Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-11-01 Thread Mattias Gaertner via lazarus
On Thu, 31 Oct 2019 10:30:03 -0500
Dan Star via lazarus  wrote:

>[...]
> > I upgraded from Mojave to Catalina
> > 
> > executed "xcode-select --install"
> > 
> > And then to find the crt1.10.5 I changed in /etc/fpc.cfg the -Fl
> > behind "#ifdef cpux86_64" from
> > -Fl/Applications/Xcode.app/Contents/Developer/Toolchain...
> > to
> > -Fl/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/
> > 
> > Now Lazarus can compile itself.  
> 
> What are the correct file permissions on /etc/fpc.cfg?

root wheel 644

Mattias
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-31 Thread Anthony Tekatch via lazarus
On Tue, 15 Oct 2019 02:09:29 +0200, Martin Frb  wrote:

> You are aware that the IDE now supports LLDB too?
> https://forum.lazarus.freepascal.org/index.php/topic,42869.0.html

Thank you. LLDB did work and helped me find some problems in my program
on to get it to work on Mac OSX Catalina.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-27 Thread Dan Star via lazarus

On 10/26/19 5:30 AM, Mattias Gaertner via lazarus wrote:

On Fri, 25 Oct 2019 10:23:29 -0500
Dan Star via lazarus  wrote:


[...]
Same error now:

Build IDE: Exit code 2, Errors: 3
Error: ld: framework not found Cocoa
make[2]: *** [lazarus] Error 1
make[1]: *** [idepkg] Error 2
Error: make: *** [idepkg] Error 2
Linking ../lazarus
An error occurred while linking
Error: Error while linking

so something with config.  Will look up details on how to build from
command line and try that.  Thanks.

The Cocoa LCL passes "-k-framework Cocoa" to fpc.
Check your /etc/fpc.cfg for -XR and -Fl options.
The -XR prepends a path to all -Fl paths.
I don't have Catalina to test, but maybe this works:
-Fl/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk


Mattias
I have 2 fpc.cfg files and the one in /etc is from year 2017 so I think 
that one only applies to Laz 32.   The other fpc.cfg is in ~/ 
Development/FreePascal/fpc/bin/x86_64-darwin/fpc.cfg and is from October 
18th 2019.   So inspecting this second file I find:


#ifndef cpupowerpc64
-XR/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk

#ifdef cpui386
-Fl/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib

# searchpath for libraries
#-Fl/Users/danstar/Development/FreePascal/fpc/lib
#-Fl/lib;/usr/lib
-Fl/Users/danstar/Development/FreePascal/fpc/lib/$FPCTARGET

# library search path
-Fl/usr/lib/$FPCTARGET;/usr/lib/$FPCTARGET-gnu;/lib/$FPCTARGET;/lib/$FPCTARGET-gnu;/usr/lib/gcc/

And my reading of this is -Fl only applies to PowerPC cpu hardware.   So 
I am confused what to change.  Any help appreciated.



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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-26 Thread Mattias Gaertner via lazarus
On Fri, 25 Oct 2019 10:23:29 -0500
Dan Star via lazarus  wrote:

>[...]
> Same error now:
> 
> Build IDE: Exit code 2, Errors: 3
> Error: ld: framework not found Cocoa
> make[2]: *** [lazarus] Error 1
> make[1]: *** [idepkg] Error 2
> Error: make: *** [idepkg] Error 2
> Linking ../lazarus
> An error occurred while linking
> Error: Error while linking
> 
> so something with config.  Will look up details on how to build from 
> command line and try that.  Thanks.

The Cocoa LCL passes "-k-framework Cocoa" to fpc.
Check your /etc/fpc.cfg for -XR and -Fl options.
The -XR prepends a path to all -Fl paths.
I don't have Catalina to test, but maybe this works:
-Fl/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk


Mattias
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-26 Thread Mattias Gaertner via lazarus
On Fri, 25 Oct 2019 10:12:21 -0500
Dan Star via lazarus  wrote:

> On 10/25/19 10:06 AM, Martin Frb via lazarus wrote:
> > On 25/10/2019 16:54, Dan Star via lazarus wrote:  
> >>
> >> If I remove those 2 packages and try to build vanilla Laz MacOS 64
> >> I get the same errors so looks like a configuration problem caused
> >> by having had Laz 32 installed previously.  
> > Maybe go to "configure build lazarus" and choose target cpu (and 
> > target OS)  
> 
> I tried that initially using MacOS and x86-64 but Laz wouldn't build
> if I spec'd that stating
> 
> /Compiler 
> "/Users/Dan/Development/FreePascal/fpc/bin/x86-64-darwin/fpc.sh" does 
> not support target x86-64-macos./

Is x86-64-macos a typo?
The target OS name is "darwin", not "macos"?

