[LAD] Drumgizmo 0.9.9 released

2016-03-24 Thread Bent Bisballe Nyeng
We're proud to announce the immediate availability of DrumGizmo version 
0.9.9!


Highlighted changes / fixes:
 - Switch to LGPLv3
 - Linux VST
 - Embedded UI
 - Prepped for diskstreaming (but not yet implemented in UI)
 - Loads of bug fixes

Read the ChangeLog for the full list of changes

Download it from http://www.drumgizmo.org

Visit us at the official irc channel at the Freenode network. Channel
name #DrumGizmo. We would love to hear from you!

// The DrumGizmo team
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Re: [LAD] Drumgizmo 0.9.9 released

2016-03-24 Thread Christopher Arndt
Am 24.03.2016 um 15:14 schrieb Bent Bisballe Nyeng:
> We're proud to announce the immediate availability of DrumGizmo version
> 0.9.9!
> [...]
>  - Linux VST

I'm trying to update the drumgizmo{,-git} AUR package, but I can't
figure out the correct value for the --with-vst-sources configure option.

Suppose I have the following directory structure

src/drumgizmo
src/VST3 SDK/plugin.sdk/source/vst2.x

where the latter contains audioeffect.cpp and so on, how would I specify
the path correctly?

I'm using the VST3 SDK distribution because it can be downloaded without
registration and it allows my to specify it as a package source in the
PKGBUILD file.


Chris



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Re: [LAD] Drumgizmo 0.9.9 released

2016-03-24 Thread Bent Bisballe Nyeng

On 03/24/16 16:25, Christopher Arndt wrote:

Am 24.03.2016 um 15:14 schrieb Bent Bisballe Nyeng:

We're proud to announce the immediate availability of DrumGizmo version
0.9.9!
[...]
  - Linux VST


I'm trying to update the drumgizmo{,-git} AUR package, but I can't
figure out the correct value for the --with-vst-sources configure option.

Suppose I have the following directory structure

src/drumgizmo
src/VST3 SDK/plugin.sdk/source/vst2.x

where the latter contains audioeffect.cpp and so on, how would I specify
the path correctly?


You should set the path to point to you "src/VST SDK" folder, so that 
the public.sdk folder resides within that path.



I'm using the VST3 SDK distribution because it can be downloaded without
registration and it allows my to specify it as a package source in the
PKGBUILD file.


DrumGizmo has only been tested with vstsdk 2.4 and I'm pretty sure it 
won't work with VST3.


AFAIK the vstsdk 2.4 sources has been officially abandoned by Steinberg 
so it can be a bit hard to find, but it should be possible to find it 
floating around somewhere on the internet.


Kind regards
Bent Bisballe Nyeng
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Re: [LAD] Drumgizmo 0.9.9 released

2016-03-24 Thread Christopher Arndt
Am 24.03.2016 um 16:43 schrieb Bent Bisballe Nyeng:
> You should set the path to point to you "src/VST SDK" folder, so that
> the public.sdk folder resides within that path.

(I'm assuming you mean "src/VST3 SDK".)

Then I get the following compilation error:

http://pastebin.com/HYLWN25Z

I don't know where the './' prefix in the path comes from. When I try a
relative path (i.e. "--vst-source-path=../VST3\\ SDK"), I get:

make[2]: *** No rule to make target '../VST3
SDK/public.sdk/source/vst2.x//audioeffectx.cpp', needed by
'libvstsdk_la-audioeffectx.lo'.  Stop.

> DrumGizmo has only been tested with vstsdk 2.4 and I'm pretty sure it
> won't work with VST3.

AFAICS the "plugin.sdk/source/vst2.x" directory in the VST3 SDK contains
the VST2.4 files, so it should be compatible.

> AFAIK the vstsdk 2.4 sources has been officially abandoned by Steinberg
> so it can be a bit hard to find, but it should be possible to find it
> floating around somewhere on the internet.

I have the VST2.4 SDK distribution, but since it can't be freely
distributed or downloaded, it's no use for packaging a software.
Downloading a PKGBUILD and building an AUR package from it is supposed
to be a process that should be possible without manual intervention.
That doesn't work, if the user has to download the VST2.4 SDK distro
manually.

I have used the VST3 SDK successfully in several AUR packages, I don't
think it should be a problem, if the paths are correct in the Makefile.


Chris



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Re: [LAD] Drumgizmo 0.9.9 released

2016-03-24 Thread Bent Bisballe Nyeng

On 03/24/16 17:02, Christopher Arndt wrote:

Am 24.03.2016 um 16:43 schrieb Bent Bisballe Nyeng:

You should set the path to point to you "src/VST SDK" folder, so
that the public.sdk folder resides within that path.


(I'm assuming you mean "src/VST3 SDK".)

Then I get the following compilation error:

http://pastebin.com/HYLWN25Z

I don't know where the './' prefix in the path comes from. When I try
a relative path (i.e. "--vst-source-path=../VST3\\ SDK"), I get:
make[2]: *** No rule to make target '../VST3
SDK/public.sdk/source/vst2.x//audioeffectx.cpp', needed by
'libvstsdk_la-audioeffectx.lo'.  Stop.


The path needs to be absolute. What happens if you rename the folder to
not contain a space? It could just be the escaping gone wild?


DrumGizmo has only been tested with vstsdk 2.4 and I'm pretty sure
it won't work with VST3.


AFAICS the "plugin.sdk/source/vst2.x" directory in the VST3 SDK
contains the VST2.4 files, so it should be compatible.



I have used the VST3 SDK successfully in several AUR packages, I
don't think it should be a problem, if the paths are correct in the
Makefile.


I'll give VST3 a spin and see how that pans out at some point. We might
as well switch to the more easily accessible version if possible.

// Bent
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Re: [LAD] [LAA] jalv.select released V0.5

2016-03-24 Thread Yassin Philip
Now featured  :) I 
really hope it end up packaged *everywhere*. This thing is indispensable 
to check a good studio install, test a few plugins, and it's indeed 
super fast. LV2 rocks.


On 03/23/2016 07:40 AM, Hermann Meyer wrote:
jalv.select is a little (gtkmm2) GUI to select lv2 plugs from a list 
and run them with jalv.


it features:

 * search LV2 plugins by regex or by plugin class
 * select a LV2 plugin from a ascending sorted list
 * select a preset to load
 * select the jalv interpreter
 * run LV2 plugin with selected preset in jalv
 * reload lilv world to catch new installed plugins and presets,
 * minimize app to systray icon


jalv.select is released into the public domain.

get the release tar ball here:
https://github.com/brummer10/jalv_select/releases/tag/V0.5

get the development source here:
https://github.com/brummer10/jalv_select/tree/master


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http://manyrecords.com
http://bitbucket.org/xaccrocheur / https://github.com/xaccrocheur

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Re: [LAD] [LAU] [LAA] jalv.select released V0.5

2016-03-24 Thread Yassin Philip
BTW I find it confusing that no selection is actually visible. See what 
I mean, Hermann? When you right-select an item, like in this very 
capture 
, the 
selected item should appear as so, don't you think?


Either way, super work, thanks again. And I read the code. It's (far) 
not as trivial as you made it sound ;)


yPhil

On 03/24/2016 06:28 PM, Yassin Philip wrote:
Now featured  :) I 
really hope it end up packaged *everywhere*. This thing is 
indispensable to check a good studio install, test a few plugins, and 
it's indeed super fast. LV2 rocks.


On 03/23/2016 07:40 AM, Hermann Meyer wrote:
jalv.select is a little (gtkmm2) GUI to select lv2 plugs from a list 
and run them with jalv.


it features:

 * search LV2 plugins by regex or by plugin class
 * select a LV2 plugin from a ascending sorted list
 * select a preset to load
 * select the jalv interpreter
 * run LV2 plugin with selected preset in jalv
 * reload lilv world to catch new installed plugins and presets,
 * minimize app to systray icon


jalv.select is released into the public domain.

get the release tar ball here:
https://github.com/brummer10/jalv_select/releases/tag/V0.5

get the development source here:
https://github.com/brummer10/jalv_select/tree/master


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http://manyrecords.com
http://bitbucket.org/xaccrocheur  /https://github.com/xaccrocheur


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http://bitbucket.org/xaccrocheur / https://github.com/xaccrocheur

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