Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Ralf Mardorf
On Fri, 2010-07-23 at 08:51 +0200, Ralf Mardorf wrote:
> On Fri, 2010-07-23 at 01:09 +0200, Jörn Nettingsmeier wrote:
> > On 07/22/2010 08:42 PM, Ralf Mardorf wrote:
> > 
> > > As an ape (of course I'm an ape like every human is an ape) and troll (I
> > > don't see myself as a troll) I suspect phasing too, that's why I
> > > overstated argued with the next generation Cochlea-Implant, or needles
> > > in the brain.
> > 
> > that is a bogus statement. phasing happens in the brain as well. just 
> > put on your favourite pair of headphones and wire one side out-of-phase. 
> > instant nausea. (of course, if you keep it on for a few days, your brain 
> > will adapt - presto: you'll be hurling all over the real world when you 
> > finally put them down.)
> > 
> > > Visual 3D, by a surround projection + 3D glasses isn't perfect, but
> > > there is just one picture and not several pictures that needs to be
> > > phase synced in the eye.  Perhaps a week analogy.
> > 
> > a terribly chosen analogy indeed. since when do the eyes care what phase 
> > an incoming photon is? unless you're staring into a laser, each photon 
> > will have totally random phase.
> > next error: there *are* two images, and they do need to be synced. phase 
> > is irrelevant, though.
> 
> That's the problem with this analogy. We have two eyes and ears, but
> most people have better trained eyes, so most people 'see' differences,
> but less people 'hear' differences.
> 
> > 
> > > When having 4 or 8 or more speakers I fear phasing at the position of
> > > the ears. But perhaps it isn't that much. I'll try to listen to
> > > ambisoncs :).
> > 
> > you can get terrible phasing, and not just in the center, but pretty 
> > much everywhere. that's why some people stagger the timings of the 
> > loudspeakers a bit, to smear out the phasing until it is more or less 
> > masked by the content.
> > but it should be noted that stereo has the very same problem.
> 
> As I mentioned before, it's hard to do a good stereo mix, even when the
> speakers are perfectly set up. When you play music on radio, you need to
> check the phases of the recordings, because there are a lot of bad
> recordings. I guess it becomes harder the more channels you need to
> control.

PS:

Not only because of the position of the speakers, but
started with the recoding, resp. master mix, that's why ...

> 
> > now if 
> > method A produces a 60° soundstage with phasing at N units of 
> > obnoxiousness, a method that produces 360° surround is entitled to 6N 
> > UoO phasing. in practice, ambisonics does better than this, but there is 
> > no denying the issue.
> > one thing that often gets overlooked: people have learned to accept 
> > stereo (or, in some circles, 5.1) as the gold standard, and its 
> > shortcomings have grown into desired features. it's very hard to compete 
> > with a method that does a few things very well and doesn't even try to 
> > reproduce most of the auditory cues of, say, a live experience.
> 
> Correct, I like stereo, I don't like 5.1 and indeed stereo is very
> limited, but with some training it's good to handle.
> If ambisonics shouldn't have the disadvantages of 5.1 I might like it.
> It's funny, regarding to the German Wiki ambisonics is as old as I'm.
> 
> > the main ingredient that makes any sound reproduction system sound good 
> > is your brain. the trick is to nudge it into sympathy with carefully 
> > chosen cues.


...:

> Btw. I 'try' to do stereo mixes that do sound mono as near as possible
> to the stereo mix and mono could be two channels as one or just one of
> the two channels. So I limit stereo to a special functionality, but
> don't use all capabilities. This could be called 'broadcasting
> behaviour'. I know that I need to break this habit for surround sound,
> but when listening and unfortunately working with 5.1, I didn't like it.
> 
> Btw. even some consumers don't like 5.1, but perhaps because they set up
> the speakers completely bad. IIUC they hardly could set up the speakers
> completely bad, if they would use ambisonics. IIUC for large rooms there
> are many speakers needed, perhaps this is the reason that shit like 5.1,
> Dolby surround, Dolby stereo is common. OT: For film on cord Dolby
> stereo anyway is nice for stereo, without Dolby there's hardcore wow and
> flutter ... hm, regarding to wiki it's called dolby digital, doesn't
> matter German filmmakers usually can't pay for Dolby.
> 
> Thanx for the information :)
> 
> Ralf


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Ralf Mardorf
On Fri, 2010-07-23 at 01:09 +0200, Jörn Nettingsmeier wrote:
> On 07/22/2010 08:42 PM, Ralf Mardorf wrote:
> 
> > As an ape (of course I'm an ape like every human is an ape) and troll (I
> > don't see myself as a troll) I suspect phasing too, that's why I
> > overstated argued with the next generation Cochlea-Implant, or needles
> > in the brain.
> 
> that is a bogus statement. phasing happens in the brain as well. just 
> put on your favourite pair of headphones and wire one side out-of-phase. 
> instant nausea. (of course, if you keep it on for a few days, your brain 
> will adapt - presto: you'll be hurling all over the real world when you 
> finally put them down.)
> 
> > Visual 3D, by a surround projection + 3D glasses isn't perfect, but
> > there is just one picture and not several pictures that needs to be
> > phase synced in the eye.  Perhaps a week analogy.
> 
> a terribly chosen analogy indeed. since when do the eyes care what phase 
> an incoming photon is? unless you're staring into a laser, each photon 
> will have totally random phase.
> next error: there *are* two images, and they do need to be synced. phase 
> is irrelevant, though.

That's the problem with this analogy. We have two eyes and ears, but
most people have better trained eyes, so most people 'see' differences,
but less people 'hear' differences.

> 
> > When having 4 or 8 or more speakers I fear phasing at the position of
> > the ears. But perhaps it isn't that much. I'll try to listen to
> > ambisoncs :).
> 
> you can get terrible phasing, and not just in the center, but pretty 
> much everywhere. that's why some people stagger the timings of the 
> loudspeakers a bit, to smear out the phasing until it is more or less 
> masked by the content.
> but it should be noted that stereo has the very same problem.

As I mentioned before, it's hard to do a good stereo mix, even when the
speakers are perfectly set up. When you play music on radio, you need to
check the phases of the recordings, because there are a lot of bad
recordings. I guess it becomes harder the more channels you need to
control.

> now if 
> method A produces a 60° soundstage with phasing at N units of 
> obnoxiousness, a method that produces 360° surround is entitled to 6N 
> UoO phasing. in practice, ambisonics does better than this, but there is 
> no denying the issue.
> one thing that often gets overlooked: people have learned to accept 
> stereo (or, in some circles, 5.1) as the gold standard, and its 
> shortcomings have grown into desired features. it's very hard to compete 
> with a method that does a few things very well and doesn't even try to 
> reproduce most of the auditory cues of, say, a live experience.

Correct, I like stereo, I don't like 5.1 and indeed stereo is very
limited, but with some training it's good to handle.
If ambisonics shouldn't have the disadvantages of 5.1 I might like it.
It's funny, regarding to the German Wiki ambisonics is as old as I'm.

> the main ingredient that makes any sound reproduction system sound good 
> is your brain. the trick is to nudge it into sympathy with carefully 
> chosen cues.

Btw. I 'try' to do stereo mixes that do sound mono as near as possible
to the stereo mix and mono could be two channels as one or just one of
the two channels. So I limit stereo to a special functionality, but
don't use all capabilities. This could be called 'broadcasting
behaviour'. I know that I need to break this habit for surround sound,
but when listening and unfortunately working with 5.1, I didn't like it.

Btw. even some consumers don't like 5.1, but perhaps because they set up
the speakers completely bad. IIUC they hardly could set up the speakers
completely bad, if they would use ambisonics. IIUC for large rooms there
are many speakers needed, perhaps this is the reason that shit like 5.1,
Dolby surround, Dolby stereo is common. OT: For film on cord Dolby
stereo anyway is nice for stereo, without Dolby there's hardcore wow and
flutter ... hm, regarding to wiki it's called dolby digital, doesn't
matter German filmmakers usually can't pay for Dolby.

Thanx for the information :)

Ralf

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Re: [LAD] twice as loud

2010-07-22 Thread Ralf Mardorf
On Thu, 2010-07-22 at 23:53 +0200, Philipp Überbacher wrote:
> Excerpts from fons's message of 2010-07-22 23:24:24 +0200:
> > On Thu, Jul 22, 2010 at 01:56:41PM -0700, James Warden wrote:
> > 
> > > > This is
> > > > probably closer to the object size comparison.
> > > > I wonder how well we can judge something like twice the
> > > > brightness.
> > > 
> > > or smelling a perfume twice stronger :)
> > 
> > A very nice analogy, taking us even deeper into fuzzy territory...
> >  
> > > It reminds me a little about intensive and extensive variables
> > > in physics. That may well be unrelated though ...
> > 
> > I don't think it is directly related to that particular
> > difference. But it certainly is related to a more general
> > form of it - seeing each 'unit' in its own domain, and
> > some domains being fully isolated from others.
> > 
> > We all agree on what 'red' means. Because we have learned
> > the meaning of that word by association.  But do we 'see'
> > the same thing ? AFAIK, that is impossible to verify.
> > 
> > Ciao,
> > 
> > -- 
> > FA
> 
> This however is a thing I did wonder about. The general question of
> whether perception is the same for every human, whether colors are the
> same and so on. It most likely is hard to impossible to verify, but I
> have to assume it is at least similar. It's a very nice question for
> sure.

Most people have the same emotions, e.g. red = warm, blue = cold, even
if others might 'see' red as green instead of red. Btw. for colours
there were made tests, at what point the smallest visible difference to
the 'next' nuance is. The question about the colour is often asked by
children, at least by gifted children. And indeed we need to learn how
the colours are named. We much earlier have an impression of twice as
loud, perhaps we need to learn this too, but I guess most people, me
too, don't remember that this happened. We do know what 'twice as' is,
before we know what fractional arithmetic is.
In fact people do think different, simplified there are right and left
brained thinking people, artists often are left-hander, dyslexics etc.,
also there is the difference between people who think 'verbal' or
'nonverbal' e.g. by colours. But emotions are most of the times equal,
even thoughts are most of the times equal. How often do we read
something on a mailing list and did thought the same? We can assume that
our brains 'see' 'red' as similar the same colour. And most of us will
'hear' twice as loud for 'usual' loudness and 'usual' music, speech
around 10dB, but e.g. 6dB, even if 6dB is measurable for twice as near
to a sound source, IIRC.
For children it's natural to think about, that other people might see
colours etc. very different, for adults this is more common for people
who guess that they are much different than other people.
Most of us IQ 80 or IQ 140 do have the same impressions, not the same
interests and taste, but yes, red seems to be red and twice as loud
seems to be twice as loud for most of us.


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Jörn Nettingsmeier

On 07/22/2010 08:42 PM, Ralf Mardorf wrote:


As an ape (of course I'm an ape like every human is an ape) and troll (I
don't see myself as a troll) I suspect phasing too, that's why I
overstated argued with the next generation Cochlea-Implant, or needles
in the brain.


that is a bogus statement. phasing happens in the brain as well. just 
put on your favourite pair of headphones and wire one side out-of-phase. 
instant nausea. (of course, if you keep it on for a few days, your brain 
will adapt - presto: you'll be hurling all over the real world when you 
finally put them down.)



Visual 3D, by a surround projection + 3D glasses isn't perfect, but
there is just one picture and not several pictures that needs to be
phase synced in the eye.  Perhaps a week analogy.


a terribly chosen analogy indeed. since when do the eyes care what phase 
an incoming photon is? unless you're staring into a laser, each photon 
will have totally random phase.
next error: there *are* two images, and they do need to be synced. phase 
is irrelevant, though.



When having 4 or 8 or more speakers I fear phasing at the position of
the ears. But perhaps it isn't that much. I'll try to listen to
ambisoncs :).


you can get terrible phasing, and not just in the center, but pretty 
much everywhere. that's why some people stagger the timings of the 
loudspeakers a bit, to smear out the phasing until it is more or less 
masked by the content.
but it should be noted that stereo has the very same problem. now if 
method A produces a 60° soundstage with phasing at N units of 
obnoxiousness, a method that produces 360° surround is entitled to 6N 
UoO phasing. in practice, ambisonics does better than this, but there is 
no denying the issue.
one thing that often gets overlooked: people have learned to accept 
stereo (or, in some circles, 5.1) as the gold standard, and its 
shortcomings have grown into desired features. it's very hard to compete 
with a method that does a few things very well and doesn't even try to 
reproduce most of the auditory cues of, say, a live experience.


the main ingredient that makes any sound reproduction system sound good 
is your brain. the trick is to nudge it into sympathy with carefully 
chosen cues.

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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Jörn Nettingsmeier

On 07/22/2010 08:15 PM, Gene Heskett wrote:

1. How are the signals brought into phase such that electronically, all mic
ribbons or diaphragms seem to occupy the same space, just facing in
different directions?


well, you can't do that :)
two approaches:
if you only care for horizontal surround (and there is no significant z 
axis content), you can stack an omni and two fig8s on top of one 
another, so that they are in phase for signals arriving along the 
horizontal plane. this is often called the nimbus-halliday array, after 
the guy that introduced it at nimbus records. sounds very good, but no 
height.
if you do want height, place 4 sub-cards or cardiods as close together 
as possible, arranged on the faces of a tetrahedron. then with some 
clever filtering, you can get very good results, and the comb filtering 
at hf can be worked around with a slight treble boost. comb filtering at 
hf looks worse than it sounds, usually.



And of course the same concern comes into play at the
speakers since they are generally placed around the listener which in no
way approximates the nearly single point reception these mics will hear.


that's not the point. the idea is this: you measure the soundfield in 
one spot, and you aim to reproduce it in this one spot only (that's the 
maths). so the speakers should be really really close together. the good 
thing is: it also works when the speakers are far apart, which means we 
get room for listeners :)
the interesting aspect of first-order ambisonics is not how it works (it 
only works in a point volume, which is not terribly useful), but how 
gracefully it fails outside this volume.



In my own mind, the placement of a PZ microphone in each of the places one
would place the playback speakers would seem to be a superior method, at
least for a listener sitting in the nominal center, who will be so
overwhelmed by (supposedly not important sonically we are told) the phasing
errors that he cannot single out a single largest cause for the lack of
realism.


it might seem so, but in practice it does not really work. say you have 
a regular hexagon of microphones, with a radius of 2m. assume that a 
singer is standing at the "north" mike. sound reaches this mike 
instantaneously. it takes about 12ms to reach the south mike. that is a 
comb filter that reaches way down where it makes the sound tinny, 
unpleasant, and worst of all, unrepairable.

and consider what the effect during playback would be:
loud, correct sound from north speaker after 6ms, bogus echo from south 
speaker after 18ms, combining into coloration, giving a wrong spatial 
cue of a back wall that isn't there, yet arriving too soon for the brain 
to be able to separate it as a bogus event and throw it away.


the fun thing is, if you had several thousand microphones (and 
speakers), the results would be excellent. but before shouldering the 
expenses, you might be tempted to cut some corners. ambisonics is a very 
usable shortcut imho.


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Jörn Nettingsmeier

On 07/22/2010 05:02 PM, f...@kokkinizita.net wrote:


Such a 'virtual stereo mic' is part of Tetraproc, and
there's also a Ladspa plugin doing this. The latter has
some problems in Ardour as it has 4 ins and 2 outs, and
Ardour get confused by this and will (IIRC) copy inputs
3 and 4 to the outputs while it shouldn't do that.


ardour always does that. it's consistent (but wrong imho) and nothing to 
do with the vmic plugin.


when you use the plugin in a bus with 4 ins and 2 outs, everything works 
as expected. if you find such busses confusing, an alternative is to use 
a 4 in 4 out bus and leave outputs 3 and 4 unconnected.



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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 03:09:13PM -0700, James Warden wrote:

> I do think it has something to do with intensive vs extensive in the 
> following way:
> 
> when we talk about sound waves, temperature, smell, brightness, etc, these 
> are macro-observables representing a statistically huge number of 
> micro-states. This is how our human senses make sense of these huge sets (cf. 
> statistical physics founded by Boltzmann that explains classic 
> thermodynamics). It is therefore difficult for our brain to strictly quantify 
> variations of these huge sets that our senses can only approach "roughly" by 
> statistical "reduction".
> 
> On the other hand, any discreet observable that our senses can reach directly 
> (e.g. volume of an object of the same size order as our own body) is easily 
> quantifiable.
> 
> Just a guess ...

I need to think about this... It's 00:20 here, so that will be
for toworrow.

Ciao,

-- 
FA

There are three of them, and Alleline.

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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 11:49:03PM +0200, Philipp Überbacher wrote:

> Interesting idea. From the little I read about masking it is a complex
> thing as well, frequency, SPL, time between sounds, all that and
> possibly more matters.

Which makes perceptual coding an interesting domain...

> We could think about what makes judging twice the
> loudness more difficult and maybe find a relation to another phenomenon
> this way. The limits of hearing apply to everything, but what about
> factors like the time between two sounds or the length of the sounds?

All of these affect both masking and loudness.

Ciao,

-- 
FA

There are three of them, and Alleline.

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Re: [LAD] twice as loud

2010-07-22 Thread James Warden

> > It reminds me a little about intensive and extensive
> variables
> > in physics. That may well be unrelated though ...
> 
> I don't think it is directly related to that particular
> difference. But it certainly is related to a more general
> form of it - seeing each 'unit' in its own domain, and
> some domains being fully isolated from others.
> 

I do think it has something to do with intensive vs extensive in the following 
way:

when we talk about sound waves, temperature, smell, brightness, etc, these are 
macro-observables representing a statistically huge number of micro-states. 
This is how our human senses make sense of these huge sets (cf. statistical 
physics founded by Boltzmann that explains classic thermodynamics). It is 
therefore difficult for our brain to strictly quantify variations of these huge 
sets that our senses can only approach "roughly" by statistical "reduction".

On the other hand, any discreet observable that our senses can reach directly 
(e.g. volume of an object of the same size order as our own body) is easily 
quantifiable.

Just a guess ...

J.

  


  
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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 02:57:36PM -0700, James Warden wrote:

> > We all agree on what 'red' means. Because we have learned
> > the meaning of that word by association.  But do we
> > 'see'
> > the same thing ? AFAIK, that is impossible to verify.
> 
> I would tend to say yes, for if I was in your brain to check, I would be you 
> :)

Touché.

Ciao,

-- 
FA

There are three of them, and Alleline.

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Re: [LAD] twice as loud

2010-07-22 Thread drew Roberts
On Thursday 22 July 2010 17:24:24 f...@kokkinizita.net wrote:
> We all agree on what 'red' means. Because we have learned
> the meaning of that word by association.  But do we 'see'
> the same thing ? AFAIK, that is impossible to verify.

Been asking people the above at least since I was a youngish teenager.

here is another to go along with sound, light, and smell...

Is some pepper dish twice as hot as another?

drew
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Re: [LAD] twice as loud

2010-07-22 Thread James Warden
> We all agree on what 'red' means. Because we have learned
> the meaning of that word by association.  But do we
> 'see'
> the same thing ? AFAIK, that is impossible to verify.

I would tend to say yes, for if I was in your brain to check, I would be you :)

J.




  
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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 10:37:23PM +0100, Folderol wrote:

> On Thu, 22 Jul 2010 23:24:24 +0200
> f...@kokkinizita.net wrote:
> 
> > We all agree on what 'red' means. Because we have learned
> > the meaning of that word by association.  But do we 'see'
> > the same thing ? AFAIK, that is impossible to verify.
> 
> This brings back memories of long arguments amongst my friends (when
> we were all young and spotty).
> 
> We thought we'd pinned it down when someone suggested that the only way
> to be sure, would be if humans developed telepathy - a whole 'nother
> arguing point :)
> 
> That got shot down when someone suggested that the brain would have to
> do some form of translation to telepathic 'waves' and how could we be
> sure that everyone would translate the same way :) 

Yes. This was pointed out by Wittgenstein some 0.75 centuries
ago - you can't prove consciousness.

Even if you torture someone and he's screaming like hell, you
can always say "it's a robot progranmed to act like this when
given the stimuli we are giving it", and there's no way to
disprove that.

Ciao,

-- 
FA

There are three of them, and Alleline.

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Re: [LAD] twice as loud

2010-07-22 Thread Philipp Überbacher
Excerpts from fons's message of 2010-07-22 23:24:24 +0200:
> On Thu, Jul 22, 2010 at 01:56:41PM -0700, James Warden wrote:
> 
> > > This is
> > > probably closer to the object size comparison.
> > > I wonder how well we can judge something like twice the
> > > brightness.
> > 
> > or smelling a perfume twice stronger :)
> 
> A very nice analogy, taking us even deeper into fuzzy territory...
>  
> > It reminds me a little about intensive and extensive variables
> > in physics. That may well be unrelated though ...
> 
> I don't think it is directly related to that particular
> difference. But it certainly is related to a more general
> form of it - seeing each 'unit' in its own domain, and
> some domains being fully isolated from others.
> 
> We all agree on what 'red' means. Because we have learned
> the meaning of that word by association.  But do we 'see'
> the same thing ? AFAIK, that is impossible to verify.
> 
> Ciao,
> 
> -- 
> FA

This however is a thing I did wonder about. The general question of
whether perception is the same for every human, whether colors are the
same and so on. It most likely is hard to impossible to verify, but I
have to assume it is at least similar. It's a very nice question for
sure.
-- 
Regards,
Philipp

--
"Wir stehen selbst enttäuscht und sehn betroffen / Den Vorhang zu und alle 
Fragen offen." Bertolt Brecht, Der gute Mensch von Sezuan

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Re: [LAD] twice as loud

2010-07-22 Thread Philipp Überbacher
Excerpts from fons's message of 2010-07-22 23:13:45 +0200:
> On Thu, Jul 22, 2010 at 10:50:58PM +0200, Philipp Überbacher wrote:
> 
> > We may be comparing the wrong thing when we compare with the size of
> > objects to loudness.
> 
> Indeed. I did not mention the visual analogy to suggest
> that the two domains are similar - rather to point out
> they are not. Something that works for one of them does
> not for the other.

What I tried to say is that there might be different cases in each
domain, some of which may be similar to a case in another domain.

