lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Hi guys,
okay, I'd just like to quash this right here and right now, tell is
NOT obsolete
MM says in the Director manual that tell is apparently now obsolete and
you dont need to use it anymore, except when of course you have to use
it and perhaps MM should come forward and explain why I had to use tell
in order to get my project to work, tell obsolete? nah, I dont think so.
I got a director movie, which I use as a LDM within my main movie,
within the LDM movie I've got a mouseEnter, Within and Leave events, I
put some code in there, like below (I'll top post this code, so you can
read this, THEN read the code):
as you can see in my code, I've commented out all the tell commands,
WITHOUT them, none of this code works, what happens, is that
me.spriteNum is 2, which is NOT a sprite on the (main movies, but is
within the LDM)stage, so it doesnt do ANYTHING, on the other icon I
dropped this behaviour onto, it's spriteNum is 3, which happens to
coincide with a bitmap of 810x610, but when I highlight the icon within
the LDM, it highlights sprite(3) from the main movie! not the LDM.
so I get a highlight (which is what the script does) over the sprite(3)
within the main movie, as opposed to sprite(3) within the LDM,
marvellous!  The Hack is to get the LDM to tell the stage, to tell the
LDM what to do, what a hack.
Version 10+ of director and they havent got something like this working
yet, people have only been requesting (and subsequently ignored for the
most part) for the last 5+ years..
So remember people, whatever MM says, TELL IS NOT OBSOLETE!!!
lingo
global debug
Property arrow, icon
on mouseEnter me
 debug.putString(LDM(Navigation), mouseEnter())
--  tell the stage
--tell channel(Navigation).sprite
 icon = sprite(me.spriteNum)
 arrow = channel(Highlight).sprite
--end tell
--  end tell
end
on mouseWithin me
 debug.putString(LDM(Navigation), mouseWithin())
--  tell the stage
--tell channel(Navigation).sprite
 arrow.puppet = true
 arrow.visible = true
 arrow.width = icon.member.width + 10
 arrow.height = icon.member.height + 10
 arrow.locH = icon.locH - icon.member.width/2 - 5
 arrow.locV = icon.locV - icon.member.height/2 - 5
--end tell
--  end tell
end
on mouseLeave me
--  tell the stage
--tell channel(Navigation).sprite
 arrow.visible = false
--end tell
--  end tell
end
on mouseUp me
--  tell the stage
--tell channel(Navigation).sprite
 arrow.visible = false
--end tell
--  end tell
end
/lingo
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Rob Romanek
The problem you raise is not an issue of tell being obsolete or not but 
strickly the problem of mouseEnter/Within/Leave targeting out of scope. 
Basically I find I do not use tell any more in DMX04 the new DOM renders 
it not essential. That does not mean that it won't work anymore (there are 
other lingo commands which are considered obsolete and still work) But for 
what you are doing I would restructure your code as follows

--original code
Property arrow, icon
on mouseEnter me
  tell the stage
tell channel(Navigation).sprite
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end tell
  end tell
end
--new structure
Property arrow, icon
on mouseEnter me
  _player.activeWindow.movie.channel(navigation).sprite.movie.call(#mEnter, 
me)
end

on mEnter me
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end
Now that may seem more convoluted to some but personally I like the way it 
targets the proper scope and then allows me to write my code in a standard 
way without the nested tell statements.

Both ways work. And yes I wish they had fixed the enter/within/leave 
problem too.

hth,
Rob
On Mon, 13 Sep 2004 11:11:38 +0100, Evil Kosh [EMAIL PROTECTED] 
wrote:

Hi guys,
okay, I'd just like to quash this right here and right now, tell is
NOT obsolete
MM says in the Director manual that tell is apparently now obsolete and
you dont need to use it anymore, except when of course you have to use
it and perhaps MM should come forward and explain why I had to use tell
in order to get my project to work, tell obsolete? nah, I dont think so.
I got a director movie, which I use as a LDM within my main movie,
within the LDM movie I've got a mouseEnter, Within and Leave events, I
put some code in there, like below (I'll top post this code, so you can
read this, THEN read the code):
as you can see in my code, I've commented out all the tell commands,
WITHOUT them, none of this code works, what happens, is that
me.spriteNum is 2, which is NOT a sprite on the (main movies, but is
within the LDM)stage, so it doesnt do ANYTHING, on the other icon I
dropped this behaviour onto, it's spriteNum is 3, which happens to
coincide with a bitmap of 810x610, but when I highlight the icon within
the LDM, it highlights sprite(3) from the main movie! not the LDM.
so I get a highlight (which is what the script does) over the sprite(3)
within the main movie, as opposed to sprite(3) within the LDM,
marvellous!  The Hack is to get the LDM to tell the stage, to tell the
LDM what to do, what a hack.
Version 10+ of director and they havent got something like this working
yet, people have only been requesting (and subsequently ignored for the
most part) for the last 5+ years..
So remember people, whatever MM says, TELL IS NOT OBSOLETE!!!
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Hi Rob,
I like it!!! it looks a lot cleaner than nested tell statements so I 
think I'll use that from now on, it's annoying that director can't 
figure out the right scope to be in, perhaps they should work a little 
bit harder at MM to earn that paycheck they think they deserve.

Rob Romanek wrote:
The problem you raise is not an issue of tell being obsolete or not 
but strickly the problem of mouseEnter/Within/Leave targeting out of 
scope. Basically I find I do not use tell any more in DMX04 the new 
DOM renders it not essential. That does not mean that it won't work 
anymore (there are other lingo commands which are considered obsolete 
and still work) But for what you are doing I would restructure your 
code as follows

--original code
Property arrow, icon
on mouseEnter me
  tell the stage
tell channel(Navigation).sprite
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end tell
  end tell
end
--new structure
Property arrow, icon
on mouseEnter me
  
_player.activeWindow.movie.channel(navigation).sprite.movie.call(#mEnter, 
me)
end

on mEnter me
  icon = sprite(me.spriteNum)
  arrow = channel(Highlight).sprite
end
Now that may seem more convoluted to some but personally I like the 
way it targets the proper scope and then allows me to write my code in 
a standard way without the nested tell statements.

Both ways work. And yes I wish they had fixed the enter/within/leave 
problem too.

hth,
Rob
On Mon, 13 Sep 2004 11:11:38 +0100, Evil Kosh 
[EMAIL PROTECTED] wrote:

Hi guys,
okay, I'd just like to quash this right here and right now, tell is
NOT obsolete
MM says in the Director manual that tell is apparently now obsolete and
you dont need to use it anymore, except when of course you have to use
it and perhaps MM should come forward and explain why I had to use tell
in order to get my project to work, tell obsolete? nah, I dont think so.
I got a director movie, which I use as a LDM within my main movie,
within the LDM movie I've got a mouseEnter, Within and Leave events, I
put some code in there, like below (I'll top post this code, so you can
read this, THEN read the code):
as you can see in my code, I've commented out all the tell commands,
WITHOUT them, none of this code works, what happens, is that
me.spriteNum is 2, which is NOT a sprite on the (main movies, but is
within the LDM)stage, so it doesnt do ANYTHING, on the other icon I
dropped this behaviour onto, it's spriteNum is 3, which happens to
coincide with a bitmap of 810x610, but when I highlight the icon within
the LDM, it highlights sprite(3) from the main movie! not the LDM.
so I get a highlight (which is what the script does) over the sprite(3)
within the main movie, as opposed to sprite(3) within the LDM,
marvellous!  The Hack is to get the LDM to tell the stage, to tell the
LDM what to do, what a hack.
Version 10+ of director and they havent got something like this working
yet, people have only been requesting (and subsequently ignored for the
most part) for the last 5+ years..
So remember people, whatever MM says, TELL IS NOT OBSOLETE!!!
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Troy Rollins
On Sep 13, 2004, at 11:43 AM, Evil Kosh wrote:
I like it!!! it looks a lot cleaner than nested tell statements so I 
think I'll use that from now on, it's annoying that director can't 
figure out the right scope to be in, perhaps they should work a little 
bit harder at MM to earn that paycheck they think they deserve.
??
That is a bit harsh there, Evil. Director is a pretty complex beast. 
And it isn't like the developers of Director can come here and ask Rob 
how best to format a one-line mouseEnter statement which will fix their 
problems, right? Somehow I think the scope is a bit larger than that.

