Re: [Lazarus] Project defined Macros?

2015-06-22 Thread Michael Schnell

On 06/18/2015 04:43 PM, Juha Manninen wrote:
Is it possible that your degenerating mind now confuses Build modes 
with Additions and Overrides somehow?

You're welcome ;-)

Anyway Additions and Overrides now has a Set LCL Widget Type 
dropdown box. To select the GUI system you want your project to attach to.


We can add another target Override but here is no selection for the 
different Targets (Archs and OSes) we might want to compile for. (Even 
though if the IDE runs in Linux you can select win32 as LCL Widget 
Type in the dropdown box.)


Is the Arch and OS setting done in another page or do you need to just 
know what you need to set if compiling for another CPU or OS Target but 
the default one.


(Of course you need to have the appropriate FPC (cross) version 
installed to take advantage of this).


-Michael

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Re: [Lazarus] Project defined Macros?

2015-06-22 Thread Michael Schnell

On 06/22/2015 02:38 PM, Juha Manninen wrote:
Still I think you confused Build modes with Additions and 
Overrides. They are very different things. A build mode contains all 
compiler options, including the Additions and Overrides part.
Of course I do know this after I looked it up to prepare my last answer 
:-) .


-Michael

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Re: [Lazarus] Project defined Macros?

2015-06-22 Thread Juha Manninen
On Mon, Jun 22, 2015 at 12:39 PM, Michael Schnell mschn...@lumino.de wrote:
 We can add another target Override but here is no selection for the
 different Targets (Archs and OSes) we might want to compile for. (Even
 though if the IDE runs in Linux you can select win32 as LCL Widget Type
 in the dropdown box.)

 Is the Arch and OS setting done in another page or do you need to just know
 what you need to set if compiling for another CPU or OS Target but the
 default one.

 (Of course you need to have the appropriate FPC (cross) version installed to
 take advantage of this).

I haven't done cross-compilation really myself. I have only used the
Additions and Overrides page for setting a define for the project +
all dependent packages. It worked well for that.
Indeed this page is intimidating and maybe could be improved. I don't
know exactly how.

Still I think you confused Build modes with Additions and
Overrides. They are very different things. A build mode contains all
compiler options, including the Additions and Overrides part.

Juha

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Mattias Gaertner
On Thu, 18 Jun 2015 13:20:53 +0100
Graeme Geldenhuys mailingli...@geldenhuys.co.uk wrote:

 Hi,
 
 I've come across a relatively recent project of mine that has project
 defined macros in the LPI file, but for the life of me I can't see where
 in the Project Options dialog that is defined. See the MacroValues
 shown below. The Wiki also doesn't mention it.

Macros are now under Additions and Overrides.
http://wiki.lazarus.freepascal.org/IDE_Window:_Compiler_Options#Additions_and_Overrides

I will update the wiki paragraphs you found.

Mattias

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Juha Manninen
On Thu, Jun 18, 2015 at 3:26 PM, Graeme Geldenhuys
mailingli...@geldenhuys.co.uk wrote:
 I thought maybe it is the IDE macros as can be seen in this screenshot.

That wiki page is badly outdated. Somebody should fix it ...
IDE macros were replaced with Additions and Overrides which is more
versatile and its settings affect dependent packages, too.
Build Modes are now managed in a separate dialog window. You see its
GUI at the top of the Options window when some of compiler options
pages is selected. Thus it is now more obvious that all compiler
options are saved in Build Modes.

Juha

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Graeme Geldenhuys
On 2015-06-18 13:20, Graeme Geldenhuys wrote:
 I've come across a relatively recent project of mine that has project
 defined macros in the LPI file, but for the life of me I can't see where
 in the Project Options dialog that is defined. See the MacroValues
 shown below. The Wiki also doesn't mention it.

Ah... The mystery is solved!  The wiki is well out of date (another
reason Lazarus IDE needs versioned help!).

Contratry to so many screenshots and text in the wiki, the Build Modes
node doesn't exist any more in Compiler Options.

I found similar functionality well hidden in Additions and Overrides.
Open that sceen, then you have to click on the down arrow next to Add,
then select IDE Macros. New macro entries are then created under the
odd looking grid under Stored in project (.lpi). Define your
Name=Value pairs there, and they generate the MacroValues seen in the
LPI file.


So, how old is the wiki text and screenshots then? I just checked, and
the release Lazarus v1.4 doesn't have the Build modes under Compiler
Options, and obviously neither does v1.5 (trunk).

Feature Request:

Please, please add versioned documentation (docs per release) as a
priority for Lazarus. The wiki is currently a mess, and from what I
experienced, definitely not very helpful at all.

