Re: [LAD] audio recording through pipe using mplayer and sox sometimes has incorrect speed
On Thu, 2009-04-09 at 14:34 -0400, Paul Davis wrote: On Thu, Apr 9, 2009 at 2:28 PM, Justin Smith noisesm...@gmail.com wrote: Off the top of my head, something could be put together with a shell script using the jack_connect program. If you are OK with a single purpose script that runs and connects two specific known programs, this will be easy, making it work with arbitrary programs provided as arguments is better done with something like lash, or patch-bay persistence. to be more specific: -- #!/bin/sh jackd ... jack arguments here ... sleep 2 clientNumberOne sleep 2 It'd be nice to have a utility in jack that would work like this: jack_waitForClient clientNumberOneName or something similar... returns when the named port is available (hopefully signalling that the application is ready, at least from the point of view of jack connections) -- Fernando client NumberThree sleep 2 jack_connect system:playback_1 clientNumberOne:in_1 jack_connect system:playback_2 clientNumberOne:in_1 jack_connect system:playback_1 clientNumberTwo:in_1 jack_connect system:playback_2 clientNumberTwo:in_2 -- signal handling to shut down jackd and the two clients is left as an exercise for the interested. --p ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev
Re: [LAD] Jamin's multiband EQ as LV2 plugin ?
James Warden warj...@yahoo.com writes: I was toying with the following idea: take jamin's graphical multiband EQ and reshape it into an LV2 plugin. Is this a redundant idea in case someone else is already working on something similar ? Just let me know before I start looking into this. Do you plan to build custom LV2 GUI too? -- Nedko Arnaudov GnuPG KeyID: DE1716B0 pgpftcxr9chbC.pgp Description: PGP signature ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev
Re: [LAD] Jamin's multiband EQ as LV2 plugin ?
*please* do!! and while you are at it, how about the rest of jamin as lv2 plugins as well?? not that i'm greedy or anything... :D porl 2009/4/19 Nedko Arnaudov ne...@arnaudov.name James Warden warj...@yahoo.com writes: I was toying with the following idea: take jamin's graphical multiband EQ and reshape it into an LV2 plugin. Is this a redundant idea in case someone else is already working on something similar ? Just let me know before I start looking into this. Do you plan to build custom LV2 GUI too? -- Nedko Arnaudov GnuPG KeyID: DE1716B0 ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev
[LAD] my basic in-game audio xsynthesisx api
Hi, Just a post to say I got the LADSPA working with SDL for my game. I've scrapped the synthesis idea at the moment, but might go back to it. The 1st stage can be downloaded from: http://www.jwm-art.net/XorGramana/XorGramana-0.0.9_19-04-2009.tar.bz2 If you have spare time on your hands, could you give the code the once-over and offer any suggestions/criticism/advice? Cheers, James. relevant files: smixer* audio* sfx* ladspa* further info: The mixer code started off based upon the mixer from David Olofson's DT-42 but has been converted to mix floating point data instead. It uses libsndfile to load audio (flac) and libsamplerate for converting audio during playback for different speed/pitch (but this has not been incorporated into the api, the ratio is set randomly). LADSPA plugins used are from SWH and C* (CAPS) sets. The ladspa_loader code is based upon that used in my Wav Composer Not Toilet. Still a lot more to do yet. Migrate effects processing from audio_gen.c to smixer.c next job. The 1bar sequence/loop is hard-coded. Needs a sequencer, probably will base it loosely upon DT-42 to begin with. Plan is to have player position and immediate surroundings influence the effects settings and mute voices/add extra hits/switch loops etc. Free-up some allocations upon exit etc. Info about the game itself can be found at: http://www.jwm-art.net/XorGramana - ___ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev