lingo-l Urgent - MX 9 / OS X projector border

2004-09-13 Thread Julian Weaver
Hi,

I've had to downgrade a project from mx 2004 to mx and voila!

lovely black projector border and the os x drop shadow.

Without using a 1bit mask, is thee any way to get rid of the border -
i.e. resourcerer?

thanks,

Julian

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


RE: lingo-l Urgent - MX 9 / OS X projector border

2004-09-13 Thread Julian Weaver

 please stop marking your mails 
   with highest 
   priority. 

noted.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Hi guys,
okay, I'd just like to quash this right here and right now, tell is
NOT obsolete
MM says in the Director manual that tell is apparently now obsolete and
you dont need to use it anymore, except when of course you have to use
it and perhaps MM should come forward and explain why I had to use tell
in order to get my project to work, tell obsolete? nah, I dont think so.
I got a director movie, which I use as a LDM within my main movie,
within the LDM movie I've got a mouseEnter, Within and Leave events, I
put some code in there, like below (I'll top post this code, so you can
read this, THEN read the code):
as you can see in my code, I've commented out all the tell commands,
WITHOUT them, none of this code works, what happens, is that
me.spriteNum is 2, which is NOT a sprite on the (main movies, but is
within the LDM)stage, so it doesnt do ANYTHING, on the other icon I
dropped this behaviour onto, it's spriteNum is 3, which happens to
coincide with a bitmap of 810x610, but when I highlight the icon within
the LDM, it highlights sprite(3) from the main movie! not the LDM.
so I get a highlight (which is what the script does) over the sprite(3)
within the main movie, as opposed to sprite(3) within the LDM,
marvellous!  The Hack is to get the LDM to tell the stage, to tell the
LDM what to do, what a hack.
Version 10+ of director and they havent got something like this working
yet, people have only been requesting (and subsequently ignored for the
most part) for the last 5+ years..
So remember people, whatever MM says, TELL IS NOT OBSOLETE!!!
lingo
global debug
Property arrow, icon
on mouseEnter me
 debug.putString(LDM(Navigation), mouseEnter())
--  tell the stage
--tell channel(Navigation).sprite
 icon = sprite(me.spriteNum)
 arrow = channel(Highlight).sprite
--end tell
--  end tell
end
on mouseWithin me
 debug.putString(LDM(Navigation), mouseWithin())
--  tell the stage
--tell channel(Navigation).sprite
 arrow.puppet = true
 arrow.visible = true
 arrow.width = icon.member.width + 10
 arrow.height = icon.member.height + 10
 arrow.locH = icon.locH - icon.member.width/2 - 5
 arrow.locV = icon.locV - icon.member.height/2 - 5
--end tell
--  end tell
end
on mouseLeave me
--  tell the stage
--tell channel(Navigation).sprite
 arrow.visible = false
--end tell
--  end tell
end
on mouseUp me
--  tell the stage
--tell channel(Navigation).sprite
 arrow.visible = false
--end tell
--  end tell
end
/lingo
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Rob Romanek
The problem you raise is not an issue of tell being obsolete or not but 
strickly the problem of mouseEnter/Within/Leave targeting out of scope. 
Basically I find I do not use tell any more in DMX04 the new DOM renders 
it not essential. That does not mean that it won't work anymore (there are 
other lingo commands which are considered obsolete and still work) But for 
what you are doing I would restructure your code as follows

--original code
Property arrow, icon
on mouseEnter me
  tell the stage
tell channel(Navigation).sprite
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end tell
  end tell
end
--new structure
Property arrow, icon
on mouseEnter me
  _player.activeWindow.movie.channel(navigation).sprite.movie.call(#mEnter, 
me)
end

on mEnter me
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end
Now that may seem more convoluted to some but personally I like the way it 
targets the proper scope and then allows me to write my code in a standard 
way without the nested tell statements.

Both ways work. And yes I wish they had fixed the enter/within/leave 
problem too.

hth,
Rob
On Mon, 13 Sep 2004 11:11:38 +0100, Evil Kosh [EMAIL PROTECTED] 
wrote:

Hi guys,
okay, I'd just like to quash this right here and right now, tell is
NOT obsolete
MM says in the Director manual that tell is apparently now obsolete and
you dont need to use it anymore, except when of course you have to use
it and perhaps MM should come forward and explain why I had to use tell
in order to get my project to work, tell obsolete? nah, I dont think so.
I got a director movie, which I use as a LDM within my main movie,
within the LDM movie I've got a mouseEnter, Within and Leave events, I
put some code in there, like below (I'll top post this code, so you can
read this, THEN read the code):
as you can see in my code, I've commented out all the tell commands,
WITHOUT them, none of this code works, what happens, is that
me.spriteNum is 2, which is NOT a sprite on the (main movies, but is
within the LDM)stage, so it doesnt do ANYTHING, on the other icon I
dropped this behaviour onto, it's spriteNum is 3, which happens to
coincide with a bitmap of 810x610, but when I highlight the icon within
the LDM, it highlights sprite(3) from the main movie! not the LDM.
so I get a highlight (which is what the script does) over the sprite(3)
within the main movie, as opposed to sprite(3) within the LDM,
marvellous!  The Hack is to get the LDM to tell the stage, to tell the
LDM what to do, what a hack.
Version 10+ of director and they havent got something like this working
yet, people have only been requesting (and subsequently ignored for the
most part) for the last 5+ years..
So remember people, whatever MM says, TELL IS NOT OBSOLETE!!!
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Hi Rob,
I like it!!! it looks a lot cleaner than nested tell statements so I 
think I'll use that from now on, it's annoying that director can't 
figure out the right scope to be in, perhaps they should work a little 
bit harder at MM to earn that paycheck they think they deserve.