Regards,
  - Graeme -

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Graeme Geldenhuys
On 2015-06-18 13:26, Graeme Geldenhuys wrote:
 I thought maybe it is the IDE macros as can be seen in this screenshot.
 
 http://wiki.freepascal.org/IDE_Window:_Project_Options#Project_macros

Here it shows that Build modes node too...


http://wiki.lazarus.freepascal.org/Macros_and_Conditionals#Add_a_release.2Fdebug_mode

Regards,
  - Graeme -

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Mattias Gaertner
On Thu, 18 Jun 2015 13:53:31 +0100
Graeme Geldenhuys mailingli...@geldenhuys.co.uk wrote:

 On 2015-06-18 13:46, Juha Manninen wrote:
  IDE macros were replaced with Additions and Overrides which is more
  versatile and its settings affect dependent packages, too.
 
 Thanks for the info Juha (and Mattias). Which Lazarus release added the
 new Additions and  Overrides functionality?

1.2

http://wiki.freepascal.org/New_IDE_features_since#Project_Additions_and_Overrides

Mattias

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Graeme Geldenhuys
On 2015-06-18 14:02, Juha Manninen wrote:
 When you look at the New_IDE_features_since page,


Glad to see that page is still going. :)

 you may notice that
 your EditorToolbar is now part of BigIde (installed by default).

We are the Borg. You will be assimilated. Resistance is futile.  :-D

Yes, I'm a big Star Trek fan.


Regards,
  - Graeme -

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[Lazarus] Project defined Macros?

2015-06-18 Thread Graeme Geldenhuys
Hi,

I've come across a relatively recent project of mine that has project
defined macros in the LPI file, but for the life of me I can't see where
in the Project Options dialog that is defined. See the MacroValues
shown below. The Wiki also doesn't mention it.

I just updated my Lazarus to the latest Trunk, but it doesn't seem to
have such an option either. I remember trying out CodeTyphon a couple
weeks back, so not sure if that is maybe a feature they added, and it
modified my LPI in the process?

This project doesn't define dependency packages, so it seems to have
used the Project Macros instead to find the correct source code. The
Compiler Options - Paths also use these macros. For example:

  $(tiopf)UnitTests/Common;
  $(tiopf)UnitTests/Tests;
  $(tiopf)Core;
  $(tiopf)Options;
  $(tiopf)GUI/fpGUI;
  $(fpgui)src;
  ...snip..

I'm a bit puzzled here. :-)

==
?xml version=1.0?
CONFIG
  ProjectOptions
Version Value=9/
General
  Flags
MainUnitHasCreateFormStatements Value=False/
MainUnitHasTitleStatement Value=False/
  /Flags
  SessionStorage Value=InProjectDir/
  MainUnit Value=0/
  UseAppBundle Value=False/
  ResourceType Value=res/
/General
i18n
  EnableI18N LFM=False/
/i18n
VersionInfo
  StringTable ProductVersion=/
/VersionInfo
MacroValues Count=4
  Macro1 Name=fpgui Value=/data/devel/fpgui//
  Macro2 Name=tiopf Value=/data/devel/tiopf//
  Macro3 Name=fblib Value=/data/devel/opensource/FBLib//
  Macro4 Name=fptest Value=/data/devel/fptest//
/MacroValues
BuildModes Count=1
  Item1 Name=Default Default=True/
/BuildModes
...snip...


Regards,
  - Graeme -

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Michael Schnell

On 06/18/2015 02:46 PM, Graeme Geldenhuys wrote:

I found similar functionality well hidden in Additions and Overrides.


I already often used this new kind of Build modes. Seemingly I am the 
only one ;-) . (I am always focused on ARCH/OS/GUI-System portability.)


For my degenerating mind  it's by far too hidden and not really easy to 
use. I'd like the build modes to be more obvious.


-Michael

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Graeme Geldenhuys
On 2015-06-18 13:46, Juha Manninen wrote:
 IDE macros were replaced with Additions and Overrides which is more
 versatile and its settings affect dependent packages, too.

Thanks for the info Juha (and Mattias). Which Lazarus release added the
new Additions and  Overrides functionality?

Regards,
  - Graeme -

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http://fpgui.sourceforge.net/

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Juha Manninen
On Thu, Jun 18, 2015 at 3:53 PM, Graeme Geldenhuys
mailingli...@geldenhuys.co.uk wrote:
 Which Lazarus release added the new Additions and  Overrides functionality?

Lazarus 1.2.
 
http://wiki.freepascal.org/New_IDE_features_since#Project_Additions_and_Overrides

When you look at the New_IDE_features_since page, you may notice that
your EditorToolbar is now part of BigIde (installed by default).
The next development step is to remove the whole package and integrate
the code directly in IDE. In fact I am doing that right now.
The configuration dialog will be shared between the new IDE Coolbar.

Juha

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Re: [Lazarus] Project defined Macros?

2015-06-18 Thread Juha Manninen
On Thu, Jun 18, 2015 at 4:30 PM, Michael Schnell mschn...@lumino.de wrote:
 I found similar functionality well hidden in Additions and Overrides.

 I already often used this new kind of Build modes. Seemingly I am the only
 one ;-) . (I am always focused on ARCH/OS/GUI-System portability.)

 For my degenerating mind  it's by far too hidden and not really easy to use.
 I'd like the build modes to be more obvious.

Is it possible that your degenerating mind now confuses Build modes
with Additions and Overrides somehow?

Juha

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