Re: SalGraphics::mirror() question

2014-11-23 Thread Thorsten Behrens
Chris Sherlock wrote:
 1. Why is this necessary?

Dunno - that question should go to the committer, if the context is
not clear. ;)

 2. What is the difference between SalGraphics::GetGraphicsWidth() and
 OutputDevice::GetOutWidthPixel()?
 
The SalGraphics is the underlying operating system graphics primitive,
so its size might be much bigger than the Window and/or VDev you have
at hand. For the OutputDevice, if mnOutOffX/mnOutOffY is non-zero,
then GetOutputWidthPixel/GetOutputHeightPixel (I presume you meant
those?) will likely be smaller than the size returned by SalGraphics.
VCL Windows are 'lightweight', in that they reuse operating system
windows, by e.g. adjusting output offsets and clips.

For VirtualDevices, you are most probably right, those values will be
equivalent.

HTH,

-- Thorsten


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Re: SalGraphics::mirror() question

2014-11-23 Thread Chris Sherlock
On Mon, Nov 24, 2014 at 9:40 AM, Thorsten Behrens 
t...@documentfoundation.org wrote:

 Chris Sherlock wrote:
  1. Why is this necessary?
 
 Dunno - that question should go to the committer, if the context is
 not clear. ;)


I checked the git logs, it predates git history!


  2. What is the difference between SalGraphics::GetGraphicsWidth() and
  OutputDevice::GetOutWidthPixel()?
 
 The SalGraphics is the underlying operating system graphics primitive,
 so its size might be much bigger than the Window and/or VDev you have
 at hand. For the OutputDevice, if mnOutOffX/mnOutOffY is non-zero,
 then GetOutputWidthPixel/GetOutputHeightPixel (I presume you meant
 those?) will likely be smaller than the size returned by SalGraphics.
 VCL Windows are 'lightweight', in that they reuse operating system
 windows, by e.g. adjusting output offsets and clips.

 For VirtualDevices, you are most probably right, those values will be
 equivalent.

 HTH,


It does, thanks Thorsten!


 -- Thorsten

Chris
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SalGraphics::mirror() question

2014-11-13 Thread Chris Sherlock
Hi all,

Some time ago, all the SalGraphics::mirror() functions added a check to get
the width from OutputDevice::GetOutWidthPixel() if the class is
VirtualDevice.

My questions are:

1. Why is this necessary?
2. What is the difference between SalGraphics::GetGraphicsWidth() and
OutputDevice::GetOutWidthPixel()?

Any insights here would be really helpful!

Chris
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