, but I just build it (the main
>>> branch) today and works for me on a Windows 7 64 bit.
>>>>
>>>> 32 bit windows is the only platform I'm having issues with.  The 64 bit
>>>> Linux and windows builds are fine.
>>>
>>> Are you testing the i386 msys2 build on a 32 bit or 64 bit windows system?
>>
>> Both my 7 and 10 versions of windows are 64 bits.  I don't have access
>> to a 32 bit windows any longer without using a VM.  I guess I will have
>> to set one up if no one else out there has a 32 bit windows machine that
>> they can verify this on.  It would be useful to know if the same
>> behavior occurs on 32 bit windows.  I'm guessing most 64-bit windows
>> users will download the mingw64 build of kicad so it may not be a big
>> issue but I'm sure someone else will get bit by it if I have.
> 
> On my 32 bits W7, I do not have any issue with the 3D viewer, neither with 
> the current branch, nor
> with mario's branch, with Kicad build with msys2, 32bits.

So it appears that the problem is limited to 32 bit builds on 64 bit
windows.  Would someone else test this to see if it's just me or it
effects everyone?

> 
> 
>>
>>>
>>>>>
>>>>> Mario
>>>>> 
>>>>> From: Kicad-developers
>>> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net
>>> <mailto:ua...@lists.launchpad.net>] on behalf of Wayne Stambaugh
>>> [stambau...@gmail.com <mailto:stambau...@gmail.com>]
>>>>> Sent: 23 June 2016 00:11
>>>>> To: KiCad Developers
>>>>> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
>>>>>
>>>>> I think this may be the same issue as JP is seeing but every time I
>>>>> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
>>>>> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
>>>>> Windows 7 or crashes almost immediately after being launched with the
>>>>> same blank canvas and busy cursor on 64 bit windows 10.  This situation
>>>>> really needs to be addressed.  Can one of our resident 3D viewer experts
>>>>> please take a look at this?
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Wayne
>>
> 
> 

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread jp charras
Le 23/06/2016 à 16:16, Wayne Stambaugh a écrit :
> On 6/23/2016 10:13 AM, Nick Østergaard wrote:
>>
>> Den 23/06/2016 15.52 skrev "Wayne Stambaugh" <stambau...@gmail.com
>> <mailto:stambau...@gmail.com>>:
>>>
>>> On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
>>>> Hi Wayne,
>>>>
>>>> Is that on the KiCad main branch?
>>>
>>> Yes
>>>
>>>> Do you experienced the same on my branch?
>>>
>>> I did not test the 32 bit build of your branch.  I will try to test it
>>> today or tomorrow and let you know.
>>>
>>>>
>>>> As far as I was following the changed on 3d-viewer on main branch, I
>> am not aware of any major change.
>>>> The only thing I have in mind that may be causing this type of
>> issues could be the OpenGL context implemented by Orson recently (that
>> is also used on 3D-Viewer).
>>>> (Orson did lots of changes / commits, make sure the source tree is
>> updated)
>>>>
>>>> I have no Windows 32 to test it, but I just build it (the main
>> branch) today and works for me on a Windows 7 64 bit.
>>>
>>> 32 bit windows is the only platform I'm having issues with.  The 64 bit
>>> Linux and windows builds are fine.
>>
>> Are you testing the i386 msys2 build on a 32 bit or 64 bit windows system?
> 
> Both my 7 and 10 versions of windows are 64 bits.  I don't have access
> to a 32 bit windows any longer without using a VM.  I guess I will have
> to set one up if no one else out there has a 32 bit windows machine that
> they can verify this on.  It would be useful to know if the same
> behavior occurs on 32 bit windows.  I'm guessing most 64-bit windows
> users will download the mingw64 build of kicad so it may not be a big
> issue but I'm sure someone else will get bit by it if I have.

On my 32 bits W7, I do not have any issue with the 3D viewer, neither with the 
current branch, nor
with mario's branch, with Kicad build with msys2, 32bits.