Rob Romanek wrote:
The problem you raise is not an issue of tell being obsolete or not 
but strickly the problem of mouseEnter/Within/Leave targeting out of 
scope. Basically I find I do not use tell any more in DMX04 the new 
DOM renders it not essential. That does not mean that it won't work 
anymore (there are other lingo commands which are considered obsolete 
and still work) But for what you are doing I would restructure your 
code as follows

--original code
Property arrow, icon
on mouseEnter me
  tell the stage
tell channel(Navigation).sprite
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end tell
  end tell
end
--new structure
Property arrow, icon
on mouseEnter me
  
_player.activeWindow.movie.channel(navigation).sprite.movie.call(#mEnter, 
me)
end

on mEnter me
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end
Now that may seem more convoluted to some but personally I like the 
way it targets the proper scope and then allows me to write my code in 
a standard way without the nested tell statements.

Both ways work. And yes I wish they had fixed the enter/within/leave 
problem too.

hth,
Rob
On Mon, 13 Sep 2004 11:11:38 +0100, Evil Kosh 
[EMAIL PROTECTED] wrote:

Hi guys,
okay, I'd just like to quash this right here and right now, tell is
NOT obsolete
MM says in the Director manual that tell is apparently now obsolete and
you dont need to use it anymore, except when of course you have to use
it and perhaps MM should come forward and explain why I had to use tell
in order to get my project to work, tell obsolete? nah, I dont think so.
I got a director movie, which I use as a LDM within my main movie,
within the LDM movie I've got a mouseEnter, Within and Leave events, I
put some code in there, like below (I'll top post this code, so you can
read this, THEN read the code):
as you can see in my code, I've commented out all the tell commands,
WITHOUT them, none of this code works, what happens, is that
me.spriteNum is 2, which is NOT a sprite on the (main movies, but is
within the LDM)stage, so it doesnt do ANYTHING, on the other icon I
dropped this behaviour onto, it's spriteNum is 3, which happens to
coincide with a bitmap of 810x610, but when I highlight the icon within
the LDM, it highlights sprite(3) from the main movie! not the LDM.
so I get a highlight (which is what the script does) over the sprite(3)
within the main movie, as opposed to sprite(3) within the LDM,
marvellous!  The Hack is to get the LDM to tell the stage, to tell the
LDM what to do, what a hack.
Version 10+ of director and they havent got something like this working
yet, people have only been requesting (and subsequently ignored for the
most part) for the last 5+ years..
So remember people, whatever MM says, TELL IS NOT OBSOLETE!!!
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, 
email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Troy Rollins
On Sep 13, 2004, at 11:43 AM, Evil Kosh wrote:
I like it!!! it looks a lot cleaner than nested tell statements so I 
think I'll use that from now on, it's annoying that director can't 
figure out the right scope to be in, perhaps they should work a little 
bit harder at MM to earn that paycheck they think they deserve.
??
That is a bit harsh there, Evil. Director is a pretty complex beast. 
And it isn't like the developers of Director can come here and ask Rob 
how best to format a one-line mouseEnter statement which will fix their 
problems, right? Somehow I think the scope is a bit larger than that.

I think the folks at Macr. who we know from this list and others are 
earning their paychecks. Does that mean Director is *perfect*? No. Of 
course not. Frankly, I hate all the techniques involved in LDMs and 
MIAWs. I want real multi-windowed apps, and a true nested hierarchy, 
myself. In the meantime, we make do with what we've got.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Alex da Franca
At 16:43 Uhr +0100 13.09.2004, Evil Kosh wrote:
perhaps they should work a little bit harder at 
MM to earn that paycheck they think they deserve.
I'm sure it is a statement like this, which will 
lead to more enthusiasm in the director team to 
fix thissue.

perhaps they didn't know until now, that they didn't work hard enough ?
honestly, before you throw such words towards 
others fix your own scripts first and stop for 
example puppetting the sprites, which is not 
necessary and is less necessary repeatedly on 
every frame in the mousewithin handler...
--

  |||
a¿ex
 --
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Perhaps it is a bit harsh but cmon, this isnt alpha software, or even 
beta, we are in version 10.0 and they havent got basic scope issues 
resolved yet.  I'm an application programmer myself and I know these 
things can be tricky, but only if you have a bad design, perhaps for 
MX2005, they should think about rewriting some of the core to fix some 
of these issues instead of tinkering around the edges doing pretty much 
nothing.  Flash team sorted this, why can't the director team, perhaps a 
little team rivalry is required to get them into shape.

The fact is that director isnt in the position it's in because it's the 
best at doing this kind of thing, it's in the position it's in because 
nobody is around to compete against it so the team must be sitting on 
their laurels rather than fixing the real issues the newsgroups are full of

Troy Rollins wrote:
On Sep 13, 2004, at 11:43 AM, Evil Kosh wrote:
I like it!!! it looks a lot cleaner than nested tell statements so I 
think I'll use that from now on, it's annoying that director can't 
figure out the right scope to be in, perhaps they should work a little 
bit harder at MM to earn that paycheck they think they deserve.

??
That is a bit harsh there, Evil. Director is a pretty complex beast. And 
it isn't like the developers of Director can come here and ask Rob how 
best to format a one-line mouseEnter statement which will fix their 
problems, right? Somehow I think the scope is a bit larger than that.