I think the folks at Macr. who we know from this list and others are 
earning their paychecks. Does that mean Director is *perfect*? No. Of 
course not. Frankly, I hate all the techniques involved in LDMs and 
MIAWs. I want real multi-windowed apps, and a true nested hierarchy, 
myself. In the meantime, we make do with what we've got.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Alex da Franca
At 16:43 Uhr +0100 13.09.2004, Evil Kosh wrote:
perhaps they should work a little bit harder at 
MM to earn that paycheck they think they deserve.
I'm sure it is a statement like this, which will 
lead to more enthusiasm in the director team to 
fix thissue.

perhaps they didn't know until now, that they didn't work hard enough ?
honestly, before you throw such words towards 
others fix your own scripts first and stop for 
example puppetting the sprites, which is not 
necessary and is less necessary repeatedly on 
every frame in the mousewithin handler...
--

  |||
a¿ex
 --
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Perhaps it is a bit harsh but cmon, this isnt alpha software, or even 
beta, we are in version 10.0 and they havent got basic scope issues 
resolved yet.  I'm an application programmer myself and I know these 
things can be tricky, but only if you have a bad design, perhaps for 
MX2005, they should think about rewriting some of the core to fix some 
of these issues instead of tinkering around the edges doing pretty much 
nothing.  Flash team sorted this, why can't the director team, perhaps a 
little team rivalry is required to get them into shape.

The fact is that director isnt in the position it's in because it's the 
best at doing this kind of thing, it's in the position it's in because 
nobody is around to compete against it so the team must be sitting on 
their laurels rather than fixing the real issues the newsgroups are full of

Troy Rollins wrote:
On Sep 13, 2004, at 11:43 AM, Evil Kosh wrote:
I like it!!! it looks a lot cleaner than nested tell statements so I 
think I'll use that from now on, it's annoying that director can't 
figure out the right scope to be in, perhaps they should work a little 
bit harder at MM to earn that paycheck they think they deserve.

??
That is a bit harsh there, Evil. Director is a pretty complex beast. And 
it isn't like the developers of Director can come here and ask Rob how 
best to format a one-line mouseEnter statement which will fix their 
problems, right? Somehow I think the scope is a bit larger than that.

I think the folks at Macr. who we know from this list and others are 
earning their paychecks. Does that mean Director is *perfect*? No. Of 
course not. Frankly, I hate all the techniques involved in LDMs and 
MIAWs. I want real multi-windowed apps, and a true nested hierarchy, 
myself. In the meantime, we make do with what we've got.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Ross Clutterbuck
Well as this is rapidly turning into a flame war I'm just gonna butt in with 
something random before the thread is ditched...

Evil Kosh? Arguably the Vorlons as a race are evil due to their manipulation 
of the younger races throughout the millenia (after all, they are no 
different to the Shadows in that respect). But if you're referring to purple 
Encounter Suit Kosh then I'd appreciate you use his/her/its correct name. 
Admittedly, we are all Kosh hints at a collective consciousness but as 
each Kosh we encounter was given a specific name it'd be nice if you used 
them.

But is is Naranek or Ulkesh? Can you remember?
Ross
So sorry for the childish post there list - it was a one off troll-bait I 
deemed better than flying off with foul language at our esteemed list 
member. 

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RE: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Chuck Neal
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evil Kosh
Sent: Monday, September 13, 2004 2:14 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

dude, just cause you noticed a bug doesnt discount what I said, we're in 
version 10.0 and core issues like scope are not fixed yet.  At version 
10.0, ANY application should be going into maintanence mode on the older 
features whilst introducing NEW features, not STILL fixing issues from 
like 5+ years ago, thats just lazy/bad application development

First, obsolete has never meant it won't work, just that its being phased
out.

