Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread Alex Stone
On 8 February 2013 02:02, Fons Adriaensen f...@linuxaudio.org wrote:

 On Thu, Feb 07, 2013 at 04:25:19PM -0800, Michael Bechard wrote:

   Counter-counter question: why not try and run MS Office, Outlook,
   etc. under Linux ? More choice for the user !

  Yep, that would be pretty cool. Difficult, but cool. Does that mean
  it's not worth putting effort into?

 It's wasted effort. Just run those things under the system they were
 designed for. Use a VM if you don't want to waste any hardware.

   Any anyway, of those 'tons' maybe 1% provides 'quality', the rest
   isn't any better than what we already have or could have natively.
 
  Raaallly debatable...

 Could be.

 At the place where I work we also have a MAC which has 'a ton' of
 Waves plugins available in either Logic or PT. Waves is a *very*
 respected name, they don't produce crap, on the contrary all their
 stuff works and works quite well.

 But do you really think that when doing a mix, the quality of the
 final result will depend on which of the 15 or so general purpose
 equalisers you use on any particular track ? It doesn't - you could
 as well believe in the wonders of unobtainium cables filled with left
 twisting electrons and hand woven by Yorkshire virgins. The result
 will depend only on your skill in using any one of those EQs. Same
 for most other standard plugin functions. A few of them do something
 really unique, that's the 1% I referred to.

 Ciao,

 --
 FA

 A world of exhaustive, reliable metadata would be an utopia.
 It's also a pipe-dream, founded on self-delusion, nerd hubris
 and hysterically inflated market opportunities. (Cory Doctorow)

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There are differences between the win and mac way of doing things, and the
collective of smaller parts philosophy of Linux Audio. This requires a
different mindset. The notion of sessions is much less apparent in the more
monolithic commercial world, and imho, far more important in ours. Male and
Fons are both right, imho, that we don't need to chase tails, but i will
add that a common agreement and enthusiasm for a LinuxAudio session
protocol, AND a dumb user (count me in)  session interface would go quite
some way to unifying disparate elements, and make linux audio more
presentable to users. User expectations are as excessive in win and mac as
they are in linuxaudio, so i don't think that's a viable reason for debate.
(generally) User input to devs is important, as i've discovered. YMMV for
response, but that's just as true for dealing with commercial vendors,
where the user is far more likely to encounter the corporate wall of
silence when asking those companies to fix bugs in their latest grope in
the consumer's wallet.

Personally, i don't care about VSTs or AUs, and i had just as much trouble
with them in the past, as i've had problems with the rapidly developing LV2
format. (And this is 2 allegedly stable protocols, versus one growing
before our very eyes. VST and AU were just as problematic in the beginning,
and took quite a bit longer to mature) We have a good collection of plugs,
and rather than push and push for thousands, i'd like to see great plugs of
high quality (which we have some of already) even if this means i have 8
favourites, and only 258 others. (Irony noted i hope)


Users need to put up or shut up, and i say that as a user who's had to
learn the linux way over some years, when interacting with devs, making
plenty of mistakes along the way. I continue to live and learn.

Good bug reports, well thought out and detailed feature requests (which may
or may not be accepted) to give the devs a clearer idea of what you're
actually trying to say, and some sort of contribution in writing docs,
making vidoes, and/or relentless testing, etc, go a long way. Quality
control is not just the province of devs, but users too, and frankly, if
you as a user finds a problem and doesn't report it, then you deserve what
you get. Whether the dev is interested in your reports or not is up to the
dev, but it's likely that a persistently unreceptive dev will find out soon
enough that bleating about a lack of user interest will fall on deaf ears.
It works both ways here, with the proviso that devs are coding in their own
time, and users are testing and reporting in their own time as well.

Likewise, and i think Fons is right here, if a project is dying, and
there's little to no user interest, then let it die. I'd rather see the
very few devs we have working on live stuff, with regular user input, than
dragging a dead horse to a brothel. Example, i was enthusiastic about using
Rezound but it hasn't built here for some time. At first i was keen to see
it revived by someone but learned quickly that my perception of what i
thought was an important linuxaudio app, was in fact just my perception, so
i moved on. Such is 

[LAD] [ANN] Sqorlatti 0.1.3-b (music notation editor)

2013-02-08 Thread M Donalies
Currently, it's just for display and editing. There's no playback yet. And 
it's still pre-alpha, so you can expect it to crash without expending too much 
effort.

Just a few bug fixes. I've included the changelog to 0.1.3 as well, since the 
announce didn't make the list. If all goes well, the next release should be 
sometime in March.


Website:
http://sourceforge.net/projects/sqorlatti

Download (bzipped source tarball):
http://downloads.sourceforge.net/sqorlatti/Sqorlatti-0.1.3-b.tar.bz2



Changes in Sqorlatti 0.1.3-b:
* Fixed bug when trying to edit data in Score Dialog.

* Set initial background color of Staff Editor to white.