I think the folks at Macr. who we know from this list and others are 
earning their paychecks. Does that mean Director is *perfect*? No. Of 
course not. Frankly, I hate all the techniques involved in LDMs and 
MIAWs. I want real multi-windowed apps, and a true nested hierarchy, 
myself. In the meantime, we make do with what we've got.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). 
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Ross Clutterbuck
Well as this is rapidly turning into a flame war I'm just gonna butt in with 
something random before the thread is ditched...

Evil Kosh? Arguably the Vorlons as a race are evil due to their manipulation 
of the younger races throughout the millenia (after all, they are no 
different to the Shadows in that respect). But if you're referring to purple 
Encounter Suit Kosh then I'd appreciate you use his/her/its correct name. 
Admittedly, we are all Kosh hints at a collective consciousness but as 
each Kosh we encounter was given a specific name it'd be nice if you used 
them.

But is is Naranek or Ulkesh? Can you remember?
Ross
So sorry for the childish post there list - it was a one off troll-bait I 
deemed better than flying off with foul language at our esteemed list 
member. 

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l Case-sensitive symbol quirk

2004-09-13 Thread Ross Clutterbuck
Hi List
Can anybody shed some light on to this for me?
I'm trying to set a variable to #dsl but Director is insisting on using 
#DSL, but all other symbols I assign (#enet, #internal, #subnext, etc) all 
remain as-written.

This isn't too much of an issue, but the cue points I have set up inside my 
MPEG Advance Xtra 1.5 member all use the lowercase dsl and they are 
case-sensitive, so cue points generated using my variable (containing 
Director's insistant #DSL) is throwing up errors because the cue points 
can't be found.

I've renamed all affected cue points to uppercase so it's not been a 
problem, but has anybody seen this case switching when using symbols before?

Ross 

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


RE: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Chuck Neal
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evil Kosh
Sent: Monday, September 13, 2004 2:14 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

dude, just cause you noticed a bug doesnt discount what I said, we're in 
version 10.0 and core issues like scope are not fixed yet.  At version 
10.0, ANY application should be going into maintanence mode on the older 
features whilst introducing NEW features, not STILL fixing issues from 
like 5+ years ago, thats just lazy/bad application development

First, obsolete has never meant it won't work, just that its being phased
out.

Tell is not needed as Rob has shown you and LDMs, to my knowledge, have
never been a fully supported feature.  Its one of those things that was
added in as a nice extra.  I would certainly rather get a few half way
features than not have any access to them because they could not be fully
finalized.  I have pages of things that I have used over the years that are
either undocumented or unsupported.  You have to be careful, but sometimes
the reward far outweighs the risk.

I would like these items cleaned up a bit as well, but don't start attacking
the developers for this.  They do a lot with the little they have.  There is
a problem with MM ignoring Director (I would say it comes from the CEO
chair) but making attacks on the programmers is not going to help. Submit a
bug report or ask for a solution, but the fact is many people are using the
features you are complaining about just fine.  Its simply a matter of
understanding how they work and how to get them working the way you want. 

 I'm sure it is a statement like this, which will lead to more 
 enthusiasm
 in the director team to fix thissue.

well it sure as hell couldnt do any harm could it!

Yes it can hurt.  The developers, especially Tom, have been great about
listening to the community.  If all we do is badger them I certainly would
not expect them to keep being so helpful. :)  

-Chuck
--
Chuck Neal
CEO, MediaMacros, Inc.
[EMAIL PROTECTED]
http://www.mediamacros.com
--
Check out the Developers Mall 
Your one stop shop for all your Director Xtra Needs
http://www.mediamacros.net/customer



[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


Re: lingo-l Case-sensitive symbol quirk

2004-09-13 Thread KLGC Studio
Ross,
Someone explained this very thoroughly on DirectL within the last 
several months if you care to search for the thread.  In the meantime, 
it is a case of using a symbol that already exists and defaults to the 
first inclusion in the symbol list.

Ross Clutterbuck wrote:
Hi List
Can anybody shed some light on to this for me?
I'm trying to set a variable to #dsl but Director is insisting on 
using #DSL, but all other symbols I assign (#enet, #internal, 
#subnext, etc) all remain as-written.

This isn't too much of an issue, but the cue points I have set up 
inside my MPEG Advance Xtra 1.5 member all use the lowercase dsl and 
they are case-sensitive, so cue points generated using my variable 
(containing Director's insistant #DSL) is throwing up errors because 
the cue points can't be found.

I've renamed all affected cue points to uppercase so it's not been a 
problem, but has anybody seen this case switching when using symbols 
before?

Ross
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, 
email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Hi Thomas,
Thomas Higgins wrote:
Evil,

well it sure as hell couldnt do any harm could it!