Tell is not needed as Rob has shown you and LDMs, to my knowledge, have
never been a fully supported feature.  Its one of those things that was
added in as a nice extra.  I would certainly rather get a few half way
features than not have any access to them because they could not be fully
finalized.  I have pages of things that I have used over the years that are
either undocumented or unsupported.  You have to be careful, but sometimes
the reward far outweighs the risk.

I would like these items cleaned up a bit as well, but don't start attacking
the developers for this.  They do a lot with the little they have.  There is
a problem with MM ignoring Director (I would say it comes from the CEO
chair) but making attacks on the programmers is not going to help. Submit a
bug report or ask for a solution, but the fact is many people are using the
features you are complaining about just fine.  Its simply a matter of
understanding how they work and how to get them working the way you want. 

 I'm sure it is a statement like this, which will lead to more 
 enthusiasm
 in the director team to fix thissue.

well it sure as hell couldnt do any harm could it!

Yes it can hurt.  The developers, especially Tom, have been great about
listening to the community.  If all we do is badger them I certainly would
not expect them to keep being so helpful. :)  

-Chuck
--
Chuck Neal
CEO, MediaMacros, Inc.
[EMAIL PROTECTED]
http://www.mediamacros.com
--
Check out the Developers Mall 
Your one stop shop for all your Director Xtra Needs
http://www.mediamacros.net/customer



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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Evil Kosh
Hi Thomas,
Thomas Higgins wrote:
Evil,

well it sure as hell couldnt do any harm could it!

Yes, it does harm to read unnecessarily harsh criticism when it's not
clearly targeted or properly warranted.
I guess it would hurt peoples feelings I suppose
nobody is around to compete against it so the team must be
sitting on their laurels rather than fixing the real issues

Who do you think is sitting around on their laurels (please choose one):
A. Engineering (QA and development)
B. Executive Management
insert Jeopardy tune here
If you chose A then understand that nobody on the engineering side of things
is resting on their laurels at all. This team has suffered repeated
reductions in team size since D8.5 and has continuously increased the
contribution per engineer (the reductions have outpaced the increase per
engineer :( ). We (I was on QA until about 5 months ago) have worked every
release as hard as we could, there weren't more hours to give or energy to
expend. Everyone on engineering stresses about, worries over and gives their
all to each release and so if your words are aimed at them then you're being
offensive and unjustly harsh towards that group (one in which I place myself
to this day). 
ok, perhaps they are under a lot of stress, but they arent explaining 
themselves much either, upon the question of fully operational LDM's 
whats your engineering team say about it? where is the QA about it, 
where is the explanation about why it's apparently so hard to do 
something which should have been in years ago, people, like me, get 
frustrated sometimes not because you dont do some feature we request, 
but because you dont give us features we request and then dont explain 
WHY, we have a very valid reason for wanting LDM's fully operational and 
MM's only explanation to this day is that macromedia does not endorse 
the use of LDM's.  Care to explain why?  Would it be because you havent 
quite figured out how to do it yet?  Dont just sit there saying you work 
really hard, tell me why this feature has remained relatively 
undocumented and so hard to find out about.  The flash team certainly 
didnt have as much trouble in doing the equivelent, ever considered 
thats why Flash is overtaking director?  (Although that said I'd use 
Director in it's current form over flash in most projects anyway, 
ActiveX objects are important to me [webbrowser?])

If you chose B then you might have a valid argument as engineering didn't
choose to have staff reductions and thus not allow the full and proper
attention the application needs (I don't discount the need to fix historical
bugs - on the contrary I agree completely). Please note that I am know a bit
closer to this group than I previously was, but I'm doing my level best to
improve the situation (note that I'm not executive management, I'm part of
the layer between them and engineering - that's fancy speak for middle
management).
If you're going to spit words that are harsh like this, please aim
carefully. I earn my paycheck, every penny of it.
Perhaps I should have said what I just did above before I started saying 
those things, so I guess this is your chance to put me right and shut me 
up, if you can give a good answer, that'd be great, giving no answer, 
would be a sure giveaway as to why your team has been reduced and flash 
expanded, wouldnt it?

