Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-16 Thread Malte Steiner

Hi,

from the screenshot I see that you need to crank up the volume, its on 
the right side. Either the mix vol for the mix output and/or the id vol 
(individual volume) for the direct voice out and/or the aux channels 
volumes.


Or you could try to load a multi which should have that settings.

I know a synthesizer should rock out of the box but I played safe with 
Minicomputer which causes quite some confusion. The dedaults could be 
better, something for the todo list.


Cheers,

Malte

On 16.02.2011 03:36, Jeremy wrote:

It's the latest SVN version.  No changes before I compiled it.

http://i.imgur.com/dbHKk.png is a screenshot.

Jeremy


On Wed, Feb 16, 2011 at 1:29 AM, Malte Steiner stei...@block4.com
mailto:stei...@block4.com wrote:

can you send me a screenshot of the editor? maybe its something
which is obvious to me. Is this the original Minicomputer or some
changed version?




--

media art + development
http://www.block4.com

new on iTunes: Notstandskomitee Automatenmusik
http://itunes.apple.com/us/album/automatenmusik/id383400418

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-16 Thread Jeremy
Hi Malte,

So I really don't know what my problem is.  The best way I fan describe what
minicomputer is doing is non-deterministic.  The only things it *never* does
is work right when I start it, or stop playing notes when I let go, and the
only thing it *always* does is randomly jump the volume up or down when I'm
not touching anything but notes.  Basically.  I start it up, do load
multi, then load sound, crank *all* of the volumes up to *max*, connect
the midi port to both the synthesizer and the editor, and connect all the
outputs to my speakers.  It never makes sound when I do this.  However, when
I fiddle around with settings, redo stuff, wait a while, etc, it will
usually end up making some sound.  However, I can find *no* pattern as to
what causes it to start making sound, and once it doesn't it will never
stop, because it seems to be ignoring note off events.  Even stuff like the
morph wheel doesn't seem deterministic.  I move it to a position, it makes
a sound, I move it away, it makes a new sound.  I move it back, it continues
to make the new sound.  I move it around a bunch, and I find that it *tends*
to make the new sound in one area, and the old sound in another, but it is
never certain.

Could you please point me to a dummy walkthrough of exactly what to click in
order to get it to make sound, because right now it feels like it's
purposely taunting me by behaving erratically.

Jeremy

On Wed, Feb 16, 2011 at 9:58 PM, Malte Steiner stei...@block4.com wrote:

 Hi,

 from the screenshot I see that you need to crank up the volume, its on the
 right side. Either the mix vol for the mix output and/or the id vol
 (individual volume) for the direct voice out and/or the aux channels
 volumes.

 Or you could try to load a multi which should have that settings.

 I know a synthesizer should rock out of the box but I played safe with
 Minicomputer which causes quite some confusion. The dedaults could be
 better, something for the todo list.

 Cheers,

 Malte


 On 16.02.2011 03:36, Jeremy wrote:

 It's the latest SVN version.  No changes before I compiled it.

 http://i.imgur.com/dbHKk.png is a screenshot.

 Jeremy


 On Wed, Feb 16, 2011 at 1:29 AM, Malte Steiner stei...@block4.com
 mailto:stei...@block4.com wrote:

can you send me a screenshot of the editor? maybe its something
which is obvious to me. Is this the original Minicomputer or some
changed version?



 --
 
 media art + development
 http://www.block4.com

 new on iTunes: Notstandskomitee Automatenmusik
 http://itunes.apple.com/us/album/automatenmusik/id383400418

 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-15 Thread Jeremy
Thanks a lot Malte,

However, I'm still having very strange issues with minicomputer.  I copied
the presets to .minicomputer.  Now the editor recognizes the presets.  When
it gets a program change event it switches the presets, and you can also
switch the presets with the gui, and the settings change. However, I don't
get any sound coming out!  I'm running jack, I know I've got the audio
system set up right, because all other programs work with it.  I've tried
connecting to *Every* midi port, and connecting *every* output port to my
speakers.  Still no sound.  I've tried every combination of preset
changes+channel changes, no luck.  I've opened up kmidimon to verify it's
getting the right events: it is.  I've checked the jack messages to see if
it's being swamped with xruns (it's getting some, but not enough to be a
concern).  I tried changing various   mix or volume settings on the GUI
in combination with all of the above.  Still no luck.

However, one time, in the middle of everything, I got sound.  I think it was
after I moved the modulation wheel.  But then it was stuck with the sound
on.  It kept playing notes, but would never stop (it was monophonic).  It
was as if it was only getting note on commands.  Program changes worked, and
it didn't change anything when I switched between channels.  The pitch bend
did nothing, neither did the modulation wheel.  I disconnected every port
except for the Mix ports, and it still played audio.  So I thought I had it
figured out.  I restarted it, and tried to reproduce.  I couldn't.  The mod
wheel does nothing.  Nothing I do does anything. Please help me!

Jeremy

On Sun, Feb 13, 2011 at 2:34 PM, Malte Steiner stei...@block4.com wrote:

 Hi,


 I have been doing some more work recently on the minicomputer port, and
 I have a few questions/ problems:

 1. I can't get minicomputer to make any sound.  I start the CPU and the
 gui up fine, connect them to midi in and audio out in qjackctl, and play
 something, and there is no sound.  Are the default settings supposed to
 be silent?  If so, what should I change to get some sound?

  The default is silent, have you installed the preset sounds and load a
 multi and / or a preset sound? That should get you started


  2. Could you give me a brief explanation of what is controlled by OSC
 and what is controlled by MIDI?  Also, there are two different jack MIDI
 input ports for the two programs (minicomputer and minicomputerCPU).  Do
 these work differently?  How so?

  Please consult the minicomputerManual PDF which should clearify all the
 questions. Midi to the minicomputer alsa port is only for programchanges
 while to the minicomputerCPU is for midi notes on channel 1 to 8. OSC goes
 from the gui to the engine for changing the parameters, the OSC messages are
 explained in the manual.

 Cheers,

 Malte


 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-15 Thread Malte Steiner
can you send me a screenshot of the editor? maybe its something which is 
obvious to me. Is this the original Minicomputer or some changed version?


Cheers,

Malte

--

media art + development
http://www.block4.com

new on iTunes: Notstandskomitee Automatenmusik
http://itunes.apple.com/us/album/automatenmusik/id383400418

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-15 Thread Jeremy
It's the latest SVN version.  No changes before I compiled it.

http://i.imgur.com/dbHKk.png is a screenshot.

Jeremy


On Wed, Feb 16, 2011 at 1:29 AM, Malte Steiner stei...@block4.com wrote:

 can you send me a screenshot of the editor? maybe its something which is
 obvious to me. Is this the original Minicomputer or some changed version?


 Cheers,

 Malte

 --
 
 media art + development
 http://www.block4.com

 new on iTunes: Notstandskomitee Automatenmusik
 http://itunes.apple.com/us/album/automatenmusik/id383400418

 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-13 Thread Malte Steiner

Hi,


I have been doing some more work recently on the minicomputer port, and
I have a few questions/ problems:

1. I can't get minicomputer to make any sound.  I start the CPU and the
gui up fine, connect them to midi in and audio out in qjackctl, and play
something, and there is no sound.  Are the default settings supposed to
be silent?  If so, what should I change to get some sound?

The default is silent, have you installed the preset sounds and load a 
multi and / or a preset sound? That should get you started



2. Could you give me a brief explanation of what is controlled by OSC
and what is controlled by MIDI?  Also, there are two different jack MIDI
input ports for the two programs (minicomputer and minicomputerCPU).  Do
these work differently?  How so?

Please consult the minicomputerManual PDF which should clearify all the 
questions. Midi to the minicomputer alsa port is only for programchanges 
while to the minicomputerCPU is for midi notes on channel 1 to 8. OSC 
goes from the gui to the engine for changing the parameters, the OSC 
messages are explained in the manual.


Cheers,

Malte

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-02-11 Thread Jeremy
Hi Malte,

I have been doing some more work recently on the minicomputer port, and I
have a few questions/ problems:

1. I can't get minicomputer to make any sound.  I start the CPU and the gui
up fine, connect them to midi in and audio out in qjackctl, and play
something, and there is no sound.  Are the default settings supposed to be
silent?  If so, what should I change to get some sound?

2. Could you give me a brief explanation of what is controlled by OSC and
what is controlled by MIDI?  Also, there are two different jack MIDI input
ports for the two programs (minicomputer and minicomputerCPU).  Do these
work differently?  How so?

Jeremy


On Thu, Jan 6, 2011 at 8:36 PM, Malte Steiner stei...@block4.com wrote:

 On 06.01.2011 12:48, Jeremy wrote:

 Yes.  Except it seems that you can select different settings for each of
 your voices.  This doesn't really make sense if you are automatically
 assigning the notes to synth engines.  I think perhaps the best way
 would be to have one set of settings for *all* copies of the synth
 engine, and if you want different settings, then you'd have to create
 another copy of the plugin.


 Yes, each voice has a different sound and response to a fixed midichannel,
 1 for the first, 2 for the second voice and so on...

 Actually I find it rather interesting to have different settings between
 automatically assigned notes. For instance with slightly different sounds it
 even would become more alive.
 But yes, for the average usage it would be great to just copy the settings
 across the voices.
 The channel stealing algorhythm kept me from implementing polyphony so far,
 got to study that...

 A while ago I was against the idea of plugins but actually find it now
 usefull for recalling sessions. It would be great to stuff PD, Csound or
 AlsaModularSynth into a sequencer. So far I know that you can create LADSPA
 plugs with Faust and Csound but instruments??


 Cheers,

 Malte

 --
 
 media art + development
 http://www.block4.com

 new on iTunes: Notstandskomitee Automatenmusik
 http://itunes.apple.com/us/album/automatenmusik/id383400418

 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-08 Thread Jens M Andreasen

On Fri, 2011-01-07 at 01:57 -0500, Jeremy wrote:

 Also if you're looking for a channel stealing algorithm, try this:
 the type of a synth engine is synth

 typedef struct _synthblock {
  _synthblock* next;
 _synthblock* previous;
 synth item;
 } synthblock;

 

What is a synthblock here? Is that what is otherwise refered to as a
voice (complete with 2 oscillators, envelopes and filter.)  

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-08 Thread Sascha Schneider
Hi back,

o.k. I spend a little time reading and experimenting with UI-Toolkits
(please keep in mind that my app-programmingskills are limited) and
have the following thoughts:

- for the UI we will mainly need sliders and knobs
- the UI should be lightweight to run several plugins per song/track

- as far as I have seen only 2 UI-toolkits have knob-widgets include
in the standard lib and that are FLTK and Qt
- gtkmm has no knobs but with gtk and cairo I can draw some -
brummer, the dev of guitarix gave his o.k. to use his knobs and
sliders

regarding my programming skils:
- FLTK is ... less documented (to be polite)  development unsure
- Qt is big, unless we say that most people use QJackCtl, then Qt
support is installed anyway
- gtkmm sits on top of gtk and the most designfiles are kinda closed source .o

I think my first step will be to redesign the FLTK-UI and make it more
Zynaddish / Yoshish  keeping the nice PPG colors
Work began yesterday - be polite - this is my first UI ...
I will add a soundchooser like in zynadd so that we can create banks
and a midi-map window.

regards, saschas
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-08 Thread Jeremy
On Sat, Jan 8, 2011 at 3:27 AM, Jens M Andreasen
jens.andrea...@comhem.sewrote:


 On Fri, 2011-01-07 at 01:57 -0500, Jeremy wrote:

  Also if you're looking for a channel stealing algorithm, try this:
  the type of a synth engine is synth

  typedef struct _synthblock {
   _synthblock* next;
  _synthblock* previous;
  synth item;
  } synthblock;

 

 What is a synthblock here? Is that what is otherwise refered to as a
 voice (complete with 2 oscillators, envelopes and filter.)


Sorry, I'm not experienced with all the terminology.  In this case a synth
would be a voice, and a synthblock is simply a voice with some added
book-keeping data.  It is essentially just a node of a linked list.  It's
just weird, because sometimes it behaves as a singly linked list, and
sometimes it behaves as a doubly linked list.

Jeremy
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-08 Thread Harry Van Haaren
Hi!

On Sat, Jan 8, 2011 at 9:34 AM, Sascha Schneider ungleichkl...@gmail.comwrote:

 - gtkmm sits on top of gtk and the most designfiles are kinda closed
 source .o


What do you mean here?  From the gtkmm site:
*gtkmm* is free software distributed under the GNU Library General Public
License (LGPL http://www.gtkmm.org/en/license.shtml).

If by designfiles you mean files that represent the whole User
Interface, they're bog-standard
XML files. Check out http://glade.gnome.org/ for details.

-Harry
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-08 Thread Sascha Schneider
Forget my last post,

I saw a tutorial on youtube that said one compiles the glade-file to
not share it.
.o and .lo are of course after compiling ... sorry, noob

Saschas


2011/1/8 Sascha Schneider ungleichkl...@gmail.com:
 2011/1/8 Harry Van Haaren harryhaa...@gmail.com:
 Hi!

 On Sat, Jan 8, 2011 at 9:34 AM, Sascha Schneider ungleichkl...@gmail.com
 wrote:

 - gtkmm sits on top of gtk and the most designfiles are kinda closed
 source .o

 What do you mean here?  From the gtkmm site:
 gtkmm is free software distributed under the GNU Library General Public
 License (LGPL).


 I know that, I meant the object files with the ending .o

 If by designfiles you mean files that represent the whole User
 Interface, they're bog-standard
 XML files. Check out http://glade.gnome.org/ for details.

 -Harry


 Saschas

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-08 Thread Paul Davis
On Sat, Jan 8, 2011 at 10:46 AM, Sascha Schneider
ungleichkl...@gmail.com wrote:
 Forget my last post,

 I saw a tutorial on youtube that said one compiles the glade-file to
 not share it.
 .o and .lo are of course after compiling ... sorry, noob

this is not correct either.

you can do GUI design work either using a RAD tool like Glade OR by
implementing the design directly in a normal programming language. In
the first case, you get a glade file that is loaded by the program and
defines the design. in the second case, you compile and get object
files that are linked into the program itself. its even possible (and
even common) to do a bit of both - part of the program's design might
be done with Glade and part of it in C++ with gtkmm (for example).

the same is true for almost all other GUI toolkits that have RAD tools
- its true for Qt, for Cocoa, etc etc etc
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-07 Thread Sascha Schneider
O.k.

for my part I think I will pull my skills more into the direction of
GUI-development,
for it seems that GUI-Guys are needed too.
I don't know if I will focus on fltk, gtkmm or qt4 ... will spend the
weekend RTFM-ing.

regards, saschas


2011/1/7 Jeremy jeremyb...@gmail.com:
 Hi Malte,
 So I've been working on converting it some more.  If you could give me some
 pointers as to the meaning of variables, that would be useful.

