Re: [Intel-gfx] [RFC] set up an sync channel between audio and display driver (i.e. ALSA and DRM)
Also adding dri-devel and linux-media. Please don't forget these lists for the next round. -Daniel On Tue, May 20, 2014 at 12:02:04PM +0200, Daniel Vetter wrote: Adding Greg just as an fyi since we've chatted briefly about the avsink bus. Comments below. -Daniel On Tue, May 20, 2014 at 02:52:19AM +, Lin, Mengdong wrote: This RFC is based on previous discussion to set up a generic communication channel between display and audio driver and an internal design of Intel MCG/VPG HDMI audio driver. It's still an initial draft and your advice would be appreciated to improve the design. The basic idea is to create a new avsink module and let both drm and alsa depend on it. This new module provides a framework and APIs for synchronization between the display and audio driver. 1. Display/Audio Client The avsink core provides APIs to create, register and lookup a display/audio client. A specific display driver (eg. i915) or audio driver (eg. HD-Audio driver) can create a client, add some resources objects (shared power wells, display outputs, and audio inputs, register ops) to the client, and then register this client to avisink core. The peer driver can look up a registered client by a name or type, or both. If a client gives a valid peer client name on registration, avsink core will bind the two clients as peer for each other. And we expect a display client and an audio client to be peers for each other in a system. int avsink_new_client ( const char *name, int type, /* client type, display or audio */ struct module *module, void *context, const char *peer_name, struct avsink_client **client_ret); int avsink_free_client (struct avsink_client *client); Hm, my idea was to create a new avsink bus and let vga drivers register devices on that thing and audio drivers register as drivers. There's a bit more work involved in creating a full-blown bus, but it has a lot of upsides: - Established infrastructure for matching drivers (i.e. audio drivers) against devices (i.e. avsinks exported by gfx drivers). - Module refcounting. - power domain handling and well-integrated into runtime pm. - Allows integration into componentized device framework since we're dealing with a real struct device. - Better decoupling between gfx and audio side since registration is done at runtime. - We can attach drv private date which the audio driver needs. int avsink_register_client(struct avsink_client *client); int avisink_unregister_client(int client_handle); struct avsink_client *avsink_lookup_client(const char *name, int type); struct avsink_client { const char *name; /* client name */ int type; /* client type*/ void *context; struct module *module; /* top-level module for locking */ struct avsink_client *peer; /* peer client */ /* shared power wells */ struct avsink_power_well *power_well; We need to have an struct power_domain here so that we can do proper runtime pm. But like I've said above I think we actually want a full blown struct device. int num_power_wells; /* endpoints, display outputs or audio inputs */ struct avsink_endpoint * endpoint; int num_endpints; struct avsink_registers_ops *reg_ops; /* ops to access registers of a client */ void *private_data; ... }; I think you're indeed implementing a full blown bus here ;-) avsink-client = bus devices/childern avsink-peer = driver for all this stuff avsink-power_well = runtime pm support for the avsink bus avsink-reg_ops = driver bind/unbind support On system boots, the avsink module is loaded before the display and audio driver module. And the display and audio driver may be loaded on parallel. * If a specific display driver (eg. i915) supports avsink, it can create a display client, add power wells and display outputs to the client, and then register the display client to the avsink core. Then it may look up if there is any audio client registered, by name or type, and may find an audio client registered by some audio driver. * If an audio driver supports avsink, it usually should look up a registered display client by name or type at first, because it may need the shared power well in GPU and check the display outputs' name to bind the audio inputs. If the display client is not registered yet, the audio driver can choose to wait (maybe in a work queue) or return -EAGAIN for a deferred probe. After the display client is found, the audio driver can register an audio client with the display client's name as the peer name, the avsink core will bind the display
Re: [Intel-gfx] [RFC] set up an sync channel between audio and display driver (i.e. ALSA and DRM)
On Tue, May 20, 2014 at 12:04:38PM +0200, Daniel Vetter wrote: Also adding dri-devel and linux-media. Please don't forget these lists for the next round. -Daniel On Tue, May 20, 2014 at 12:02:04PM +0200, Daniel Vetter wrote: Adding Greg just as an fyi since we've chatted briefly about the avsink bus. Comments below. -Daniel On Tue, May 20, 2014 at 02:52:19AM +, Lin, Mengdong wrote: This RFC is based on previous discussion to set up a generic communication channel between display and audio driver and an internal design of Intel MCG/VPG HDMI audio driver. It's still an initial draft and your advice would be appreciated to improve the design. The basic idea is to create a new avsink module and let both drm and alsa depend on it. This new module provides a framework and APIs for synchronization between the display and audio driver. 1. Display/Audio Client The avsink core provides APIs to create, register and lookup a display/audio client. A specific display driver (eg. i915) or audio driver (eg. HD-Audio driver) can create a client, add some resources objects (shared power wells, display outputs, and audio inputs, register ops) to the client, and then register this client to avisink core. The peer driver can look up a registered client by a name or type, or both. If a client gives a valid peer client name on registration, avsink core will bind the two clients as peer for each other. And we expect a display client and an audio client to be peers for each other in a system. int avsink_new_client ( const char *name, int type, /* client type, display or audio */ struct module *module, void *context, const char *peer_name, struct avsink_client **client_ret); int avsink_free_client (struct avsink_client *client); Hm, my idea was to create a new avsink bus and let vga drivers register devices on that thing and audio drivers register as drivers. There's a bit more work involved in creating a full-blown bus, but it has a lot of upsides: - Established infrastructure for matching drivers (i.e. audio drivers) against devices (i.e. avsinks exported by gfx drivers). - Module refcounting. - power domain handling and well-integrated into runtime pm. - Allows integration into componentized device framework since we're dealing with a real struct device. - Better decoupling between gfx and audio side since registration is done at runtime. - We can attach drv private date which the audio driver needs. I think this would be another case where the interface framework[0] could potentially be used. It doesn't give you all of the above, but there's no reason it couldn't be extended. Then again, adding too much would end up duplicating more of the driver core, so if something really heavy-weight is required here, then the interface framework is not the best option. [0]: https://lkml.org/lkml/2014/5/13/525 On system boots, the avsink module is loaded before the display and audio driver module. And the display and audio driver may be loaded on parallel. * If a specific display driver (eg. i915) supports avsink, it can create a display client, add power wells and display outputs to the client, and then register the display client to the avsink core. Then it may look up if there is any audio client registered, by name or type, and may find an audio client registered by some audio driver. * If an audio driver supports avsink, it usually should look up a registered display client by name or type at first, because it may need the shared power well in GPU and check the display outputs' name to bind the audio inputs. If the display client is not registered yet, the audio driver can choose to wait (maybe in a work queue) or return -EAGAIN for a deferred probe. After the display client is found, the audio driver can register an audio client with -EPROBE_DEFER is the correct error code for deferred probing. 6. Display register operation (optional) Some audio driver needs to access GPU audio registers. The register ops are provided by the peer display client. struct avsink_registers_ops { int (*read_register) (uint32_t reg_addr, uint32_t *data, void *context); int (*write_register) (uint32_t reg_addr, uint32_t data, void *context); int (*read_modify_register) (uint32_t reg_addr, uint32_t data, uint32_t mask, void *context); int avsink_define_reg_ops (struct avsink_client *client, struct avsink_registers_ops *ops); And avsink core provides API for the audio driver to access the display registers: int avsink_read_display_register(struct avsink_client *client ,