Mattias
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Dan Star via lazarus

On 10/25/19 10:16 AM, Dmitry Boyarintsev via lazarus wrote:

On Fri, Oct 25, 2019 at 11:12 AM Dan Star via lazarus 
mailto:lazarus@lists.lazarus-ide.org>> 
wrote:


/Compiler
"/Users/Dan/Development/FreePascal/fpc/bin/x86-64-darwin/fpc.sh" does
not support target x86-64-macos./


"macos" platform target refers to Classic MacOS  (MacOS 9), rather 
than MacOSX (or  the modern name macOS)

You might need to adjust platform target as well to "darwin"




Same error now:

Build IDE: Exit code 2, Errors: 3
Error: ld: framework not found Cocoa
make[2]: *** [lazarus] Error 1
make[1]: *** [idepkg] Error 2
Error: make: *** [idepkg] Error 2
Linking ../lazarus
An error occurred while linking
Error: Error while linking

so something with config.  Will look up details on how to build from 
command line and try that.  Thanks.


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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Dmitry Boyarintsev via lazarus
On Fri, Oct 25, 2019 at 11:12 AM Dan Star via lazarus <
lazarus@lists.lazarus-ide.org> wrote:

> /Compiler
> "/Users/Dan/Development/FreePascal/fpc/bin/x86-64-darwin/fpc.sh" does
> not support target x86-64-macos./
>

"macos" platform target refers to Classic MacOS  (MacOS 9), rather than
MacOSX (or  the modern name macOS)
You might need to adjust platform target as well to "darwin"

thanks,
Dmitry
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Dan Star via lazarus

On 10/25/19 10:06 AM, Martin Frb via lazarus wrote:

On 25/10/2019 16:54, Dan Star via lazarus wrote:


If I remove those 2 packages and try to build vanilla Laz MacOS 64 I 
get the same errors so looks like a configuration problem caused by 
having had Laz 32 installed previously.
Maybe go to "configure build lazarus" and choose target cpu (and 
target OS)


I tried that initially using MacOS and x86-64 but Laz wouldn't build if 
I spec'd that stating


/Compiler 
"/Users/Dan/Development/FreePascal/fpc/bin/x86-64-darwin/fpc.sh" does 
not support target x86-64-macos./

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Dmitry Boyarintsev via lazarus
On Fri, Oct 25, 2019 at 10:54 AM Dan Star via lazarus <
lazarus@lists.lazarus-ide.org> wrote:

> The 'Build Lazarus" Information window appears OK for Cocoa but just
> guessing; there is no way to copy this information to the clipboard nor
> can I find a config file with it.
>

Try to build IDE from command-line, instead
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Martin Frb via lazarus

On 25/10/2019 16:54, Dan Star via lazarus wrote:


If I remove those 2 packages and try to build vanilla Laz MacOS 64 I 
get the same errors so looks like a configuration problem caused by 
having had Laz 32 installed previously.

Maybe go to "configure build lazarus" and choose target cpu (and target OS)
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Dan Star via lazarus

On 10/25/19 8:34 AM, Martin Frb via lazarus wrote:

On 25/10/2019 15:25, Dan Star via lazarus wrote:
On my other Catalina Mac I cannot install LLDB FPDebug.  I get the 
following error when I rebuild the IDE with fpdebug and laz...fplldb 
packages:


   Build IDE: Exit code 2, Errors: 3
   Error: ld: framework not found Cocoa
   make[2]: *** [lazarus] Error 1
   make[1]: *** [idepkg] Error 2
   Error: make: *** [idepkg] Error 2
   An error occurred while linking
   Error: Error while linking

code 11.1 is installed so I assume the Cocoa Framework (only needed 
for Programming or for Macos too?) is installed too. Please advise.


I should add that this Mac OS system had a previous 32 bit version of 
Laz on it that I removed.  The Mac OS system Laz 64 runs fine on 
never had Laz 32 installed. So was a legacy config left behind from 
Laz 32 that is mucking things up?


Unfortunately I don't have to much experience in the Mac related build 
process. So someone else will need to answer this.


I can't think how the fpdebug/lazdebugfp package causes this. Can you 
rebuild the IDE, if you install other packages?


Also do you build from within the IDE, or call make? You may be 
accidentally building for 32bit. And cocoa does not exist for 32bit.


The 'Build Lazarus" Information window appears OK for Cocoa but just 
guessing; there is no way to copy this information to the clipboard nor 
can I find a config file with it.   I looked in ~/tmp and see no build 
log for today after trying to build again.  Where is the build log file 
located?   I am building from withing Laz 2.1 MacOS.


If I remove those 2 packages and try to build vanilla Laz MacOS 64 I get 
the same errors so looks like a configuration problem caused by having 
had Laz 32 installed previously.

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[Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-25 Thread Dan Star via lazarus
On my other Catalina Mac I cannot install LLDB FPDebug.  I get the 
following error when I rebuild the IDE with fpdebug and laz...fplldb 
packages:


   Build IDE: Exit code 2, Errors: 3
   Error: ld: framework not found Cocoa
   make[2]: *** [lazarus] Error 1
   make[1]: *** [idepkg] Error 2
   Error: make: *** [idepkg] Error 2
   An error occurred while linking
   Error: Error while linking

code 11.1 is installed so I assume the Cocoa Framework (only needed for 
Programming or for Macos too?) is installed too.   Please advise.


I should add that this Mac OS system had a previous 32 bit version of Laz on it 
that I removed.  The Mac OS system Laz 64 runs fine on never had Laz 32 
installed. So was a legacy config left behind from Laz 32 that is mucking 
things up?

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[Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-24 Thread Dan Star via lazarus
On my other Catalina Mac I cannot install LLDB FPDebug.  I get the 
following error when I rebuild the IDE with fpdebug and laz...fplldb 
packages:


   Build IDE: Exit code 2, Errors: 3
   Error: ld: framework not found Cocoa
   make[2]: *** [lazarus] Error 1
   make[1]: *** [idepkg] Error 2
   Error: make: *** [idepkg] Error 2
   An error occurred while linking
   Error: Error while linking

Xcode 11.1 is installed so I assume the Cocoa Framework (only needed for 
programming or for Macos too?) is installed too.   Please advise.

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-23 Thread Martin Frb via lazarus

On 23/10/19 18:25, Dan Star via lazarus wrote:

On 23/10/19 15:37, Dan Star via lazarus wrote:
/> Had to install MacPorts manually on my Catalina Mac.  Used LLVM 
/>/> Lazarus 2.1 installed and runs OK.   Note that GDB Debugger I 
cannot />/> get to work with Cocoa. />>//>/> Dan />

You do not need the gdb debugger. just switch to "lldb (with fpdebug)"



I do not know where to down the fpdebug package so it shows in the 
Debugger Window for picking.   It is not listed there (script didn't 
install it).  Please advise.  Thanks.



It is included in Lazarus, but may need to be added as package.

Menu Package > Install Packages

There should be LazDebuggerFPLldb  (ensure FP in the name).

Then rebuild


If you cant find it, the package is in 
components/lazdebuggers/lazdebuggerfplldb



Then go to Tools > Options

under debugger > debugger backend

you can change the settings. Instead of gdb, choose usr/bin/lldb (or 
whatever path lldb has)



lldb comes with the apple tools


https://forum.lazarus.freepascal.org/index.php/topic,42869.0.html

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[Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-23 Thread Dan Star via lazarus

On 23/10/19 15:37, Dan Star via lazarus wrote:
/> Had to install MacPorts manually on my Catalina Mac.  Used LLVM />/> Lazarus 2.1 installed and 
runs OK.   Note that GDB Debugger I cannot />/> get to work with Cocoa. />>//>/> Dan />
You do not need the gdb debugger. just switch to "lldb (with fpdebug)"



I do not know where to down the fpdebug package so it shows in the Debugger 
Window for picking.   It is not listed there (script didn't install it).  
Please advise.  Thanks.

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-23 Thread Martin Frb via lazarus

On 23/10/19 15:37, Dan Star via lazarus wrote:
Had to install MacPorts manually on my Catalina Mac.  Used LLVM 
Lazarus 2.1 installed and runs OK.   Note that GDB Debugger I cannot 
get to work with Cocoa.


Dan


You do not need the gdb debugger. just switch to "lldb (with fpdebug)"


search the forum announcement board

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[Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-23 Thread Dan Star via lazarus
Had to install MacPorts manually on my Catalina Mac.  Used LLVM Lazarus 
2.1 installed and runs OK.   Note that GDB Debugger I cannot get to work 
with Cocoa.


Dan
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[Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-18 Thread Dan Star via lazarus

  
  

  *** 
Just tried to actually compile a new project and got
Error: ld: framework not found Cocoa
along with various lines like
Error: :77532:10: warning: section "__datacoal_nt" is deprecated

Do we need to set some additional options?

Regards,
	Ryan Joseph
***


On Mojave 10.14.6 I received Framework Not Found with a Linking
Error.  Is this due to difference between where Majave and Catalina
locate Cocoa?

Dan


  

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Anthony Walter via lazarus
I have to search my backup drives for some of this code, but I believe I
also added a few extra classes to simplify some of the weirdness of Apple's
classes. For example I greatly simplified the steps needed to work with
CGContext and CGBitmapContextCreate such that it was completely
transparent. A TCGBitmap class was defined (not in the framework, but
wrapping CGBitmapContextCreate), and it would be compatible with
TCGContext, but adding methods for loading, saving, blitting ect.

Also some types have been simplified, NSString becomes regular pascal
string, NSRect/CGRect becomes TRectF, and so on.

Obviously defining all these types is definitely a lot of work, but to
reiterate it does aid in type safety, object management, and discovery (how
to combine the use the Framework objects with each other). One approach to
tackling all this work, if anyone decides it's beneficial, might be to add
it in gradually for what is needed, which is how I am using it right now.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Dmitry Boyarintsev via lazarus
I see. Thanks for the insight

On Tuesday, October 15, 2019, Anthony Walter via lazarus <
lazarus@lists.lazarus-ide.org> wrote:

> What I've done is created a reference counted class hierarchy to match
> part of the Cocoa framework.
>
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Anthony Walter via lazarus
Dimitry,

What I've done is created a reference counted class hierarchy to match part
of the Cocoa framework. It's only partially done, but it allows Pascal code
to be written to simplify interaction with native OSX frameworks and APIs
like AppKit in the following ways:

Using NSWindow class as an example:
https://developer.apple.com/documentation/appkit/nswindow

* TNSWindow mirrors NSWindow and uses an automatic reference counting
scheme to automatically release objects when they are are no longer needed.

* All methods and properties of NSWindow are provided by TNSWindow and
there is no need to pass native objects as handles to functions. It's
implicit in Self and the underlying handle is manged by TNSWindow ->
TNSResponder -> TNSObject  -> and ultimately TFrameworkObject.

* It uses an object oriented hierarchy the same as the Apple frameworks,
only translated to Pascal objects. That is you can pass a derived class to
methods of other object methods which may expect any less specific class.

* Other classes such as CGContext (TCGContext -> TFrameworkObject) are
provided as well as other Apple frameworks classes, all translated to
Pascal classes with all the same benefits as outlined above.

My implementation isn't complete, which is to say I haven't wrapped every
single Apple framework class in the manner described above. For the
extremely limited amount of translations I did complete, I saw a big
benefit in my own personal projects on OSX. Most notably the way of
organizing code I outlined above allowed me to much more easily understand
how to use Apple's frameworks, reduce errors with type safety and automatic
object lifetime management, as well as aid in the discovery when combining
Apple framework object to accomplish programming tasks. I expect if this
were integrated into the Cocoa widgetset it would make development a bit
easier. Certainly there is a lot of work involved in defining every Apple
framework object in this way, but it provides a certain level of
organization and usability that I at least feel makes a big difference when
working with native Apple APIs.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Dmitry Boyarintsev via lazarus
On Tue, Oct 15, 2019 at 11:50 AM Anthony Walter via lazarus <
lazarus@lists.lazarus-ide.org> wrote:

> Personally I've implemented some OSX core classes in a manner that is much
> more elegant manner that what's currently used in the Cocoa widgetset and
> if time permits I may propose some of my changes that could push Cocoa
> forward in a positive direction.
>

a preview or sneak peek available?
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Anthony Walter via lazarus
Note to all, the install source I posted comes from a random clone of svn
trunk fpc and trunk lazarus put together from whatever was in the svn
repository on Saturday. As such it might contain any number of
potential bugs. That said, the reason trunk sources should be used is that
the Cocoa widgetset is still in a beta state.

Personally I've implemented some OSX core classes in a manner that is much
more elegant manner that what's currently used in the Cocoa widgetset and
if time permits I may propose some of my changes that could push Cocoa
forward in a positive direction. I feel that many of the problems everyone
might be experiencing is tied to the specific implementation state we
currently have. This is not meant as a dig on the Cocoa LCL widgetset
developers, obviously its difficult and tedious work trying to create a
100% compatible and bug free implementation and you work is very much
appreciated so please keep it up! I know well get it working.

On a side note, if anyone reading this message has done some work on
committing widgetset code to Lazarus, either with the Gtk3 or Cocoa
libraries, and would like to coordinate some of my improvements we can take
this discussion to private emails or perhaps freenode irc and we can hash
out merging my work.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Anthony Tekatch via lazarus
I'll test the debugger options later.

I tried installing online package manager and got these errors after trying to 
rebuild:
  Compile package laz.virtualtreeview_package 5.5.3.1: Exit code 1, Errors: 1
  laz.virtualtrees.pas(68,3) Fatal: Cannot find laz.FakeActiveX used by 
laz.VirtualTrees of package laz.virtualtreeview_package.

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Martin Frb via lazarus

On 15/10/2019 12:14, Martin Frb via lazarus wrote:

On 15/10/2019 04:23, Anthony Walter via lazarus wrote:
Here is a short video where I demonstrate how to switch between the 
gdb and lldb inside Lazarus.

https://cache.getlazarus.org/videos/lazarus-lldb.mp4

You can add a 2nd configuration via the toolbar. Then use the toolbar 
to toggle. That way you  (once the conf is added) you only need to 
select in the toolbars dropdown, instead of having to change 2 fields. 
(The toolbar is Lazarus 2.1 only)


https://wiki.lazarus.freepascal.org/IDE_Window:_DebuggerClassOptionsFrame

Also, you should NOT use the "lldb debugger (ALPHA)"

There is a "LLDB debugger (with fpdebug) (beta)" which I recommend. It 
features watches in Pascal format.


If it does not show, then install the package LazDebuggerFPlldb. Mind 
the FP before lldb.

If you build "bigide" I would have expected it to be there by default.

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-15 Thread Martin Frb via lazarus

On 15/10/2019 04:23, Anthony Walter via lazarus wrote:
Here is a short video where I demonstrate how to switch between the 
gdb and lldb inside Lazarus.

https://cache.getlazarus.org/videos/lazarus-lldb.mp4

You can add a 2nd configuration via the toolbar. Then use the toolbar to 
toggle. That way you  (once the conf is added) you only need to select 
in the toolbars dropdown, instead of having to change 2 fields. (The 
toolbar is Lazarus 2.1 only)


https://wiki.lazarus.freepascal.org/IDE_Window:_DebuggerClassOptionsFrame
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Anthony Walter via lazarus
Here is a short video where I demonstrate how to switch between the gdb and
lldb inside Lazarus. I also demonstrate how to move docked windows. There
is no audio, but anyone should be able to follow along.  Interestingly the
Cocoa widgetset throws an exception when a docked window is undocked or
docked again. Would someone be kind enough to submit this issue to Mantis
on my behalf?

https://cache.getlazarus.org/videos/lazarus-lldb.mp4

Thanks.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Anthony Walter via lazarus
Ryan,

To answer your question, I just haven't taken the time to try out lldb yet.
I guess it can be switched to lldb in the Lazarus interface.

About that crash, it probably comes from somewhere in the Cocoa widgetset,
which is currently still in development. It's far along enough to enable
the Lazarus IDE to run, but still has problems. Unfortunately Catalina and
all OSX versions going forward are 64 bit only, and Carbon is 32 bit only,
so we're all going to have to help improve the Cocoa widgetset. The means
were going to need to fix errors like you posted. Hopefully we can get some
patches submitted to Mantis tagged with Cocoa.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Ryan Joseph via lazarus


> On Oct 14, 2019, at 7:10 PM, Anthony Walter via lazarus 
>  wrote:
> 
> Testers need.
> 
> I created a new installer for OSX that includes a 64-bit only Cocoa version 
> of FPC and Lazarus. I don't have Catalina installed, so I am looking for 
> testers and any variety of OSX.

