[HMM 00/15] HMM (Heterogeneous Memory Management) v20

2017-04-21 Thread Jérôme Glisse
Patchset is on top of mmotm mmotm-2017-04-18 and Michal patchset
([PATCH -v3 0/13] mm: make movable onlining suck less). Branch:

https://cgit.freedesktop.org/~glisse/linux/log/?h=hmm-v20

I have included all suggestion made since v19, it is all build
fix and change in respect to memory hotplug with Michal rework.
Changes since v19:
- Included various build fix and compilation warning fix
- Limit HMM to x86-64 (easy to enable other arch as separate patch)
- Rebase on top of Michal memory hotplug rework

Heterogeneous Memory Management (HMM) (description and justification)

Today device driver expose dedicated memory allocation API through their
device file, often relying on a combination of IOCTL and mmap calls. The
device can only access and use memory allocated through this API. This
effectively split the program address space into object allocated for the
device and useable by the device and other regular memory (malloc, mmap
of a file, share memory, …) only accessible by CPU (or in a very limited
way by a device by pinning memory).

Allowing different isolated component of a program to use a device thus
require duplication of the input data structure using device memory
allocator. This is reasonable for simple data structure (array, grid,
image, …) but this get extremely complex with advance data structure
(list, tree, graph, …) that rely on a web of memory pointers. This is
becoming a serious limitation on the kind of work load that can be
offloaded to device like GPU.

New industry standard like C++, OpenCL or CUDA are pushing to remove this
barrier. This require a shared address space between GPU device and CPU so
that GPU can access any memory of a process (while still obeying memory
protection like read only). This kind of feature is also appearing in
various other operating systems.

HMM is a set of helpers to facilitate several aspects of address space
sharing and device memory management. Unlike existing sharing mechanism
that rely on pining pages use by a device, HMM relies on mmu_notifier to
propagate CPU page table update to device page table.

Duplicating CPU page table is only one aspect necessary for efficiently
using device like GPU. GPU local memory have bandwidth in the TeraBytes/
second range but they are connected to main memory through a system bus
like PCIE that is limited to 32GigaBytes/second (PCIE 4.0 16x). Thus it
is necessary to allow migration of process memory from main system memory
to device memory. Issue is that on platform that only have PCIE the device
memory is not accessible by the CPU with the same properties as main
memory (cache coherency, atomic operations, …).

To allow migration from main memory to device memory HMM provides a set
of helper to hotplug device memory as a new type of ZONE_DEVICE memory
which is un-addressable by CPU but still has struct page representing it.
This allow most of the core kernel logic that deals with a process memory
to stay oblivious of the peculiarity of device memory.

When page backing an address of a process is migrated to device memory
the CPU page table entry is set to a new specific swap entry. CPU access
to such address triggers a migration back to system memory, just like if
the page was swap on disk. HMM also blocks any one from pinning a
ZONE_DEVICE page so that it can always be migrated back to system memory
if CPU access it. Conversely HMM does not migrate to device memory any
page that is pin in system memory.

To allow efficient migration between device memory and main memory a new
migrate_vma() helpers is added with this patchset. It allows to leverage
device DMA engine to perform the copy operation.

This feature will be use by upstream driver like nouveau mlx5 and probably
other in the future (amdgpu is next suspect  in line). We are actively
working on nouveau and mlx5 support. To test this patchset we also worked
with NVidia close source driver team, they have more resources than us to
test this kind of infrastructure and also a bigger and better userspace
eco-system with various real industry workload they can be use to test and
profile HMM.

The expected workload is a program builds a data set on the CPU (from disk,
from network, from sensors, …). Program uses GPU API (OpenCL, CUDA, ...)
to give hint on memory placement for the input data and also for the output
buffer. Program call GPU API to schedule a GPU job, this happens using
device driver specific ioctl. All this is hidden from programmer point of
view in case of C++ compiler that transparently offload some part of a
program to GPU. Program can keep doing other stuff on the CPU while the
GPU is crunching numbers.