 What are the EG... variables, like EG, EGFaktor,EGtrigger, and
 EGState?
 Also if you're looking for a channel stealing algorithm, try this:
 the type of a synth engine is synth
 typedef struct _synthblock {
  _synthblock* next;
 _synthblock* previous;
 synth item;
 } synthblock;
 Initially, you start out using the synthblock as an element of a singly
 linked list of free synths.  You only need to use the next, pointer, and
 can ignore the previous pointer.  You can either only keep track of the
 head, and use it as a stack, or you can keep track of the head and the tail
 and use it as a queue.  Either way, adding is a constant time operation, and
 taking the most recently or least recently used one is also a constant time
 operation.
 Then, you have an array which keeps track of which notes are on.
 synthblock* currentnotes[NUM_MIDINOTES];
 When you get a note-on signal, you pop the first synth block off of the
 free synth list, and then you add a pointer to it in this array, indexed
 according to what note it is playing.  However, you also add it to the
 doubly linked list of which synths are playing, again, a constant time
 operation, because you are just twiddling with the next and previous
 pointers of two blocks.  Now, the array contains a pointer to a block which
 is in the doubly linked list.
 Now, when you want all the synths to process, you can iterate through the
 doubly linked list, and thus you only need to process the ones that are
 playing notes.
  When you receive a note off signal, you look up the note in the array, and
 then remove that item from the doubly linked list, and add it to the singly
 linked one.
 In the end, you can do everything in constant time (or O(number of notes
 being played))
 Anyway, I don't know if it's pointless for me to put my ideas here, but I'll
 probably implement it too, if this doesn't make sense now.
 Jeremy
 On Thu, Jan 6, 2011 at 3:36 PM, Malte Steiner stei...@block4.com wrote:

 On 06.01.2011 12:48, Jeremy wrote:

 Yes.  Except it seems that you can select different settings for each of
 your voices.  This doesn't really make sense if you are automatically
 assigning the notes to synth engines.  I think perhaps the best way
 would be to have one set of settings for *all* copies of the synth
 engine, and if you want different settings, then you'd have to create
 another copy of the plugin.

 Yes, each voice has a different sound and response to a fixed midichannel,
 1 for the first, 2 for the second voice and so on...

 Actually I find it rather interesting to have different settings between
 automatically assigned notes. For instance with slightly different sounds it
 even would become more alive.
 But yes, for the average usage it would be great to just copy the settings
 across the voices.
 The channel stealing algorhythm kept me from implementing polyphony so
 far, got to study that...

 A while ago I was against the idea of plugins but actually find it now
 usefull for recalling sessions. It would be great to stuff PD, Csound or
 AlsaModularSynth into a sequencer. So far I know that you can create LADSPA
 plugs with Faust and Csound but instruments??

 Cheers,

 Malte

 --
 
 media art + development
 http://www.block4.com

 new on iTunes: Notstandskomitee Automatenmusik
 http://itunes.apple.com/us/album/automatenmusik/id383400418

 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-07 Thread Jeremy
Yeah, that would probably be a good idea.  I'm pretty bad with designing and
implementing GUIs.

Jeremy

On Fri, Jan 7, 2011 at 3:37 AM, Sascha Schneider ungleichkl...@gmail.comwrote:

 O.k.

 for my part I think I will pull my skills more into the direction of
 GUI-development,
 for it seems that GUI-Guys are needed too.
 I don't know if I will focus on fltk, gtkmm or qt4 ... will spend the
 weekend RTFM-ing.

 regards, saschas


 2011/1/7 Jeremy jeremyb...@gmail.com:
  Hi Malte,
  So I've been working on converting it some more.  If you could give me
 some
  pointers as to the meaning of variables, that would be useful.
 
  What are the EG... variables, like EG, EGFaktor,EGtrigger, and
  EGState?
  Also if you're looking for a channel stealing algorithm, try this:
  the type of a synth engine is synth
  typedef struct _synthblock {
   _synthblock* next;
  _synthblock* previous;
  synth item;
  } synthblock;
  Initially, you start out using the synthblock as an element of a singly
  linked list of free synths.  You only need to use the next, pointer,
 and
  can ignore the previous pointer.  You can either only keep track of the
  head, and use it as a stack, or you can keep track of the head and the
 tail
  and use it as a queue.  Either way, adding is a constant time operation,
 and
  taking the most recently or least recently used one is also a constant
 time
  operation.
  Then, you have an array which keeps track of which notes are on.
  synthblock* currentnotes[NUM_MIDINOTES];
  When you get a note-on signal, you pop the first synth block off of the
  free synth list, and then you add a pointer to it in this array,
 indexed
  according to what note it is playing.  However, you also add it to the
  doubly linked list of which synths are playing, again, a constant time
  operation, because you are just twiddling with the next and previous
  pointers of two blocks.  Now, the array contains a pointer to a block
 which
  is in the doubly linked list.
  Now, when you want all the synths to process, you can iterate through the
  doubly linked list, and thus you only need to process the ones that are
  playing notes.
   When you receive a note off signal, you look up the note in the array,
 and
  then remove that item from the doubly linked list, and add it to the
 singly
  linked one.
  In the end, you can do everything in constant time (or O(number of notes
  being played))
  Anyway, I don't know if it's pointless for me to put my ideas here, but
 I'll
  probably implement it too, if this doesn't make sense now.
  Jeremy
  On Thu, Jan 6, 2011 at 3:36 PM, Malte Steiner stei...@block4.com
 wrote:
 
  On 06.01.2011 12:48, Jeremy wrote:
 
  Yes.  Except it seems that you can select different settings for each
 of
  your voices.  This doesn't really make sense if you are automatically
  assigning the notes to synth engines.  I think perhaps the best way
  would be to have one set of settings for *all* copies of the synth
  engine, and if you want different settings, then you'd have to create
  another copy of the plugin.
 
  Yes, each voice has a different sound and response to a fixed
 midichannel,
  1 for the first, 2 for the second voice and so on...
 
  Actually I find it rather interesting to have different settings between
  automatically assigned notes. For instance with slightly different
 sounds it
  even would become more alive.
  But yes, for the average usage it would be great to just copy the
 settings
  across the voices.
  The channel stealing algorhythm kept me from implementing polyphony so
  far, got to study that...
 
  A while ago I was against the idea of plugins but actually find it now
  usefull for recalling sessions. It would be great to stuff PD, Csound or
  AlsaModularSynth into a sequencer. So far I know that you can create
 LADSPA
  plugs with Faust and Csound but instruments??
 
  Cheers,
 
  Malte
 
  --
  
  media art + development
  http://www.block4.com
 
  new on iTunes: Notstandskomitee Automatenmusik
  http://itunes.apple.com/us/album/automatenmusik/id383400418
 
  ___
  Linux-audio-dev mailing list
  Linux-audio-dev@lists.linuxaudio.org
  http://lists.linuxaudio.org/listinfo/linux-audio-dev
 
 
  ___
  Linux-audio-dev mailing list
  Linux-audio-dev@lists.linuxaudio.org
  http://lists.linuxaudio.org/listinfo/linux-audio-dev
 
 

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-07 Thread Robin Gareus
On 01/06/2011 08:57 AM, Sascha Schneider wrote:
 Hi Loki,
 
 2011/1/6 Loki Davison loki.davi...@gmail.com:
 On Mon, Jan 3, 2011 at 12:35 AM, Sascha Schneider
 ungleichkl...@gmail.com wrote:
 Hi folks,

 inspired by a plan of a german onlinemag called amazona.de
 I came up with the idea that a virtual analogue opensource softsynth
 nativly running on Linux
 would be really nice. (a nice filterbank too, but thats another thing)
 Amazona planned a complete synth based on userpolls (only in german, sorry):
 http://www.amazona.de/index.php?page=26file=2article_id=3191
 which is now realized as vst: (only german, too)
 http://www.amazona.de/index.php?page=26file=2article_id=3202

 I know that Zynaddsubfx/yoshimi has a really strong soundengine and I
 asked myself,
 if it would be possible to take this engine or the DSSI-API and build
 a polyphonic softsynth
 with a nice UI like the new calf plugins or guitarix, a bit like the
 loomer aspect, with some discoDSP,
 a bit from the Tyrell or the Roland Gaia SH-01 with midilearn, ..