> > I wonder how well we can judge something like twice the
> > brightness.
> 
> Same problem. I gues we can't. Or that whatever value
> of 'double' we arrive at will be without meaning.
> 
> My guess so far, but I have *NO* scientific evidence at
> all to support it, just some intuition, is that human
> perception of loudness of a sound is somehow related to
> the extent that a particular sound does prevent us to
> detect other known sounds, i.e. to masking effects. 
> 
> CIao,

Interesting idea. From the little I read about masking it is a complex
thing as well, frequency, SPL, time between sounds, all that and
possibly more matters. We could think about what makes judging twice the
loudness more difficult and maybe find a relation to another phenomenon
this way. The limits of hearing apply to everything, but what about
factors like the time between two sounds or the length of the sounds?
-- 
Regards,
Philipp

--
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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 04:57:41PM -0400, Paul Davis wrote:

> one little side problem with this is that our sensitivity to both
> loudness and brightness is adaptive. this means that although one
> could do some experimental work to determine the ratios that lead most
> people to judge one sound 2x as loud as another, as soon as you leave
> the experimental context, it becomes pretty meaningless in any
> practical sense. what you judge as quiet or loud (or bright or dim)
> depends an awful lot on what you've just been listening to. given that
> our sensitivity to volume is non-linear, it only takes some
> pre-exposure to a very quiet or very loud environment to totally skew
> the part of the curve that we're on when we try to establish how loud
> something is.
> 
> to be clear, i'm not suggesting that its not possible to come up with
> some useful and interesting numbers by measuring this sort of thing. i
> just want to note that they have to be viewed as deeply fuzzy because
> of the effect of the pre-listening environment in setting sensitivity
> levels.

Absolutely true. 

Extrapolating a bit, that is one of the reasons why an 
unamplified singer in an opera theatre can have a dramatic
effect that is much stronger than someone yelling into a
microphone and being amplified to 130 dB SPL. By which I
don't want to imply that amplified music is wrong in any
sense.

Ciao,

-- 
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Re: [LAD] twice as loud

2010-07-22 Thread Folderol
On Thu, 22 Jul 2010 23:24:24 +0200
f...@kokkinizita.net wrote:

> We all agree on what 'red' means. Because we have learned
> the meaning of that word by association.  But do we 'see'
> the same thing ? AFAIK, that is impossible to verify.
> 
> Ciao,

This brings back memories of long arguments amongst my friends (when
we were all young and spotty).

We thought we'd pinned it down when someone suggested that the only way
to be sure, would be if humans developed telepathy - a whole 'nother
arguing point :)

That got shot down when someone suggested that the brain would have to
do some form of translation to telepathic 'waves' and how could we be
sure that everyone would translate the same way :) 

10 GOTO 10

-- 
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http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
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Re: [LAD] twice as loud

2010-07-22 Thread Ralf Mardorf
On Thu, 2010-07-22 at 13:56 -0700, James Warden wrote:
> > This is
> > probably closer to the object size comparison.
> > I wonder how well we can judge something like twice the
> > brightness.
> > -- 
> 
> or smelling a perfume twice stronger :)

Because the impression of loudness is a mix of 'taste' and something
that is measurable. A jackhammer might become easier double as loud as a
enjoyable tune.

When do we feel having sex twice as good? Measurable by hormone release?

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Re: [LAD] twice as loud

2010-07-22 Thread Albert Graef
lieven moors wrote:
> ...continuation of truncated mail (does anyone know why this happens?)

Probably it's the second "From" line; looks like your mail client is
confused by this.

Concerning your question: As other have remarked, that is a very
intricate question which is studied in psychoacoustics, so one of the
requisite textbooks on the subject (like Roederer's "Psychophysics")
might be helpful. Conventional wisdom (based on psychoacoustic
experiments) has it that a 10 phon increase (i.e., 10dB SPL, corrected
for frequency-specific sensitivity using the Fletcher/Munson curves or
some variation of that) means double loudness for many people (on the
average).

But of course that doesn't mean that you can just add signals until you
achieve a 10 phon increase and get something twice as loud. If you're
adding signals then you also have to consider masking effects
(basically, spectral components hitting the same critical band on the
Cochlea), so you'll need a psychoacoustic model (same as what gets used
for lossy compression) to get it sorted out.

Albert

-- 
Dr. Albert Gr"af
Dept. of Music-Informatics, University of Mainz, Germany
Email:  dr.gr...@t-online.de, a...@muwiinfa.geschichte.uni-mainz.de
WWW:http://www.musikinformatik.uni-mainz.de/ag
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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 01:56:41PM -0700, James Warden wrote:

> > This is
> > probably closer to the object size comparison.
> > I wonder how well we can judge something like twice the
> > brightness.
> 
> or smelling a perfume twice stronger :)

A very nice analogy, taking us even deeper into fuzzy territory...
 
> It reminds me a little about intensive and extensive variables
> in physics. That may well be unrelated though ...

I don't think it is directly related to that particular
difference. But it certainly is related to a more general
form of it - seeing each 'unit' in its own domain, and
some domains being fully isolated from others.

We all agree on what 'red' means. Because we have learned
the meaning of that word by association.  But do we 'see'
the same thing ? AFAIK, that is impossible to verify.

Ciao,

-- 
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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 10:50:58PM +0200, Philipp Überbacher wrote:

> We may be comparing the wrong thing when we compare with the size of
> objects to loudness.

Indeed. I did not mention the visual analogy to suggest
that the two domains are similar - rather to point out
they are not. Something that works for one of them does
not for the other.

> I wonder how well we can judge something like twice the
> brightness.

Same problem. I gues we can't. Or that whatever value
of 'double' we arrive at will be without meaning.

My guess so far, but I have *NO* scientific evidence at
all to support it, just some intuition, is that human
perception of loudness of a sound is somehow related to
the extent that a particular sound does prevent us to
detect other known sounds, i.e. to masking effects. 

CIao,

-- 
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Re: [LAD] twice as loud

2010-07-22 Thread Paul Davis
On Thu, Jul 22, 2010 at 4:50 PM, Philipp Überbacher
 wrote:

> We may be comparing the wrong thing when we compare with the size of
> objects to loudness.
> It's relatively easy to say that the interval between sound B and C
> is twice as long as the interval between A and B (given the
> interval and the length of the sound is in a certain range). This is
> probably closer to the object size comparison.
> I wonder how well we can judge something like twice the
> brightness.

one little side problem with this is that our sensitivity to both
loudness and brightness is adaptive. this means that although one
could do some experimental work to determine the ratios that lead most
people to judge one sound 2x as loud as another, as soon as you leave
the experimental context, it becomes pretty meaningless in any
practical sense. what you judge as quiet or loud (or bright or dim)
depends an awful lot on what you've just been listening to. given that
our sensitivity to volume is non-linear, it only takes some
pre-exposure to a very quiet or very loud environment to totally skew
the part of the curve that we're on when we try to establish how loud
something is.

to be clear, i'm not suggesting that its not possible to come up with
some useful and interesting numbers by measuring this sort of thing. i
just want to note that they have to be viewed as deeply fuzzy because
of the effect of the pre-listening environment in setting sensitivity
levels.

--p
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Re: [LAD] twice as loud

2010-07-22 Thread James Warden
> This is
> probably closer to the object size comparison.
> I wonder how well we can judge something like twice the
> brightness.
> -- 

or smelling a perfume twice stronger :)

It reminds me a little about intensive and extensive variables in physics. That 
may well be unrelated though ...

J.


  
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Re: [LAD] twice as loud

2010-07-22 Thread Philipp Überbacher
Excerpts from fons's message of 2010-07-22 22:36:58 +0200:
> On Thu, Jul 22, 2010 at 09:31:09PM +0200, lieven moors wrote:
> 
> > Hi Fons, I'm a fool to even try to answer this question.
> > But I couldn't resist...
> 
> :-)
>  
> > Let's suppose we have two sounds A and B,
> > and sound B has been measured as being twice as loud as A,
> > by somebody. In order to be able to say that, that person needs
> > some kind of reference measurement unit, the equivalent of a
> > measurement stick. That unit has to satisfy two requirements.
> > It has to be big enough, so that people can agree some difference
> > is being measured, and it has to be small enough, so that a multiples
> > of that unit fit into a realistic range. There is a requirement of maximum
> > precision (the smallest value we can measure), and a requirement of
> > minimum precision. The question is, what kind of measurement stick
> > is being used by that person.
> 
> Not really. If A is 'twice' B, either A or B can act as the reference.
> 
> I'm pretty sure that if you'd do the experiment to find out when
> people think that an object B is twice as big as another object A
> (without introducing optical illusions), you'd find that it's quite
> close to a factor of 2. This is because we can easily imagine two
> A's side by side, which would be 'twice as big' as one A. 
> Can we do something similar with 'loudness' ? As I wrote, the 
> only option I see is to consider two equal sources to be 'twice
> as loud' as one of them, but that doesn't work out.
> 
> Given this, what you write does make sense - there must be some
> 'stick' rather than a real comparison of A to B. But what is it
> based on ? If most people do agree on some value for 'twice as
> loud', even with a large variation, there must be some physical
> ground for this. But what is it ? And a related question: iff 
> there is some 'unit' even a variable one depending on frequency
> etc., why can't we imagine that unit ? Why don't we 'see' the
> stick ?
> 
> > First of all, we can assume that the length of that stick will be depend
> > on the range of possible input values that we observe, and that we want
> > to measure. If we want to measure the size of a road, we will probably
> > use kilometers, instead of meters. In the same way, when our ears want
> > to measure the amplitude of a sound, our ears will use smaller or bigger
> > units, depending on the ranges observed. What are the ranges we observe?
> > Let's assume that humans are perfect, and observe everything that we
> > can observe with SPL meters. We could do a statistical investigation
> > on a number of people, and make charts of everything they hear.
> > In these charts we would see what frequencies they are exposed to,
> > and what the minimum and maximum SPL's are for that frequencies.
> > After more analyses, we would have one chart that could be
> > representative for most people.
> 
> This is basically what has been done more than 50 years ago, with
> the known results: the objective ratio corresponding to 'twice as
> loud' depends on frequency, absolute level, etc.  
> 
> > From that chart we could get an estimate of the size of the measurement
> > unit. Frequencies with with bigger SPL variations would be measured
> > with bigger units, and visa versa. And from this we could deduce what
> > the minimum precision is for a certain frequency, when we say it is twice
> > as loud. To satisfy the requirement of maximum precision, we should
> > take into account the smallest observable differences for every frequency
> > in the spectrum.
> 
> 'Smallest observable difference' has been measured as well. It should 
> relate in some way to 'twice as loud', but I haven't verified this.
> OTOH, knowing the smallest observable difference does not help to 
> define what 'twice as loud' is supposed to be.
> 
> Another poster mentioned that he found it quite difficult to work
> out what 'twice as loud' means for him - and I do believe that is
> touching on the real problem: if you start *thinking* about it 
> rather than just following your 'gut feeling', how sure can you
> still be of your impression of 'twice as loud' ? How stable is it
> in the face of doubt ?
> 
> Keep on thinking !

We may be comparing the wrong thing when we compare with the size of
objects to loudness.
It's relatively easy to say that the interval between sound B and C
is twice as long as the interval between A and B (given the
interval and the length of the sound is in a certain range). This is
probably closer to the object size comparison.
I wonder how well we can judge something like twice the
brightness.
-- 
Regards,
Philipp

--
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Fragen offen." Bertolt Brecht, Der gute Mensch von Sezuan

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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 09:55:40PM +0200, lieven moors wrote:

> ...continuation of truncated mail (does anyone know why this happens?)

No such problem here.

Ciao,

-- 
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Re: [LAD] twice as loud

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 09:31:09PM +0200, lieven moors wrote:

> Hi Fons, I'm a fool to even try to answer this question.
> But I couldn't resist...

:-)
 
> Let's suppose we have two sounds A and B,
> and sound B has been measured as being twice as loud as A,
> by somebody. In order to be able to say that, that person needs
> some kind of reference measurement unit, the equivalent of a
> measurement stick. That unit has to satisfy two requirements.
> It has to be big enough, so that people can agree some difference
> is being measured, and it has to be small enough, so that a multiples
> of that unit fit into a realistic range. There is a requirement of maximum
> precision (the smallest value we can measure), and a requirement of
> minimum precision. The question is, what kind of measurement stick
> is being used by that person.

Not really. If A is 'twice' B, either A or B can act as the reference.

I'm pretty sure that if you'd do the experiment to find out when
people think that an object B is twice as big as another object A
(without introducing optical illusions), you'd find that it's quite
close to a factor of 2. This is because we can easily imagine two
A's side by side, which would be 'twice as big' as one A. 
Can we do something similar with 'loudness' ? As I wrote, the 
only option I see is to consider two equal sources to be 'twice
as loud' as one of them, but that doesn't work out.

Given this, what you write does make sense - there must be some
'stick' rather than a real comparison of A to B. But what is it
based on ? If most people do agree on some value for 'twice as
loud', even with a large variation, there must be some physical
ground for this. But what is it ? And a related question: iff 
there is some 'unit' even a variable one depending on frequency
etc., why can't we imagine that unit ? Why don't we 'see' the
stick ?

> First of all, we can assume that the length of that stick will be depend
> on the range of possible input values that we observe, and that we want
> to measure. If we want to measure the size of a road, we will probably
> use kilometers, instead of meters. In the same way, when our ears want
> to measure the amplitude of a sound, our ears will use smaller or bigger
> units, depending on the ranges observed. What are the ranges we observe?
> Let's assume that humans are perfect, and observe everything that we
> can observe with SPL meters. We could do a statistical investigation
> on a number of people, and make charts of everything they hear.
> In these charts we would see what frequencies they are exposed to,
> and what the minimum and maximum SPL's are for that frequencies.
> After more analyses, we would have one chart that could be
> representative for most people.

This is basically what has been done more than 50 years ago, with
the known results: the objective ratio corresponding to 'twice as
loud' depends on frequency, absolute level, etc.  

> From that chart we could get an estimate of the size of the measurement
> unit. Frequencies with with bigger SPL variations would be measured
> with bigger units, and visa versa. And from this we could deduce what
> the minimum precision is for a certain frequency, when we say it is twice
> as loud. To satisfy the requirement of maximum precision, we should
> take into account the smallest observable differences for every frequency
> in the spectrum.

'Smallest observable difference' has been measured as well. It should 
relate in some way to 'twice as loud', but I haven't verified this.
OTOH, knowing the smallest observable difference does not help to 
define what 'twice as loud' is supposed to be.

Another poster mentioned that he found it quite difficult to work
out what 'twice as loud' means for him - and I do believe that is
touching on the real problem: if you start *thinking* about it 
rather than just following your 'gut feeling', how sure can you
still be of your impression of 'twice as loud' ? How stable is it
in the face of doubt ?

Keep on thinking !

Ciao,

-- 
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There are three of them, and Alleline.

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Re: [LAD] twice as loud

2010-07-22 Thread Ralf Mardorf
On Thu, 2010-07-22 at 21:31 +0200, lieven moors wrote:
> On 07/21/2010 07:24 PM, Fons Adriaensen-2 wrote: 
> > On Thu, Jul 22, 2010 at 01:05:01AM +0200, Philipp Überbacher wrote: 
> > 
> > > I think the word loudness is a problem here. Afaik it usually
> > refers to 
> > > how it is perceived, and twice the amplitude doesn't mean twice
> > the 
> > > perceived loudness. It may mean twice the sound pressure level,
> > energy, 
> > > or intensity (if we ignore analogue anomalies, as you wrote in
> > some other 
> > > answer). 
> > 
> > Subjective loudness is a very complex thing, depending on the 
> > spectrum, duration, and other aspects of the sound, and also 
> > on circumstances not related to the sound itself. 
> > 
> > For mid frequencies and a duraion of one second, the average 
> > subjective impression of 'twice as loud' seems to correspond 
> > to an SPL difference of around +10 dB. 
> > 
> > I often wondered what criterion we use to determine which 
> > objective SPL difference sounds as 'twice as loud'. We don't 
> > have any conscious numerical value (there may be unconscious 
> > ones such as the amount of auditory nerve pulses, or the amount 
> > of neural activity), so what it this impression based on ? 
> Sorry to post this twice, but I think the mail got truncated.
> 
> Hi Fons, I'm a fool to even try to answer this question.
> But I couldn't resist...
> 
> Let's suppose we have two sounds A and B, 
> and sound B has been measured as being twice as loud as A,
> by somebody. In order to be able to say that, that person needs 
> some kind of reference measurement unit, the equivalent of a 
> measurement stick. That unit has to satisfy two requirements. 
> It has to be big enough, so that people can agree some difference 
> is being measured, and it has to be small enough, so that a multiples
> of that unit fit into a realistic range. There is a requirement of
> maximum 
> precision (the smallest value we can measure), and a requirement of 
> minimum precision. The question is, what kind of measurement stick 
> is being used by that person.
> 
> First of all, we can assume that the length of that stick will be
> depend 
> on the range of possible input values that we observe, and that we
> want 
> to measure. If we want to measure the size of a road, we will
> probably 
> use kilometers, instead of meters. In the same way, when our ears want
> to measure the amplitude of a sound, our ears will use smaller or
> bigger
> units, depending on the ranges observed. What are the ranges we
> observe?
> Let's assume that humans are perfect, and observe everything that we 
> can observe with SPL meters. We could do a statistical investigation
> on a number of people, and make charts of everything they hear.
> In these charts we would see what frequencies they are exposed to, 
> and what the minimum and maximum SPL's are for that frequencies.
> After more analyses, we would have one chart that could be 
> representative for most people.
> 
> >From that chart we could get an estimate of the size of the
> measurement 
> unit. Frequencies with with bigger SPL variations would be measured 
> with bigger units, and visa versa. And from this we could deduce what 
> the minimum precision is for a certain frequency, when we say it is
> twice 
> as loud. To satisfy the requirement of maximum precision, we should
> take into account the smallest observable differences for every
> frequency
> in the spectrum.
> 
> now you can kill me :-)
> 
> Greetings,
> 
> Lieven

For microphones there usually are -10 dB pad and a lot of engineers feel
around -6 dB half as loud. I guess this are usual values regarding to
experiences by audio engineers. So even audio engineers can hardly say
what their subjective feeling is. If you take a lot of people and you do
lab tests, I guess the results will be very confusing.

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Re: [LAD] twice as loud

2010-07-22 Thread lieven moors
...continuation of truncated mail (does anyone know why this happens?)

>From that chart we could get an estimate of the size of the measurement
unit. Frequencies with with bigger SPL variations would be measured
with bigger units, and visa versa. And from this we could deduce what
the minimum precision is for a certain frequency, when we say it is twice
as loud. To satisfy the requirement of maximum precision, we should
take into account the smallest observable differences for every frequency
in the spectrum.

Greetings,

Lieven
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Re: [LAD] twice as loud

2010-07-22 Thread lieven moors
On 07/21/2010 07:24 PM, Fons Adriaensen-2 wrote:
> On Thu, Jul 22, 2010 at 01:05:01AM +0200, Philipp Überbacher wrote:
>
> > I think the word loudness is a problem here. Afaik it usually refers to
> > how it is perceived, and twice the amplitude doesn't mean twice the
> > perceived loudness. It may mean twice the sound pressure level, energy,
> > or intensity (if we ignore analogue anomalies, as you wrote in some
> other
> > answer).
>
> Subjective loudness is a very complex thing, depending on the
> spectrum, duration, and other aspects of the sound, and also
> on circumstances not related to the sound itself.
>
> For mid frequencies and a duraion of one second, the average
> subjective impression of 'twice as loud' seems to correspond
> to an SPL difference of around +10 dB.
>
> I often wondered what criterion we use to determine which
> objective SPL difference sounds as 'twice as loud'. We don't
> have any conscious numerical value (there may be unconscious
> ones such as the amount of auditory nerve pulses, or the amount
> of neural activity), so what it this impression based on ?
Sorry to post this twice, but I think the mail got truncated.

Hi Fons, I'm a fool to even try to answer this question.
But I couldn't resist...

Let's suppose we have two sounds A and B,
and sound B has been measured as being twice as loud as A,
by somebody. In order to be able to say that, that person needs
some kind of reference measurement unit, the equivalent of a
measurement stick. That unit has to satisfy two requirements.
It has to be big enough, so that people can agree some difference
is being measured, and it has to be small enough, so that a multiples
of that unit fit into a realistic range. There is a requirement of maximum
precision (the smallest value we can measure), and a requirement of
minimum precision. The question is, what kind of measurement stick
is being used by that person.

First of all, we can assume that the length of that stick will be depend
on the range of possible input values that we observe, and that we want
to measure. If we want to measure the size of a road, we will probably
use kilometers, instead of meters. In the same way, when our ears want
to measure the amplitude of a sound, our ears will use smaller or bigger
units, depending on the ranges observed. What are the ranges we observe?
Let's assume that humans are perfect, and observe everything that we
can observe with SPL meters. We could do a statistical investigation
on a number of people, and make charts of everything they hear.
In these charts we would see what frequencies they are exposed to,
and what the minimum and maximum SPL's are for that frequencies.
After more analyses, we would have one chart that could be
representative for most people.

>From that chart we could get an estimate of the size of the measurement
unit. Frequencies with with bigger SPL variations would be measured
with bigger units, and visa versa. And from this we could deduce what
the minimum precision is for a certain frequency, when we say it is twice
as loud. To satisfy the requirement of maximum precision, we should
take into account the smallest observable differences for every frequency
in the spectrum.

now you can kill me :-)

Greetings,

Lieven

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[LAD] twice as loud

2010-07-22 Thread lieven moors
On 07/21/2010 07:24 PM, Fons Adriaensen-2 wrote:
> On Thu, Jul 22, 2010 at 01:05:01AM +0200, Philipp Überbacher wrote:
>
> > I think the word loudness is a problem here. Afaik it usually refers to
> > how it is perceived, and twice the amplitude doesn't mean twice the
> > perceived loudness. It may mean twice the sound pressure level, energy,
> > or intensity (if we ignore analogue anomalies, as you wrote in some
> other
> > answer).
>
> Subjective loudness is a very complex thing, depending on the
> spectrum, duration, and other aspects of the sound, and also
> on circumstances not related to the sound itself.
>
> For mid frequencies and a duraion of one second, the average
> subjective impression of 'twice as loud' seems to correspond
> to an SPL difference of around +10 dB.
>
> I often wondered what criterion we use to determine which
> objective SPL difference sounds as 'twice as loud'. We don't
> have any conscious numerical value (there may be unconscious
> ones such as the amount of auditory nerve pulses, or the amount
> of neural activity), so what it this impression based on ?
>
> The only thing I could imagine is some link with the subjective
> impression of a variable number of identical sources. For example
> two people talking could be considered to be 'twice as loud' as
> one. But that is not the case, the results don't fit at all (it
> would mean 3 dB instead of 10).
>

Hi Fons, I'm a fool to even try to answer this question.
But I couldn't resist...

Let's suppose we have two sounds A and B,
and sound B has been measured as being twice as loud as A,
by somebody. In order to be able to say that, that person needs
some kind of reference measurement unit, the equivalent of a
measurement stick. That unit has to satisfy two requirements.
It has to be big enough, so that people can agree some difference
is being measured, and it has to be small enough, so that a multiples
of that unit fit into a realistic range. There is a requirement of maximum
precision (the smallest value we can measure), and a requirement of
minimum precision. The question is, what kind of measurement stick
is being used by that person.

First of all, we can assume that the length of that stick will be depend
on the range of possible input values that we observe, and that we want
to measure. If we want to measure the size of a road, we will probably
use kilometers, instead of meters. In the same way, when our ears want
to measure the amplitude of a sound, our ears will use smaller or bigger
units, depending on the ranges observed. What are the ranges we observe?
Let's assume that humans are perfect, and observe everything that we
can observe with SPL meters. We could do a statistical investigation
on a number of people, and make charts of everything they hear.
In these charts we would see what frequencies they are exposed to,
and what the minimum and maximum SPL's are for that frequencies.
After more analyses, we would have one chart that could be
representative for most people.

>From that chart we could get an estimate of the size of the measurement
unit. Frequencies with with bigger SPL variations would be measured
with bigger units, and visa versa. And from this we could deduce what
the minimum precision is for a certain frequency, when we say it is twice
as loud. To satisfy the requirement of maximum precision, we should
take into account the smallest observable differences for every frequency
in the spectrum.

now you can kill me :-)

Greetings,

Lieven

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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Fernando Lopez-Lezcano
On Thu, 2010-07-22 at 20:22 +0200, Ralf Mardorf wrote:
> On Thu, 2010-07-22 at 10:52 -0700, Fernando Lopez-Lezcano wrote:
> > On Thu, 2010-07-22 at 14:01 +0200, Ralf Mardorf wrote:
> > > On Thu, 2010-07-22 at 01:04 +0200, Arnold Krille wrote:
> > > > We are not talking about 5.1 or 7.1 here. These suck big time.
> > > > 
> > > > We are talking about ambisonics vs. binaurals vs. simple stereo here!
> > > 
> > > Ok, I noticed this.
> > > 
> > > Fon's AmbDec is the player for the files from
> > > http://www.ambisonia.com/?!
> > > 
> > > I guess a friend who lives near to my home has at least 8 outputs for an
> > > Envy24 sound card and at least a JBL 5.1 setup, so the 5.1 speakers
> > > could be used for a minimalist ambisonics.
> > 
> > Yes. Fons ships an ambdec configuration for playing in a 5.1 setup (it
> > is not optimal because the back speakers in a 5.1 setup are too far
> > apart but it works - I use it at home). Of course it assumes that the
> > 5.1 setup is correct. This link has a diagram of the speaker angles:
> > 
> >   http://de.wikipedia.org/wiki/5.1
> > 
> The speakers of the 5.1 system should just be used, because they are 5
> of the same type and because there are equal amps for the speakers.
> There's no need to keep
> http://upload.wikimedia.org/wikipedia/de/thumb/4/4e/ITUKreis_Ruhnke.jpg/300px-ITUKreis_Ruhnke.jpg,
>  if the speakers should really be placed correctly for 5.1 at the friends 
> living room at the moment.

I'm not sure I understand. The 5.1 ambisonics decoder in Ambdec can
decode to that arrangement and it is pretty good. You could try that
before moving the speakers around. 

> If possible I would prefer to replace them in a way that's good for
> ambisonics.
> ...
> IIUC 4 speakers could be set up in a quadrate with "front" at positiv-x
> direction and the listener has to be in the middle of the quadrate.

Yes, you could move them into a square, use only four and use the square
decoder. A 5.1 setup can be used to play up to second order ambisonics,
a 4 channel square can only play first order ambisonics. 

Most of the recordings in ambisonia.com are first order (but I think
there are a few higher order as well). 

See this for another example of ambisonics at home:

http://stackingdwarves.net/public_stuff/linux_audio/ambi_at_home/joern_nettingsmeier-ambisonics_at_home.pdf

-- Fernando



> Maybe there will be 8 similar speakers and amps, but regarding to the
> sound card the limit is 8 channels. I guess somewhere on the ambisonics
> website there will be some text and graphic about such setups.


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Ralf Mardorf
On Thu, 2010-07-22 at 14:15 -0400, Gene Heskett wrote:
> On Thursday, July 22, 2010 01:07:57 pm f...@kokkinizita.net did opine:
> 
> > On Thu, Jul 22, 2010 at 10:35:15AM -0400, Paul Davis wrote:
> > > On Thu, Jul 22, 2010 at 10:29 AM, Chris Cannam
> > > 
> > >  wrote:
> > > > Question that just occurred to me.  I'm very ignorant about spatial
> > > > audio, and although I'm sure several of my colleagues could tell me
> > > > this, I thought it might be sort of on-topic here.  Is it possible,
> > > > or easy, or sensible, or worthwhile, to reduce a B-format recording
> > > > into stereo in multiple different ways in order to achieve
> > > > different subjective "listener position" results when using
> > > > headphones?
> > > 
> > > my limited understanding  is this: the B-format data encodes the
> > > source position relative to some defined point in space. the decoder
> > > can map the "origin" used to define the positional space however it
> > > wants to. whether or not any decoders actually offer any control over
> > > this is another matter.
> > 
> > The first order B-format consists of four signals:
> > 
> > W:  equivalent to an 'omni' microphone,
> > X,Y,Z:  equivalent to figure-of-eight microphones
> > pointing forward/back, left/right, and up/
> > down respectively.
> 
> And interesting scenario, Fons.  But it leads this simple minded broadcast 
> engineer with 45 years experience to ask a question.
> 
> 1. How are the signals brought into phase such that electronically, all mic 
> ribbons or diaphragms seem to occupy the same space, just facing in 
> different directions?
> 
> If this is not addressed, then this will lead to some interesting comb 
> filter effects if the signals are not kept from mixing, which they will of 
> course do in the ear.
> 
> Granted, the PV of sound in normal air would require separations of inches 
> till the stuff above high C comes into play, but at the snares and cymbals 
> frequencies, I would have to assume some coloration of the sound from this 
> effect alone.  And of course the same concern comes into play at the 
> speakers since they are generally placed around the listener which in no 
> way approximates the nearly single point reception these mics will hear.
> 
> In my own mind, the placement of a PZ microphone in each of the places one 
> would place the playback speakers would seem to be a superior method, at 
> least for a listener sitting in the nominal center, who will be so 
> overwhelmed by (supposedly not important sonically we are told) the phasing 
> errors that he cannot single out a single largest cause for the lack of 
> realism.
> 
> In my history of electronic repairs for a living over the last 60+ years, 
> one instance of truly hair raising realism took place when I was about 21, 
> and working one of the service benches at Woodburn Sound in Iowa City IA, 
> USA.  I had bought some car parts at noon, and when I left about 6 for 
> dinner, I forgot & left them on the corner of the bench.  Having a key to 
> the back door I let myself into the back door about 8, which was pretty 
> dark by then as only one 25 watt bulb out in the display area was on, and 
> half way to the door to my bench area & right in the door to the front, 
> display room, the Dukes of Dixieland marched by, going right over me.  It 
> seems that Woody and Saul Marantz were out in front, had pulled a 2nd JBL 
> Hartzfield speaker out of Saul's econoline van, setting it just inside the 
> front door opposite to ours in the other front corner of the display floor, 
> along with a Berlant/Concertone tape deck capable of running at 15 and 30 
> IPS.  And the tape was the master that had cut the Dukes then current hit 
> record, running at 30 ips.  SNR was a good 70+ db, and there was no tape 
> hiss audible unless you walked directly in front of the JBL 075 ring 
> radiator tweeters that had been added to both our Hartzfield and to the one 
> Saul was carrying around.  No tone controls, and only a 30 watt Marantz 
> stereo amp., those Hartzfields were then, and may be yet, the most efficient 
> speakers ever made, never used more than 3 or 4 watts/channel to get SPL's 
> that would have done Joshua's trumpets at Jericho proud.
> 
> Truly a total immersion in the sound, from about 35hz to nearly 30khz.  
> Those tweeters could do a fairly good job of reproducing a 25khz square 
> wave.
> 
> It took till I had been introduced to Saul Marantz and shook hands, and for 
> that tape (on 14" NAB reels) to run out before the hair on the back of my 
> neck was truly relaxed.  Saul it turned out was an endless source of 
> technical knowledge sprinkled with BTDT stories.  And needless to say, I 
> did not manage to get that hydromatic transmission I had just stick shifted 
> back together till a day later.  Yeah, I'm a JOAT. :)
> 

As an ape (of course I'm an ape like every human is an ape) and troll (I
don't see myself as a troll) I suspect phasing too, that's why I

Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Ralf Mardorf
On Thu, 2010-07-22 at 10:52 -0700, Fernando Lopez-Lezcano wrote:
> On Thu, 2010-07-22 at 14:01 +0200, Ralf Mardorf wrote:
> > On Thu, 2010-07-22 at 01:04 +0200, Arnold Krille wrote:
> > > We are not talking about 5.1 or 7.1 here. These suck big time.
> > > 
> > > We are talking about ambisonics vs. binaurals vs. simple stereo here!
> > 
> > Ok, I noticed this.
> > 
> > Fon's AmbDec is the player for the files from
> > http://www.ambisonia.com/?!
> > 
> > I guess a friend who lives near to my home has at least 8 outputs for an
> > Envy24 sound card and at least a JBL 5.1 setup, so the 5.1 speakers
> > could be used for a minimalist ambisonics.
> 
> Yes. Fons ships an ambdec configuration for playing in a 5.1 setup (it
> is not optimal because the back speakers in a 5.1 setup are too far
> apart but it works - I use it at home). Of course it assumes that the
> 5.1 setup is correct. This link has a diagram of the speaker angles:
> 
>   http://de.wikipedia.org/wiki/5.1
> 
> -- Fernando

The speakers of the 5.1 system should just be used, because they are 5
of the same type and because there are equal amps for the speakers.
There's no need to keep
http://upload.wikimedia.org/wikipedia/de/thumb/4/4e/ITUKreis_Ruhnke.jpg/300px-ITUKreis_Ruhnke.jpg,
 if the speakers should really be placed correctly for 5.1 at the friends 
living room at the moment.

If possible I would prefer to replace them in a way that's good for
ambisonics.

From: Arnold Krille 
To: linux-audio-dev@lists.linuxaudio.org
Subject: Re: [LAD] Attenuation of sounds in 3D space
Date: Thu, 22 Jul 2010 14:51:00 +0200 
[snip]
Ambisonics is really every channel with the same priority and use-case. 
It 
will not matter whether you use the set up with "front" at positiv-x 
direction 
or 130° rotated around the z axis and 30° rotated around the x axis 
(when 
using a full 3D rig). It will sound all the same. And the speakers in 
the room 
have to be set up for this.
Also the speakers are all supposed to be equally away from the listener 
for 
best performance
[snip]

IIUC 4 speakers could be set up in a quadrate with "front" at positiv-x
direction and the listener has to be in the middle of the quadrate.
Maybe there will be 8 similar speakers and amps, but regarding to the
sound card the limit is 8 channels. I guess somewhere on the ambisonics
website there will be some text and graphic about such setups.

- Ralf

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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Gene Heskett
On Thursday, July 22, 2010 01:07:57 pm f...@kokkinizita.net did opine:

> On Thu, Jul 22, 2010 at 10:35:15AM -0400, Paul Davis wrote:
> > On Thu, Jul 22, 2010 at 10:29 AM, Chris Cannam
> > 
> >  wrote:
> > > Question that just occurred to me.  I'm very ignorant about spatial
> > > audio, and although I'm sure several of my colleagues could tell me
> > > this, I thought it might be sort of on-topic here.  Is it possible,
> > > or easy, or sensible, or worthwhile, to reduce a B-format recording
> > > into stereo in multiple different ways in order to achieve
> > > different subjective "listener position" results when using
> > > headphones?
> > 
> > my limited understanding  is this: the B-format data encodes the
> > source position relative to some defined point in space. the decoder
> > can map the "origin" used to define the positional space however it
> > wants to. whether or not any decoders actually offer any control over
> > this is another matter.
> 
> The first order B-format consists of four signals:
> 
> W:  equivalent to an 'omni' microphone,
> X,Y,Z:  equivalent to figure-of-eight microphones
> pointing forward/back, left/right, and up/
> down respectively.

And interesting scenario, Fons.  But it leads this simple minded broadcast 
engineer with 45 years experience to ask a question.

1. How are the signals brought into phase such that electronically, all mic 
ribbons or diaphragms seem to occupy the same space, just facing in 
different directions?

If this is not addressed, then this will lead to some interesting comb 
filter effects if the signals are not kept from mixing, which they will of 
course do in the ear.

Granted, the PV of sound in normal air would require separations of inches 
till the stuff above high C comes into play, but at the snares and cymbals 
frequencies, I would have to assume some coloration of the sound from this 
effect alone.  And of course the same concern comes into play at the 
speakers since they are generally placed around the listener which in no 
way approximates the nearly single point reception these mics will hear.

In my own mind, the placement of a PZ microphone in each of the places one 
would place the playback speakers would seem to be a superior method, at 
least for a listener sitting in the nominal center, who will be so 
overwhelmed by (supposedly not important sonically we are told) the phasing 
errors that he cannot single out a single largest cause for the lack of 
realism.

In my history of electronic repairs for a living over the last 60+ years, 
one instance of truly hair raising realism took place when I was about 21, 
and working one of the service benches at Woodburn Sound in Iowa City IA, 
USA.  I had bought some car parts at noon, and when I left about 6 for 
dinner, I forgot & left them on the corner of the bench.  Having a key to 
the back door I let myself into the back door about 8, which was pretty 
dark by then as only one 25 watt bulb out in the display area was on, and 
half way to the door to my bench area & right in the door to the front, 
display room, the Dukes of Dixieland marched by, going right over me.  It 
seems that Woody and Saul Marantz were out in front, had pulled a 2nd JBL 
Hartzfield speaker out of Saul's econoline van, setting it just inside the 
front door opposite to ours in the other front corner of the display floor, 
along with a Berlant/Concertone tape deck capable of running at 15 and 30 
IPS.  And the tape was the master that had cut the Dukes then current hit 
record, running at 30 ips.  SNR was a good 70+ db, and there was no tape 
hiss audible unless you walked directly in front of the JBL 075 ring 
radiator tweeters that had been added to both our Hartzfield and to the one 
Saul was carrying around.  No tone controls, and only a 30 watt Marantz 
stereo amp., those Hartzfields were then, and may be yet, the most efficient 
speakers ever made, never used more than 3 or 4 watts/channel to get SPL's 
that would have done Joshua's trumpets at Jericho proud.

Truly a total immersion in the sound, from about 35hz to nearly 30khz.  
Those tweeters could do a fairly good job of reproducing a 25khz square 
wave.

It took till I had been introduced to Saul Marantz and shook hands, and for 
that tape (on 14" NAB reels) to run out before the hair on the back of my 
neck was truly relaxed.  Saul it turned out was an endless source of 
technical knowledge sprinkled with BTDT stories.  And needless to say, I 
did not manage to get that hydromatic transmission I had just stick shifted 
back together till a day later.  Yeah, I'm a JOAT. :)

-- 
Cheers, Gene
"There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author)
The cost of living is going up, and the chance of living is going down.
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Fernando Lopez-Lezcano
On Thu, 2010-07-22 at 14:01 +0200, Ralf Mardorf wrote:
> On Thu, 2010-07-22 at 01:04 +0200, Arnold Krille wrote:
> > We are not talking about 5.1 or 7.1 here. These suck big time.
> > 
> > We are talking about ambisonics vs. binaurals vs. simple stereo here!
> 
> Ok, I noticed this.
> 
> Fon's AmbDec is the player for the files from
> http://www.ambisonia.com/?!
> 
> I guess a friend who lives near to my home has at least 8 outputs for an
> Envy24 sound card and at least a JBL 5.1 setup, so the 5.1 speakers
> could be used for a minimalist ambisonics.

Yes. Fons ships an ambdec configuration for playing in a 5.1 setup (it
is not optimal because the back speakers in a 5.1 setup are too far
apart but it works - I use it at home). Of course it assumes that the
5.1 setup is correct. This link has a diagram of the speaker angles:

  http://de.wikipedia.org/wiki/5.1

-- Fernando


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 10:35:15AM -0400, Paul Davis wrote:

> On Thu, Jul 22, 2010 at 10:29 AM, Chris Cannam
>  wrote:
> > Question that just occurred to me.  I'm very ignorant about spatial
> > audio, and although I'm sure several of my colleagues could tell me
> > this, I thought it might be sort of on-topic here.  Is it possible, or
> > easy, or sensible, or worthwhile, to reduce a B-format recording into
> > stereo in multiple different ways in order to achieve different
> > subjective "listener position" results when using headphones?
> 
> my limited understanding  is this: the B-format data encodes the
> source position relative to some defined point in space. the decoder
> can map the "origin" used to define the positional space however it
> wants to. whether or not any decoders actually offer any control over
> this is another matter.

The first order B-format consists of four signals:

W:  equivalent to an 'omni' microphone,
X,Y,Z:  equivalent to figure-of-eight microphones
pointing forward/back, left/right, and up/
down respectively.

Combining these you can synthesize any type of first
order mic, going from omni, over subcardioid, cardioid,
hypercardioid to bidirectional, and in any direction.

So starting with B-format, you can convert it to stereo
using e.g. two figure-of-eights at 90 degrees (Blumlein)
or two cardioids at 110 degrees (ORTF), etc.

The type of mics and their angle will determine the 
direct to reverberation ratio to some extent, and 
therefor the apparent placement of the stereo mic.

Such a 'virtual stereo mic' is part of Tetraproc, and
there's also a Ladspa plugin doing this. The latter has
some problems in Ardour as it has 4 ins and 2 outs, and
Ardour get confused by this and will (IIRC) copy inputs
3 and 4 to the outputs while it shouldn't do that.

Another way is to decode to a number of speaker signals
and then use HRIR (head-related impulse responses) to
convert to binaural. Ambdec + Jconvolver (or just
Jconvolver with some extra prepartion) can do this.

Ciao,

-- 
FA

There are three of them, and Alleline.

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Re: [LAD] Floating point processing and high dynamic range audio

2010-07-22 Thread Philipp Überbacher
Excerpts from lieven moors's message of 2010-07-22 15:20:48 +0200:
> On 07/22/2010 05:31 AM, Philipp Überbacher wrote:
> > Excerpts from Philipp Überbacher's message of 2010-07-22 03:16:00 +0200:
> >
> > > Excerpts from fons's message of 2010-07-22 02:24:04 +0200:
> > > > On Thu, Jul 22, 2010 at 01:05:01AM +0200, Philipp Überbacher wrote:
> > > >
> > > > > I think the word loudness is a problem here. Afaik it usually
> > refers to
> > > > > how it is perceived, and twice the amplitude doesn't mean twice the
> > > > > perceived loudness. It may mean twice the sound pressure level,
> > energy,
> > > > > or intensity (if we ignore analogue anomalies, as you wrote in
> > some other
> > > > > answer).
> > > >
> > > > Subjective loudness is a very complex thing, depending on the
> > > > spectrum, duration, and other aspects of the sound, and also
> > > > on circumstances not related to the sound itself.
> > > >
> > > > For mid frequencies and a duraion of one second, the average
> > > > subjective impression of 'twice as loud' seems to correspond
> > > > to an SPL difference of around +10 dB.
> > >
> > > I had a brief look at the section about loudness in musimathics and it
> > > mentions 10 dB based on the work of Stevens, S.S. 1956,
> > > "Calculation of the Loudness of Complex Noise" and 6 dB based on
> > > Warren, R. M. 1970,
> > > "Elimination of Biases in Loudness Judgments for Tones.".
> > > I think I've encountered the 6 dB more often in texts, which doesn't
> > > mean it's closer to the truth, if that's possible at all.
> > > Knowing a 'correct' number would be nice for artists and sound
> > > engineers, but if it varies wildly from person to person, as Gareth Loy
> > > suggests (no idea where he bases this on) then this simply isn't
> > > possible. Picking any number within or around this range is probably as
> > > good as any other.
> > >
> > > > I often wondered what criterion we use to determine which
> > > > objective SPL difference sounds as 'twice as loud'. We don't
> > > > have any conscious numerical value (there may be unconscious
> > > > ones such as the amount of auditory nerve pulses, or the amount
> > > > of neural activity), so what it this impression based on ?
> > > >
> > > > The only thing I could imagine is some link with the subjective
> > > > impression of a variable number of identical sources. For example
> > > > two people talking could be considered to be 'twice as loud' as
> > > > one. But that is not the case, the results don't fit at all (it
> > > > would mean 3 dB instead of 10).
> > >
> > > I never thought about that to be honest. It's immensely complex. It
> > > might have to do with each persons hearing capabilities, for example
> > the
> > > bandwidth of loudness perception or the smallest discernible loudness
> > > difference. If it really is very different from person to person, then
> > > an explanation that takes the different hearing capabilities into
> > > account could be sensible, don't you think?
> >
> > I did find some more approaches to the problem, but those are just
> > ideas. From my personal experience I have to say that I have a very hard
> > time saying when something is twice as loud. A musically well trained
> > person might have an easier time, I wouldn't know, but for me twice as
> > loud is something that is very vague. This might already explain the
> > large deviation between subjects as described in musimathics. It lead me
> > to another idea though, the evolutionary perspective. Evolutionary it
> > likely never was important whether a sound is twice as loud. The only
> > situation I can imagine where judging loudness probably  was important
> > is judging distances. How far is the animal I can't see, be it prey or
> > predator, away from me? We know that this takes more than the SPL into
> > account, and 'twice as loud' doesn't have relevance in this context. So
> > maybe the loudness perception is linked with spatialization.
> 
> I think this is a very interesting idea. Could this be linked to some
> kind of
> avarage SPL of all the sounds human beings are exposed to (and this variable
> changes throughout history). Because when we try to judge the distance of
> a barking dog, our brain would use the knowledge of all other dogs we heard
> barking before, to estimate the distance of that dog. If we never heard
> a dog
> before, maybe we would use the sounds of other animals as a reference,
> and so on...
> 
> greetings,
> 
> Lieven

Hi Lieven,
again, I don't know, I can only deduct from experience and reasoning,
but I think it could work in a similar way. We can discern lots of
different sounds, even sounds that are very similar. For that we need
some experience with that particular sound or source, but I think we can
learn to recognise sounds very fast. Sounds have multiple properties
that allow us to keep them apart, a nice example might be again my
lack of experience. In many cases I might not be able to keep a violin
and a cello apart. I mig

Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Arnold Krille
On Thursday 22 July 2010 16:29:01 Chris Cannam wrote:
> On Thu, Jul 22, 2010 at 12:48 PM, Paul Davis  
wrote:
> > you don't ned anything fancy to listen to B-format
> > recordings, and one of the major reasons for that is fons' open source
> > decoder that will allow you to listen to them with any jack-enabled
> > audio player and your existing equipment.
> 
> Question that just occurred to me.  I'm very ignorant about spatial
> audio, and although I'm sure several of my colleagues could tell me
> this, I thought it might be sort of on-topic here.  Is it possible, or
> easy, or sensible, or worthwhile, to reduce a B-format recording into
> stereo in multiple different ways in order to achieve different
> subjective "listener position" results when using headphones?

It makes sense to reduce B-format to stereo.

But the target is important, if you aim at headphones, there are decoders that 
create an binaural signal. If normal stereo-systems are the target, you will 
do a decoding similar to any ambisonics setup but only use two speakers in the 
correct stereo positions and decode to file...

The headphone-version gives more of the ambisonics feeling, but the normal 
stereo signal also benefits from the recording done in ambisonics.

Have fun,

Arnold


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Paul Davis
On Thu, Jul 22, 2010 at 10:29 AM, Chris Cannam
 wrote:
> Question that just occurred to me.  I'm very ignorant about spatial
> audio, and although I'm sure several of my colleagues could tell me
> this, I thought it might be sort of on-topic here.  Is it possible, or
> easy, or sensible, or worthwhile, to reduce a B-format recording into
> stereo in multiple different ways in order to achieve different
> subjective "listener position" results when using headphones?

my limited understanding  is this: the B-format data encodes the
source position relative to some defined point in space. the decoder
can map the "origin" used to define the positional space however it
wants to. whether or not any decoders actually offer any control over
this is another matter.
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Chris Cannam
On Thu, Jul 22, 2010 at 12:48 PM, Paul Davis  wrote:
> you don't ned anything fancy to listen to B-format
> recordings, and one of the major reasons for that is fons' open source
> decoder that will allow you to listen to them with any jack-enabled
> audio player and your existing equipment.

Question that just occurred to me.  I'm very ignorant about spatial
audio, and although I'm sure several of my colleagues could tell me
this, I thought it might be sort of on-topic here.  Is it possible, or
easy, or sensible, or worthwhile, to reduce a B-format recording into
stereo in multiple different ways in order to achieve different
subjective "listener position" results when using headphones?


Chris
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 01:38:22PM +1000, Patrick Shirkey wrote:

> A giant Microphone and sound system shall also be erected in his
> honour and we shall sing in his name on imporatnt dates like when
> sent his first email and  farted in melody ;-P

Too much. just my birthday will do, it's the first of april.

You may think I've been to harsh to R.M., but one has to
draw a line somewhere.

A few weeks ago two religious fundementalists (don't know
which denomination) rang at my gate to discuss the fallacy
of Evolution. One of them asked "Did your grandpa look like
this ?", showing a picture of an ape. I responded "No, not
at all. But let me ask you, did _your_ grandfathers _think_
like apes ?"  - "No" - "So why do _you_ ?". And that ended
our little discussion.

Stating that we have only two ears and that consequently
any audio system reproducing 3D would require direct 
injection into our brains is about at the same level of
ignorance. 

Ciao,

-- 
FA

There are three of them, and Alleline.

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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread fons
On Thu, Jul 22, 2010 at 08:11:21AM -0400, Paul Davis wrote:

> On Wed, Jul 21, 2010 at 11:38 PM, Patrick Shirkey
>  wrote:
> 
> > Oh yeah, Fons is wonderful and never makes a fool of himself. His shit
> > smells sweet too! ;-P
> 
> this was completely pointless. and offensive. and rude.

It depends mostly on the type of yesterday evening's pizza
I guess.

Ciao,

-- 
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There are three of them, and Alleline.

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Re: [LAD] Floating point processing and high dynamic range audio

2010-07-22 Thread lieven moors
On 07/22/2010 05:31 AM, Philipp Überbacher wrote:
> Excerpts from Philipp Überbacher's message of 2010-07-22 03:16:00 +0200:
>
> > Excerpts from fons's message of 2010-07-22 02:24:04 +0200:
> > > On Thu, Jul 22, 2010 at 01:05:01AM +0200, Philipp Überbacher wrote:
> > >
> > > > I think the word loudness is a problem here. Afaik it usually
> refers to
> > > > how it is perceived, and twice the amplitude doesn't mean twice the
> > > > perceived loudness. It may mean twice the sound pressure level,
> energy,
> > > > or intensity (if we ignore analogue anomalies, as you wrote in
> some other
> > > > answer).
> > >
> > > Subjective loudness is a very complex thing, depending on the
> > > spectrum, duration, and other aspects of the sound, and also
> > > on circumstances not related to the sound itself.
> > >
> > > For mid frequencies and a duraion of one second, the average
> > > subjective impression of 'twice as loud' seems to correspond
> > > to an SPL difference of around +10 dB.
> >
> > I had a brief look at the section about loudness in musimathics and it
> > mentions 10 dB based on the work of Stevens, S.S. 1956,
> > "Calculation of the Loudness of Complex Noise" and 6 dB based on
> > Warren, R. M. 1970,
> > "Elimination of Biases in Loudness Judgments for Tones.".
> > I think I've encountered the 6 dB more often in texts, which doesn't
> > mean it's closer to the truth, if that's possible at all.
> > Knowing a 'correct' number would be nice for artists and sound
> > engineers, but if it varies wildly from person to person, as Gareth Loy
> > suggests (no idea where he bases this on) then this simply isn't
> > possible. Picking any number within or around this range is probably as
> > good as any other.
> >
> > > I often wondered what criterion we use to determine which
> > > objective SPL difference sounds as 'twice as loud'. We don't
> > > have any conscious numerical value (there may be unconscious
> > > ones such as the amount of auditory nerve pulses, or the amount
> > > of neural activity), so what it this impression based on ?
> > >
> > > The only thing I could imagine is some link with the subjective
> > > impression of a variable number of identical sources. For example
> > > two people talking could be considered to be 'twice as loud' as
> > > one. But that is not the case, the results don't fit at all (it
> > > would mean 3 dB instead of 10).
> >
> > I never thought about that to be honest. It's immensely complex. It
> > might have to do with each persons hearing capabilities, for example
> the
> > bandwidth of loudness perception or the smallest discernible loudness
> > difference. If it really is very different from person to person, then
> > an explanation that takes the different hearing capabilities into
> > account could be sensible, don't you think?
>
> I did find some more approaches to the problem, but those are just
> ideas. From my personal experience I have to say that I have a very hard
> time saying when something is twice as loud. A musically well trained
> person might have an easier time, I wouldn't know, but for me twice as
> loud is something that is very vague. This might already explain the
> large deviation between subjects as described in musimathics. It lead me
> to another idea though, the evolutionary perspective. Evolutionary it
> likely never was important whether a sound is twice as loud. The only
> situation I can imagine where judging loudness probably  was important
> is judging distances. How far is the animal I can't see, be it prey or
> predator, away from me? We know that this takes more than the SPL into
> account, and 'twice as loud' doesn't have relevance in this context. So
> maybe the loudness perception is linked with spatialization.

I think this is a very interesting idea. Could this be linked to some
kind of
avarage SPL of all the sounds human beings are exposed to (and this variable
changes throughout history). Because when we try to judge the distance of
a barking dog, our brain would use the knowledge of all other dogs we heard
barking before, to estimate the distance of that dog. If we never heard
a dog
before, maybe we would use the sounds of other animals as a reference,
and so on...

greetings,

Lieven
 
>
> My other ideas are rather stupid, just ways to get the right numbers for
> your two person idea.
> I simply used ln instead of log and got 7, but that's not even Neper and
> has no relevance.
>
> The other idea of that kind is to assume a field quantity, which would
> result in 6 dB. I'm still easily confused about 10*log and 20*log, but I
> think 20*log is usually used for sound pressure, but maybe not for
> psychoacoustic effects.
> -- 
> Regards,
> Philipp
>
> -- 
> "Wir stehen selbst enttäuscht und sehn betroffen / Den Vorhang zu und
> alle Fragen offen." Bertolt Brecht, Der gute Mensch von Sezuan
>
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Arnold Krille
Hi,

On Thursday 22 July 2010 14:01:36 Ralf Mardorf wrote:
> On Thu, 2010-07-22 at 01:04 +0200, Arnold Krille wrote:
> > We are not talking about 5.1 or 7.1 here. These suck big time.
> > We are talking about ambisonics vs. binaurals vs. simple stereo here!
> Ok, I noticed this.
> Fon's AmbDec is the player for the files from
> http://www.ambisonia.com/?!

No. Decoder != Player. Please read the (very fine!) manual to ambdec.
And then use any jack-aware player to play the files. I use mplayer and that 
works great.

> I guess a friend who lives near to my home has at least 8 outputs for an
> Envy24 sound card and at least a JBL 5.1 setup, so the 5.1 speakers
> could be used for a minimalist ambisonics.

Keep in mind that 5.1 systems are only a poor substitute for ambisonics set-
ups.
Even when using jbl-speakers, the set up is still different resulting from the 
different use cases. 5.1 is practically stereo. Its one mono for the voices 
(called center), one stereo for music and ambient (called front) and one 
stereo for special effects (called rear). [Forget about that extra channel for 
lfe which tries to be smarter then the user.]
Ambisonics is really every channel with the same priority and use-case. It 
will not matter whether you use the set up with "front" at positiv-x direction 
or 130° rotated around the z axis and 30° rotated around the x axis (when 
using a full 3D rig). It will sound all the same. And the speakers in the room 
have to be set up for this.
Also the speakers are all supposed to be equally away from the listener for 
best performance, with 5.1 the rear is supposed to be much nearer to the 
listeners than the front and center.

You see ambisonics and 5.1 are different things. Because of that your (and my) 
aversion against 5.1 can not be held against ambisonics. And because of that a 
5.1 set-up is only of limited use for ambisonics re-production.

Have fun,

Arnold


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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Paul Davis
On Wed, Jul 21, 2010 at 11:38 PM, Patrick Shirkey
 wrote:

> Oh yeah, Fons is wonderful and never makes a fool of himself. His shit
> smells sweet too! ;-P

this was completely pointless. and offensive. and rude.
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Ralf Mardorf
On Thu, 2010-07-22 at 01:04 +0200, Arnold Krille wrote:
> We are not talking about 5.1 or 7.1 here. These suck big time.
> 
> We are talking about ambisonics vs. binaurals vs. simple stereo here!

Ok, I noticed this.

Fon's AmbDec is the player for the files from
http://www.ambisonia.com/?!

I guess a friend who lives near to my home has at least 8 outputs for an
Envy24 sound card and at least a JBL 5.1 setup, so the 5.1 speakers
could be used for a minimalist ambisonics.

> 
> > A lot of people, even a lot of those who you respect, tried it and I
> > never meed someone who preferred mono or stereo to surround.
> 
> I don't understand that last sentence. You argue against using more then two 
> speaker-channels. And then you tell us you never meet anyone who prefered 
> mono 
> or stereo over surround?

Bad sentence construction don by me.

Cheers!

Ralf

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Re: [LAD] "El-Cheapo" software-only equivalent

2010-07-22 Thread Paul Davis
On Thu, Jul 22, 2010 at 6:39 AM, rom  wrote:

> i'll see if i can create some documentation to make that
> "alsa_in/alsa_out" tools less ignored, instead of releasing a new
> software. Obviously, with all the proper disclaimers stating that it's
> not a substitute for a real multitrack ;-)

well, true, but since it all works seamlessly with any JACK-enabled
multitrack, it basically isn't a substitute, it just is.
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Paul Davis
On Thu, Jul 22, 2010 at 7:44 AM, Ralf Mardorf
 wrote:
> The picture to the quote „The best listening position is where I sit in
> a live performance. With IOSONO you can put the entire audience in my
> lap.“ Herbie Hancock, doesn't look like 5.1 or something similar:
> http://www.iosono-sound.com/common/files/header/home1_tresor.jpg

this is about *audio*. what is looks like tells you almost nothing. in
addition, you don't ned anything fancy to listen to B-format
recordings, and one of the major reasons for that is fons' open source
decoder that will allow you to listen to them with any jack-enabled
audio player and your existing equipment. you also don't need any
particular speaker setup, although clearly one of the points of
ambisonics is that (up to a limit) adding more speakers enables a more
accurate recreation of sound placement within 3D to be achieved.
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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread Ralf Mardorf
On Wed, 2010-07-21 at 17:45 -0400, Paul Davis wrote:
> if that won't work for you, then perhaps you might want to visit any
> of the theaters outfitted by these guys:
> http://www.iosono-sound.com/references/installations/

The nearest to Oberhausen is http://www.odysseum.de/, unfortunately it's
expensive to get from Oberhausen to Köln, but it might be feasible to
get there. If the 3D sound system should be good, I fear that still the
kind of production isn't something that will be able to demonstrate it,
http://www.odysseum.de/id-3d-filme.html?! Reputable would be the
Hochschule für Musik Detmold, but it's to far away for my purse and
perhaps it won't be easy for a guest to be allowed to listen to a
performance, because it's a school.

The picture to the quote „The best listening position is where I sit in
a live performance. With IOSONO you can put the entire audience in my
lap.“ Herbie Hancock, doesn't look like 5.1 or something similar:
http://www.iosono-sound.com/common/files/header/home1_tresor.jpg

System requirements
Operating System: 
Windows XP Professional SP2, Windows 7
Host application:
Steinberg`s Nuendo 4 (Nuendo dongle required)
Processor: 
Dual Core 2.4 Ghz
Graphic board: 
Open-GL support recommended
Sound card: 
6 Output Channels or more recommended
Display: 
Resolution 1280 x 1024 Px, Dual Display recommended

I'm interested to listen to a performance.

Cheers!

Ralf

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Re: [LAD] "El-Cheapo" software-only equivalent

2010-07-22 Thread rom
Hi, last night i finally managed to try jackd+alsa_in and yes, it works!
I used an intermittent beep as a test signal. One thing i've noticed, is
that the master stream is about 450-500 frames early in respect to the
slave streams, while the gap among the 3 slave streams is within 35-40
frames. I'll try to tune things up a bit, and see if it get better.

> theoretically your tool could achieve better sound quality than alsa_in,
> because it doesnt need to be realtime. (it could also do perfect phase
> alignment)
>   
...hmm, it would require some serious math skills that i don't have :-( 
And moreover, i don't think it would make much sense to seek for sound
quality in this context.
It is enough to be able to get something barely decent, using only some
junk computer parts that were laying around in your attic (...the first
version was able to record 4 channels on a Pentium 166 with 24MB of ram
:-D )

> so the basic question is, if you are still motivated to continue working
> on it
yeah, actually, i had already stopped working on the core functionality
of my program because it was just good enough for my purpose. Now that i
know of the existence of alsa_in, i don't think i'm going to release a
new project to confuse people even more.

Instead, now i was wondering if it could be useful to move the alsa_in
functionality to a lower level, like an alsa plugin. But from what you
said, i guess the alsa_in algorithm prefers the "always-on" behaviour of
jack (it starts capturing immediately as you start the daemon), instead
of the start-stop behaviour of a typical pure-alsa recording
application. So, i think the answer is no, and alsa_in is simply the
perfect tool i've never heard of before! Aaargh :-D
(...well, i started putting together my program in dec-2008, so maybe it
just wasn't there at the time...)

thanks very much to all of you.

i'll see if i can create some documentation to make that
"alsa_in/alsa_out" tools less ignored, instead of releasing a new
software. Obviously, with all the proper disclaimers stating that it's
not a substitute for a real multitrack ;-)

bye
alberto

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Re: [LAD] Floating point processing and high dynamic range audio

2010-07-22 Thread Philipp Überbacher
Excerpts from Philipp Überbacher's message of 2010-07-22 03:16:00 +0200:
> Excerpts from fons's message of 2010-07-22 02:24:04 +0200:
> > On Thu, Jul 22, 2010 at 01:05:01AM +0200, Philipp Überbacher wrote:
> > 
> > > I think the word loudness is a problem here. Afaik it usually refers to
> > > how it is perceived, and twice the amplitude doesn't mean twice the
> > > perceived loudness. It may mean twice the sound pressure level, energy,
> > > or intensity (if we ignore analogue anomalies, as you wrote in some other
> > > answer).
> > 
> > Subjective loudness is a very complex thing, depending on the
> > spectrum, duration, and other aspects of the sound, and also
> > on circumstances not related to the sound itself.
> >
> > For mid frequencies and a duraion of one second, the average
> > subjective impression of 'twice as loud' seems to correspond
> > to an SPL difference of around +10 dB. 
> 
> I had a brief look at the section about loudness in musimathics and it
> mentions 10 dB based on the work of Stevens, S.S. 1956,
> "Calculation of the Loudness of Complex Noise" and 6 dB based on
> Warren, R. M. 1970,
> "Elimination of Biases in Loudness Judgments for Tones.".
> I think I've encountered the 6 dB more often in texts, which doesn't
> mean it's closer to the truth, if that's possible at all.
> Knowing a 'correct' number would be nice for artists and sound
> engineers, but if it varies wildly from person to person, as Gareth Loy
> suggests (no idea where he bases this on) then this simply isn't
> possible. Picking any number within or around this range is probably as
> good as any other.
> 
> > I often wondered what criterion we use to determine which 
> > objective SPL difference sounds as 'twice as loud'. We don't
> > have any conscious numerical value (there may be unconscious
> > ones such as the amount of auditory nerve pulses, or the amount
> > of neural activity), so what it this impression based on ?
> > 
> > The only thing I could imagine is some link with the subjective
> > impression of a variable number of identical sources. For example
> > two people talking could be considered to be 'twice as loud' as
> > one. But that is not the case, the results don't fit at all (it
> > would mean 3 dB instead of 10).
> 
> I never thought about that to be honest. It's immensely complex. It
> might have to do with each persons hearing capabilities, for example the
> bandwidth of loudness perception or the smallest discernible loudness
> difference. If it really is very different from person to person, then
> an explanation that takes the different hearing capabilities into
> account could be sensible, don't you think?

I did find some more approaches to the problem, but those are just
ideas. From my personal experience I have to say that I have a very hard
time saying when something is twice as loud. A musically well trained
person might have an easier time, I wouldn't know, but for me twice as
loud is something that is very vague. This might already explain the
large deviation between subjects as described in musimathics. It lead me
to another idea though, the evolutionary perspective. Evolutionary it
likely never was important whether a sound is twice as loud. The only
situation I can imagine where judging loudness probably  was important
is judging distances. How far is the animal I can't see, be it prey or
predator, away from me? We know that this takes more than the SPL into
account, and 'twice as loud' doesn't have relevance in this context. So
maybe the loudness perception is linked with spatialization.

My other ideas are rather stupid, just ways to get the right numbers for
your two person idea.
I simply used ln instead of log and got 7, but that's not even Neper and
has no relevance.

The other idea of that kind is to assume a field quantity, which would
result in 6 dB. I'm still easily confused about 10*log and 20*log, but I
think 20*log is usually used for sound pressure, but maybe not for
psychoacoustic effects.
-- 
Regards,
Philipp

--
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Fragen offen." Bertolt Brecht, Der gute Mensch von Sezuan

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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread JohnLM

On 2010.07.22. 1:30, f...@kokkinizita.net wrote:

On Wed, Jul 21, 2010 at 10:07:10PM +0200, JohnLM wrote:


What's the thing about far and near fields?


The rule   pressure = 1 / distance  is true only for
theoretical point sources, and for real sources if the
distance is much larger than the size of the zource.
In the other case you are in the 'near field' where
things can get quite complex.

For some sounds you are almost always in the 'near' field
e.g. a highway with many moving cars on it, the seashore,
etc. These are essentially large line sources with many
independent sound generators which blurr into a single
sound, and in that case you'd get different relations,
e.g.  pressure = 1 / sqrt(distance).


On Wed, Jul 21, 2010 at 2:01 PM,   wrote:

An audio signal represents pressure variation as a function of
time. Multiplying it by two will give 2 times the pressure,
and 4 times the power. The subjective result is another matter.


Ummm... is it sound pressure or sound pressure level? Or it doesn't
matter? (are they equivalent?)


The term 'sound pressure level' (SPL) usually refers to sound
pressure measured in a standardized way.

What you try to do is called spatialization. It involves
modelling the directivity and motion of the sources and
their interaction with the space they are in, and it can
get arbitrarily complex.
Software to do this in specialised cases (e.g. electronic
music) exists. More general solutions and in particular
practical systems (allowing complex and dynamic scenes)
are still a research topic, e.g. at Barcelone Media.

Ciao,



I may have bitten more than I can chew on. :)

Currently I seek to make "stupid" solution. Something like the way every 
decent game engine does it.
Except my solution is going to be non-realtime and not (sound) hardware 
dependent. I reckon something like this already exist in FOSS, but I 
haven't been able to find anything (I have no time examining code of 
every other audio project out there).


Thanks for the info. Good to know I'm heading the right way. Indeed 
'near field' sound sources were ones I never actually gave much thought 
on their implementation in software. This will go next on my TODO list.


Regards,
John
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Re: [LAD] STEREO RULES

2010-07-22 Thread Lorenzo

Ralf Mardorf wrote:

People today aren't able to do a good stereo or mono mix, e.g. because
of the loudness war, but they are thinking of doing 3D mixes.

I'm unable to follow this strange evolution.
   
I did have a bit of mistrust in 3D (although with less extreme feelings 
than yours), and especially based on cheezy and naive use in many films...
That was till we did an ambisonics recording and playback experiment, 
also comparing other 2-dimensional recording configurations. You should 
really try it!


Also 3D meaning more than 2 channels positioned in space has lots of 
creative potential (i.e. not using it to reproduce a recorded sonic 
space, but creating it from zero)


Lorenzo.

We all have 2 ears and 1 brain that has to do a lot of work, regarding
to information from the sense organs. The brain needs to do math because
usually the left and right ear are not equal, so even when wearing a
head phone the brain needs the context of the situation and the perfect
natural loudness etc. for this context.

All thoughts about doing 3D are useless until we aren't able to connect
electrodes directly to our brains and to have a rimming regarding to our
brains.

As long as Cochlear implant isn't good, any try to do 3D mixing is
laughable, resp. a pain, just try to watch AND hear a modern film, it's
a torture.

There are some good mixes for stereo and mono, but at least I never
heard a valid mix with more but one ore two channels.

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Re: [LAD] Attenuation of sounds in 3D space

2010-07-22 Thread James Morris
On 21 July 2010 22:18, Ralf Mardorf  wrote:

> Btw. sometimes I do fail too, so I don't insist that I'm not mistaken,
> to the contrary, it would be a win for me too, if I should fail with my
> opinion.

Basically, just as long as you post twenty thousand emails to every
goddamn linux audio related mailing list per hour you're happy.
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