It is expected that CPU will not access the same data set as the GPU while
GPU is working on it, but this is not mandatory. In fact we expect some
small memory object to be actively access by both GPU and CPU concurrently
as synchronization channel and/or for monitoring purposes. Such object will
stay in system memory and should not be 

[HMM 00/15] HMM (Heterogeneous Memory Management) v20

2017-04-21 Thread Jérôme Glisse
Patchset is on top of mmotm mmotm-2017-04-18 and Michal patchset
([PATCH -v3 0/13] mm: make movable onlining suck less). Branch:

https://cgit.freedesktop.org/~glisse/linux/log/?h=hmm-v20

I have included all suggestion made since v19, it is all build
fix and change in respect to memory hotplug with Michal rework.
Changes since v19:
- Included various build fix and compilation warning fix
- Limit HMM to x86-64 (easy to enable other arch as separate patch)
- Rebase on top of Michal memory hotplug rework

Heterogeneous Memory Management (HMM) (description and justification)

Today device driver expose dedicated memory allocation API through their
device file, often relying on a combination of IOCTL and mmap calls. The
device can only access and use memory allocated through this API. This
effectively split the program address space into object allocated for the
device and useable by the device and other regular memory (malloc, mmap
of a file, share memory, …) only accessible by CPU (or in a very limited
way by a device by pinning memory).

Allowing different isolated component of a program to use a device thus
require duplication of the input data structure using device memory
allocator. This is reasonable for simple data structure (array, grid,
image, …) but this get extremely complex with advance data structure
(list, tree, graph, …) that rely on a web of memory pointers. This is
becoming a serious limitation on the kind of work load that can be
offloaded to device like GPU.

New industry standard like C++, OpenCL or CUDA are pushing to remove this
barrier. This require a shared address space between GPU device and CPU so
that GPU can access any memory of a process (while still obeying memory
protection like read only). This kind of feature is also appearing in
various other operating systems.

HMM is a set of helpers to facilitate several aspects of address space
sharing and device memory management. Unlike existing sharing mechanism
that rely on pining pages use by a device, HMM relies on mmu_notifier to
propagate CPU page table update to device page table.

Duplicating CPU page table is only one aspect necessary for efficiently
using device like GPU. GPU local memory have bandwidth in the TeraBytes/
second range but they are connected to main memory through a system bus
like PCIE that is limited to 32GigaBytes/second (PCIE 4.0 16x). Thus it
is necessary to allow migration of process memory from main system memory
to device memory. Issue is that on platform that only have PCIE the device
memory is not accessible by the CPU with the same properties as main
memory (cache coherency, atomic operations, …).

To allow migration from main memory to device memory HMM provides a set
of helper to hotplug device memory as a new type of ZONE_DEVICE memory
which is un-addressable by CPU but still has struct page representing it.
This allow most of the core kernel logic that deals with a process memory
to stay oblivious of the peculiarity of device memory.

When page backing an address of a process is migrated to device memory
the CPU page table entry is set to a new specific swap entry. CPU access
to such address triggers a migration back to system memory, just like if
the page was swap on disk. HMM also blocks any one from pinning a
ZONE_DEVICE page so that it can always be migrated back to system memory
if CPU access it. Conversely HMM does not migrate to device memory any
page that is pin in system memory.

To allow efficient migration between device memory and main memory a new
migrate_vma() helpers is added with this patchset. It allows to leverage
device DMA engine to perform the copy operation.

This feature will be use by upstream driver like nouveau mlx5 and probably
other in the future (amdgpu is next suspect  in line). We are actively
working on nouveau and mlx5 support. To test this patchset we also worked
with NVidia close source driver team, they have more resources than us to
test this kind of infrastructure and also a bigger and better userspace
eco-system with various real industry workload they can be use to test and
profile HMM.

The expected workload is a program builds a data set on the CPU (from disk,
from network, from sensors, …). Program uses GPU API (OpenCL, CUDA, ...)
to give hint on memory placement for the input data and also for the output
buffer. Program call GPU API to schedule a GPU job, this happens using
device driver specific ioctl. All this is hidden from programmer point of
view in case of C++ compiler that transparently offload some part of a
program to GPU. Program can keep doing other stuff on the CPU while the
GPU is crunching numbers.

It is expected that CPU will not access the same data set as the GPU while
GPU is working on it, but this is not mandatory. In fact we expect some
small memory object to be actively access by both GPU and CPU concurrently
as synchronization channel and/or for monitoring purposes. Such object will
stay in system memory and should not be