Re: [lazarus] Another OpenGL questions : re TGLCube properties

2007-07-07 Thread David Lyon

Christian U. wrote:

David Lyon schrieb:

Burkhard Carstens wrote:
I don't know what you mean. The GLObjects unit (where TGLCube is 
declared) is exactly identical to the original version and there is 
no Front property. There is a Parts property ..
What are you trying to achieve?   
FrontProperties are part of TGLMaterial to access it use 
YourCube.Material.FrontProperties

exact the same way as in Delphi


Yeah, you're right.

just looks a little different under lazarus than delphi...

Thanks


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Re: [lazarus] Another OpenGL questions : re TGLCube properties

2007-07-05 Thread Burkhard Carstens
Am Donnerstag, 5. Juli 2007 00:14 schrieb David Lyon:
 I have been trying to get Lazarus going with GLScene under windows.

 Not all the TGLCube properties are available, such as Front
 properties etc..

 is this easy to fix ?

I don't know what you mean. The GLObjects unit (where TGLCube is 
declared) is exactly identical to the original version and there is no 
Front property. There is a Parts property ..
What are you trying to achieve? 

regards
  Burkhard

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Re: [lazarus] Another OpenGL questions : re TGLCube properties

2007-07-05 Thread David Lyon

Burkhard Carstens wrote:
I don't know what you mean. The GLObjects unit (where TGLCube is 
declared) is exactly identical to the original version and there is no 
Front property. There is a Parts property ..
What are you trying to achieve? 
  

Well if that is the case it is probably a mistake on my part.

I will check it again...

Thanks

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Re: [lazarus] Another OpenGL questions : re TGLCube properties

2007-07-05 Thread Christian U.

David Lyon schrieb:

Burkhard Carstens wrote:
I don't know what you mean. The GLObjects unit (where TGLCube is 
declared) is exactly identical to the original version and there is 
no Front property. There is a Parts property ..
What are you trying to achieve?   

Well if that is the case it is probably a mistake on my part.

I will check it again...
FrontProperties are part of TGLMaterial to access it use 
YourCube.Material.FrontProperties

exact the same way as in Delphi


Thanks

--

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