Regards,
Tom Higgins 
Product Manager - Director

http://www.markme.com/thiggins/
... 
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Thomas W.J.C. McCrystal
thats just lazy/bad application development
I've spent the last hour trying to decide how intemperate my language 
should be, considering the collegial nature of this list. Oh, well, here 
goes:

Evil, you're full of shit on this one. 

I know a goodly number of the Director team, and can truthfully say that 
I know of no harder working development team. More importantly, this is a 
team that LOVES its product -- from JT and Dan Sadowski, who've worked on 
Director since, well, forever, to Tom Higgins who now honchos the team 
but started at MACR doing phone support.

The truth of the matter is that you're lucky that Director's still around 
for you to bitch about. My view is that, over the years, there have been 
a lot of people at MACR who would have been just as happy to have seen 
Director die, or at least Authorwared. But Director's still around, and 
I'm not sure that there's any reason other than that these guys kept 
blind faith.

Rather than sitting their laurels rather than fixing the real issues, 
the last release fixed a TON of bugs. I know that they got to most 
everything on Gretchen's list, and a pretty good chunk of the issues that 
were important to me. (Except type, but that's another story...)

So, from where I sit, they've done pretty damn well for themselves.

As for the instant issue, having to use a less elegant syntax style 
(which works), rather than new syntax, I'm not sure of the reasons for 
the depth of your frustration. While Director is version 10 (and I've 
used every single one of them), the new object model is VERSION ONE. Some 
stuff slipped through the cracks. Big deal, there's a workaround. I'll 
bet if you take the time to formally report the issue, it'll get fixed in 
due course.

As an aside, I once used the word lazy, on another list, referring to 
MACR management, on a more serious issue than missing syntax. Some of the 
Director team took offense, and I ended making a number of apologies and 
bringing a bottle of Irish whisky to San Francisco as a peace offering. 
You might want to consider somthing similar...
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread KLGC Studio
Youthful exuberance is so quick to conclude what they dont understand 
the full scope of. I thought Tom was very open in his reply (as open as 
he can be in his position), and listening to what was said with a desire 
to understand, rather than being close-minded, would have revealed such.

Im not going to reiterate all the discussion, on just this list, about 
Director shortcomings over even the last few months (in deference to 
Troy :-) ), but there is a lot there that might help you understand better.

If youre going to succeed in your own personal endeavors, then learning 
to listen with an open mind is a prerequisite. Then proceeding with 
polite and constructive criticism followed by positive actions on your 
part may accomplish such.

What you are doing is akin to blaming the soldier for the politicians 
greed and ignorance.

Lee C

Evil Kosh wrote:
Hi Thomas,
ok, perhaps they are under a lot of stress, but they arent explaining 
themselves much either, upon the question of fully operational LDM's 
whats your engineering team say about it? where is the QA about it, 
where is the explanation about why it's apparently so hard to do 
something which should have been in years ago, people, like me, get 
frustrated sometimes not because you dont do some feature we request, 
but because you dont give us features we request and then dont explain 
WHY, we have a very valid reason for wanting LDM's fully operational 
and MM's only explanation to this day is that macromedia does not 
endorse the use of LDM's. Care to explain why? Would it be because you 
havent quite figured out how to do it yet? Dont just sit there saying 
you work really hard, tell me why this feature has remained relatively 
undocumented and so hard to find out about. The flash team certainly 
didnt have as much trouble in doing the equivelent, ever considered 
thats why Flash is overtaking director? (Although that said I'd use 
Director in it's current form over flash in most projects anyway, 
ActiveX objects are important to me [webbrowser?])