 The problem I have are my programming skills, that are not good enough
 to code this kind of software
 by myself.

 Are there some LAD's willing to join/take/realise this idea??
 If there is interest I could translate the ideas of amazona.de and we
 all could share our visions for a
 new kind of controllable virtual analogue softsynth.

 kind regards, saschas
 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


 You do have the required skills, just need to choose the right tool.

 Actually that is my problem, my terrain till now was more in
 Webdevelopment - CMS-CRM, custom modules
 I did Java and Python, mainly object oriented.
 Most synth apps I see in Linux are coded in C, at least the engine,
 and stuff like pointers really don't fit into my brain .. might be my
 age ...

Something for a rainy afternoon:
http://cslibrary.stanford.edu/102/PointersAndMemory.pdf

Just reading Page 3 and 5 of the PDF should make it clear.

There's a lot of nice, tidy code you can write without knowing about
pointers. But once you learn to use the power of pointers, you can never
go back.


As for JAVA: there's a concept like C/C++ pointers it's called
references. Pointers are also common in many scripting langs. e.g in
PHP using 'variable' or the backslash operator in perl.

A bit over-simplified: These two main reason why some programming
languages are not suitable to write *reliable* audio-engines:
 - Memory allocation can not be done in real-time.
 - Some scripting langs (f.i. python) have a global lock (meaning
program execution can block and wait for some event - causing audio drop
out).

Besides C/C++ provides for fine-grained optimizations (such as binding
variables to CPU registers).

 User Ingen. It is far too awesome to describe in simple words. :)
 http://drobilla.net/blog/software/ingen/

 
 I will have a look at that ...
 Loki

 regards, Sascha

A higher level programming environment - e.g. http://faust.grame.fr/
does abstract many many gory details, but I don't know if the right tool
for the job at hand.

2c,
robin
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-07 Thread Harry Van Haaren
Hi!

On Fri, Jan 7, 2011 at 2:01 PM, Robin Gareus ro...@gareus.org wrote:

 Something for a rainy afternoon:
 http://cslibrary.stanford.edu/102/PointersAndMemory.pdf


Thanks for the pointer to that!  :-D
Short concise very informative.. downloaded for future reference!

There wouldn't happen to be something similar you know of for threads / Glib
threading by chance?
-Harry
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Sascha Schneider
2011/1/6 Loki Davison loki.davi...@gmail.com:

 You do have the required skills, just need to choose the right tool.


By the way,

to advance my skills C++ and DSSI/LV2 ..
is anyone willing to offer a mentorship??

regards, Sascha
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Jeremy
On Thu, Jan 6, 2011 at 3:09 AM, Sascha Schneider ungleichkl...@gmail.comwrote:

 2011/1/6 Loki Davison loki.davi...@gmail.com:

  You do have the required skills, just need to choose the right tool.
 

 By the way,

 to advance my skills C++ and DSSI/LV2 ..
 is anyone willing to offer a mentorship??

 regards, Sascha
 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev



Hi Sascha,

I have enough experience with LV2 plugins that I could probably help you, or
do some of it myself.  I'm not the most knowledgeable guy around here, but
this seems like a pretty limited scope project, so I think I could be of use
as a mentor.  However, I seem to have difficulty finding the source on the
website you linked.  I registered for the for the forums, and I found a
binary download for windows and mac, but nothing I could start hacking on.

Jeremy
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Sascha Schneider
2011/1/6 Jeremy jeremyb...@gmail.com:


 On Thu, Jan 6, 2011 at 3:09 AM, Sascha Schneider ungleichkl...@gmail.com
 wrote:

 2011/1/6 Loki Davison loki.davi...@gmail.com:

  You do have the required skills, just need to choose the right tool.
 

 By the way,

 to advance my skills C++ and DSSI/LV2 ..
 is anyone willing to offer a mentorship??

 regards, Sascha
 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


 Hi Sascha,
 I have enough experience with LV2 plugins that I could probably help you, or
 do some of it myself.  I'm not the most knowledgeable guy around here, but
 this seems like a pretty limited scope project, so I think I could be of use
 as a mentor.

Oh thanks ..

 However, I seem to have difficulty finding the source on the
 website you linked.  I registered for the for the forums, and I found a
 binary download for windows and mac, but nothing I could start hacking on.
 Jeremy

Thats all they have for the Tyrell, the planing of this synth and what
it should do is described as a sort of manual in one of the links
http://www.amazona.de/index.php?page=26file=2article_id=3191page_num=2
here from page 2 the moogulator describes in detail what the synth
does. Sorry, all in german.
Urs Heckmann a german VSTi developer took some of the code of his
existing VSTi's and made the alpha plugin within 3 days.
This U-He plugin will be free- or magware but will stay closed source.

Therefor my idea after the post of Malte Steiner here was to take the
engine of his minicomputer from http://minicomputer.sourceforge.net/

Malte himself had the idea of making this synth polyphon and
monotimbral as LV2 or DSSI plugin,  but lacks time.

Advantage of this synth is that it is an absolutely lightweight.

regards, saschas
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Jeremy
Okay, I think I am having a little difficulty understanding what's going on
here.  At first I was under the impression that you were looking to port a
VST plugin developed by this German magazine to a linux plugin format.
 After reading your email, I think you're looking to develop a plugin port
of minicomputer, whose features and UI will *parallel* those of another
synth which is being developed by the magazine.  It seems that the VST
plugin which I found (using a machine translation of the website) was *not*
synonymous with the synth designs that you were pointing to.  So basically,
if I am correct (and correct me if I'm wrong), the magazine posted design
information about a synth, (but not anything else), and some unrelated
programmer posted modifications of synths he previously wrote, which he made
to fit the designs outlined in the magazine.  And you are hoping to *also*
create a synth which fits these design goals, although you want to make it
an open source linux synth plugin, rather than a closed source windows synth
plugin.  Please let me know what of the above was incorrect.


So, for a starting point, I've imported the minicomputer sources into a git
repository:https://github.com/jeremysalwen/Minicomputer-LV2

Jeremy


On Thu, Jan 6, 2011 at 3:49 AM, Sascha Schneider ungleichkl...@gmail.comwrote:

 2011/1/6 Jeremy jeremyb...@gmail.com:
 
 
  On Thu, Jan 6, 2011 at 3:09 AM, Sascha Schneider 
 ungleichkl...@gmail.com
  wrote:
 
  2011/1/6 Loki Davison loki.davi...@gmail.com:
 
   You do have the required skills, just need to choose the right tool.
  
 
  By the way,
 
  to advance my skills C++ and DSSI/LV2 ..
  is anyone willing to offer a mentorship??
 
  regards, Sascha
  ___
  Linux-audio-dev mailing list
  Linux-audio-dev@lists.linuxaudio.org
  http://lists.linuxaudio.org/listinfo/linux-audio-dev
 
 
  Hi Sascha,
  I have enough experience with LV2 plugins that I could probably help you,
 or
  do some of it myself.  I'm not the most knowledgeable guy around here,
 but
  this seems like a pretty limited scope project, so I think I could be of
 use
  as a mentor.