It worked for me (Catalina). You did a brilliant job. Just curious, why use GDB 
instead of LLDB? I’ve been using LLDB debugger in VSCode which works really 
well except for displaying strings is a mess because it shows them as arrays of 
chars.

Anyways, it didn’t take long to crash though. :) I’m not a Lazarus user but the 
few times I have used it there were lots of crashes.

Application Specific Information:
*** Terminating app due to uncaught exception 'NSGenericException', reason: 
'-[NSAlert runModal] may not be invoked inside of transaction begin/commit 
pair, or inside of transaction commit (usually this means it was invoked inside 
of a view's -drawRect: method.)'
abort() called
terminating with uncaught exception of type NSException

Application Specific Backtrace 1:
0   CoreFoundation  0x7fff2d50ad63 
__exceptionPreprocess + 250
1   libobjc.A.dylib 0x7fff633f9bd4 objc_exception_throw 
+ 48
2   CoreFoundation  0x7fff2d50abb9 +[NSException 
raise:format:] + 189
3   AppKit  0x7fff2af0a98c _NSRunModal + 152
4   AppKit  0x7fff2a9d2aa8 -[NSAlert runModal] 
+ 225
5   lazarus 0x0001062d549a 
COCOAINT_$$_COCOAPROMPTUSER$crcF62BAB40 + 1130
6   lazarus 0x0001062d5640 
COCOAINT$_$TCOCOAWIDGETSET_$__$$_PROMPTUSER$crc484A2DB2 + 80
7   lazarus 0x00010625c3ed 
LCLINTF_$$_PROMPTUSER$crc484A2DB2 + 93
8   lazarus 0x00010625cd09 
LCLINTF_$$_PROMPTUSER$crcB76EAC20 + 185
9   lazarus 0x000106125ff0 
FORMS$_$TAPPLICATION_$__$$_SHOWEXCEPTION$EXCEPTION + 704
10  lazarus 0x0001065201a8 
LCLEXCEPTIONSTACKTRACE$_$TEVENTCONTAINER_$__$$_HANDLEAPPLICATIONEXCEPTION$TOBJECT$EXCEPTION
 + 440
11  lazarus 0x000106124fca 
FORMS$_$TAPPLICATION_$__$$_HANDLEEXCEPTION$TOBJECT + 426
12  lazarus 0x0001061256cd 
FORMS$_$TAPPLICATION_$__$$_RUNLOOP + 157
13  lazarus 0x0001062ca7e8 -[TCocoaApplication 
nextEventMatchingMask:untilDate:inMode:dequeue:] + 136
14  AppKit  0x7fff2a674fd4 -[NSApplication run] 
+ 658
15  lazarus 0x0001062cac13 
COCOAINT$_$TCOCOAWIDGETSET_$__$$_APPRUN$TAPPLICATIONMAINLOOP + 83
16  lazarus 0x00010612561f 
FORMS$_$TAPPLICATION_$__$$_RUN + 95
17  lazarus 0x0001060b405d PASCALMAIN + 701
18  lazarus 0x0001060d7cdc FPC_SysEntry + 12
19  libdyld.dylib   0x7fff64758405 start + 1


Regards,
Ryan Joseph

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Anthony Walter via lazarus
Also, about code signing gdb, my setup script will install it for you using
either Homebrew or Macports, you get to choose. You may want to try these
alternate steps and skip the debugger install steps (the script already
installed it), and proceed with the code signing steps:

https://gist.github.com/hlissner/898b7dfc0a3b63824a70e15cd0180154

https://www.ics.uci.edu/~pattis/common/handouts/macmingweclipse/allexperimental/mac-gdb-install.html

If you used Homebrew, then this bit of code will test if the dnu debugger
is properly code signed:

SIGNED="$(codesign -dv /usr/local/bin/gdb 2>&1)"
echo $SIGNED

And on Macports use this code:

SIGNED="$(codesign -dv /opt/local/bin/ggdb 2>&1)"
echo $SIGNED

Unsigned gnu debuggers will include this text in $SIGNED:

"object is not signed"
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Martin Frb via lazarus

On 15/10/2019 02:35, Anthony Walter wrote:

Martin,

Yes I read the message requesting lldb testing the other day. I 
haven't taken the time to test it yet, but as I understand it's a 
great project that will hopefully allow for better debugging (such as 
inspecting and changing properties at runtime) but is still missing 
some important functionality.



Well, yes one day..

But for today, it means you no longer need to codesign gdb.

lldb comes with apples tools. (afaik). And lldb is already codesigned.


The IDE combines it with fpdebug in order improves the display of 
watches (more pascal-ish).

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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Anthony Walter via lazarus
Martin,

Yes I read the message requesting lldb testing the other day. I haven't
taken the time to test it yet, but as I understand it's a great project
that will hopefully allow for better debugging (such as inspecting and
changing properties at runtime) but is still missing some important
functionality.

About code signing the gnu debugger, yes this page hopefully will help you
get started, but I understand it can be a bit finicky.

https://www.getlazarus.org/setup/macintosh/

Most of those steps apply, but the steps to stop the gatekeeper service and
restart it may vary a bit depending on your OSX version.

Additionally, there may be a more related problem for OSX Catalina users,
as it now is forcing non CLI applications from sources other than the
official app store to be notarized before being allowed to run. The same
gatekeeper service is responsible for this on Catalina. Apparently it can
take hours to generate a certificate for you program.app files, and you
need to manually insert xml data into the plist data. I've read that Apple
has suspended this requirement until sometime in 2020, giving developers
more time to adjust, but to me it seems rather draconian.

Here is a useful tip though, according to the first comment on a recent HN
article you can bypass notarization checks when running your visual apps by
right clicking them and selecting open the first time:

https://news.ycombinator.com/item?id=21179970

If that doesn't work I've heard holding alt when left clicking your
program.app will also bypass notarization checks.

And finally, Ryan Joseph put together this useful information and github
page related to fpc Catalina development:

https://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg51807.html

The short of all this information is: We need more testing.
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Martin Frb via lazarus

On 15/10/2019 02:07, Anthony Tekatch via lazarus wrote:

I am having some difficulty with the gdb code signing:


You are aware that the IDE now supports LLDB too?
https://forum.lazarus.freepascal.org/index.php/topic,42869.0.html
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Re: [Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Anthony Tekatch via lazarus
On Mon, 14 Oct 2019 19:10:14 -0400, Anthony Walter via lazarus 
 wrote:
> Testers need.
> ...
> https://www.getlazarus.org/download/?platform=macintosh


Thank you for making this.

The script itself installed all parts without problems.

I am having some difficulty with the gdb code signing:
  From your code signing link: https://www.getlazarus.org/setup/macintosh/
  Step 6 only shows local certificates on my system. A prior step should be:
   - Select "Keychains: System" from the left side window

  Then the following line has two problems on my system:
codesign -s gdb-cert /opt/local/bin/ggdb
  my location ios /usr/local/bin
  my file is gdb (not ggdb)

  The following line:
sudo launchctl load /System/Library/LaunchDaemons/com.apple.taskgated.plist
  produced this error:
/System/Library/LaunchDaemons/com.apple.taskgated.plist: service already 
loaded


Then when I tried to run the example project1 in newly installed Lazarus.
I got this error:
  The GDB command:
  "-exec-run"
  returned the error:
  ",msg="Unable to find Mach task port for process-id 36454: (os/kern) failure 
(0x5).\n (please check gdb is codesigned - see taskgated(8))""


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[Lazarus] OSX 64 bit Cocoa + Catalina Installer

2019-10-14 Thread Anthony Walter via lazarus
Testers need.

I created a new installer for OSX that includes a 64-bit only Cocoa version
of FPC and Lazarus. I don't have Catalina installed, so I am looking for
testers and any variety of OSX.

The installer is a shells script that will walk you through Xcode, Homebrew
or Macports, as well as setting up the debugger. You will also be prompted
for a install folder that defaults to $HOME/Development/FreePascal, but you
can change the install path during installation.

This setup will use configuration files inside of their own folder and will
not interfere with you existing versions of Lazarus as long as you donot
choose the same folder as your already existing fpc and lazarus locations.
To uninstall simply delete the folder you choose for install.

Download setup.sh from:

https://www.getlazarus.org/download/?platform=macintosh

Then ...

chmod +x setup.sh
./setup.sh

After installation is complete you will get convenience lazarus.app file in
you install folder which can be moved anywhere including to your
Applications folder.

Please note, this setup program installs a 64 bit fpc and lazarus with
Cocoa only. It does not install a 32 bit fpc and does not use the Carbon
widgetset.
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