> Is it possible to build a projector that can load in new cast
> members from
> an external file...say another Director movie...load these
> cast members into
> its own cast and save them for future use? In other words, I
> am trying to
> see if I can update the cast content of a movie with an
> "updater" movie that
> could be loaded as a MIAW (or in whatever way worked) to load
> cast member
> content (graphics, sound, etc.) into the original projector
> and save it.
OK, off the top of me head!
the easiest way would be to just have all your assets in a external
castlib(s) & just copy a new one(s) over the old.
however, if you really want to "swap & save" then here's one way:
1 - have a dummy castlib attached to your movie
2 - have the projector look for a castlib named something,
updater.cst, every time it starts
3 - if it finds it swap, the dummy for the new one
4 - copy the assets to the locations in your movie you desire
5 - save the movie and/or the castlibs containing the newly updated
assets
NOTE - to do this you cannot be using protected movies or castlibs.
personally I like just swapping external castlibs.
hth
Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com
A famous linguist once said:
"There is no language wherein a double
positive can form a negative."
YEAH, RIGHT
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