 Oh thanks ..

  However, I seem to have difficulty finding the source on the
  website you linked.  I registered for the for the forums, and I found a
  binary download for windows and mac, but nothing I could start hacking
 on.
  Jeremy

 Thats all they have for the Tyrell, the planing of this synth and what
 it should do is described as a sort of manual in one of the links
 http://www.amazona.de/index.php?page=26file=2article_id=3191page_num=2
 here from page 2 the moogulator describes in detail what the synth
 does. Sorry, all in german.
 Urs Heckmann a german VSTi developer took some of the code of his
 existing VSTi's and made the alpha plugin within 3 days.
 This U-He plugin will be free- or magware but will stay closed source.

 Therefor my idea after the post of Malte Steiner here was to take the
 engine of his minicomputer from http://minicomputer.sourceforge.net/

 Malte himself had the idea of making this synth polyphon and
 monotimbral as LV2 or DSSI plugin,  but lacks time.

 Advantage of this synth is that it is an absolutely lightweight.

 regards, saschas

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Gordon JC Pearce
On Thu, 2011-01-06 at 09:09 +0100, Sascha Schneider wrote:
 2011/1/6 Loki Davison loki.davi...@gmail.com:
 
  You do have the required skills, just need to choose the right tool.
 
 
 By the way,
 
 to advance my skills C++ and DSSI/LV2 ..
 is anyone willing to offer a mentorship??
 
 regards, Sascha

You don't really need a mentor, you just need a tutorial on C
programming and to sit down and do it.

Once you've got your head around things a bit, grab a copy of
xsynth-dssi and start poking around inside.  It's a great example of a
practical DSSI synth plugin.

Gordon MM0YEQ

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Jeremy
Okay, looking at the sources a little more, it seems like all we need to
port is the minicomputerCPU component.  The editor can just be used to
communicate to the plugin using the lv2ExternalUI extension.

Jeremy

On Thu, Jan 6, 2011 at 4:32 AM, Jeremy jeremyb...@gmail.com wrote:

 Okay, I think I am having a little difficulty understanding what's going on
 here.  At first I was under the impression that you were looking to port a
 VST plugin developed by this German magazine to a linux plugin format.
  After reading your email, I think you're looking to develop a plugin port
 of minicomputer, whose features and UI will *parallel* those of another
 synth which is being developed by the magazine.  It seems that the VST
 plugin which I found (using a machine translation of the website) was *not*
 synonymous with the synth designs that you were pointing to.  So basically,
 if I am correct (and correct me if I'm wrong), the magazine posted design
 information about a synth, (but not anything else), and some unrelated
 programmer posted modifications of synths he previously wrote, which he made
 to fit the designs outlined in the magazine.  And you are hoping to *also*
 create a synth which fits these design goals, although you want to make it
 an open source linux synth plugin, rather than a closed source windows synth
 plugin.  Please let me know what of the above was incorrect.


 So, for a starting point, I've imported the minicomputer sources into a git
 repository:https://github.com/jeremysalwen/Minicomputer-LV2

 Jeremy


 On Thu, Jan 6, 2011 at 3:49 AM, Sascha Schneider 
 ungleichkl...@gmail.comwrote:

 2011/1/6 Jeremy jeremyb...@gmail.com:
 
 
  On Thu, Jan 6, 2011 at 3:09 AM, Sascha Schneider 
 ungleichkl...@gmail.com
  wrote:
 
  2011/1/6 Loki Davison loki.davi...@gmail.com:
 
   You do have the required skills, just need to choose the right tool.
  
 
  By the way,
 
  to advance my skills C++ and DSSI/LV2 ..
  is anyone willing to offer a mentorship??
 
  regards, Sascha
  ___
  Linux-audio-dev mailing list
  Linux-audio-dev@lists.linuxaudio.org
  http://lists.linuxaudio.org/listinfo/linux-audio-dev
 
 
  Hi Sascha,
  I have enough experience with LV2 plugins that I could probably help
 you, or
  do some of it myself.  I'm not the most knowledgeable guy around here,
 but
  this seems like a pretty limited scope project, so I think I could be of
 use
  as a mentor.

 Oh thanks ..

  However, I seem to have difficulty finding the source on the
  website you linked.  I registered for the for the forums, and I found a
  binary download for windows and mac, but nothing I could start hacking
 on.
  Jeremy

 Thats all they have for the Tyrell, the planing of this synth and what
 it should do is described as a sort of manual in one of the links
 http://www.amazona.de/index.php?page=26file=2article_id=3191page_num=2
 here from page 2 the moogulator describes in detail what the synth
 does. Sorry, all in german.
 Urs Heckmann a german VSTi developer took some of the code of his
 existing VSTi's and made the alpha plugin within 3 days.
 This U-He plugin will be free- or magware but will stay closed source.

 Therefor my idea after the post of Malte Steiner here was to take the
 engine of his minicomputer from http://minicomputer.sourceforge.net/

 Malte himself had the idea of making this synth polyphon and
 monotimbral as LV2 or DSSI plugin,  but lacks time.

 Advantage of this synth is that it is an absolutely lightweight.

 regards, saschas



___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Sascha Schneider
O.k. in more detail or just different explanation:

I love makin music with linux and I was looking for a dssi/lv2 synth I
could connectable to an external USB contorller to play arround with
sound more or less live.
Then in the audio4linux irc someone pointed me to the Tyrell, an idea
how a real synth could be, based on Uservotes of that magazine, with
the idea of beeing a real synth on day maybe.
Moogulator has made a detailed descripion of all the knobs, functions
and routings of this synth and set in on the homepage.
Then, befor Xmas Urs Heckmann, a german VST-developer, jumped in and
said he would create this synth as VST, cause no company wanted to
build this synth as hardware for the price estimated, and offer it as
freeware VST.
I asked Urs if he also would consider creating this synth as native
Linux DSSI/LV2 plugin freeware nad he said  maybe.

I have no problem even with paying for apps if they are really good,
but making a VST closesource, that is based on userinput of a
community .. hm not really my idea of how the world should
run.
O.k. I understand Urs, cause his VSTs really sound good (on Win and
Mac) and cause he earns money with it, he doesen't want his algorithms
spread for free into the workd ...

So I searched an alternative to be something like the Tyrell, but
opensource and linux ...
Malte pointed me to his minicomputer, I love the sound ... this
synth-engine is  I yust love it.

So changing idea . make a DSSI or LV2 of Maltes Minicomputer, that
is 4 or 8 voce polyphon and monotimbral, controllable with an external
USB-controller   automatable with f.e. Qtractor and maybe .
just maybe  a bit more of an eyecandy .

regards, Sascha

2011/1/6 Jeremy jeremyb...@gmail.com:
 Okay, I think I am having a little difficulty understanding what's going on
 here.  At first I was under the impression that you were looking to port a
 VST plugin developed by this German magazine to a linux plugin format.
  After reading your email, I think you're looking to develop a plugin port
 of minicomputer, whose features and UI will *parallel* those of another
 synth which is being developed by the magazine.  It seems that the VST
 plugin which I found (using a machine translation of the website) was *not*
 synonymous with the synth designs that you were pointing to.  So basically,
 if I am correct (and correct me if I'm wrong), the magazine posted design
 information about a synth, (but not anything else), and some unrelated
 programmer posted modifications of synths he previously wrote, which he made
 to fit the designs outlined in the magazine.  And you are hoping to *also*
 create a synth which fits these design goals, although you want to make it
 an open source linux synth plugin, rather than a closed source windows synth
 plugin.  Please let me know what of the above was incorrect.

 So, for a starting point, I've imported the minicomputer sources into a git
 repository:https://github.com/jeremysalwen/Minicomputer-LV2
 Jeremy

 On Thu, Jan 6, 2011 at 3:49 AM, Sascha Schneider ungleichkl...@gmail.com
 wrote:

 2011/1/6 Jeremy jeremyb...@gmail.com:
 
 
  On Thu, Jan 6, 2011 at 3:09 AM, Sascha Schneider
  ungleichkl...@gmail.com
  wrote:
 
  2011/1/6 Loki Davison loki.davi...@gmail.com:
 
   You do have the required skills, just need to choose the right tool.
  
 
  By the way,
 
  to advance my skills C++ and DSSI/LV2 ..
  is anyone willing to offer a mentorship??
 
  regards, Sascha
  ___
  Linux-audio-dev mailing list
  Linux-audio-dev@lists.linuxaudio.org
  http://lists.linuxaudio.org/listinfo/linux-audio-dev
 
 
  Hi Sascha,
  I have enough experience with LV2 plugins that I could probably help
  you, or
  do some of it myself.  I'm not the most knowledgeable guy around here,
  but
  this seems like a pretty limited scope project, so I think I could be of
  use
  as a mentor.

 Oh thanks ..

  However, I seem to have difficulty finding the source on the
  website you linked.  I registered for the for the forums, and I found a
  binary download for windows and mac, but nothing I could start hacking
  on.
  Jeremy

 Thats all they have for the Tyrell, the planing of this synth and what
 it should do is described as a sort of manual in one of the links
 http://www.amazona.de/index.php?page=26file=2article_id=3191page_num=2
 here from page 2 the moogulator describes in detail what the synth
 does. Sorry, all in german.
 Urs Heckmann a german VSTi developer took some of the code of his
 existing VSTi's and made the alpha plugin within 3 days.
 This U-He plugin will be free- or magware but will stay closed source.

 Therefor my idea after the post of Malte Steiner here was to take the
 engine of his minicomputer from http://minicomputer.sourceforge.net/

 Malte himself had the idea of making this synth polyphon and
 monotimbral as LV2 or DSSI plugin,  but lacks time.

 Advantage of this synth is that it is an absolutely 

Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Jeremy
On Thu, Jan 6, 2011 at 5:31 AM, Sascha Schneider ungleichkl...@gmail.comwrote:

 2011/1/6 Jeremy jeremyb...@gmail.com:
  Okay, looking at the sources a little more, it seems like all we need to
  port is the minicomputerCPU component.  The editor can just be used to
  communicate to the plugin using the lv2ExternalUI extension.
  Jeremy

 Not all, .. minicomputer is actually 8 synths on 8 different
 midichannels all playing one sound monophonic.
 as LV2 we only need one synth that is polyphonic.
 Need to ad Midi-Mapping, cause the controllers are hardcoded in the engine.

 regards, saschas


So wait, I'm a little confused by this.  Are you saying that the engine is
composed of 8 copies of the same synth, each being monophonic, but allowing
you to do polyphony if you redirect the notes to different channels each (so
each monophonic synth plays a different note)?

If you want to make something like that polyphonic that would be very easy.
 You'd just set up a queue of open synth engines.  You could even set the
polyphony by an option that you could adjust (at the expense of memory).

So if you're worried about that, don't be worried.  Since it is a Jack app,
it's already largely in the format we need, you just need to add some
metadata, and switch around the way it handles MIDI and OSC (well, that's
the time-consuming part).  As for the GUI, I think since it uses OSC, you
could just add some metadata and it would work as a LV2ExternalUI (well,
very minor source code modifications would be necessary).  However, if
you're interested in designing a new GUI, that would be possible too.

Jeremy
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Krzysztof Foltman

On 06/01/11 10:31, Sascha Schneider wrote:


Not all, .. minicomputer is actually 8 synths on 8 different
midichannels all playing one sound monophonic.
as LV2 we only need one synth that is polyphonic.


Voice management isn't that easy to get right, especially if you want to 
support things like Sustain and Sostenuto (hold pedals) and voice 
stealing correctly. It took me ages to iron out the known polyphony bugs 
in Calf Organ.


K.
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Sascha Schneider
2011/1/6 Jeremy jeremyb...@gmail.com:
 On Thu, Jan 6, 2011 at 5:31 AM, Sascha Schneider ungleichkl...@gmail.com
 wrote:

 2011/1/6 Jeremy jeremyb...@gmail.com:
  Okay, looking at the sources a little more, it seems like all we need to
  port is the minicomputerCPU component.  The editor can just be used to
  communicate to the plugin using the lv2ExternalUI extension.
  Jeremy

 Not all, .. minicomputer is actually 8 synths on 8 different
 midichannels all playing one sound monophonic.
 as LV2 we only need one synth that is polyphonic.
 Need to ad Midi-Mapping, cause the controllers are hardcoded in the
 engine.

 regards, saschas

 So wait, I'm a little confused by this.  Are you saying that the engine is
 composed of 8 copies of the same synth, each being monophonic, but allowing
 you to do polyphony if you redirect the notes to different channels each (so
 each monophonic synth plays a different note)?
 If you want to make something like that polyphonic that would be very easy.
  You'd just set up a queue of open synth engines.  You could even set the
 polyphony by an option that you could adjust (at the expense of memory).
 So if you're worried about that, don't be worried.  Since it is a Jack app,
 it's already largely in the format we need, you just need to add some
 metadata, and switch around the way it handles MIDI and OSC (well, that's
 the time-consuming part).  As for the GUI, I think since it uses OSC, you
 could just add some metadata and it would work as a LV2ExternalUI (well,
 very minor source code modifications would be necessary).  However, if
 you're interested in designing a new GUI, that would be possible too.
 Jeremy

As far as I understand it,
the engine is file main.c in folder cpu
GUI stuff is located in folder /editor
both communicate with OSC
right??

so there are somewhere in that code 8 midiports that route the
midinotes to an engine (that I dont's seem to find for my
codingknowledge)
Now in the UI I see 8 synths each on his own midichannel.
The docs Malte has made say that by using a midirouter I can send one
miditrack to those 8 midichannels at the same time and hear 8 synths
each with his own sound.
Bur I don't see (again my lack of codingexperience) in the code the
part, where it says
- engine 8 voices each is reserved to an own channel
or if the engine is called 8 times, one per synth-tab

sorry 
- en
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Jeremy
On Thu, Jan 6, 2011 at 6:21 AM, Sascha Schneider ungleichkl...@gmail.comwrote:

 2011/1/6 Jeremy jeremyb...@gmail.com:
  On Thu, Jan 6, 2011 at 5:31 AM, Sascha Schneider 
 ungleichkl...@gmail.com
  wrote:
 
  2011/1/6 Jeremy jeremyb...@gmail.com:
   Okay, looking at the sources a little more, it seems like all we need
 to
   port is the minicomputerCPU component.  The editor can just be used to
   communicate to the plugin using the lv2ExternalUI extension.
   Jeremy
 
  Not all, .. minicomputer is actually 8 synths on 8 different
  midichannels all playing one sound monophonic.
  as LV2 we only need one synth that is polyphonic.
  Need to ad Midi-Mapping, cause the controllers are hardcoded in the
  engine.
 
  regards, saschas
 
  So wait, I'm a little confused by this.  Are you saying that the engine
 is
  composed of 8 copies of the same synth, each being monophonic, but
 allowing
  you to do polyphony if you redirect the notes to different channels each
 (so
  each monophonic synth plays a different note)?
  If you want to make something like that polyphonic that would be very
 easy.
   You'd just set up a queue of open synth engines.  You could even set the
  polyphony by an option that you could adjust (at the expense of memory).
  So if you're worried about that, don't be worried.  Since it is a Jack
 app,
  it's already largely in the format we need, you just need to add some
  metadata, and switch around the way it handles MIDI and OSC (well, that's
  the time-consuming part).  As for the GUI, I think since it uses OSC, you
  could just add some metadata and it would work as a LV2ExternalUI (well,
  very minor source code modifications would be necessary).  However, if
  you're interested in designing a new GUI, that would be possible too.
  Jeremy

 As far as I understand it,
 the engine is file main.c in folder cpu
 GUI stuff is located in folder /editor
 both communicate with OSC
 right??