> 
>>
>>>>
>>>> Mario
>>>> 
>>>> From: Kicad-developers
>> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net
>> <mailto:ua...@lists.launchpad.net>] on behalf of Wayne Stambaugh
>> [stambau...@gmail.com <mailto:stambau...@gmail.com>]
>>>> Sent: 23 June 2016 00:11
>>>> To: KiCad Developers
>>>> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
>>>>
>>>> I think this may be the same issue as JP is seeing but every time I
>>>> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
>>>> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
>>>> Windows 7 or crashes almost immediately after being launched with the
>>>> same blank canvas and busy cursor on 64 bit windows 10.  This situation
>>>> really needs to be addressed.  Can one of our resident 3D viewer experts
>>>> please take a look at this?
>>>>
>>>> Thanks,
>>>>
>>>> Wayne
> 


-- 
Jean-Pierre CHARRAS

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Nick Østergaard
Den 23/06/2016 16.19 skrev "Wayne Stambaugh" <stambau...@gmail.com>:
>
> On 6/23/2016 10:13 AM, Nick Østergaard wrote:
> >
> > Den 23/06/2016 15.52 skrev "Wayne Stambaugh" <stambau...@gmail.com
> > <mailto:stambau...@gmail.com>>:
> >>
> >> On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
> >> > Hi Wayne,
> >> >
> >> > Is that on the KiCad main branch?
> >>
> >> Yes
> >>
> >> > Do you experienced the same on my branch?
> >>
> >> I did not test the 32 bit build of your branch.  I will try to test it
> >> today or tomorrow and let you know.
> >>
> >> >
> >> > As far as I was following the changed on 3d-viewer on main branch, I
> > am not aware of any major change.
> >> > The only thing I have in mind that may be causing this type of
> > issues could be the OpenGL context implemented by Orson recently (that
> > is also used on 3D-Viewer).
> >> > (Orson did lots of changes / commits, make sure the source tree is
> > updated)
> >> >
> >> > I have no Windows 32 to test it, but I just build it (the main
> > branch) today and works for me on a Windows 7 64 bit.
> >>
> >> 32 bit windows is the only platform I'm having issues with.  The 64 bit
> >> Linux and windows builds are fine.
> >
> > Are you testing the i386 msys2 build on a 32 bit or 64 bit windows
system?
>
> Both my 7 and 10 versions of windows are 64 bits.  I don't have access
> to a 32 bit windows any longer without using a VM.  I guess I will have
> to set one up if no one else out there has a 32 bit windows machine that
> they can verify this on.  It would be useful to know if the same
> behavior occurs on 32 bit windows.  I'm guessing most 64-bit windows
> users will download the mingw64 build of kicad so it may not be a big
> issue but I'm sure someone else will get bit by it if I have.
>

Ok, i just wanted to make sure that we are supposed to be able to see the
prolem on our 64 bit windows.

> >
> >> >
> >> > Mario
> >> > 
> >> > From: Kicad-developers
> > [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net
> > <mailto:ua...@lists.launchpad.net>] on behalf of Wayne Stambaugh
> > [stambau...@gmail.com <mailto:stambau...@gmail.com>]
> >> > Sent: 23 June 2016 00:11
> >> > To: KiCad Developers
> >> > Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
> >> >
> >> > I think this may be the same issue as JP is seeing but every time I
> >> > launch the 3D viewer on 32 bit windows builds (msys2/ming32), it
either
> >> > hangs indefinitely with a blank canvas and a busy cursor on 64 bit
> >> > Windows 7 or crashes almost immediately after being launched with the
> >> > same blank canvas and busy cursor on 64 bit windows 10.  This
situation
> >> > really needs to be addressed.  Can one of our resident 3D viewer
experts
> >> > please take a look at this?
> >> >
> >> > Thanks,
> >> >
> >> > Wayne
> >> >
> >> > ___
> >> > Mailing list: https://launchpad.net/~kicad-developers
> >> > Post to : kicad-developers@lists.launchpad.net
> > <mailto:kicad-developers@lists.launchpad.net>
> >> > Unsubscribe : https://launchpad.net/~kicad-developers
> >> > More help   : https://help.launchpad.net/ListHelp
> >> >
> >>
> >> ___
> >> Mailing list: https://launchpad.net/~kicad-developers
> >> Post to : kicad-developers@lists.launchpad.net
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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Wayne Stambaugh
On 6/23/2016 10:13 AM, Nick Østergaard wrote:
> 
> Den 23/06/2016 15.52 skrev "Wayne Stambaugh" <stambau...@gmail.com
> <mailto:stambau...@gmail.com>>:
>>
>> On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
>> > Hi Wayne,
>> >
>> > Is that on the KiCad main branch?
>>
>> Yes
>>
>> > Do you experienced the same on my branch?
>>
>> I did not test the 32 bit build of your branch.  I will try to test it
>> today or tomorrow and let you know.
>>
>> >
>> > As far as I was following the changed on 3d-viewer on main branch, I
> am not aware of any major change.
>> > The only thing I have in mind that may be causing this type of
> issues could be the OpenGL context implemented by Orson recently (that
> is also used on 3D-Viewer).
>> > (Orson did lots of changes / commits, make sure the source tree is
> updated)
>> >
>> > I have no Windows 32 to test it, but I just build it (the main
> branch) today and works for me on a Windows 7 64 bit.
>>
>> 32 bit windows is the only platform I'm having issues with.  The 64 bit
>> Linux and windows builds are fine.
> 
> Are you testing the i386 msys2 build on a 32 bit or 64 bit windows system?

Both my 7 and 10 versions of windows are 64 bits.  I don't have access
to a 32 bit windows any longer without using a VM.  I guess I will have
to set one up if no one else out there has a 32 bit windows machine that
they can verify this on.  It would be useful to know if the same
behavior occurs on 32 bit windows.  I'm guessing most 64-bit windows
users will download the mingw64 build of kicad so it may not be a big
issue but I'm sure someone else will get bit by it if I have.

> 
>> >
>> > Mario
>> > 
>> > From: Kicad-developers
> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net
> <mailto:ua...@lists.launchpad.net>] on behalf of Wayne Stambaugh
> [stambau...@gmail.com <mailto:stambau...@gmail.com>]
>> > Sent: 23 June 2016 00:11
>> > To: KiCad Developers
>> > Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
>> >
>> > I think this may be the same issue as JP is seeing but every time I
>> > launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
>> > hangs indefinitely with a blank canvas and a busy cursor on 64 bit
>> > Windows 7 or crashes almost immediately after being launched with the
>> > same blank canvas and busy cursor on 64 bit windows 10.  This situation
>> > really needs to be addressed.  Can one of our resident 3D viewer experts
>> > please take a look at this?
>> >
>> > Thanks,
>> >
>> > Wayne
>> >
>> > ___
>> > Mailing list: https://launchpad.net/~kicad-developers
>> > Post to : kicad-developers@lists.launchpad.net
> <mailto:kicad-developers@lists.launchpad.net>
>> > Unsubscribe : https://launchpad.net/~kicad-developers
>> > More help   : https://help.launchpad.net/ListHelp
>> >
>>
>> ___
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>> Unsubscribe : https://launchpad.net/~kicad-developers
>> More help   : https://help.launchpad.net/ListHelp
> 

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Nick Østergaard
Den 23/06/2016 15.52 skrev "Wayne Stambaugh" <stambau...@gmail.com>:
>
> On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
> > Hi Wayne,
> >
> > Is that on the KiCad main branch?
>
> Yes
>
> > Do you experienced the same on my branch?
>
> I did not test the 32 bit build of your branch.  I will try to test it
> today or tomorrow and let you know.
>
> >
> > As far as I was following the changed on 3d-viewer on main branch, I am
not aware of any major change.
> > The only thing I have in mind that may be causing this type of issues
could be the OpenGL context implemented by Orson recently (that is also
used on 3D-Viewer).
> > (Orson did lots of changes / commits, make sure the source tree is
updated)
> >
> > I have no Windows 32 to test it, but I just build it (the main branch)
today and works for me on a Windows 7 64 bit.
>
> 32 bit windows is the only platform I'm having issues with.  The 64 bit
> Linux and windows builds are fine.

Are you testing the i386 msys2 build on a 32 bit or 64 bit windows system?

> >
> > Mario
> > 
> > From: Kicad-developers [kicad-developers-bounces+mrluzeiro=
ua...@lists.launchpad.net] on behalf of Wayne Stambaugh [
stambau...@gmail.com]
> > Sent: 23 June 2016 00:11
> > To: KiCad Developers
> > Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
> >
> > I think this may be the same issue as JP is seeing but every time I
> > launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
> > hangs indefinitely with a blank canvas and a busy cursor on 64 bit
> > Windows 7 or crashes almost immediately after being launched with the
> > same blank canvas and busy cursor on 64 bit windows 10.  This situation
> > really needs to be addressed.  Can one of our resident 3D viewer experts
> > please take a look at this?
> >
> > Thanks,
> >
> > Wayne
> >
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> >
>
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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Wayne Stambaugh
On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
> Hi Wayne,
> 
> Is that on the KiCad main branch?

Yes

> Do you experienced the same on my branch?

I did not test the 32 bit build of your branch.  I will try to test it
today or tomorrow and let you know.

> 
> As far as I was following the changed on 3d-viewer on main branch, I am not 
> aware of any major change.
> The only thing I have in mind that may be causing this type of issues could 
> be the OpenGL context implemented by Orson recently (that is also used on 
> 3D-Viewer).
> (Orson did lots of changes / commits, make sure the source tree is updated)
> 
> I have no Windows 32 to test it, but I just build it (the main branch) today 
> and works for me on a Windows 7 64 bit.

32 bit windows is the only platform I'm having issues with.  The 64 bit
Linux and windows builds are fine.

> 
> Mario
> 
> From: Kicad-developers 
> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of 
> Wayne Stambaugh [stambau...@gmail.com]
> Sent: 23 June 2016 00:11
> To: KiCad Developers
> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
> 
> I think this may be the same issue as JP is seeing but every time I
> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
> Windows 7 or crashes almost immediately after being launched with the
> same blank canvas and busy cursor on 64 bit windows 10.  This situation
> really needs to be addressed.  Can one of our resident 3D viewer experts
> please take a look at this?
> 
> Thanks,
> 
> Wayne
> 
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> Mailing list: https://launchpad.net/~kicad-developers
> Post to : kicad-developers@lists.launchpad.net
> Unsubscribe : https://launchpad.net/~kicad-developers
> More help   : https://help.launchpad.net/ListHelp
> 

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Re: [Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-23 Thread Mário Luzeiro
Hi Wayne,

Is that on the KiCad main branch?
Do you experienced the same on my branch?

As far as I was following the changed on 3d-viewer on main branch, I am not 
aware of any major change.
The only thing I have in mind that may be causing this type of issues could be 
the OpenGL context implemented by Orson recently (that is also used on 
3D-Viewer).
(Orson did lots of changes / commits, make sure the source tree is updated)

I have no Windows 32 to test it, but I just build it (the main branch) today 
and works for me on a Windows 7 64 bit.

Mario

From: Kicad-developers 
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of 
Wayne Stambaugh [stambau...@gmail.com]
Sent: 23 June 2016 00:11
To: KiCad Developers
Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.

I think this may be the same issue as JP is seeing but every time I
launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
hangs indefinitely with a blank canvas and a busy cursor on 64 bit
Windows 7 or crashes almost immediately after being launched with the
same blank canvas and busy cursor on 64 bit windows 10.  This situation
really needs to be addressed.  Can one of our resident 3D viewer experts
please take a look at this?

Thanks,

Wayne

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[Kicad-developers] 3D viewer broken on 32 bit windows.

2016-06-22 Thread Wayne Stambaugh
I think this may be the same issue as JP is seeing but every time I
launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
hangs indefinitely with a blank canvas and a busy cursor on 64 bit
Windows 7 or crashes almost immediately after being launched with the
same blank canvas and busy cursor on 64 bit windows 10.  This situation
really needs to be addressed.  Can one of our resident 3D viewer experts
please take a look at this?

Thanks,

Wayne

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