Yes, it does harm to read unnecessarily harsh criticism when it's not
clearly targeted or properly warranted.
I guess it would hurt peoples feelings I suppose
nobody is around to compete against it so the team must be
sitting on their laurels rather than fixing the real issues

Who do you think is sitting around on their laurels (please choose one):
A. Engineering (QA and development)
B. Executive Management
insert Jeopardy tune here
If you chose A then understand that nobody on the engineering side of things
is resting on their laurels at all. This team has suffered repeated
reductions in team size since D8.5 and has continuously increased the
contribution per engineer (the reductions have outpaced the increase per
engineer :( ). We (I was on QA until about 5 months ago) have worked every
release as hard as we could, there weren't more hours to give or energy to
expend. Everyone on engineering stresses about, worries over and gives their
all to each release and so if your words are aimed at them then you're being
offensive and unjustly harsh towards that group (one in which I place myself
to this day). 
ok, perhaps they are under a lot of stress, but they arent explaining 
themselves much either, upon the question of fully operational LDM's 
whats your engineering team say about it? where is the QA about it, 
where is the explanation about why it's apparently so hard to do 
something which should have been in years ago, people, like me, get 
frustrated sometimes not because you dont do some feature we request, 
but because you dont give us features we request and then dont explain 
WHY, we have a very valid reason for wanting LDM's fully operational and 
MM's only explanation to this day is that macromedia does not endorse 
the use of LDM's.  Care to explain why?  Would it be because you havent 
quite figured out how to do it yet?  Dont just sit there saying you work 
really hard, tell me why this feature has remained relatively 
undocumented and so hard to find out about.  The flash team certainly 
didnt have as much trouble in doing the equivelent, ever considered 
thats why Flash is overtaking director?  (Although that said I'd use 
Director in it's current form over flash in most projects anyway, 
ActiveX objects are important to me [webbrowser?])

If you chose B then you might have a valid argument as engineering didn't
choose to have staff reductions and thus not allow the full and proper
attention the application needs (I don't discount the need to fix historical
bugs - on the contrary I agree completely). Please note that I am know a bit
closer to this group than I previously was, but I'm doing my level best to
improve the situation (note that I'm not executive management, I'm part of
the layer between them and engineering - that's fancy speak for middle
management).
If you're going to spit words that are harsh like this, please aim
carefully. I earn my paycheck, every penny of it.
Perhaps I should have said what I just did above before I started saying 
those things, so I guess this is your chance to put me right and shut me 
up, if you can give a good answer, that'd be great, giving no answer, 
would be a sure giveaway as to why your team has been reduced and flash 
expanded, wouldnt it?

Regards,
Tom Higgins 
Product Manager - Director

http://www.markme.com/thiggins/
... 
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Case-sensitive symbol quirk

2004-09-13 Thread Stephen Ingrum
Yes, the topic has been extensively discussed on this list. Check out 
the messages with subject:
fileIO changes T to t ?!?!?

   Thank you,
   Stephen Ingrum
   [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]


KLGC Studio wrote the following on 9/13/2004 2:12 PM:
Ross,
Someone explained this very thoroughly on DirectL within the last 
several months if you care to search for the thread.  In the meantime, 
it is a case of using a symbol that already exists and defaults to the 
first inclusion in the symbol list.

Ross Clutterbuck wrote:
Hi List
Can anybody shed some light on to this for me?
I'm trying to set a variable to #dsl but Director is insisting on 
using #DSL, but all other symbols I assign (#enet, #internal, 
#subnext, etc) all remain as-written.

This isn't too much of an issue, but the cue points I have set up 
inside my MPEG Advance Xtra 1.5 member all use the lowercase dsl 
and they are case-sensitive, so cue points generated using my 
variable (containing Director's insistant #DSL) is throwing up errors 
because the cue points can't be found.

I've renamed all affected cue points to uppercase so it's not been a 
problem, but has anybody seen this case switching when using symbols 
before?

Ross
[To remove yourself from this list, or to change to digest mode, go 
to http://www.penworks.com/lingo-l.cgi  To post messages to the list, 
email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, 
email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Thomas W.J.C. McCrystal
thats just lazy/bad application development
I've spent the last hour trying to decide how intemperate my language 
should be, considering the collegial nature of this list. Oh, well, here 
goes:

Evil, you're full of shit on this one. 

I know a goodly number of the Director team, and can truthfully say that 
I know of no harder working development team. More importantly, this is a 
team that LOVES its product -- from JT and Dan Sadowski, who've worked on 
Director since, well, forever, to Tom Higgins who now honchos the team 
but started at MACR doing phone support.

The truth of the matter is that you're lucky that Director's still around 
for you to bitch about. My view is that, over the years, there have been 
a lot of people at MACR who would have been just as happy to have seen 
Director die, or at least Authorwared. But Director's still around, and 
I'm not sure that there's any reason other than that these guys kept 
blind faith.

Rather than sitting their laurels rather than fixing the real issues, 
the last release fixed a TON of bugs. I know that they got to most 
everything on Gretchen's list, and a pretty good chunk of the issues that 
were important to me. (Except type, but that's another story...)

So, from where I sit, they've done pretty damn well for themselves.

As for the instant issue, having to use a less elegant syntax style 
(which works), rather than new syntax, I'm not sure of the reasons for 
the depth of your frustration. While Director is version 10 (and I've 
used every single one of them), the new object model is VERSION ONE. Some 
stuff slipped through the cracks. Big deal, there's a workaround. I'll 
bet if you take the time to formally report the issue, it'll get fixed in 
due course.

As an aside, I once used the word lazy, on another list, referring to 
MACR management, on a more serious issue than missing syntax. Some of the 
Director team took offense, and I ended making a number of apologies and 
bringing a bottle of Irish whisky to San Francisco as a peace offering. 
You might want to consider somthing similar...
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread KLGC Studio
Youthful exuberance is so quick to conclude what they dont understand 
the full scope of. I thought Tom was very open in his reply (as open as 
he can be in his position), and listening to what was said with a desire 
to understand, rather than being close-minded, would have revealed such.

Im not going to reiterate all the discussion, on just this list, about 
Director shortcomings over even the last few months (in deference to 
Troy :-) ), but there is a lot there that might help you understand better.

If youre going to succeed in your own personal endeavors, then learning 
to listen with an open mind is a prerequisite. Then proceeding with 
polite and constructive criticism followed by positive actions on your 
part may accomplish such.

What you are doing is akin to blaming the soldier for the politicians 
greed and ignorance.

Lee C

Evil Kosh wrote:
Hi Thomas,
ok, perhaps they are under a lot of stress, but they arent explaining 
themselves much either, upon the question of fully operational LDM's 
whats your engineering team say about it? where is the QA about it, 
where is the explanation about why it's apparently so hard to do 
something which should have been in years ago, people, like me, get 
frustrated sometimes not because you dont do some feature we request, 
but because you dont give us features we request and then dont explain 
WHY, we have a very valid reason for wanting LDM's fully operational 
and MM's only explanation to this day is that macromedia does not 
endorse the use of LDM's. Care to explain why? Would it be because you 
havent quite figured out how to do it yet? Dont just sit there saying 
you work really hard, tell me why this feature has remained relatively 
undocumented and so hard to find out about. The flash team certainly 
didnt have as much trouble in doing the equivelent, ever considered 
thats why Flash is overtaking director? (Although that said I'd use 
Director in it's current form over flash in most projects anyway, 
ActiveX objects are important to me [webbrowser?])


[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Case-sensitive symbol quirk

2004-09-13 Thread James Newton
On 13/9/04 8:00 pm, Ross Clutterbuck [EMAIL PROTECTED] wrote:
 I'm trying to set a variable to #dsl but Director is insisting on using
 #DSL, but all other symbols I assign (#enet, #internal, #subnext, etc) all
 remain as-written.

Hi Ross,

If this is for a projector, you can cure it as follows:

1) Create a text file named Lingo.ini containing the following handler:

on startUp
  x = #dsl
end

2) Place the Lingo.ini file in the same folder as your projector.

When you start up the projector, the startUp handler will be executed before
any movies are loaded.  This will place the string dsl (in lower case) in
the symbols table, before any other movie has had time to add the symbol
with a different case.

You could create a new, clean stub movie for your projector, and make a
similar declaration in that.  If you make the stub out of your existing
movie, the symbols table already contained in the movie will be read before
your code has had a chance to be executed.

If you are running your project in Shockwave, you could place the x=#dsl
line in a clean movie that you then use as a loader.

While authoring, you could type put #dsl (without the quotes) in Message
window, immediately after launching Director.

In short: make sure that Director first reads the symbol in the case you
want it to be in later.

Cheers,

James

PS: I believe you used to be able to flush the symbols table from a given
movie by recompiling all scripts, saving and compacting, then quitting
Director and relaunching it.  Either that no longer seems to work, or I've
got the voodoo wrong.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


Re: lingo-l Case-sensitive symbol quirk

2004-09-13 Thread Ross Clutterbuck
it is a case of using a symbol that already exists and defaults to the 
first inclusion in the symbol list.
That, however, is not the issue here. I have no previous instances of this 
symbol - the first time it is created Director converts it to uppercase. But 
saying that I've got a lot of development and testing messy code present at 
the moment so it's likely something's getting its wires crossed.

Someone explained this very thoroughly on DirectL within the last several 
months if you care to search for the thread.
And away I go! Thanks - methinks I better subscribe to Direct-L too so I 
don't start cludging up one list with answers found elsewhere.

To be honest it's the first time I've had this problem and it's been 
resolved, but reading up can't hurt.

Thanks!
Ross
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


RE: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Thomas Higgins
Evil,

 ok, perhaps they are under a lot of stress, but they arent explaining 
 themselves much either, upon the question of fully operational LDM's 
 whats your engineering team say about it? where is the QA about it, 
 where is the explanation about why it's apparently so hard to do 
 something which should have been in years ago, people, like me, get 
 frustrated sometimes not because you dont do some feature we request, 
 but because you dont give us features we request and then 
 dont explain WHY, we have a very valid reason for wanting LDM's fully
 operational and MM's only explanation to this day is that macromedia
 does not endorse the use of LDM's.  Care to explain why?  

Each release we list out features that are to be considered (LDM
changes/improvements among others), each feature is then considered based on
its cost and percieved benefit and then a final feature list is determined,
that determination does NOT come from engineering, it comes from product and
executive management based on the percieved cost/benefit ratios (read my
signature - know that this is now part of my job so as I said I'm working to
improve things). The idea is that each release there's a time frame and
resource constraint (we have only so much time and so many engineers) and so
choices are made that so far haven't included LDM improvements but have
others.

For me personally, this one feature is at the top of my list of things to do
as I've been a big proponent of it all along. I'm going to continue pushing
for it (and 3D improvements!) as hard as ever.


 Would it be because you havent quite figured out how to do it yet? 

Well, to be honest it hasn't all been sorted out yet else that would be a
completed feature, right? But it's not that it's out of the realm of our
ability, it's just that each engineer doesn't get to come in each day and
say gee, what do I want to work on today?, rather the feature set for each
release drives their day to day and as I said, prior product/executive
management teams haven't prioritized and included this in a release as of
yet. Just because it hasn't been completed doesn't mean our team can't
complete it.

Should I assert that you can't do something just because you haven't
happened to have done it yet (or haven't done it yet where I can see it - do
you know what prototypes I might have access to today?)? That's not a safe
assumption in any situation.


 Dont just sit there saying you work really hard, 

Why does the lack of a specific feature translate into us not working hard?
You might not desire/use them, but you don't see any chance of hard work
having gone into _any_other_ part of Director these past few releases? JS
syntax, that was all easy work? Cross-platform projectors, that didn't take
hardly a thought now did it? Lack of your feature does NOT equate to a lack
of work.


 The flash team certainly didnt have as much trouble in doing the
 equivelent, ever considered thats why Flash is overtaking director? 

The Flash file structure came well after Director so yes, that is part of
the reason for its success. They were able to develop their needs based on
clearly defined information brought about by the presence of Director for
many releases prior to its existence (born outside of Macromedia and bought
based on the Director team's recommendation). So it was easier for them to
incorporate such functionality because they had that in mind from the get
go, compare that to the Director player not having been created with nested
movies in mind and you might see that while the functionality is the same on
the surface, the underlying problems to solve are entirely different.

The Flash team has quite a talented set of engineers (most of the
ex-Director engineers weren't let go, they were moved to Flash!) and they
get considerably more support from Macromedia than Director and Shockwave
do, ever consider that's why they're overtaking Director? It's not about who
has the more talented and smarter staff, it's about how the company handles
and supports each of the products. All your issues should be with how the
company has handled the product, not with the engineering staff themselves.


 Perhaps I should have said what I just did above before I 
 started saying those things, so I guess this is your chance
 to put me right and shut me up, if you can give a good answer,
 that'd be great, giving no answer, would be a sure giveaway
 as to why your team has been reduced and flash expanded,
 wouldnt it?

My preference is that you shut up, I care not whether you've been put right
or not. Sorry, I said it. You seem far too combative without really seeking
information or understanding first (why would I want to talk to someone
who started things by taking swinging a punch at me?). Believe me, I deal
with folks angry and upset with Macromedia daily, I can generally handle it
with understanding well enough. But in your case it's different, you want a
fight, you want to rile folks up and you don't 

Re: lingo-l Case-sensitive symbol quirk

2004-09-13 Thread Daniel Plaenitz
At 21:25 13.09.2004 +0100, James Newton wrote:
1) Create a text file named Lingo.ini containing the following handler:
on startUp
  x = #dsl
end
hey, hey. Since this topic is one of the regulars I may have seen it 
discussed dozends of times, contributing to it myself more than once. And 
the last thing I expected was someone actually adding a new 
aspect/workaround to it.

kudos!
daniel
  

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


RE: lingo-l MUS Peer-to-peer

2004-09-13 Thread Timothy Lynn
Mauricio Piacentini wrote:
: The Multiuser API is very complex, it takes a while to understand
: exactly how to use it and how to optimize your apps for it. I
: recommend checking out GoMu:
:
: http://gomu.rebus.gr/
:
: It is a set of scripts that wraps the MultiUser API in a very friendly
: way, it can save you days of work trying to figure it out how to
: optimize your callbacks, etc. Alchemist has already done this for you!

Thanks for the tip! I had stumbled on goMu previously, but Mozilla
refused to load the page with that frivolous Shockwave navigation being
used, so I never got to see what was kept within. But like usual, IE
will gladly display anything thrown at it :)

Great product though. My development has sped up considerably. Thanks
again.

-Tim

--
~~~
 Timothy Lynn  Web Technical Developer
 Talk: 408-795-6354   Write: [EMAIL PROTECTED]
 Read: http://www.thetech.org/
~~~
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


RE: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Alex da Franca
At 14:02 Uhr -0700 13.09.2004, Thomas Higgins wrote:
For me personally, this one feature is at the top of my list of things to do
as I've been a big proponent of it all along. I'm going to continue pushing
for it (and 3D improvements!) as hard as ever.
Yikes !
...need some pushing help for both items to make it into the todo list ?!
;-)

--
  |||
a¿ex
 --
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Rob Romanek
I'm just going to through my 2 cents in on this matter.
A couple years ago I penned a letter to MM which I posted to Direct-L 
requesting that MM move to full support of LDMs, I cited the advancements 
in Flash and also experiences with my students as to why I thought this 
would be a good thing. I don't think I went about it in an abrasive 
manner, but rather an agressive one, I think there is a difference. And 
most importantly for me is that I put my name to my opinions. I hoped that 
that action would put some weight to my requests instead of simply being 
some anonymous entity. Some time after that post and in response to others 
on other Director topics John Dowdell (from MM) posted a relatively 
in-depth statement on weighing the cost of implementation vs the return 
and the ever shrinking budgets, manpower etc. I think this is the 
tightrope that the Director team is constantly walking and they may also 
be getting tired of explaining it over and over. Right now I prefer to 
focus on the positive. As Tom McCrystal said this is version 1 of the new 
object model so there are things that it will not cover, not only that but 
it has to maintain backward compatibility (I don't think Flash had the 
same level of legacy code to maintain when it was restructured). I 
personally think it is a great version! With focusing on the positive I 
think that I'll see more responses from Tom Higgins and the Director team 
when I'm looking for help and clarification than if I was constantly 
harping (and I would prefer Tom H focus his energies on that then 
constantly defending Director). Finally, like to think that the one area 
of expertise I have to offer with Director is with LDMs and if I can help 
people out on the lists in this area then more people will try to use 
them, and more postings and questions may help leverage the level of 
importance of LDMs and bring about their full implementation sooner. I 
think that is the case in this version of Director. Having been on the 
beta I saw how they evolved into being part of the DOM when they could 
have easily been left out because of time considerations and this 
inclusion has greatly increased the ability to use them and bodes well for 
their future.

