Re: [Lazarus] DoomRL based of FPC now open sourced

2016-12-13 Thread Lars via Lazarus
On Wed, December 7, 2016 9:55 pm, Anthony Walter via Lazarus wrote:
> Lars,
>
>
> DoomRL has nothing to do with Doom, other than borrowing the
> theme/setting. It's a rogue-like game or RPG in a Doom setting.
> --

True, just thought I would mention, incase anyone had forgotten about
these projects years ago.. Someone ended up forking/copying some of my
work and other peoples work into GitHub projects:

https://github.com/mariuz/quake2fpc

http://www.pascalgamedevelopment.com/showthread.php?4090-DoomToFreepascal-2-1-4

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Re: [Lazarus] DoomRL based of FPC now open sourced

2016-12-07 Thread Lars via Lazarus
There was also the original doom source code released in C, which was
converted 100 percent to Delphi, and then I modified it to work with
FPC... had some bugs, that were worked out.

Not sure what the difference between actual original Doom and DoomRL is

There is also Quake for delphi, and quake for fpc which I also worked on
and it had some bugs, which AFAIk may have been worked out by someone

On Wed, December 7, 2016 6:18 pm, Kostas Michalopoulos via Lazarus wrote:
> And cue all the people in Reddit yet again reminiscing about their Turbo
> Pascal days. And those are the best comments :-P.
>
>
> Yesterday i wrote a rendering test for light clustering with forward
> rendering (https://www.youtube.com/watch?v=MefoEXK1gUw). It has been a
> while since i wrote something more advanced than early 2000s stuff in
> terms of graphics and when it comes to Lazarus, it has been a while since
> i worked on non-tool stuff (although, the math stuff in the demo was from
> my tool package :-P).
>
> I don't see FPC and Lazarus as lacking anything in terms of features or
> performance for use in high end games. Well, except perhaps runtime
> support for consoles, but that isn't unsolvable (and has already been done
> with another low key compiled language - AFAIK Remedy used D for some
> parts of their latest game and had to port the language's runtime to
> consoles).
>
> And well, not everyone is interested in consoles anyway :-P.
>
>
>
> On Thu, Dec 8, 2016 at 2:36 AM, Graeme Geldenhuys via Lazarus <
> lazarus@lists.lazarus-ide.org> wrote:
>
>> On 2016-12-07 17:44, Anthony Walter via Lazarus wrote:
>>
>>> DoomRL was written using Free Pascal.
>>>
>>
>> That's just awesome!  Thanks for sharing.
>>
>>
>> Regards,
>> Graeme
>>
>>
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Re: [Lazarus] DoomRL based of FPC now open sourced

2016-12-07 Thread Kostas Michalopoulos via Lazarus
And cue all the people in Reddit yet again reminiscing about their Turbo
Pascal days. And those are the best comments :-P.

Yesterday i wrote a rendering test for light clustering with forward
rendering (https://www.youtube.com/watch?v=MefoEXK1gUw). It has been a
while since i wrote something more advanced than early 2000s stuff in terms
of graphics and when it comes to Lazarus, it has been a while since i
worked on non-tool stuff (although, the math stuff in the demo was from my
tool package :-P).

I don't see FPC and Lazarus as lacking anything in terms of features or
performance for use in high end games. Well, except perhaps runtime support
for consoles, but that isn't unsolvable (and has already been done with
another low key compiled language - AFAIK Remedy used D for some parts of
their latest game and had to port the language's runtime to consoles).

And well, not everyone is interested in consoles anyway :-P.


On Thu, Dec 8, 2016 at 2:36 AM, Graeme Geldenhuys via Lazarus <
lazarus@lists.lazarus-ide.org> wrote:

> On 2016-12-07 17:44, Anthony Walter via Lazarus wrote:
> > DoomRL was written using Free Pascal.
>
> That's just awesome!  Thanks for sharing.
>
> Regards,
>   Graeme
>
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[Lazarus] DoomRL based of FPC now open sourced

2016-12-07 Thread Anthony Walter via Lazarus
I'm not sure if this is the appropriate list, but I thought everyone would
like to know that the original DoomRL source code has been released. It is
located here:

https://github.com/ChaosForge/doomrl

DoomRL is/was a popular rouge like game made in the spirit of the original
Doom by id software.

Overview:

https://www.youtube.com/watch?v=DNYs7g1i_iQ

DoomRL was written using Free Pascal.
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