Re: [LAD] Alpha testers wanted !

2007-05-01 Thread Joern Nettingsmeier

Fons Adriaensen wrote:

Hello all,

I'm looking for some alpha testers for a small application
that I wrote to test the DSP core of Aella, the convolution
and reverb processor announced at LAC2006.


where do i sign?


--
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Re: [LAD] Widgets

2007-05-01 Thread David García Garzón
On Dimarts 01 Maig 2007, Arnold Krille wrote:
> Am Dienstag, 1. Mai 2007 schrieb Christian Schoenebeck:
> > Es geschah am Tuesday, 1. May 2007 22:15 als Thorsten Wilms schrieb:
> > > I have been working on concepts and mockups on knobs, radial popup
> > > menus and sliders.
> > > http://thorwil.wordpress.com/tag/widgets/
> >
> > Damn and I was already looking for the source code.
> > Anyway, some good fresh ideas for the already a bit rusty widget
> > syndicate. I think such a "fan slider" could be efficiently and pretty be
> > implemented using Qt4's new vector graphics API which also supports
> > translucency.
>
> I think the fan-slider could get pretty complicated in Qt. Afaik you can
> only paint in the own widget. So painting these fans across neighbored
> widgets would call for an additional widget popping up...
> But with some work it could be possible. :-)

Maybe a widget not included on the container layout but with sizes and 
position depending on the slider's ones.

> What about starting a Qt-library with some nice faders/sliders and knobs?

Some of this is what we have started on the CLAM project. We are gathering 
some of the best GPL Qt audio related widgets around [1] into a Qt designer 
plugin so you can use all of them on CLAM prototypes, but also we would be 
delighted if that becomes a comunity effort not bound to CLAM. If fact, most 
of the widgets have no real dependencies on CLAM.

[1] http://clam.iua.upf.edu/wikis/clam/index.php/Development_screenshots

The plugin currently includes:
- CLAM realtime data visualization widgets (oscilloscope, bargraph, vumeter, 
keyspace, tonnetz...), and a ControlSurface widget (controls/visualizes a 
pair of parameters to explore by moving a point in a surface).
- Pksampler povray based widgets but ported to C++ and with properties to 
configure the pixmap collection [2]
- Rosegarden/QSynth knobs but with QGradient based drawing. Also with 
properties to configure the color and mouse interaction (linear vs radial) 
[3]


-- 
David García Garzón
(Work) dgarcia at iua dot upf anotherdot es
http://www.iua.upf.edu/~dgarcia


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[LAD] Phat and pyphat 0.4.1, help needed for future widgets.

2007-05-01 Thread Loki Davison

Phat is a collection of GTK+ widgets geared toward audio apps.
Bug fixes and a few small feature updates. Most of the work done by Nedko! ;)

We need help to implement all of Thorsten's new ideas. Check out
http://thorwil.wordpress.com/ I'm really not able to do much coding at
the moment due to RSI / overuse injury issues. I'm trying to keep away
from a computer.  There has been some discussion of making phat dual
toolkit, gtk and qt4. Help with this would be very useful too. Contact
me if you want to help and need svn access.

Phat and pyphat can be download at http://phat.berlios.de/

Cheers,
Loki
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Re: [LAD] Widgets

2007-05-01 Thread Arnold Krille
Am Dienstag, 1. Mai 2007 schrieb Christian Schoenebeck:
> Es geschah am Tuesday, 1. May 2007 22:15 als Thorsten Wilms schrieb:
> > I have been working on concepts and mockups on knobs, radial popup
> > menus and sliders.
> > http://thorwil.wordpress.com/tag/widgets/
> Damn and I was already looking for the source code.
> Anyway, some good fresh ideas for the already a bit rusty widget syndicate.
> I think such a "fan slider" could be efficiently and pretty be implemented
> using Qt4's new vector graphics API which also supports translucency.

I think the fan-slider could get pretty complicated in Qt. Afaik you can only 
paint in the own widget. So painting these fans across neighbored widgets 
would call for an additional widget popping up...
But with some work it could be possible. :-)

What about starting a Qt-library with some nice faders/sliders and knobs?

Arnold
-- 
visit http://www.arnoldarts.de/
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After a month or so log in as root and do a rm / -rf. Or ask your 
administrator to do so...


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Re: [LAD] Widgets

2007-05-01 Thread Christian Schoenebeck
Es geschah am Tuesday, 1. May 2007 22:15 als Thorsten Wilms schrieb:
> Hi!
>
> I have been working on concepts and mockups on knobs, radial popup
> menus and sliders.
>
> http://thorwil.wordpress.com/tag/widgets/

Damn and I was already looking for the source code.

Anyway, some good fresh ideas for the already a bit rusty widget syndicate. I 
think such a "fan slider" could be efficiently and pretty be implemented 
using Qt4's new vector graphics API which also supports translucency.

CU
Christian
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[LAD] Widgets

2007-05-01 Thread Thorsten Wilms
Hi!

I have been working on concepts and mockups on knobs, radial popup 
menus and sliders.

http://thorwil.wordpress.com/tag/widgets/

Feedback and implementations welcome ;)


-- 
Thorsten Wilms

Thorwil's Design for Free Software:
http://thorwil.wordpress.com
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[LAD] Alpha testers wanted !

2007-05-01 Thread Fons Adriaensen
Hello all,

I'm looking for some alpha testers for a small application
that I wrote to test the DSP core of Aella, the convolution
and reverb processor announced at LAC2006.

If you are using Jace then Jconv will be familiar as it uses
the same configuration files. 

Candidate alpha testers please drop me a line !


>From the README:

Jconv - Alhpa release - for testing only.

Jconv is a Convolution Engine for JACK using FFT-based partitioned
convolution with multiple partition sizes. It's a command line version
of what will be the core of Aella, but without the special reverb
feautures, preset management, reverb envelope editing etc. that
Aella will have.

Jconv uses a configurable smallest partition size at the start of the
impulse response, and longer ones further on. This way you can have 
long impulse responses _and_ minimal or even zero delay at a reasonable
CPU load. This would be impossible using just one partition size.

Processing for partition sizes larger than Jack's period size is
delegated to up to five threads running at real-time priorities just
below that of Jack's audio threads. CPU load generated in such threads
will _not_ show up in Jack's DSP load figures.

If you set the smallest partition size equal to JACK's period, there
will be zero processing delay. Otherwise the processing delay is 
2 * smallest_partition + period_size.

Jconv will do any convolution matrix up to 64 inputs by 64 outputs,
as long as your CPU can handle it. It doesn't waste any memory or
CPU cycles on empty cells in the matrix, nor on empty parts of an
impulse response. Maximum length for each convolution is 30 seconds.

Jconv can easily generate 100% CPU load at real-time priority. This
will in most cases not stop audio processing, as the load will be at
lower priority, but it will lock up everything running at normal
priorities such as your terminals or desktop. Don't panic - jconv
will detect the situation and bail out after a second or so.


-- 
FA

Follie! Follie! Delirio vano è questo !


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Re: [LAD] [ANN] Ardour 2.0 released

2007-05-01 Thread Matthias Weiss
Hi Paul!

I'm happy to be the first to congratulate and thank you and you're 
co-developers. Not only for this excellent piece of software to use, but also 
to have the source code available to learn how to write such a beast.

Just because I'm one of the long time LAD list lurkers doesn't mean it has 
escaped my notice how much devotion and effort you poured into this.

Thanx a lot!

matthias

On Tuesday 01 May 2007 00:04, Paul Davis wrote:
> FOR IMMMEDIATE RELEASE
>
> Contact: Paul Davis, Founder & Lead Developer
>  [EMAIL PROTECTED]
>  +1 610 667 4807
>
>
> ARDOUR 2.0 RELEASED FOR OS X AND LINUX
>
> Philadelphia, USAApril 30th, 2007
>
> The developers of Ardour are happy to announce the release of version
> 2.0 of the award winning digital audio workstation.  Ardour transforms
> any computer running Linux or OS X into a tool to record, edit and mix
> multi-track audio. You can produce CDs, mix video soundtracks, or just
> experiment with new ideas about music and sound. Version 2.0 is
> available as an OS X (10.4) universal package
> (http://ardour.org/files/releases/Ardour-2.0.dmg) and also as source
> code (http://ardour.org/files/releases/ardour-2.0.tar.bz2). Linux
> distributions will have prebuilt binaries available in the near future.
>
> Nearly 2 years of work have gone into this new version. Along the way
> a huge number of bugs were fixed, performance and workflow were
> improved, and many new features were added. Highlights of version 2.0
> compared to the last stable release (0.99) include:
>
>  *  new user interface featuring:
>   - more accessible menus
>   - improved overall GUI design
>   - instant accelerator key rebinding direct from menus
>  * destructive recording ("dubbing") capabilities (as used by
>   the new Harrison Xdubber)
>  * undo/redo across program startup/shutdown
>  * redesigned and more stable support for VST
>  * support for 24 bit integer native files in addition to
>   32 bit float as in 0.99
>  * modular support for hardware control surfaces, including the
>   Frontier Designs Tranzport and Mackie Control Protocol devices
>
> In addition there are literally hundreds of minor fixes and smaller
> features that have accumulated during the work on 2.0. This new
> version is fully backward-compatible with older releases of Ardour,
> and can be installed in parallel with them. Please note that older
> versions cannot load sessions saved by Ardour 2.0.
>
> With the release of 2.0, the project's development will accelerate as
> it returns to focusing on major features and workflow. We also look
> forward to the results of this summer's Google Summer of Code projects
> involving MIDI editing and surround panning. We expect to release
> version 2.1 within a few months, containing new features that have
> been under development but were not merged into this release.
>
> Ardour is available for free download from the ardour.org website. We
> encourage users to support the development of the software through
> subscriptions and donations. The software itself is available free of
> charge.
>
> ABOUT ARDOUR
>
> Ardour capabilities include: multichannel recording, non-destructive
> editing with unlimited undo/redo, full automation support, a powerful
> mixer, unlimited tracks/busses/plugins, `persistent undo',
> multi-language support, destructive track punching modes, timecode
> synchronization, and hardware control from surfaces like the Mackie
> Control Universal. The program has a completely flexible "anything to
> anywhere" routing system, and will allow as many physical I/O ports as
> your system allows. Ardour supports a wide range of audio-for-video
> features such as video-synced playback and pullup/pulldown sample
> rates.
>
> Started in 2000 by one of the founding programmers at Amazon.com,
> Ardour is developed by a worldwide group of programmers with testing
> and feedback from a widely distributed network of musicians and audio
> engineers. Running on Linux and OS X, it strives to meet the needs of
> professional users. Ardour has received commercial sponsorship from
> major console manufacturers, Google and others. Many of Ardour's
> developers have also participated in the development of JACK, the de
> facto standard for inter-application audio routing on OS X and Linux.
>
> Ardour is released under the GNU Public License (GPL), providing its
> users the ability to freely modify, redistribute and learn.
>
> For more information, please visit www.ardour.org
>
>
>
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