Rob

On Mon, 13 Sep 2004 20:39:06 +0100, Evil Kosh [EMAIL PROTECTED] 
wrote:

ok, perhaps they are under a lot of stress, but they arent explaining 
themselves much either, upon the question of fully operational LDM's 
whats your engineering team say about it? where is the QA about it, 
where is the explanation about why it's apparently so hard to do 
something which should have been in years ago, people, like me, get 
frustrated sometimes not because you dont do some feature we request, 
but because you dont give us features we request and then dont explain 
WHY, we have a very valid reason for wanting LDM's fully operational and 
MM's only explanation to this day is that macromedia does not endorse 
the use of LDM's.  Care to explain why?  Would it be because you havent 
quite figured out how to do it yet?  Dont just sit there saying you work 
really hard, tell me why this feature has remained relatively 
undocumented and so hard to find out about.  The flash team certainly 
didnt have as much trouble in doing the equivelent, ever considered 
thats why Flash is overtaking director?  (Although that said I'd use 
Director in it's current form over flash in most projects anyway, 
ActiveX objects are important to me [webbrowser?])

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l Projector problem

2004-09-13 Thread Teo Mattiozzi Petralia
Hello!
I'm working on a G5, running OSX 10.3.2. I'm trying to update a project 
done several years ago using Director 5 or 6, using Director MX 2004. 
All I have to do (I thought) is to open the .dir files with MX 2004 and 
save them. (I have done that, and everything was all right).
Then I have opened the stub.dir file and try to publish it for OSX and 
classic versions, but here the problem; as soon as the program start 
(just the black screen of the stub file), it crash. This happen with 
both projectors, OSX and classic, the only difference is that in 
classic mode, there is a message coming up saying There is an invalid 
castmember [] in this movie and then crash.
If I run the project in authoring mode through Director it works fine.

Does anyone have an idea of what it should be??
Thanks
Teo
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Stephen Ingrum
(I don't think Flash had the same level of legacy code to maintain 
when it was restructured)

I'm trying to update a project done several years ago using Director 5 
or 6

Stephen

I'm working on a G5, running OSX 10.3.2.  using Director MX 2004. All 
I have to do (I thought) is to open the .dir files with MX 2004 and 
save them. (I have done that, and everything was all right).
Then I have opened the stub.dir file and try to publish it for OSX and 
classic versions, but here the problem; as soon as the program start 
(just the black screen of the stub file), it crash. This happen with 
both projectors, OSX and classic, the only difference is that in 
classic mode, there is a message coming up saying There is an invalid 
castmember [] in this movie and then crash.
If I run the project in authoring mode through Director it works fine.

Does anyone have an idea of what it should be??
Thanks
Teo
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, 
email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Projector problem

2004-09-13 Thread Troy Rollins
On Sep 13, 2004, at 6:00 PM, Teo Mattiozzi Petralia wrote:
I'm working on a G5, running OSX 10.3.2. I'm trying to update a 
project done several years ago using Director 5 or 6, using Director 
MX 2004. All I have to do (I thought) is to open the .dir files with 
MX 2004 and save them. (I have done that, and everything was all 
right).
Then I have opened the stub.dir file and try to publish it for OSX and 
classic versions, but here the problem; as soon as the program start 
(just the black screen of the stub file), it crash. This happen with 
both projectors, OSX and classic, the only difference is that in 
classic mode, there is a message coming up saying There is an invalid 
castmember [] in this movie and then crash.
Can be a missing xtra - particularly if the xtra was of the type which 
adds other types of cast members.

If I run the project in authoring mode through Director it works fine.
Then you probably have the needed xtra, but it isn't available to the 
projector.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Projector problem

2004-09-13 Thread Cath Sample
I recall that with really old versions on the PC you had to open it in 
Director 7 and save it first. Then open in a more recent version.
I'm not sure what the cut off version was. could be 4 or 5...
Cath

At 07:05 p.m. 13/09/2004 -0400, you wrote:
On Sep 13, 2004, at 6:00 PM, Teo Mattiozzi Petralia wrote:
I'm working on a G5, running OSX 10.3.2. I'm trying to update a project 
done several years ago using Director 5 or 6, using Director MX 2004. All 
I have to do (I thought) is to open the .dir files with MX 2004 and save 
them. (I have done that, and everything was all right).
Then I have opened the stub.dir file and try to publish it for OSX and 
classic versions, but here the problem; as soon as the program start 
(just the black screen of the stub file), it crash. This happen with both 
projectors, OSX and classic, the only difference is that in classic mode, 
there is a message coming up saying There is an invalid castmember [] in 
this movie and then crash.
Can be a missing xtra - particularly if the xtra was of the type which 
adds other types of cast members.

If I run the project in authoring mode through Director it works fine.
Then you probably have the needed xtra, but it isn't available to the 
projector.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
is for learning and helping with programming Lingo.  Thanks!]
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


lingo-l Projector on NT Problem

2004-09-13 Thread Anand Ravi
Hi List,

As part of a setup for a project, I launch a projector from installshield
that copies some files from the CD to the HDD using buddy.

It is working fine on all the test systems here and on almost all the test
platforms on the client end. Unfortunately, on Win NT, SP6 - the moment the
projector is launched, a Dr. Watson error is thrown. (This does not happen
at our end). Any thoughts will be highly appreciated.

Thanks and Regards,
Anand Ravi



[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


lingo-l Re: Getting separate parts of a number

2004-09-13 Thread John Waller
Many thanks to all who replied to my post a week or so ago. I wanted to 
get the separate parts of a floating point number.

My head is still spinning with all the responses. Very interesting. Gave 
me some insight to some things I had not thought too much about.

So many solutions!
I think I will settle for one of the choices below:
1) Colin's:
wholenumber = bitor(afloat,0)
fraction = afloat-wholenumber
or,
2) Some variation on Tab's
maybe:
if myFloat  0 then
  if myFloat  0 then
intPart = integer(myFloat - 0.5)
  else -- if myFloat  0
intpart = integer(myFloat + 0.5)
  end if
  floatPart =  myFloat - intPart
else -- to take car of zero value
  intPart = 0
  floatPart = 0.0
end if
3) or a mixture of Tab's and Pedja's
if myFloat  0 then
  intPart = integer( abs(myFloat) - 0.5 ) * ( myFloat/abs(myFloat) )
  floatPart = myFloat - intPart
else -- if myFloat = 0
  intPart = 0
  foatPart = 0.0
end if

Tab: I didn't quite follow your last post
intPart =integer(abs(myFloat) - 0.5) * (-1 + (((myFloat + abs(myFloat))
/ (myFloat * 2))*2))
I understand the getting the sign back idea, but why put zero (myFloat + 
abs(myFloat)), divided by myFloat * 2 , and all multiplied by 2 again to 
overcome the double division. At first glance I thought it was a way of 
getting around the divide-by-zero problem but on second glance it does 
not do this; double zero is still zero.

floatPart =abs(myFloat) - abs(intPart) -- I don't think the abs are 
necessary in my case as I want a negative value to be negative

Don't worry too much. I understand if you don't want to spend the time 
to explain. And all those brackets do my head in.

Cheers,
John




[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Projector on NT Problem

2004-09-13 Thread Sean Wilson

It is working fine on all the test systems here and on almost all the test
platforms on the client end. Unfortunately, on Win NT, SP6 - the moment the
projector is launched, a Dr. Watson error is thrown.
Which version of Director did you use to create the projector?
(This does not happen at our end).
By this do you mean you tested it yourself - on NT SP6 - and it worked 
fine? Suggesting it might be machine specific as opposed to OS related?

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


RE: lingo-l Projector on NT Problem

2004-09-13 Thread Anand Ravi
Hi List,

thanks for all the replies. I am using D8.5. Yes, when I tested it myself on
a NT4 SP6 system, I did not get the Dr. Watson error. I also agree that it
looks like a machine specific problem.

The installation process actually calls a number of exe's (Flash and VB) and
all seem to work fine. Its only the projector which is causing the error. I
was wondering if anybody had a similar experience. This projector works fine
on 95, 98, XP and 2K and NT at my end!

Thanks and Regards,
Anand Ravi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Cath Sample
Sent: Tuesday, September 14, 2004 9:36 AM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Projector on NT Problem


What version of Director are you using?

Regards
Cath

At 09:14 a.m. 14/09/2004 +0530, you wrote:
Hi List,

As part of a setup for a project, I launch a projector from installshield
that copies some files from the CD to the HDD using buddy.

It is working fine on all the test systems here and on almost all the test
platforms on the client end. Unfortunately, on Win NT, SP6 - the moment the
projector is launched, a Dr. Watson error is thrown. (This does not happen
at our end). Any thoughts will be highly appreciated.

Thanks and Regards,
Anand Ravi



[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
is for learning and helping with programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
for learning and helping with programming Lingo.  Thanks!]



[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


Re: lingo-l Projector on NT Problem

2004-09-13 Thread Troy Rollins
On Sep 14, 2004, at 12:44 AM, Anand Ravi wrote:
thanks for all the replies. I am using D8.5. Yes, when I tested it 
myself on
a NT4 SP6 system, I did not get the Dr. Watson error. I also agree 
that it
looks like a machine specific problem.
Yep. Sure enough, sounds like an individual machine issue.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


RE: lingo-l Projector on NT Problem

2004-09-13 Thread Nik Bagdon
You've probably already done this, but I'd check their event log first...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Anand Ravi
Sent: Tuesday, 14 September 2004 02:45 pm
To: [EMAIL PROTECTED]
Subject: RE: lingo-l Projector on NT Problem


Hi List,

thanks for all the replies. I am using D8.5. Yes, when I tested it myself on
a NT4 SP6 system, I did not get the Dr. Watson error. I also agree that it
looks like a machine specific problem.

The installation process actually calls a number of exe's (Flash and VB) and
all seem to work fine. Its only the projector which is causing the error. I
was wondering if anybody had a similar experience. This projector works fine
on 95, 98, XP and 2K and NT at my end!

Thanks and Regards,
Anand Ravi

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Cath Sample
Sent: Tuesday, September 14, 2004 9:36 AM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Projector on NT Problem


What version of Director are you using?

Regards
Cath

At 09:14 a.m. 14/09/2004 +0530, you wrote:
Hi List,

As part of a setup for a project, I launch a projector from installshield
that copies some files from the CD to the HDD using buddy.

It is working fine on all the test systems here and on almost all the test
platforms on the client end. Unfortunately, on Win NT, SP6 - the moment the
projector is launched, a Dr. Watson error is thrown. (This does not happen
at our end). Any thoughts will be highly appreciated.

Thanks and Regards,
Anand Ravi



[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
is for learning and helping with programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
for learning and helping with programming Lingo.  Thanks!]



[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
for learning and helping with programming Lingo.  Thanks!]


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]