Re: LibreJam - FSF* should host a Libre Game development tournament!
[[[ To any NSA and FBI agents reading my email: please consider]]] [[[ whether defending the US Constitution against all enemies, ]]] [[[ foreign or domestic, requires you to follow Snowden's example. ]]] For practical success, it is desirable to make the game easy to install. To respect users' freedom, it is important to avoid dependence on any nonfree software. To let the community make sure the program is safe and not malware, we need to encourage users to package the program for distros. (See https://gnu.org/philosophy/free-software-even-more-important.html.) It is important to achieve all three goals. The second is often ignored, but then the free software idea is forgotten. The third is one we often forget. Can you find a good way to achieve all three? -- Dr Richard Stallman (https://stallman.org) Chief GNUisance of the GNU Project (https://gnu.org) Founder, Free Software Foundation (https://fsf.org) Internet Hall-of-Famer (https://internethalloffame.org) ___ libreplanet-discuss mailing list libreplanet-discuss@libreplanet.org https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss
Re: LibreJam - FSF* should host a Libre Game development tournament!
[[[ To any NSA and FBI agents reading my email: please consider]]] [[[ whether defending the US Constitution against all enemies, ]]] [[[ foreign or domestic, requires you to follow Snowden's example. ]]] > We already have a pretty good wiki, not hold by FSF and perhaps not using > the same criteria the FSD uses, but it can be a first strong base to begin with: > https://libregamewiki.org/ If you send me the list of criteria for listing a game there, I could tell you what the GNU Project and the FSF would say about the site. -- Dr Richard Stallman (https://stallman.org) Chief GNUisance of the GNU Project (https://gnu.org) Founder, Free Software Foundation (https://fsf.org) Internet Hall-of-Famer (https://internethalloffame.org) ___ libreplanet-discuss mailing list libreplanet-discuss@libreplanet.org https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss
Re: LibreJam - FSF* should host a Libre Game development tournament!
Years ago, we were a partner in the Liberated Pixel Cup, which was a pretty big success. Might be worth looking back on: https://lpc.opengameart.org/ -john signature.asc Description: PGP signature ___ libreplanet-discuss mailing list libreplanet-discuss@libreplanet.org https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss
Re: LibreJam - FSF* should host a Libre Game development tournament!
We can do something to help with that. The first step is to add entries in directory.fsf.org for them. Then we could make another page with a list of these free games and put it on gnu.org/software. It could have 5-10 lines of description of each game. WDYT? -- RMS There is a https://libregamewiki.org/ which already does this and seem to get around same traffic as FSD, but it doesn't seem to have a major impact on discoverability of these games. So i think that adding a page to FSD about free games would help, but I doubt it would have a major impact on discoverability without the proposed game jam or other means of promotion. On 12/30/21 05:28, Richard Stallman wrote: We can do something to help with that. The first step is to add entries in directory.fsf.org for them. Then we could make another page with a list of these free games and put it on gnu.org/software. It could have 5-10 lines of description of each game. WDYT? -- -- Jaco b Hrbek publickey - kreyren@rixotstudio.cz - 1677db82.asc Description: application/pgp-keys signature.asc Description: OpenPGP digital signature ___ libreplanet-discuss mailing list libreplanet-discuss@libreplanet.org https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss
Re: LibreJam - FSF* should host a Libre Game development tournament!
On 30/12/2021 08:34, Yasuaki Kudo wrote: Hello! I was just casually glancing through my email inbox and this caught my attention! Recently, I have become convinced that a viable way to start a new collaborative society is through community efforts in having fun, developing our own video games together and by extension, creating rich interactive educational content! Not only the content itself, even the process of making the game itself can be made into an educational content (like the show PowerNation ) I am discussing with a few people and hopefully we will start to do something next year . In my opinion, Education is the key to everything, and in terms of computer programming, it is the way to simplify software with better algorithm, rather than mindlessly putting together unaccountable libraries (NPM??) Cheers, Yasu Hi Yasu This sounds like a good idea, however at times I feel we end up just reinventing the wheel with things. There are lots of platforms out there, that teach programming, https://www.freecodecamp.org is one, https://www.codecademy.org is another, with the former their tutorials go beyond the courses on offer and cover a whole range of areas, including making games. I have put info below at [1] on a recent free code camp course. Perhaps we can make use of these existing assets, while people can follow the courses, surely the language is the same, e.g c/c++ just the tools used can vary, so here we would prefer to use the gnu tools for example. Many assets are shared via youtube, so we can do the same via peertube, I am on Diode.zone but the other instance I am on qoto.org for mastodon also hosts a peertube instance, so perhaps make use of what is already there. Make more use of Mastodon for communication too, this will hopefully have the effect of showing Mastodon is not only active but has engaging and education conversations too. Given the huge number of choices and options out there, it is really confusing for people as to where to get started with learning . I set up a forum at https://forum.tuxiversity.org/ to try and address some of this, so if you want to study say web design, then where do you start, html is the same, different courses will teach you pretty much the same content, lets help people take the first steps and support them. The biggest problem is person power, people having the time to dedicate to creating the content and supporting people with that. People need to earn money to buy food, pay bills and put a roof over their heads, so if someone is going to take the time / effort to learn something then at the end of that there HAS to be doors opening in to paid work. Perhaps as part of this, where there are jobs wuth say nextcloud, or other free software projects we, can see what skills are needed and perhaps help taylor education to help fit some of these requirements Lets explore your ideas further Hope this helps Regards Paul References Recent offering from free code camp " 1. We did it. We built a video game. It took 8 months, but Learn To Code RPG is now live, and you can play it for yourself. In this visual novel video game, you learn to code, make friends, and apply for developer jobs. It features original anime-inspired art and a jazz soundtrack written and performed by me. There are more than 600 Computer Science concept quiz questions, dozens of Easter eggs to discover, and multiple endings. And it's all open source. It runs on PC, Mac, and Linux, and we'll soon publish mobile versions of the game, too. You can also watch the 1-hour "let's play" video with Ania Kubow and the game's developer, Lynn Zheng. (fully playable 3 hour game): https://www.freecodecamp.org/news/learn-to-code-rpg/ " OpenPGP_signature Description: OpenPGP digital signature ___ libreplanet-discuss mailing list libreplanet-discuss@libreplanet.org https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss
Re: LibreJam - FSF* should host a Libre Game development tournament!
Hello! I was just casually glancing through my email inbox and this caught my attention! Recently, I have become convinced that a viable way to start a new collaborative society is through community efforts in having fun, developing our own video games together and by extension, creating rich interactive educational content! Not only the content itself, even the process of making the game itself can be made into an educational content (like the show PowerNation ) I am discussing with a few people and hopefully we will start to do something next year . In my opinion, Education is the key to everything, and in terms of computer programming, it is the way to simplify software with better algorithm, rather than mindlessly putting together unaccountable libraries (NPM??) Cheers, Yasu > On Dec 30, 2021, at 13:30, Richard Stallman wrote: > > [[[ To any NSA and FBI agents reading my email: please consider]]] > [[[ whether defending the US Constitution against all enemies, ]]] > [[[ foreign or domestic, requires you to follow Snowden's example. ]]] > >> In a lot of ways I think the bigger problem for free software games is >> discoverability. Have you played Smalltrek? How about Witch's Blast? >> OpenAlchemist? Diver Down? Mindcrosser? Hijinx: A Christmas Capper? >> Seahorse Adventures? Shattered Pixel Dungeon? Anagramarama? Ardentryst? > > We can do something to help with that. The first step is to add entries > in directory.fsf.org for them. > > Then we could make another page with a list of these free games > and put it on gnu.org/software. It could have 5-10 lines of description > of each game. > > WDYT? > >> Non-free game engines I agree with. I think non-free tools is not >> enforceable. If the developer uses free content from opengameart.org or >> other sites, they may have no idea how the content was created. It >> makes sense to not allow non-free tools to build the game. > > I agree that there is nothing to be gained by making rules about how > the files _were_ written or tested. Or about what tools a participant > privately uses. If you prefer to use a non-free text editor, that has > no effect on anyone else, so we have no reason to bother you about > that. We don't even need to ask what you actually use. > > The rules that make sense are about what the release program allows > developers to do to develop it further. So every file should be suitable > for editing with a free editor, and compiling with a free compiler, etc. > > > Side issue. May I suggest not using the word "content" to describe > works of authorship or art? That term subtly denigrates _all_ of them. > > See https://gnu.org/philosophy/words-to-avoid.html. > > -- > Dr Richard Stallman (https://stallman.org) > Chief GNUisance of the GNU Project (https://gnu.org) > Founder, Free Software Foundation (https://fsf.org) > Internet Hall-of-Famer (https://internethalloffame.org) > > > > ___ > libreplanet-discuss mailing list > libreplanet-discuss@libreplanet.org > https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss ___ libreplanet-discuss mailing list libreplanet-discuss@libreplanet.org https://lists.libreplanet.org/mailman/listinfo/libreplanet-discuss