Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread porl sheean


I have not progressed to
simulating tube-amps or synths yet.. lack of time, netlists and
tube-models; it's low priority ATM.



i don't mind making the circuits (in oregano or whatever), but i don't have
decent models of tubes or transformers, and am not sure how to easily work
with them in oregano (it's been a while, be kind)... i do however have
access to a lot of classic amp schematics (fender, marshall, vox etc) and
don't mind spending time capturing them into oregano etc if it will help.

porl
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Re: [LAD] Controller images

2007-06-07 Thread pete shorthose
On Thu, 2007-06-07 at 00:32 +0100, pete shorthose wrote:

> with my own galan knob ancestor,

shit. invert that last bit. sorry torben. /(>_<)\


pete

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Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Stefano D'Angelo
Il giorno gio, 07/06/2007 alle 12.05 +0200, Robin Gareus ha scritto:
> 
> Stefano D'Angelo wrote:
> > Il giorno gio, 07/06/2007 alle 09.20 +0200, Robin Gareus ha scritto:
> >> Stefano D'Angelo wrote:
> >>
> >>> Hi,
> >>> I read on spicy sound website: "However todays computing power allows to
> >>> do so almost in real-time!"... do you think you'll get it real-time?
> >> no, not any more.
> >>
> >> Without oversampling, small circuits run /almost/ in real-time. However
> >> the posted 3 seconds of guitar took almost 4 mins to be processed with
> >> ngSpice simulating at 1s/(64*48k) timesteps.
> > 
> > 4 mins? OMG! :-\
> 
> indeed - at least it scales linearly with decreasing timesteps ;) - for
> guitar a *8 or *16 oversampling is sufficient. ngSpice is clearly is not
> suitable to be used as audio-effect; yet it's handy to test&debug
> audio-circuits, or even create convolution samples.

Oh well, I didn't notice the 64! :-D
Anyway, keep it up. It's very interesting stuff!

Stefano

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Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Robin Gareus


Stefano D'Angelo wrote:
> Il giorno gio, 07/06/2007 alle 09.20 +0200, Robin Gareus ha scritto:
>> Stefano D'Angelo wrote:
>>
>>> Hi,
>>> I read on spicy sound website: "However todays computing power allows to
>>> do so almost in real-time!"... do you think you'll get it real-time?
>> no, not any more.
>>
>> Without oversampling, small circuits run /almost/ in real-time. However
>> the posted 3 seconds of guitar took almost 4 mins to be processed with
>> ngSpice simulating at 1s/(64*48k) timesteps.
> 
> 4 mins? OMG! :-\

indeed - at least it scales linearly with decreasing timesteps ;) - for
guitar a *8 or *16 oversampling is sufficient. ngSpice is clearly is not
suitable to be used as audio-effect; yet it's handy to test&debug
audio-circuits, or even create convolution samples.

Does anyone here have access to the full version of
http://www.acusticaudio.com/modules.php?name=Products&file=nebula2free
VST plugin? - It would be interesting to know if ngSpice-snd samples can
be used to program it.


nudged by Erik at
http://linuxaudio.org/pipermail/linux-audio-user/2007-May/045899.html
I've Taylor-expanded a convolution integral, and started to look for
some papers. The maths is not too wicked after all; but coding a
volterra transfer function best with CPU optimization is no laughing
matter.. - I've chatted with a physicist friend who has access to some
pro-maths software to crunch integrals and product series and experience
doing so - I'm gonna spend a few weeks with Florian during the summer
and 'll get back to you guys. ATM my ToDo list is way too overloaded and
just glimpsing at bruteFIR or aliki: this is no small project either!

robin
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Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Stefano D'Angelo
Il giorno gio, 07/06/2007 alle 09.20 +0200, Robin Gareus ha scritto:
> Stefano D'Angelo wrote:
> 
> > Hi,
> > I read on spicy sound website: "However todays computing power allows to
> > do so almost in real-time!"... do you think you'll get it real-time?
> 
> no, not any more.
> 
> Without oversampling, small circuits run /almost/ in real-time. However
> the posted 3 seconds of guitar took almost 4 mins to be processed with
> ngSpice simulating at 1s/(64*48k) timesteps.

4 mins? OMG! :-\

Stefano

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Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Robin Gareus

Stefano D'Angelo wrote:

> Hi,
> I read on spicy sound website: "However todays computing power allows to
> do so almost in real-time!"... do you think you'll get it real-time?

no, not any more.

Without oversampling, small circuits run /almost/ in real-time. However
the posted 3 seconds of guitar took almost 4 mins to be processed with
ngSpice simulating at 1s/(64*48k) timesteps.

robin
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