Re: RYF can, and should, be improved

2022-01-07 Thread Whistler
   Well, maybe those users will just stick with proprietary firmware if
   not allowed to 'create a setup that is less free than the default one
   in osboot'.
   sadly not everyone agrees with the ideas of free software (and probably
   the ideas of free software is currently still not accepted by the
   majority of the world).  Maybe it's better to attract more users than
   just let them stick with proprietary firmwares.
   The point might be not to 'encourage' people to use more proprietary
   stuff, and not to consider proprietary stuff as a 'positive' thing.
>On 1/6/22 13:40, F锟斤拷licien Pillot wrote:
>> However I'm not comfortable with this argument from
>> https://osboot.org/news/policy.html#configuration :
>>> It锟斤拷s natural that the user may want to create a setup that is less
>>> free than the default one in osboot. This is perfectly acceptable;
>>> freedom is superior, and should be encouraged, but the user锟斤拷s freedom
>>> to choose should also be respected, and accomodated.
>> Saying that, you go in the opposite way the FSDG does: it looks like
>> you're ok with distributing non-free software, just in case if the user
>> would like it better... I know we aren't talking about software, but
>> this distinction is not clear for everyone (including me). Anyway, the
>> word "accomodated" can be a source of debate.
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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-07 Thread Ismael Luceno
On 06/Jan/2022 23:21, Richard Stallman wrote:
> [[[ To any NSA and FBI agents reading my email: please consider]]]
> [[[ whether defending the US Constitution against all enemies, ]]]
> [[[ foreign or domestic, requires you to follow Snowden's example. ]]]
> 
> It sounds like game jams have value for education in programming, but
> do they have value for the free software movement, enough for free
> software activists to dedicate time to them for the sake of that?
> 
> Can the people who want to do a game jam for free software think up a way
> to make it educate about free software as well as about programming?
> 
> I don't have answers for those questions, but I think they are the
> crucial questions to pose. 

People who value free software would publish their games as free
software... Why don't we have so many games then?

It isn't just because people care, it's because some people who care
can write code (sometimes), and in the end, if you're successful at
making free software important to mainstream, it becomes a tiny subset
of people, which might become unhappy because they're underapreciated
and they share very little with the non-technical folks.

Richard, I think we discussed that before, maybe I can articulate
better this time; do you remember that group you "inspired" in Uruguay?
how much do you think it lasted? a couple weeks.

The landscape isn't uniform, software developers are different among
themselves, so you need to sort them by interests and have a different
approach based on that.

Most people developing games are motivated by the prospects of: either
just being able to make a living as game developers, or worse, of
making more money as game developers than in their current day job.

But don't take my word, make a poll or something and see for yourself.

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Re: LibreJam - FSF* should host a Libre Game development tournament!

2022-01-07 Thread Florian Snow
Hi!


On Friday, January 7, 2022 5:21:10 AM CET Richard Stallman wrote: 
> It sounds like game jams have value for education in programming, but
> do they have value for the free software movement,

It depends.  It is a fun way to introduce people to programming and if we 
introduce people to Free Software right away, that may have benefits.  In my 
experience, though, a lot of participants are already programmers though and 
they participate for the challenge.  Most programmers have also heard about 
Free Software before (at least in my experience), so in that case, the benefit 
may be limited to reminding them that Free Software is important and possibly 
showing them how to properly license their repositories.  Because often times, 
they do publish the source code of those games anyway, it just lacks proper 
licensing because they don't want to bother with that.


> enough for free software activists to dedicate time to them for the sake of
> that?

I cannot judge that and I think a lot of what we do is trial and error.  So 
this might be worth trying.  Personally, I have taken a different approach to 
game jams.  For example the Global Game Jam is a distributed event with many 
different local organizers.  I have been involved with one in the past and 
helped set up a sample repository that participants could use and that 
repository had information on proper licensing and recommended the GNU AGPL3+ 
as a license.  That way, people were nudged in the right direction with little 
effort.  Another step further would be to convince a local organizer to only 
accept Free Software submissions.


One futher note because the question of (prize) money has come up: I don't see 
money as the main motivation for participants, so I wouldn't worry about that.  
My impression is that most games from a game jam are not commercially 
successful anyway and people mainly have fun writing something together.  So I 
wouldn't worry about offsetting any potential income from those games because 
the majority of them wouldn't make money anyway.

Happy hacking!
Florian



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Re: LibreJam - FSF* should host a Libre Game development tournament!

2022-01-07 Thread Paul Sutton via libreplanet-discuss



On 07/01/2022 04:21, Richard Stallman wrote:

[[[ To any NSA and FBI agents reading my email: please consider]]]
[[[ whether defending the US Constitution against all enemies, ]]]
[[[ foreign or domestic, requires you to follow Snowden's example. ]]]

It sounds like game jams have value for education in programming, but
do they have value for the free software movement, enough for free
software activists to dedicate time to them for the sake of that?

Can the people who want to do a game jam for free software think up a way
to make it educate about free software as well as about programming?

I don't have answers for those questions, but I think they are the
crucial questions to pose.



I would guess just using free software to make the games is a start, 
we can then have discussions about software licensing generally but 
include the four freedoms within that discussion.


Also have discussions as to what happens if we need a component that is 
non free,  how doing that ends up tying us in to a situation where if 
that component changes,  our game may no longer compile or work 
properly.  So this gives a practical example of the problems people 
face.  How do we work round that,  make games that interact with say the 
free software drivers/firmware, so we may sacrifice some game features 
but we can enhance other features.


How can we write games to make money if they are written under a free 
software license could be a question we get.?


Another example could be that software is available on wider hardware 
due to the source code being available, and the fact we have the freedom 
to port (which probably requires modification before recompiling) 
Raspberry Pi is available to lots of people, so while some parts may be 
non free,  lets get people in that way too, work around the issues and 
campaign - support truly free hardware - which brings me on to:-


Also with the rise of RiscV and other open processors ( I am not very 
good with the vocabulary here, sorry) isn't there a chance we may 
actually get some truly RYF hardware?  We are going to need developers 
for that at some point,  Core/Libreboot will probably form oart of any 
systems using those CPUs so again those projects need developers.


What about games for pinephones, pine tablets and the pinebooks, it 
seems there are several operating systems and programs are not ported to 
all of them, example the Mastodon apps.


If we want to build a game for free software systems, how can we target 
as many systems as possible easily?


So writing games,  will teach people skills they can use elsewhere too.

Lets do more brainstorming on this.

Paul

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