 Yes.  Except it seems that you can select different settings for each of
your voices.  This doesn't really make sense if you are automatically
assigning the notes to synth engines.  I think perhaps the best way would be
to have one set of settings for *all* copies of the synth engine, and if you
want different settings, then you'd have to create another copy of the
plugin.

so there are somewhere in that code 8 midiports that route the
 midinotes to an engine (that I dont's seem to find for my
 codingknowledge)
 Now in the UI I see 8 synths each on his own midichannel.
 The docs Malte has made say that by using a midirouter I can send one
 miditrack to those 8 midichannels at the same time and hear 8 synths
 each with his own sound.


Yup, and I'm saying we can just build in that functionality into the plugin.


 Bur I don't see (again my lack of codingexperience) in the code the
 part, where it says
 - engine 8 voices each is reserved to an own channel
 or if the engine is called 8 times, one per synth-tab

 I'm not sure what that means either.

 sorry 
 - en

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Malte Steiner

On 06.01.2011 12:48, Jeremy wrote:

Yes.  Except it seems that you can select different settings for each of
your voices.  This doesn't really make sense if you are automatically
assigning the notes to synth engines.  I think perhaps the best way
would be to have one set of settings for *all* copies of the synth
engine, and if you want different settings, then you'd have to create
another copy of the plugin.


Yes, each voice has a different sound and response to a fixed 
midichannel, 1 for the first, 2 for the second voice and so on...


Actually I find it rather interesting to have different settings between 
automatically assigned notes. For instance with slightly different 
sounds it even would become more alive.
But yes, for the average usage it would be great to just copy the 
settings across the voices.
The channel stealing algorhythm kept me from implementing polyphony so 
far, got to study that...


A while ago I was against the idea of plugins but actually find it now 
usefull for recalling sessions. It would be great to stuff PD, Csound or 
AlsaModularSynth into a sequencer. So far I know that you can create 
LADSPA plugs with Faust and Csound but instruments??


Cheers,

Malte

--

media art + development
http://www.block4.com

new on iTunes: Notstandskomitee Automatenmusik
http://itunes.apple.com/us/album/automatenmusik/id383400418

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-06 Thread Jeremy
Hi Malte,

So I've been working on converting it some more.  If you could give me some
pointers as to the meaning of variables, that would be useful.


What are the EG... variables, like EG, EGFaktor,EGtrigger, and
EGState?

Also if you're looking for a channel stealing algorithm, try this:

the type of a synth engine is synth

typedef struct _synthblock {
 _synthblock* next;
_synthblock* previous;
synth item;
} synthblock;

Initially, you start out using the synthblock as an element of a singly
linked list of free synths.  You only need to use the next, pointer, and
can ignore the previous pointer.  You can either only keep track of the
head, and use it as a stack, or you can keep track of the head and the tail
and use it as a queue.  Either way, adding is a constant time operation, and
taking the most recently or least recently used one is also a constant time
operation.

Then, you have an array which keeps track of which notes are on.

synthblock* currentnotes[NUM_MIDINOTES];

When you get a note-on signal, you pop the first synth block off of the
free synth list, and then you add a pointer to it in this array, indexed
according to what note it is playing.  However, you also add it to the *
doubly* linked list of which synths are playing, again, a constant time
operation, because you are just twiddling with the next and previous
pointers of two blocks.  Now, the array contains a pointer to a block which
is in the doubly linked list.

Now, when you want all the synths to process, you can iterate through the
doubly linked list, and thus you only need to process the ones that are
playing notes.

 When you receive a note off signal, you look up the note in the array, and
then remove that item from the doubly linked list, and add it to the singly
linked one.

In the end, you can do everything in constant time (or O(number of notes
being played))

Anyway, I don't know if it's pointless for me to put my ideas here, but I'll
probably implement it too, if this doesn't make sense now.

Jeremy

On Thu, Jan 6, 2011 at 3:36 PM, Malte Steiner stei...@block4.com wrote:

 On 06.01.2011 12:48, Jeremy wrote:

 Yes.  Except it seems that you can select different settings for each of
 your voices.  This doesn't really make sense if you are automatically
 assigning the notes to synth engines.  I think perhaps the best way
 would be to have one set of settings for *all* copies of the synth
 engine, and if you want different settings, then you'd have to create
 another copy of the plugin.


 Yes, each voice has a different sound and response to a fixed midichannel,
 1 for the first, 2 for the second voice and so on...

 Actually I find it rather interesting to have different settings between
 automatically assigned notes. For instance with slightly different sounds it
 even would become more alive.
 But yes, for the average usage it would be great to just copy the settings
 across the voices.
 The channel stealing algorhythm kept me from implementing polyphony so far,
 got to study that...

 A while ago I was against the idea of plugins but actually find it now
 usefull for recalling sessions. It would be great to stuff PD, Csound or
 AlsaModularSynth into a sequencer. So far I know that you can create LADSPA
 plugs with Faust and Csound but instruments??


 Cheers,

 Malte

 --
 
 media art + development
 http://www.block4.com

 new on iTunes: Notstandskomitee Automatenmusik
 http://itunes.apple.com/us/album/automatenmusik/id383400418

 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-05 Thread Loki Davison
On Mon, Jan 3, 2011 at 12:35 AM, Sascha Schneider
ungleichkl...@gmail.com wrote:
 Hi folks,

 inspired by a plan of a german onlinemag called amazona.de
 I came up with the idea that a virtual analogue opensource softsynth
 nativly running on Linux
 would be really nice. (a nice filterbank too, but thats another thing)
 Amazona planned a complete synth based on userpolls (only in german, sorry):
 http://www.amazona.de/index.php?page=26file=2article_id=3191
 which is now realized as vst: (only german, too)
 http://www.amazona.de/index.php?page=26file=2article_id=3202

 I know that Zynaddsubfx/yoshimi has a really strong soundengine and I
 asked myself,
 if it would be possible to take this engine or the DSSI-API and build
 a polyphonic softsynth
 with a nice UI like the new calf plugins or guitarix, a bit like the
 loomer aspect, with some discoDSP,
 a bit from the Tyrell or the Roland Gaia SH-01 with midilearn, ..

 The problem I have are my programming skills, that are not good enough
 to code this kind of software
 by myself.

 Are there some LAD's willing to join/take/realise this idea??
 If there is interest I could translate the ideas of amazona.de and we
 all could share our visions for a
 new kind of controllable virtual analogue softsynth.

 kind regards, saschas
 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


You do have the required skills, just need to choose the right tool.

