well, i don´t know if this will work for you. But i display my toolpis
onmousewithin, it works fine and you don´t have to worry about
rightmouseclick or leftmouseclick. But, again, i don´t know if this will
look fine on your projrct. Regarding your question i don´t know why that
happens, but my guess is that mousedown works for any button while
righmousedown works only for the right button. So far it should work, but i
guess that the mousedown button is the first handler called when you press
any button so it checks your box and then rightmouseup is clicked and it
also displays the tooltip, but im just guessing here
- Original Message -
From: John Hart [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 04, 2003 3:24 PM
Subject: lingo-l MouseUp vs. rightMouseUp/Down
SYSTEM: WIN XP Pro, 256Mb RAM, D851
Project: Projector
I have a checkbox sprite with the following script as part of the member:
on mouseUp
member(firstStoryCheckbox).hilite = TRUE
member(secondStoryCheckbox).hilite = FALSE
end
Attached to the sprite is a help tip behavior that only functions when
rightMouseDown is clicked over the sprite.
The problem is, when rightMouseDown is clicked over the sprite, it drops a
checkmark in the sprite. I thought that would only happen on mouseUp. But
no. So my question is, how do I prevent rightMouseDown, or up, from
dropping a checkmark in the sprite? Or put another way, the checkmark
should appear in the sprite only when leftMouseUp is used.
Thanks in advance to all...
Perplexed in Portland,
John
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