Where is the list archives? Trying to find info on printingfrom shockwave.

2002-04-15 Thread James Tu


>I know that the "printing" issues has been on this list before...is there 
>an archive of the list that I can search?


If not, how can I print from shockwave?  Are there any free xtras out there?



James Tu
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Re: Text cursor still shows after moving text box offstage!

2002-04-08 Thread James Tu

I tried to do it in this specific order and it seems to work...for now.

first set visible to false then set the loc to somewhere offstage...

At 06:26 PM 4/8/2002 -0700, you wrote:
>I've had this happen to me when I try to move a editable textbox offstage...
>
>The blinking cursor still stays on stage!!!
>
>Has anyone else encoutered this?
>
>I tried lots of things...making it not editable, invisible, before I move 
>it offstage, and the same thing happens!!!
>
>HELP!
>
>
>
>James Tu
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>
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Text cursor still shows after moving text box offstage!

2002-04-08 Thread James Tu

I've had this happen to me when I try to move a editable textbox offstage...

The blinking cursor still stays on stage!!!

Has anyone else encoutered this?

I tried lots of things...making it not editable, invisible, before I move 
it offstage, and the same thing happens!!!

HELP!



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speeding up flash castmembers inside director

2002-04-08 Thread James Tu

Does anyone have experiences/solutions/hints for using flash members in 
director.

They are slow to drag around.
They don't update fast enough when you are telling the flash member to 
update itself via director to flash communications.

any suggestions would be great...or explanations why the erratic behavior 
of flash members in director would be greatly apprecaited!  Thanks!



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Re: Flash sprites...drags slowly

2002-03-11 Thread James Tu

I'm not using Direct To Stage for these Flash cast members...It's kind of 
bugging me.


At 11:09 AM 3/11/2002 -0600, Howdy-Tzi wrote:
>At 02:26 -0800 03/11/2002, James Tu wrote:
>
>>I'm experiencing really slow dragging...lags behind the mouse...for 
>>sprites with flash cast members.
>>Why is that the case?  What's the best solution to speed things up?
>
>Mmm, try not using the Flash as direct-to-stage. There are definitely some 
>lag issues in place with Flash in Director. You'll have to experiment with 
>such things as framerates, number of Flash sprites onscreen at once, etc., 
>to get to a state that's more or less acceptable to you.
>
>--
>
>  Warren Ockrassa | http://www.nightwares.com/
>  Director help | Free files | Sample chapters | Freelance | Consulting
>Author | Director 8.5 Shockwave Studio: A Beginner's Guide
>Published by Osborne/McGraw-Hill
>  http://www.osborne.com/indexes/beginners_guides.shtml
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Flash sprites...drags slowly

2002-03-10 Thread James Tu



I'm experiencing really slow dragging...lags behind the mouse...for sprites 
with flash cast members.
Why is that the case?  What's the best solution to speed things up?

Thanks!


James

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3d lingo, collision detection - havok vs. modifier vs.roll-your-own

2002-02-21 Thread James Tu


I basically have between 15 - 30 objects on the screen.
Each can collide with the others.
I basically need to know when a model collides with another...and I want to 
write my own behavior for the model's response.
I think I just need the collision information: point of contact, collision 
normal...I'm keeping track of the model's velocity myself.
If I roll-my-own...of course I won't get the point of contact and the 
collision normal informationor is there?
Which method should I use? Which would be least CPU intensive?

I don't have that much time to try out all different methods...


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Re: Mac/PC OPENGL hardware acceleration...a report and a request for help

2002-02-14 Thread James Tu

Colin:

We've tried a dual-head video card and some 3-d accel tests.  If the sprite 
is on either monitor, there is 3d accel.  When it's across two monitors, 
we're kicked back into software rendering...

I think there are digital to analog adapters for those connectors on the 
video card that will allow you to connect a regular monitor to the card...

At 05:30 AM 2/14/2002 -0500, you wrote:
>>Here's where I need your help...can some folks out there (the ones who 
>>have powerful computers) run the macromedia
>>http://www.macromedia.com/support/director/ts/documents/render_test.htm 
>>"Shockwave player 3D rendering test"
>>
>>but only use SOFTWARE RENDERING!
>
>
>There's a problem in your approach, I think. The speed of software 
>rendering for the teapot may show up as a 100 frames second, or whatever, 
>but it may be that software rendering across the width and height of three 
>monitors may be a tad slower than the little area of the screen used in 
>the test movie.
>
>Also, I'm not sure it will be valid proof that the same machine can drive 
>three monitors at the same performance.
>
>Is there any chance your design can work with one sprite across two 3D 
>monitor widths, and another separate 3D sprite for the third monitor? If 
>that was possible you might be able to run two monitors from one video 
>board, and the other from a second board. I'll know later today whether 
>it's possible to have a two monitor wide sprite that stays hardware 3D, 
>I'll let you know how that goes.
>
>Another thing for you to worry about is the outputs, and what kind of 
>monitors are going to be used. The latest, greatest, nVidia board does 
>have two fast outputs, but they're both digital, not analog.
>
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Mac/PC OPENGL hardware acceleration...a report and a requestfor help

2002-02-13 Thread James Tu

Hi gang:

I have something to report and also a favor to ask some of you.

First off:
We are attempting to get OPENGL hardware acceleration for a tri-display 
system...three graphics cards.
After doing some research...I found out that there is something innate to 
the architecture of OPENGL which doesn't allow for hardware acceleration 
for more than one display.
http://realtimesoft.com/multimon/ogl/ - PC info
http://www.opengl.org/developers/faqs/technical/window.htm - PC and Mac 
info...scroll down a bit



Given the above facts...we are considering using SOFTWARE RENDERING...so we 
basically need the most powerful computer.

Here's where I need your help...can some folks out there (the ones who have 
powerful computers) run the macromedia
http://www.macromedia.com/support/director/ts/documents/render_test.htm 
"Shockwave player 3D rendering test"

but only use SOFTWARE RENDERING!

Can you guys give me your frame rate and computer config?  Processor, 
speed, system memory, OS, video card, VRAM?

THANKS!


James Tu
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Re: Director multiuser talking to Flash XMLSocket via a Java server

2002-02-11 Thread James Tu

OK.  I figured out what I need to do in Director.

Basically the Java server is expecting an '\0' character to indicate that 
the transmission has ended...I've tried
numtochar(0)...which I thought was the null character.

How do I represent the '\0' character?



At 01:52 AM 2/11/2002 -0800, you wrote:


>I'm working on a project that needs a Director movie to talk to a Flash movie.
>
>I'm looking at passing info from Director to  java server to XMLSocket Flash.
>
>I took a look at moock.org and I am using Colin's Flash and Java files to 
>test.
>I wrote a really simple Director movie using their multiuser server 
>functionality.
>
>I was able to connect to the Java server, and the Java Server sends a 
>message to my Director movie and the Flash movie
>
>However, when I attempt to send "XML" from director to the server, I'm 
>getting a java.lang.OutofMemoryError from the java server.
>
>
>I'm basically just sending the 
>string..."directorhello_world"
>
>After I send the string, the java server doesn't respond for a few 
>seconds...then I get the OutofMemoryError.
>I tried to terminate the string with only a LF, then only a CR, and then a 
>CRLF.  I get the OutofMemoryError everytime.
>
>I'm a little new to XML and such.  What am I overlooking?
>
>Has anyone ever tried this before?  Any suggestions?
>
>
>James Tu
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>
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Director multiuser talking to Flash XMLSocket via a Java server

2002-02-10 Thread James Tu



I'm working on a project that needs a Director movie to talk to a Flash movie.

I'm looking at passing info from Director to  java server to XMLSocket Flash.

I took a look at moock.org and I am using Colin's Flash and Java files to test.
I wrote a really simple Director movie using their multiuser server 
functionality.

I was able to connect to the Java server, and the Java Server sends a 
message to my Director movie and the Flash movie

However, when I attempt to send "XML" from director to the server, I'm 
getting a java.lang.OutofMemoryError from the java server.


I'm basically just sending the 
string..."directorhello_world"

After I send the string, the java server doesn't respond for a few 
seconds...then I get the OutofMemoryError.
I tried to terminate the string with only a LF, then only a CR, and then a 
CRLF.  I get the OutofMemoryError everytime.

I'm a little new to XML and such.  What am I overlooking?

Has anyone ever tried this before?  Any suggestions?


James Tu
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Mac vs PC 3D performance

2002-02-10 Thread James Tu

Has anyone experience a big difference between Mac and PC Director 3D 
performance???

I have a PC laptop (256 MB RAM) with an NVIDIA GeForce 2GO (32 Mb VRAM) and 
I get about 95 to 100 fps playing the
"Shockwave Player 3D rendering test"
http://www.macromedia.com/support/director/ts/documents/render_test.htm#
The only setting that I modify is to use OPENGL instead of the software 
renderer.

A friend is using a G4 with an ATI Rage card...not sure of the VRAM, but 
she is getting only about 30 fps!!!

Should there be that big of a difference?

Any Mac 3D folks out there?  Any tuning/performance tips?  Any insight as 
to why the big performance difference?

Can some folks out there run the test too and give me some hardware 
specs(there's a hardware specs movie that you can run) and performance numbers?

Thanks!

I think she's already tried some of the tuning tips such as updating 
drivers and stuff...


James Tu
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Re: Director 3d...pushing the limits...HELP!

2002-02-08 Thread James Tu

I just tried this and it works better:

I have 3 sprites...each with the same cast member.
I have 3 cameras...All try cameras have the same properties (fov, position, 
etc.) however, the left camera is rotate to the left and the right camera 
is rotated to the right...this way the 3 frustrums meet in a seamless fit.

BUT...
when the models move from the left sprite to the middle sprite and then to 
the right sprite, the start out small, get bigger and then end up small 
again...it's as if there's a weird lens...

I tried to change the quad properties of the left and right sprites, but I 
couldn't do it...I guess you can do that to sprites with 3d 
castmembers...it would be cool if you can do it though.


I actually need a pretty seamless fit...3 graphics cards will be connected 
to 3 projectors...so hopefully I can play with the projectors settings to 
skew the left and righ a bit...




At 06:45 PM 2/8/2002 -0500, you wrote:
>>Am I just not seeing something here?  No pun intended.
>
>
>If you get it right, you should never see the same part of an object on 
>the two screens at the same time. There is an imperfection where the join 
>is, but I was hoping that your two monitors would be far enough apart to 
>disguise that.
>
>Try this:
>
>global w,ballm,cam1,cam2
>
>on startmovie
>   w = member("world")
>   w.resetworld()
>   ballr = w.newmodelresource("ball",#sphere)
>   ballm = w.newmodel("ball",ballr)
>   cam1 = w.camera(1)
>   cam2 = w.newcamera("cam")
>   cam2.transform = cam1.transform
>   cam2.fieldofview = cam1.fieldofview
>   sprite(1).camera = cam1
>   sprite(2).camera = cam2
>   cam2.transform.position = cam2.transform.position + vector(207,0,0)
>end
>
>on exitframe
>   ballm.transform.position = vector(100+sin((the ticks mod 628)*.02)*200,0,0)
>   go the frame
>end
>
>
>as a movie script, where there is a member "world" sat twice on a 640 x 
>480 stage, with sprite 1's left edge at 0, and sprite 2's left edge at 
>320. Or you could open this:
>
>http://staging.funnygarbage.com/staff/colin/twocams.dir
>
>
>You can certainly tell where the join is, but it might be tolerable. One 
>thing is for sure, I don't think you have any hope of getting two video 
>cards to share their 3D space cleanly.
>
>
>--
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Re: Director 3d...pushing the limits...HELP!

2002-02-08 Thread James Tu

Colin:

I've been trying your suggestion and it's not as easy as it seems...
The models don't seem to move from one sprite to the next nicely...i.e. the 
perspectives are off.  And if I move stuff
I'm fairly new to 3d and the camera stuff is driving me a little bonkers.

I'm just trying to reason it out on paper:
One camera sees only part of the world...a frustrum...
Is it possible to have two same frustrums(i.e.two same cameras...except 
position) next to each other and cover the same viewing area as one 
frustrum(camera)...i think we'll run into more problems when models move 
+/-z...sometimes we'll see the same model in both cameras...

Am I just not seeing something here?  No pun intended.


At 02:06 PM 2/8/2002 -0500, you wrote:
>>Is there anyway that I can have "direct to stage" ON AND have my 3d 
>>castmember display correctly across multiple graphics cards?
>
>
>I'll be doing something similar too, and my approach is going to be to 
>have two 3D sprites, one per monitor. If they are the same scene, then you 
>just need to set the camera positions right, and it should look the same 
>as a single sprite would have looked.
>
>
>--
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Re: Director 3d...pushing the limits...HELP!

2002-02-08 Thread James Tu

Colin:

You are the best!!!



At 02:06 PM 2/8/2002 -0500, you wrote:
>>Is there anyway that I can have "direct to stage" ON AND have my 3d 
>>castmember display correctly across multiple graphics cards?
>
>
>I'll be doing something similar too, and my approach is going to be to 
>have two 3D sprites, one per monitor. If they are the same scene, then you 
>just need to set the camera positions right, and it should look the same 
>as a single sprite would have looked.
>
>
>--
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Director 3d...pushing the limits...HELP!

2002-02-08 Thread James Tu



We need to display a 3D castmember across multiple graphic 
cards.  (Macintosh/ATI Rage cards)
What is happening is this : (with "direct to stage" turned ON) when models 
move from graphics card 1 to graphics card 2, all hell breaks 
loose...graphics card 1 doesn't refresh(so a ghost of the model is left 
behind) and on graphics card 2 we see garbage moving across the screen 
instead of seeing the model move across the screen.

With "direct to stage" turned OFF, everything is fine...but we'll take a 
performance hit when we render our real world, which will be filled with 
models and animated characters.

Is there anyway that I can have "direct to stage" ON AND have my 3d 
castmember display correctly across multiple graphics cards?

I know this is a pretty unique configuration, but any help or advice would 
be great!  Thanks!
Are there Macromedia Tech people on this list?

-James

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Re: using the asFFT Xtra

2002-02-05 Thread James Tu

Check out http://www.physicalbits.com/PhysicalBits/Xtras/index.html
Geoff Smith wrote a sound level Xtra.

At 01:49 PM 2/5/2002 -0500, you wrote:
>While we're talking about that Xtra, can it be used to quickly tell the 
>overall sound level coming in? I can imagine some good uses for the FFT 
>stuff, but right now I just need to know the general audio level.
>--
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RE: Good Director 3D book

2002-02-04 Thread James Tu

Which is James' book?


At 01:59 PM 2/4/2002 -0800, you wrote:
> > But back to the question -- is James's book also a good place to go
> > for 3D info, or is it more a general guruship type text that also
> > happens to cover 3D?
> >
>James' book covers a wide range of intermediate to advanced topics in
>Director. He covers an amazing amount of material very concisely and
>clearly.
>
>I'd say James's 3D coverage is in-between. There's a lot more there than
>you would expect from a general book like Gary's or Bruce's (of course,
>he covers fewer topics). If you really need a lot of depth, Paul's book
>may be the more complete in that area. If I was buying just one Director
>book just now, though, I'd buy James's.
>
>Cordially,
>
>Kerry Thompson
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Re: Good Director 3D book

2002-02-04 Thread James Tu

I guess I should also include the fact that I'm somewhat comfortable with 
the very basics of Director 3D.

I want to more animations, mainly translations and rotations (eventually 
simple collisions), and can't seem to figure out the appropriate steps.

Ex:
I want to , rotate a planet on it's axis, but at the same time translate it.
Somehow, the planet is rotating about another axis.




At 02:35 PM 2/4/2002 -0800, you wrote:


>I'm starting to get into 3D.  Can someone recommend a good book, or a good 
>online resource for 3D animations in director.
>
>Thanks!
>-James
>
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Good Director 3D book

2002-02-04 Thread James Tu



I'm starting to get into 3D.  Can someone recommend a good book, or a good 
online resource for 3D animations in director.

Thanks!
-James

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sending images from shockwave

2002-01-29 Thread James Tu

How do I send an image from a shockwave movie?

I've been doing some research and it seems like the way to go is to use the 
Multiuser server.
sendNetMessage can send the picture of a member.

The questions is...how do I decode it on the other side and save it as a 
JPEG or GIF for example...


James Tu
212-489-5312
[EMAIL PROTECTED]

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RE: Beatnik Xtra

2002-01-20 Thread James Tu

That is a really good point!

I've been searching for that answer.  I've joined the beatnik-village group 
at Yahoo Groups and posted this issue regarding user Xtra download support.

Ian Chia actually posts to that lists so I've sent him an email regarding 
this as well.

I'll post when I have some answers.


At 11:43 AM 1/20/2002 -0600, you wrote:

>I think I have the latest versions of both the lite and pro xtra - course
>the pro version wouldn't work for you without a serial number.
>
>Thing I would be worried about is if Beatnik will keep hosting the
>download packages as well. I think in buying the pro you get the packages
>too, but I don't remember.
>
>Is Ian Chia still on this list?
>
>[To remove yourself from this list, or to change to digest mode, go to 
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
>is for learning and helping with programming Lingo.  Thanks!]

James Tu
212-489-5312
[EMAIL PROTECTED]

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RE: Beatnik Xtra

2002-01-20 Thread James Tu

I'm basically trying to get the "last" version of the Beatnik Xtra...and 
documentation that goes with it.

Does anyone know what the last version of Beatnik Lite Xtra is?


At 08:20 PM 1/19/2002 +1000, you wrote:
>Which Xtra are you after, the Lite or Pro version? I'm not sure what
>happens with the Pro version as far as purchasing goes. Maybe something
>will come of the Sonify site.
>
>I have the Lite version, but I'm not sure of the rules on posting it (or
>it's location).
>It came on one of the Director install CD's (Eight I think, may be
>wrong, I'll have to look at it)
>
>Richard
>
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]] On Behalf Of James Tu
>Sent: Saturday, 19 January 2002 7:36 PM
>To: [EMAIL PROTECTED]
>Subject: RE:  Beatnik Xtra
>
>
>Thanks Richard.  That's pretty helpful.  If you find the Xtra, please
>post!  :^)
>
>
>
>At 03:44 PM 1/19/2002 +1000, you wrote:
> >Hi James,
> >
> >It seems that Beatnik (formerly Headspace) are focusing on
> >wireless/mobile/handheld apps and technology, which is a shame as there
>
> >Audio solution was (and still is ) miles ahead of the competition.
> >
> >Try http://www.sonify.org/index.html for information, tools, and a
> >petition to make Beatnik Open-source.
> >
> >Hope that helps, as far as the tools go, I'm still trying to find
> >mention of where to get them now.
> >
> >Richard
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED]] On Behalf Of James Tu
> >Sent: Saturday, 19 January 2002 6:04 PM
> >To: [EMAIL PROTECTED]
> >Subject:  Beatnik Xtra
> >
> >
> >I can't seem to find a place to download...Beatnik's site said they no
> >longer support it.  Just a few days ago I was able to find at least
> >Beatnik Pro on their website...
> >
> >Does anyone know what the story is?
> >
> >[To remove yourself from this list, or to change to digest mode, go to
> >http://www.penworks.com/lingo-l.cgi  To post messages to the list,
> >email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
>
> >Lingo-L is for learning and helping with programming Lingo.  Thanks!]
> >
> >[To remove yourself from this list, or to change to digest mode, go to
> >http://www.penworks.com/lingo-l.cgi  To post messages to the list,
>email
> >[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
>Lingo-L
> >is for learning and helping with programming Lingo.  Thanks!]
>
>James Tu
>212-489-5312
>[EMAIL PROTECTED]
>
>[To remove yourself from this list, or to change to digest mode, go to
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
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>
>[To remove yourself from this list, or to change to digest mode, go to 
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
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RE: Beatnik Xtra

2002-01-18 Thread James Tu

Thanks Richard.  That's pretty helpful.  If you find the Xtra, please 
post!  :^)



At 03:44 PM 1/19/2002 +1000, you wrote:
>Hi James,
>
>It seems that Beatnik (formerly Headspace) are focusing on
>wireless/mobile/handheld apps and technology, which is a shame as there
>Audio solution was (and still is ) miles ahead of the competition.
>
>Try http://www.sonify.org/index.html for information, tools, and a
>petition to make Beatnik Open-source.
>
>Hope that helps, as far as the tools go, I'm still trying to find
>mention of where to get them now.
>
>Richard
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]] On Behalf Of James Tu
>Sent: Saturday, 19 January 2002 6:04 PM
>To: [EMAIL PROTECTED]
>Subject:  Beatnik Xtra
>
>
>I can't seem to find a place to download...Beatnik's site said they no
>longer support it.  Just a few days ago I was able to find at least
>Beatnik
>Pro on their website...
>
>Does anyone know what the story is?
>
>[To remove yourself from this list, or to change to digest mode, go to
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
>Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>[To remove yourself from this list, or to change to digest mode, go to 
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L 
>is for learning and helping with programming Lingo.  Thanks!]

James Tu
212-489-5312
[EMAIL PROTECTED]

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Beatnik Xtra

2002-01-18 Thread James Tu

I can't seem to find a place to download...Beatnik's site said they no 
longer support it.  Just a few days ago I was able to find at least Beatnik 
Pro on their website...

Does anyone know what the story is?

[To remove yourself from this list, or to change to digest mode, go to 
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sending email...via multiuser client(to SMTP server) vs. viaserver script such as CGI

2002-01-14 Thread James Tu



I'm evaluating the different ways of sending email via 
Director...cheapest...without buying an Xtra.

Has anyone used the method suggested by macromedia...
Sendinging from multiuser client to SMTP?  Any problems or issues with this?

I'm also considering just sending to a CGI script or something and getting 
the CGI script to talk to the SMTP server.

Anyone with recommendations for approaches?

Thanks!

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