User Ingen. It is far too awesome to describe in simple words. :)
http://drobilla.net/blog/software/ingen/

Loki
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-05 Thread Loki Davison
On Thu, Jan 6, 2011 at 11:14 AM, Loki Davison loki.davi...@gmail.com wrote:
 On Mon, Jan 3, 2011 at 12:35 AM, Sascha Schneider
 ungleichkl...@gmail.com wrote:
 Hi folks,

 inspired by a plan of a german onlinemag called amazona.de
 I came up with the idea that a virtual analogue opensource softsynth
 nativly running on Linux
 would be really nice. (a nice filterbank too, but thats another thing)
 Amazona planned a complete synth based on userpolls (only in german, sorry):
 http://www.amazona.de/index.php?page=26file=2article_id=3191
 which is now realized as vst: (only german, too)
 http://www.amazona.de/index.php?page=26file=2article_id=3202

 I know that Zynaddsubfx/yoshimi has a really strong soundengine and I
 asked myself,
 if it would be possible to take this engine or the DSSI-API and build
 a polyphonic softsynth
 with a nice UI like the new calf plugins or guitarix, a bit like the
 loomer aspect, with some discoDSP,
 a bit from the Tyrell or the Roland Gaia SH-01 with midilearn, ..

 The problem I have are my programming skills, that are not good enough
 to code this kind of software
 by myself.

 Are there some LAD's willing to join/take/realise this idea??
 If there is interest I could translate the ideas of amazona.de and we
 all could share our visions for a
 new kind of controllable virtual analogue softsynth.

 kind regards, saschas
 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


 You do have the required skills, just need to choose the right tool.

 User Ingen. It is far too awesome to describe in simple words. :)
 http://drobilla.net/blog/software/ingen/

 Loki


s/user/use

I just woke up, that's my excuse...
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-05 Thread Sascha Schneider
Hi Loki,

2011/1/6 Loki Davison loki.davi...@gmail.com:
 On Mon, Jan 3, 2011 at 12:35 AM, Sascha Schneider
 ungleichkl...@gmail.com wrote:
 Hi folks,

 inspired by a plan of a german onlinemag called amazona.de
 I came up with the idea that a virtual analogue opensource softsynth
 nativly running on Linux
 would be really nice. (a nice filterbank too, but thats another thing)
 Amazona planned a complete synth based on userpolls (only in german, sorry):
 http://www.amazona.de/index.php?page=26file=2article_id=3191
 which is now realized as vst: (only german, too)
 http://www.amazona.de/index.php?page=26file=2article_id=3202

 I know that Zynaddsubfx/yoshimi has a really strong soundengine and I
 asked myself,
 if it would be possible to take this engine or the DSSI-API and build
 a polyphonic softsynth
 with a nice UI like the new calf plugins or guitarix, a bit like the
 loomer aspect, with some discoDSP,
 a bit from the Tyrell or the Roland Gaia SH-01 with midilearn, ..

 The problem I have are my programming skills, that are not good enough
 to code this kind of software
 by myself.

 Are there some LAD's willing to join/take/realise this idea??
 If there is interest I could translate the ideas of amazona.de and we
 all could share our visions for a
 new kind of controllable virtual analogue softsynth.

 kind regards, saschas
 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev


 You do have the required skills, just need to choose the right tool.

Actually that is my problem, my terrain till now was more in
Webdevelopment - CMS-CRM, custom modules
I did Java and Python, mainly object oriented.
Most synth apps I see in Linux are coded in C, at least the engine,
and stuff like pointers really don't fit into my brain .. might be my
age ...


 User Ingen. It is far too awesome to describe in simple words. :)
 http://drobilla.net/blog/software/ingen/


I will have a look at that ...
 Loki


regards, Sascha
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


[LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-02 Thread Sascha Schneider
Hi folks,

inspired by a plan of a german onlinemag called amazona.de
I came up with the idea that a virtual analogue opensource softsynth
nativly running on Linux
would be really nice. (a nice filterbank too, but thats another thing)
Amazona planned a complete synth based on userpolls (only in german, sorry):
http://www.amazona.de/index.php?page=26file=2article_id=3191
which is now realized as vst: (only german, too)
http://www.amazona.de/index.php?page=26file=2article_id=3202

I know that Zynaddsubfx/yoshimi has a really strong soundengine and I
asked myself,
if it would be possible to take this engine or the DSSI-API and build
a polyphonic softsynth
with a nice UI like the new calf plugins or guitarix, a bit like the
loomer aspect, with some discoDSP,
a bit from the Tyrell or the Roland Gaia SH-01 with midilearn, ..

The problem I have are my programming skills, that are not good enough
to code this kind of software
by myself.

Are there some LAD's willing to join/take/realise this idea??
If there is interest I could translate the ideas of amazona.de and we
all could share our visions for a
new kind of controllable virtual analogue softsynth.

kind regards, saschas
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-02 Thread Julien Claassen

Hello Sascha!
  I'm not good at coding at all, but I think a more useable framework for a 
softsynth, if you like to build it with an existing one, might be bristol. 
Bristol is a synth emulator. It has a couple of synths already. But it might 
not suffer, having a new filter or different oscillator in it, if Nick is OK 
with that. The synths it emulates, are basically built from the components 
(filters, oscs, etc.), that are in the engine. Then they are connected in a 
particular way and get a GUI/CLI put on top of them. Bristol has, what I would 
call MIDI learning. You can easily assing MIDI controls to controls of the 
currently loaded synth and I think you can save them as well. Have a look at 
his site:

http://bristol.sf.net
  The sweet thing about using this would be, that you have to implement the 
new components and then there is an API - so I believe - for relatively easily 
constructing the connections and the UIs. I know only of the textUI, which is 
very clever and helpful!

  Kindly yours
 julien


Music was my first love and it will be my last (John Miles)

 FIND MY WEB-PROJECT AT: 
http://ltsb.sourceforge.net
the Linux TextBased Studio guide
=== AND MY PERSONAL PAGES AT: ===
http://www.juliencoder.de
___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev


Re: [LAD] Devs needed for opensource virtual analog softsynth idea

2011-01-02 Thread Ricardo Wurmus
Hi Sascha,

I found the AlsaModularSynth to be a great sounding analog-ish modular
synthesizer with a very direct and very usable interface.

I don't quite understand your vision just yet. Is the idea basically to
write an attractive and usable GUI for an existing synth (engine)?



On 2 January 2011 21:47, Julien Claassen jul...@c-lab.de wrote:

 Hello Sascha!
  I'm not good at coding at all, but I think a more useable framework for a
 softsynth, if you like to build it with an existing one, might be bristol.
 Bristol is a synth emulator. It has a couple of synths already. But it might
 not suffer, having a new filter or different oscillator in it, if Nick is OK
 with that. The synths it emulates, are basically built from the components
 (filters, oscs, etc.), that are in the engine. Then they are connected in a
 particular way and get a GUI/CLI put on top of them. Bristol has, what I
 would call MIDI learning. You can easily assing MIDI controls to controls of
 the currently loaded synth and I think you can save them as well. Have a
 look at his site:
 http://bristol.sf.net
  The sweet thing about using this would be, that you have to implement the
 new components and then there is an API - so I believe - for relatively
 easily constructing the connections and the UIs. I know only of the textUI,
 which is very clever and helpful!
  Kindly yours
 julien

 
 Music was my first love and it will be my last (John Miles)

  FIND MY WEB-PROJECT AT: 
 http://ltsb.sourceforge.net
 the Linux TextBased Studio guide
 === AND MY PERSONAL PAGES AT: ===
 http://www.juliencoder.de

 ___
 Linux-audio-dev mailing list
 Linux-audio-dev@lists.linuxaudio.org
 http://lists.linuxaudio.org/listinfo/linux-audio-dev

___
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev