Re: [Lazarus] PBear and Gecko SDK components in Lazarus..

2009-02-28 Thread Michael Van Canneyt


On Fri, 27 Feb 2009, domini...@savagesoftware.com.au wrote:

 Hi all,
   From reading this thread...
 http://forum.lazarus.freepascal.org/index.php/topic,6158.15.html
 
 It seems that Phil had done some work in getting PBear working with
 Lazarus. Does anyone know who Phil is, and if this is now available from
 SVN?
 
 I am interested in both PBear and GeckoSDK working with Lazarus apps,
 particularly on Windows and Mac OS X.
 Currently I have an application which uses PBear with Delphi on Windows and
 it works really well. Having it work on Mac OS X with Lazarus/FreePascal
 would be the easiest porting route, but I'm willing to consider GeckoSDK as
 an alternative just to ensure cross-platform browser support.

I tried GeckoSDK once, but I never got it to work. Compiling was not a problem,
but it never worked correctly; The first call to initialize Gecko invariably 
crashed the application.

You might be better off trying to fix PBear. I use it myself, and IMHO it should
be easy to port.

Michael.
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Re: [Lazarus] print source from IDE

2009-02-28 Thread Gerard N/A
Hi,

that's correct, at least in some cases.
If you insert some new lines in a existing unit without saving, for
example, those are not printed and the print is truncated at original
line count. (before the new lines insert).
This looks like an internal SynEdit problem (Line count not being updated?)
May I suggest that you open a bug report?  (http://bugs.freepascal.org)

Regards,

Gerard.


On Fri, Feb 27, 2009 at 12:46 PM, Andrea Mauri
andrea.mauri...@gmail.com wrote:
 Dear all,
 when I print the source from IDE the last line is not printed. This
 happens both printing a selection of the source or the whole unit.
 Lazarus svn, FPC 2.2.2 WinXp.
 Regards,
 Andrea

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[Lazarus] Patch for improved window layout

2009-02-28 Thread Kostas Michalopoulos
I've attached a patch for ide\main.pp (rev 18847) which provides a more 
coherent window layout. Its not exactly what I had in my mind (an 
approximation of which can be seen when you open a default early Delphi 
installation) mostly because there doesn't seem to be a method to obtain the 
real window boundaries including the titlebar and frame (as a sidenote, this 
is something that should be addressed since this functionality is required 
for automatic alignment of multiwindow applications). So I did what I could 
with the existing resources.


Some modifications I did has to do with the first look of the program. I 
believe that 0.9.26 leaves much to be desired regarding the initial look. So 
I modified the code in order to:


1. The component bar (MainIDEBar)'s height is calculated to match the 
contents and current window size.
2. Line up the windows so they don't appear inconsistent and they don't 
overlap each other.
3. Make the default new form size to cover a large area made up of the area 
left by the object inspector, the main bar and the messages window.
4. Resize the source editor window to be smaller than the default new form 
size but similar in aspect.
5. When a new project is made (or the IDE starts), the form is brought on 
top instead of the source editor.

6. Try to not mess it up with other themes :-)

I did #1 and #2 to make Lazarus look less chaotic and more consistent. I 
really believe it looks better now.
I did #3, #4 and #5 to focus on the visual side of Lazarus. Lazarus's 
strength is the RAD, which means the user doesn't have to type code. By 
showing the form (#5) instead of the code this is highlighted, especially 
since the form is not a tiny little form (#3). I made the source window a 
little smaller to enhance even more this aspect of the IDE: the design part 
is more important than the code part so the code editor is hidden behind the 
form (#4).

Lastly I did #6, or at least I tried to, for practical reasons.

This is how Lazarus looks with my patch after an initial launch (I just 
launched the program):


Aero: http://gimme.badsectoracula.com/winlazarus_aero.png
Basic: http://gimme.badsectoracula.com/winlazarus_vistabasic.png
Classic: http://gimme.badsectoracula.com/winlazarus_classic.png

I would like to make Classic look more tight, but the frame width of Aero 
and Basic makes the windows to overlap. Here is where I wanted to be able to 
use the real window bounds instead of the client areas. I compromised a bit 
and I gave more weight to the Aero/Basic themes since this is what most 
people will use in the near future. Also from my experience from Linux, many 
window managers look more like Aero/Basic than Classic.


So here it is, I hope this patch will be added (after maybe tested in other 
platforms - I only have Windows Vista available at the moment). I really 
believe it makes Lazarus look more professional and coherent.


Kostas



lazarus-mainide-winlayout.patch
Description: Binary data
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Re: [Lazarus] Patch for improved window layout

2009-02-28 Thread Kostas Michalopoulos
I updated the patch with some suggestions by fpcfan and martin_frb from 
#lazarus-ide:


1. Added some failsafe code to make sure there won't be negative results in 
dual mode screens

2. The form is brought to top only if a new project is made at startup

The attached patch replaces the previous one.

Kostas

--
From: Kostas Michalopoulos badsec...@slashstone.com
Sent: Saturday, February 28, 2009 10:01 PM
To: lazarus@lazarus.freepascal.org
Subject: [Lazarus] Patch for improved window layout


I've attached a patch for ide\main.pp (rev 18847) which provides a more
coherent window layout. Its not exactly what I had in my mind (an
approximation of which can be seen when you open a default early Delphi
installation) mostly because there doesn't seem to be a method to obtain 
the
real window boundaries including the titlebar and frame (as a sidenote, 
this

is something that should be addressed since this functionality is required
for automatic alignment of multiwindow applications). So I did what I 
could

with the existing resources.

Some modifications I did has to do with the first look of the program. I
believe that 0.9.26 leaves much to be desired regarding the initial look. 
So

I modified the code in order to:

1. The component bar (MainIDEBar)'s height is calculated to match the
contents and current window size.
2. Line up the windows so they don't appear inconsistent and they don't
overlap each other.
3. Make the default new form size to cover a large area made up of the 
area

left by the object inspector, the main bar and the messages window.
4. Resize the source editor window to be smaller than the default new form
size but similar in aspect.
5. When a new project is made (or the IDE starts), the form is brought on
top instead of the source editor.
6. Try to not mess it up with other themes :-)

I did #1 and #2 to make Lazarus look less chaotic and more consistent. I
really believe it looks better now.
I did #3, #4 and #5 to focus on the visual side of Lazarus. Lazarus's
strength is the RAD, which means the user doesn't have to type code. By
showing the form (#5) instead of the code this is highlighted, especially
since the form is not a tiny little form (#3). I made the source window a
little smaller to enhance even more this aspect of the IDE: the design 
part
is more important than the code part so the code editor is hidden behind 
the

form (#4).
Lastly I did #6, or at least I tried to, for practical reasons.

This is how Lazarus looks with my patch after an initial launch (I just
launched the program):

Aero: http://gimme.badsectoracula.com/winlazarus_aero.png
Basic: http://gimme.badsectoracula.com/winlazarus_vistabasic.png
Classic: http://gimme.badsectoracula.com/winlazarus_classic.png

I would like to make Classic look more tight, but the frame width of Aero
and Basic makes the windows to overlap. Here is where I wanted to be able 
to
use the real window bounds instead of the client areas. I compromised a 
bit

and I gave more weight to the Aero/Basic themes since this is what most
people will use in the near future. Also from my experience from Linux, 
many

window managers look more like Aero/Basic than Classic.

So here it is, I hope this patch will be added (after maybe tested in 
other

platforms - I only have Windows Vista available at the moment). I really
believe it makes Lazarus look more professional and coherent.

Kostas







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lazarus-mainide-winlayout2.patch
Description: Binary data
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Re: [Lazarus] PBear and Gecko SDK components in Lazarus..

2009-02-28 Thread Luiz Americo Pereira Camara
Michael Van Canneyt escreveu:
 On Fri, 27 Feb 2009, domini...@savagesoftware.com.au wrote:

   
 Hi all,
   From reading this thread...
 http://forum.lazarus.freepascal.org/index.php/topic,6158.15.html

 It seems that Phil had done some work in getting PBear working with
 Lazarus. Does anyone know who Phil is, and if this is now available from
 SVN?

 I am interested in both PBear and GeckoSDK working with Lazarus apps,
 particularly on Windows and Mac OS X.
 Currently I have an application which uses PBear with Delphi on Windows and
 it works really well. Having it work on Mac OS X with Lazarus/FreePascal
 would be the easiest porting route, but I'm willing to consider GeckoSDK as
 an alternative just to ensure cross-platform browser support.
 

 I tried GeckoSDK once, but I never got it to work. Compiling was not a 
 problem,
 but it never worked correctly; The first call to initialize Gecko invariably 
 crashed the application.

 You might be better off trying to fix PBear. I use it myself, and IMHO it 
 should
 be easy to port.

   

Is not that easy. It uses the windows specific (GlobalAlloc etc) 
functions to manage memory, some asm, specific bitmap functions.  I 
started to port it but stopped since is not a priority to me and i still 
think that webkit is the best way to go. Unfortunatelly, at the time i 
looked (~six monthes ago) building and using webkit under win32 was not 
straightforward although possible with some work.

Luiz
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Re: [Lazarus] Patch for improved window layout

2009-02-28 Thread Alexander Klenin
2009/3/1 Kostas Michalopoulos badsec...@slashstone.com:
 1. The component bar (MainIDEBar)'s height is calculated to match the
 contents and current window size.
This is a good idea in general, however your patch IMHO has some flaws,
which I'll list in order from least to most significant:
1) CalcMainIDEBarHeight function has inconsistent indenting and no
try-finally block
2) I am not sure how this code takes into account MainMenu height
3) It certainly does not take into account possibility for more than a
single row of components
  on the tab (which, I presume, was the main reason for original large height).
Perhaps a better suggestion would be to measure sizes of real components,
instead of creating a fake ones.

 2. Line up the windows so they don't appear inconsistent and they don't
 overlap each other.
 3. Make the default new form size to cover a large area made up of the area
 left by the object inspector, the main bar and the messages window.
 4. Resize the source editor window to be smaller than the default new form
 size but similar in aspect.

These are merely a tweaks for magic constants.
I have nothing against it, but I think this is, at best, a workaround
until docking code is finished.

-- 
Alexander S. Klenin
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Re: [Lazarus] Patch for improved window layout

2009-02-28 Thread Kostas Michalopoulos
 2009/3/1 Kostas Michalopoulos badsec...@slashstone.com:
 1. The component bar (MainIDEBar)'s height is calculated to match the
 contents and current window size.
 This is a good idea in general, however your patch IMHO has some flaws,
 which I'll list in order from least to most significant:
 1) CalcMainIDEBarHeight function has inconsistent indenting and no
 try-finally block

I'll check it.

 2) I am not sure how this code takes into account MainMenu height

It doesn't. It seems the menu is considered as a part of the frame so its 
added transparently when the SetBounds is called.

 3) It certainly does not take into account possibility for more than a
 single row of components
  on the tab (which, I presume, was the main reason for original large 
 height).

The original large height wasn't large enough to show two rows. But I don't 
have encountered a computer that even fills the component bar. Although by 
resizing it I saw that the components simply disappear, which I think isn't 
a good idea. I believe the best would be to scroll (like in Delphi - ideally 
they would fill the available horizontal/vertical space and scroll for the 
rest) or at least have a visual clue that there are more components.

 Perhaps a better suggestion would be to measure sizes of real components,
 instead of creating a fake ones.

Initially I thought this, but the problem is that the real components are 
aligned so their sizes mean nothing.


 2. Line up the windows so they don't appear inconsistent and they don't
 overlap each other.
 3. Make the default new form size to cover a large area made up of the 
 area
 left by the object inspector, the main bar and the messages window.
 4. Resize the source editor window to be smaller than the default new 
 form
 size but similar in aspect.

 These are merely a tweaks for magic constants.
 I have nothing against it, but I think this is, at best, a workaround
 until docking code is finished.

They make Lazarus look better now at least :-).

Kostas
 

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