Re: lingo-l cursor trails

2002-11-18 Thread ice
Some icetroll-Lingo...
Well, 'trails' in the score buttoned or by Lingo is useful sometime. 
Particulary in Lingo coding way, in fadings off and so on. 
If you're using the actual 'delay' command, you will have problem. It's like a 
bit of the 'repeat...'-syntax. Locks everything up ! 
For animations in multiple stuff, I have abandoned reapeters and gone for using 
the time set in a variable or if wanted to be seen in checking ups, put into a 
field... depending on the processors capabilities you at least run 2-3 
animations at same time. 
An animation could be stearing with the digits in seconds or minutes or decided 
in a specific number coming up (use the long time hh:mm:ss). The benfit is that 
the timer is the same even if you change to another faster or slower CPU 
mounted machine. The animation code just give a shit in what you are using in 
hardware, it follows the time synch strictly like a slave...! Don't know if 
I got close...eyh ?



Quoting mike m [EMAIL PROTECTED]:

 hi, sorry if this is a bit basic, but i am new to lingo, and i am trying
 to 
 create a mouse trail using a series of cast members. i tried placing
 them on 
 the score and making each one Loch and Locv values follow each other and
 
 then use a delay commmand but this didnt seem to work.
 if anyone can help i would be really greatful.
 thanks in advance.
 mike
 
 
 
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 Mike Malinowski
 http://www.raynak.com/~mikesnail/test/index.htm
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lingo-l cursor trails

2002-11-17 Thread mike m
hi, sorry if this is a bit basic, but i am new to lingo, and i am trying to 
create a mouse trail using a series of cast members. i tried placing them on 
the score and making each one Loch and Locv values follow each other and 
then use a delay commmand but this didnt seem to work.
if anyone can help i would be really greatful.
thanks in advance.
mike



___
Mike Malinowski
http://www.raynak.com/~mikesnail/test/index.htm
[EMAIL PROTECTED]




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Re: lingo-l cursor trails

2002-11-17 Thread Andreas Gaunitz P11
hi, sorry if this is a bit basic, but i am new to lingo, and i am 
trying to create a mouse trail using a series of cast members. i 
tried placing them on the score and making each one Loch and Locv 
values follow each other and then use a delay commmand but this 
didnt seem to work.
if anyone can help i would be really greatful.
thanks in advance.
mike

Not so basic at all. You need to do something like:

1) create a number of subsequent sprites in the score
2) create a behavior script that that knows how hamy frames has 
passed since the movie started.
3) It's also important that the script can differentiate between the 
different sprites, and that it knows the numbers of the first and the 
last sprites.
4) compare the number of frames passed with the sprite number. If 
they are the same, then set the sprite's loc to the mouseLoc. 
Otherwise leave it on its old loc.

Try to drop this on your sprites. Don't forget to set the 
pFirstSprite and pLastSprite to the right values. It's not optimized, 
but it works. The effect depends on your frame rate and your number 
of sprites. 50 fps and 12 sprites looked real nice...  =)


-A.


-
-- Creating trails from the cursor --
-- A. Gaunitz 2002-11-17 
-

property pFrameCounter
property pFirstSprite
property pLastSprite


on beginSprite me
  pFirstSprite = 1
  pLastSprite = 12

  pFrameCounter = pFirstSprite
end


on exitFrame me

  if pFrameCounter = me.spriteNum then
sprite(me.spriteNum).loc = the mouseLoc
  end if

  if pFrameCounter = pLastSprite then
pFrameCounter = pFirstSprite
  else
pFrameCounter = pFrameCounter + 1
  end if

end

-



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Re: lingo-l cursor trails

2002-11-17 Thread mike m



cheers for that Andreas , it is a great help. thanks.

___
Mike Malinowski
http://www.raynak.com/~mikesnail/test/index.htm
[EMAIL PROTECTED]






From: Andreas Gaunitz P11 [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: lingo-l cursor trails
Date: Sun, 17 Nov 2002 17:27:16 +0100


hi, sorry if this is a bit basic, but i am new to lingo, and i am trying 
to create a mouse trail using a series of cast members. i tried placing 
them on the score and making each one Loch and Locv values follow each 
other and then use a delay commmand but this didnt seem to work.
if anyone can help i would be really greatful.
thanks in advance.
mike

Not so basic at all. You need to do something like:

1) create a number of subsequent sprites in the score
2) create a behavior script that that knows how hamy frames has passed 
since the movie started.
3) It's also important that the script can differentiate between the 
different sprites, and that it knows the numbers of the first and the last 
sprites.
4) compare the number of frames passed with the sprite number. If they are 
the same, then set the sprite's loc to the mouseLoc. Otherwise leave it on 
its old loc.

Try to drop this on your sprites. Don't forget to set the pFirstSprite and 
pLastSprite to the right values. It's not optimized, but it works. The 
effect depends on your frame rate and your number of sprites. 50 fps and 12 
sprites looked real nice...  =)


-A.


-
-- Creating trails from the cursor --
-- A. Gaunitz 2002-11-17 
-

property pFrameCounter
property pFirstSprite
property pLastSprite


on beginSprite me
  pFirstSprite = 1
  pLastSprite = 12

  pFrameCounter = pFirstSprite
end


on exitFrame me

  if pFrameCounter = me.spriteNum then
sprite(me.spriteNum).loc = the mouseLoc
  end if

  if pFrameCounter = pLastSprite then
pFrameCounter = pFirstSprite
  else
pFrameCounter = pFrameCounter + 1
  end if

end

-



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