Changes in Sqorlatti 0.1.3:
* Converted configure/build system to cmake. See the INSTALL file for more 
information.

* Added default tab tunings for std guitar and bass to Score.

* Added combo to select tab tuning to track dialog.

* Cleaned up some C-style casts and fixed some sloppy code involving const.

* Added edit modes (select, insert, and delete) to StaffEditor.

* ToolBar in StaffEditor with common note durations. For use in insert mode.

* Allow add/remove notes to chords and tuplets.

* Cleaned up Staff Editor drag  drop a little. There's still not much 
consistency checking, though.

* Added some user preferences, in particular, Staff Editor font size and 
background color. These preferences get stored in $HOME/.config/Sqorlatti (the 
usual place for Qt to put QSettings data). On the initial run, you probably 
want to change the Staff Editor background color. You can do this through the 
main window menu Tools-Preferences-Staff Editor.



Known problems:
* cmake cleanup not very good when doing in-source builds.

* Undo for inserting events and containers through MasterView not combined 
into a macro, so separate commands are issued for insert and edit. It's not 
really wrong, just inconvenient and confusing.

* Editing tab tunings not yet implemented.

-- 
7:8
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Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread John Rigg
On Fri, Feb 08, 2013 at 01:02:13AM +, Fons Adriaensen wrote:
 But do you really think that when doing a mix, the quality of the
 final result will depend on which of the 15 or so general purpose
 equalisers you use on any particular track ? 

No, it depends on which esoteric piece of hardware the pretty picture
on the GUI looks like, of course.

 The result will depend only on your skill in using any one of
 those EQs.

Heresy!

John
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[LAD] [ANN] Vee One Suite 0.3.1 - One second bug-fix release

2013-02-08 Thread Rui Nuno Capela

hello there,

a new batch of the Vee One Suite of old-school software instruments, 
primarily slated for Linux, featuring synthv1 [1], a polyphonic 
synthesizer, samplv1 [2], a polyphonic sampler and drumkv1 [3], a 
drum-kit sampler, are on the loose now.


as previously, they come in a couple of expressions, such as:

- a pure stand-alone JACK client with JACK-session and both JACK MIDI 
and ALSA MIDI input support;

- a LV2 instrument plugin.

interesting changes for this bug-fix release are:

- improved filters parameter sensitivity (cutoff, reso).
- envelope generators stage curves now gone a little more old-schooler 
and analog-like, hopefully improving on the punchy and click-less sound 
front.

- experimental LV2 Time designated port support (Delay BPM).
- preparations for Qt5 migration.
- sample loop points were missing the LV2 UI state restoration. (samplv1)

all are free, open-source Linux Audio software, distributed under the 
terms of the GNU General Public License (GPL) version 2 or later.


enjoy the Carnival!


[1] synthv1 - an old-school polyphonic synthesizer

  synthv1 is an old-school all-digital 4-oscillator subtractive 
polyphonic synthesizer with stereo fx.


LV2 URI: http://synthv1.sourceforge.net/lv2

  website:
  http://synthv1.sourceforge.net

  downloads:
  http://sourceforge.net/projects/synthv1/files

  - source tarball:
http://download.sourceforge.net/synthv1/synthv1-0.3.1.tar.gz

  - source package:

http://download.sourceforge.net/synthv1/synthv1-0.3.1-8.rncbc.suse122.src.rpm

  - binary packages:

http://download.sourceforge.net/synthv1/synthv1-0.3.1-8.rncbc.suse122.i586.rpm

http://download.sourceforge.net/synthv1/synthv1-0.3.1-8.rncbc.suse122.x86_84.rpm


[2] samplv1 - an old-school polyphonic sampler

  samplv1 is an(other) old-school all-digital polyphonic sampler 
synthesizer with stereo fx.


LV2 URI: http://samplv1.sourceforge.net/lv2

  website:
  http://samplv1.sourceforge.net

  downloads:
  http://sourceforge.net/projects/samplv1/files

  - source tarball:
http://download.sourceforge.net/samplv1/samplv1-0.3.1.tar.gz

  - source package:

http://download.sourceforge.net/samplv1/samplv1-0.3.1-8.rncbc.suse122.src.rpm

  - binary packages:

http://download.sourceforge.net/samplv1/samplv1-0.3.1-8.rncbc.suse122.i586.rpm

http://download.sourceforge.net/samplv1/samplv1-0.2.1-8.rncbc.suse122.x86_84.rpm


[3] drumkv1 - an old-school drum-kit sampler.

  drumkv1 is (yet) an(other) s an old-school all-digital drum-kit 
sampler synthesizer with stereo fx.


LV2 URI: http://drumkv1.sourceforge.net/lv2

  website:
  http://drumkv1.sourceforge.net

  downloads:
  http://sourceforge.net/projects/drumkv1/files

  - source tarball:
http://download.sourceforge.net/drumkv1/drumkv1-0.3.1.tar.gz

  - source package:

http://download.sourceforge.net/drumkv1/drumkv1-0.3.1-4.rncbc.suse122.src.rpm

  - binary packages:

http://download.sourceforge.net/drumkv1/drumkv1-0.3.1-4.rncbc.suse122.i586.rpm

http://download.sourceforge.net/drumkv1/drumkv1-0.3.1-4.rncbc.suse122.x86_84.rpm


see also:
  http://www.rncbc.org/drupal/node/615


cheers!
--
rncbc aka Rui Nuno Capela
rn...@rncbc.org
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Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread J. Liles
On Fri, Feb 8, 2013 at 7:29 AM, John Rigg lad...@jrigg.co.uk wrote:

 On Fri, Feb 08, 2013 at 01:02:13AM +, Fons Adriaensen wrote:
  But do you really think that when doing a mix, the quality of the
  final result will depend on which of the 15 or so general purpose
  equalisers you use on any particular track ?

 No, it depends on which esoteric piece of hardware the pretty picture
 on the GUI looks like, of course.

  The result will depend only on your skill in using any one of
  those EQs.

 Heresy!


Heh. Exactly. Sometimes I get the impression that users of windows and mac
have no clue that those 10,000 awesome free VST/AU plugins simply represent
the permutations of the mathematical functions of a few LADSPA plugins.
Personally, I'd rather assemble those functions myself than have some Brand
Name (TM) do it for me and slap a stupid shiny GUI on it.
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Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread Louigi Verona
By the way, to once again put up a little defense of people on Windows and
Mac, I advice everyone to watch a masterclass with Ritchie Hawtin, a
popular minimal house producer and dj. It is available on YouTube and he
speaks about how he is using a modular software and hardware setup by using
MIDI and OSC to create a complicated audio and video setup. It is amazing
and it shows that many people on Mac and Win are experimenting and even
writing their own software for themselves, like Richie Hawtin and his team.
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Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread Fons Adriaensen
On Fri, Feb 08, 2013 at 03:29:06PM +, John Rigg wrote:

 No, it depends on which esoteric piece of hardware the pretty picture
 on the GUI looks like, of course.

:-)

Digital emulations of well-known analog equalisers have become a genre
of their own... Usually the 'good imperfections' (noise, distortion,...)
are emulated as well, as if the creators of those EQs actually added
them on purpose. I can't imagine any of the designers at e.g. Neve or
SSL ever doing that - they went for the best technical specs they could
have.

Not that all equalisers are equal, far from it. Some of those classic
designs had some unusual features such as higher order shelf filters
which are actually quite nice to have.

I wrote an equaliser having those some years ago (not yet published,
maybe I will some day), and it has become my 'workhorse'. You can
see some of the frequency responses here:
http://kokkinizita.linuxaudio.org/linuxaudio/shelf2filt.html

It's possible to obtain almost the same  with a 'classic' parametric +
shelf EQ, but it requires using two or three sections in a coordinated
way - not very practical. 

Ciao,


-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread John Rigg
On Fri, Feb 08, 2013 at 09:55:14PM +0300, Louigi Verona wrote:
 By the way, to once again put up a little defense of people on Windows and
 Mac, I advice everyone to watch a masterclass with Ritchie Hawtin, a
 popular minimal house producer and dj. It is available on YouTube and he
 speaks about how he is using a modular software and hardware setup by using
 MIDI and OSC to create a complicated audio and video setup. It is amazing
 and it shows that many people on Mac and Win are experimenting and even
 writing their own software for themselves, like Richie Hawtin and his team.

To be fair I wasn't really slagging off Windows and Mac users. Most pro audio
engineers are using those after all. I'm just bemused by the attitude that
audio processing tools should be anything more than that. Pretty pictures
and dumbed down control ranges don't help me make better mixes, they just
get in my way.

John
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Re: [LAD] So what do you think sucks about Linux audio ?

2013-02-08 Thread John Rigg
On Fri, Feb 08, 2013 at 10:14:58PM +, Fons Adriaensen wrote:
 Digital emulations of well-known analog equalisers have become a genre
 of their own... Usually the 'good imperfections' (noise, distortion,...)
 are emulated as well, as if the creators of those EQs actually added
 them on purpose. I can't imagine any of the designers at e.g. Neve or
 SSL ever doing that - they went for the best technical specs they could
 have.

Agreed. Some types of distortion can sound nice on the right material,
but I prefer to add that separately if I think it's required. I don't
want an EQ to make that decision for me.

 Not that all equalisers are equal, far from it. Some of those classic
 designs had some unusual features such as higher order shelf filters
 which are actually quite nice to have.
 
 I wrote an equaliser having those some years ago (not yet published,
 maybe I will some day), and it has become my 'workhorse'. You can
 see some of the frequency responses here:
 http://kokkinizita.linuxaudio.org/linuxaudio/shelf2filt.html

Please do consider releasing that if you get time. I can think of several
situations where it would have been very useful to have that :-)

John
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