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RE: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Thomas Higgins
Evil,

 ok, perhaps they are under a lot of stress, but they arent explaining 
 themselves much either, upon the question of fully operational LDM's 
 whats your engineering team say about it? where is the QA about it, 
 where is the explanation about why it's apparently so hard to do 
 something which should have been in years ago, people, like me, get 
 frustrated sometimes not because you dont do some feature we request, 
 but because you dont give us features we request and then 
 dont explain WHY, we have a very valid reason for wanting LDM's fully
 operational and MM's only explanation to this day is that macromedia
 does not endorse the use of LDM's.  Care to explain why?  

Each release we list out features that are to be considered (LDM
changes/improvements among others), each feature is then considered based on
its cost and percieved benefit and then a final feature list is determined,
that determination does NOT come from engineering, it comes from product and
executive management based on the percieved cost/benefit ratios (read my
signature - know that this is now part of my job so as I said I'm working to
improve things). The idea is that each release there's a time frame and
resource constraint (we have only so much time and so many engineers) and so
choices are made that so far haven't included LDM improvements but have
others.

For me personally, this one feature is at the top of my list of things to do
as I've been a big proponent of it all along. I'm going to continue pushing
for it (and 3D improvements!) as hard as ever.


 Would it be because you havent quite figured out how to do it yet? 

Well, to be honest it hasn't all been sorted out yet else that would be a
completed feature, right? But it's not that it's out of the realm of our
ability, it's just that each engineer doesn't get to come in each day and
say gee, what do I want to work on today?, rather the feature set for each
release drives their day to day and as I said, prior product/executive
management teams haven't prioritized and included this in a release as of
yet. Just because it hasn't been completed doesn't mean our team can't
complete it.

Should I assert that you can't do something just because you haven't
happened to have done it yet (or haven't done it yet where I can see it - do
you know what prototypes I might have access to today?)? That's not a safe
assumption in any situation.


 Dont just sit there saying you work really hard, 

Why does the lack of a specific feature translate into us not working hard?
You might not desire/use them, but you don't see any chance of hard work
having gone into _any_other_ part of Director these past few releases? JS
syntax, that was all easy work? Cross-platform projectors, that didn't take
hardly a thought now did it? Lack of your feature does NOT equate to a lack
of work.


 The flash team certainly didnt have as much trouble in doing the
 equivelent, ever considered thats why Flash is overtaking director? 

The Flash file structure came well after Director so yes, that is part of
the reason for its success. They were able to develop their needs based on
clearly defined information brought about by the presence of Director for
many releases prior to its existence (born outside of Macromedia and bought
based on the Director team's recommendation). So it was easier for them to
incorporate such functionality because they had that in mind from the get
go, compare that to the Director player not having been created with nested
movies in mind and you might see that while the functionality is the same on
the surface, the underlying problems to solve are entirely different.

The Flash team has quite a talented set of engineers (most of the
ex-Director engineers weren't let go, they were moved to Flash!) and they
get considerably more support from Macromedia than Director and Shockwave
do, ever consider that's why they're overtaking Director? It's not about who
has the more talented and smarter staff, it's about how the company handles
and supports each of the products. All your issues should be with how the
company has handled the product, not with the engineering staff themselves.


 Perhaps I should have said what I just did above before I 
 started saying those things, so I guess this is your chance
 to put me right and shut me up, if you can give a good answer,
 that'd be great, giving no answer, would be a sure giveaway
 as to why your team has been reduced and flash expanded,
 wouldnt it?

My preference is that you shut up, I care not whether you've been put right
or not. Sorry, I said it. You seem far too combative without really seeking
information or understanding first (why would I want to talk to someone
who started things by taking swinging a punch at me?). Believe me, I deal
with folks angry and upset with Macromedia daily, I can generally handle it
with understanding well enough. But in your case it's different, you want a
fight, you want to rile folks up and you don't 

RE: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Alex da Franca
At 14:02 Uhr -0700 13.09.2004, Thomas Higgins wrote:
For me personally, this one feature is at the top of my list of things to do
as I've been a big proponent of it all along. I'm going to continue pushing
for it (and 3D improvements!) as hard as ever.
Yikes !
...need some pushing help for both items to make it into the todo list ?!
;-)

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a¿ex
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Re: lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Rob Romanek
I'm just going to through my 2 cents in on this matter.
A couple years ago I penned a letter to MM which I posted to Direct-L 
requesting that MM move to full support of LDMs, I cited the advancements 
in Flash and also experiences with my students as to why I thought this 
would be a good thing. I don't think I went about it in an abrasive 
manner, but rather an agressive one, I think there is a difference. And 
most importantly for me is that I put my name to my opinions. I hoped that 
that action would put some weight to my requests instead of simply being 
some anonymous entity. Some time after that post and in response to others 
on other Director topics John Dowdell (from MM) posted a relatively 
in-depth statement on weighing the cost of implementation vs the return 
and the ever shrinking budgets, manpower etc. I think this is the 
tightrope that the Director team is constantly walking and they may also 
be getting tired of explaining it over and over. Right now I prefer to 
focus on the positive. As Tom McCrystal said this is version 1 of the new 
object model so there are things that it will not cover, not only that but 
it has to maintain backward compatibility (I don't think Flash had the 
same level of legacy code to maintain when it was restructured). I 
personally think it is a great version! With focusing on the positive I 
think that I'll see more responses from Tom Higgins and the Director team 
when I'm looking for help and clarification than if I was constantly 
harping (and I would prefer Tom H focus his energies on that then 
constantly defending Director). Finally, like to think that the one area 
of expertise I have to offer with Director is with LDMs and if I can help 
people out on the lists in this area then more people will try to use 
them, and more postings and questions may help leverage the level of 
importance of LDMs and bring about their full implementation sooner. I 
think that is the case in this version of Director. Having been on the 
beta I saw how they evolved into being part of the DOM when they could 
have easily been left out because of time considerations and this 
inclusion has greatly increased the ability to use them and bodes well for 
their future.

Rob

On Mon, 13 Sep 2004 20:39:06 +0100, Evil Kosh [EMAIL PROTECTED] 
wrote:

ok, perhaps they are under a lot of stress, but they arent explaining 
themselves much either, upon the question of fully operational LDM's 
whats your engineering team say about it? where is the QA about it, 
where is the explanation about why it's apparently so hard to do 
something which should have been in years ago, people, like me, get 
frustrated sometimes not because you dont do some feature we request, 
but because you dont give us features we request and then dont explain 
WHY, we have a very valid reason for wanting LDM's fully operational and 
MM's only explanation to this day is that macromedia does not endorse 
the use of LDM's.  Care to explain why?  Would it be because you havent 
quite figured out how to do it yet?  Dont just sit there saying you work 
really hard, tell me why this feature has remained relatively 
undocumented and so hard to find out about.  The flash team certainly 
didnt have as much trouble in doing the equivelent, ever considered 
thats why Flash is overtaking director?  (Although that said I'd use 
Director in it's current form over flash in most projects anyway, 
ActiveX objects are important to me [webbrowser?])

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lingo-l LDM's and TELL is NOT obsolete whatever MM says

2004-09-13 Thread Stephen Ingrum
(I don't think Flash had the same level of legacy code to maintain 
when it was restructured)

I'm trying to update a project done several years ago using Director 5 
or 6

Stephen

I'm working on a G5, running OSX 10.3.2.  using Director MX 2004. All 
I have to do (I thought) is to open the .dir files with MX 2004 and 
save them. (I have done that, and everything was all right).
Then I have opened the stub.dir file and try to publish it for OSX and 
classic versions, but here the problem; as soon as the program start 
(just the black screen of the stub file), it crash. This happen with 
both projectors, OSX and classic, the only difference is that in 
classic mode, there is a message coming up saying There is an invalid 
castmember [] in this movie and then crash.
If I run the project in authoring mode through Director it works fine.

Does anyone have an idea of what it should be??
Thanks
Teo
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