Re: Help in understanding GUI structure

2007-07-11 Thread Abdelrazak Younes

Abdelrazak Younes wrote:

Tommaso Cucinotta wrote:

Hi, I'm not managing to figure out where, in the LyX code,
it is decided where to put the GuiWorkArea instance
into the main window (LyXView) layout.


In GuiImplementation::newWorkArea() but this might change in the future 
to be put directly in LyXView.


By the way, you should probably read the documentation about 
LyXView/WorkArea interaction and more in src/frontend/Application.h 
which I reproduce here:


 Model/View/Controller separation in LyX:

 1) The Model: \c Buffer

 The Buffer is the in-memory representation of a LyX file format. The
 Buffer does not (should not) have any information on what part of it
 is represented on screen. There is one unique Buffer per opened LyX
 file.


 2) The Controller: \c BufferView / \c Painter

 The BufferView is a tool used by the view that translates a part of
 the Buffer contents into drawing routines. The BufferView asks each
 inset of the Buffer to draw itself onto the screen using the Painter.
 There can be only one Buffer displayed in a BufferView. While there
 is the possibility to switch Buffer inside the BufferView, the goal
 is to instantiate a new BufferView on each Buffer switch.

 \todo Instantiate a new BufferView on each Buffer switch.

 The \c Painter is just a virtual interface to formalize each kind of
 drawing routines (text, line, rectangle, etc).

 The \c BufferView also contains a Cursor which may or may not be
 visible on screen. The cursor is really just a bookmark to remember
 where the next Buffer insertion/deletion is going to take place.


 3) The View: \c WorkArea (and it's qt4 specialisation GuiWorkArea)

 This contains the real screen area where the drawing is done by the
 Painter. One WorkArea holds one unique \c BufferView. While it could be
 possible that multiple WorkArea share one BufferView, this is not
 possible right now.
 The WorkArea also provide a scrollbar which position is translated
 into scrolling command to the inner \c BufferView.

 The WorkArea use the BufferView to translate each keyboard or mouse
 events into terms that the Buffer can understand:
 - insert/delete char
 - select char
 - etc.


 4) The Window: \c LyXView (and its qt4 specialisation \c GuiView)

 This is a full window containing a menubar, toolbars, a tabbar and a
 WorkArea. One LyXView could in theory contain multiple WorkArea
 (ex: with split window) but this number is limited to one only for
 now. In any case, there would be only one WorkArea that gets the focus
 at a time.

 Now, concerning the TabBar versus TabWidget issue. Right now, there is
 only one WorkArea and the TabBar just used to tell the BufferView inside
 the WorkArea to switch to this another Buffer.

 With a TabWidget, each Tab would own its own \c WorkArea. Clicking on 
a tab

 would switch a WorkArea instead of a Buffer.



Re: Help in understanding GUI structure

2007-07-11 Thread Abdelrazak Younes

Abdelrazak Younes wrote:

Tommaso Cucinotta wrote:

Hi, I'm not managing to figure out where, in the LyX code,
it is decided where to put the GuiWorkArea instance
into the main window (LyXView) layout.


In GuiImplementation::newWorkArea() but this might change in the future 
to be put directly in LyXView.


By the way, you should probably read the documentation about 
LyXView/WorkArea interaction and more in src/frontend/Application.h 
which I reproduce here:


 Model/View/Controller separation in LyX:

 1) The Model: \c Buffer

 The Buffer is the in-memory representation of a LyX file format. The
 Buffer does not (should not) have any information on what part of it
 is represented on screen. There is one unique Buffer per opened LyX
 file.


 2) The Controller: \c BufferView / \c Painter

 The BufferView is a tool used by the view that translates a part of
 the Buffer contents into drawing routines. The BufferView asks each
 inset of the Buffer to draw itself onto the screen using the Painter.
 There can be only one Buffer displayed in a BufferView. While there
 is the possibility to switch Buffer inside the BufferView, the goal
 is to instantiate a new BufferView on each Buffer switch.

 \todo Instantiate a new BufferView on each Buffer switch.

 The \c Painter is just a virtual interface to formalize each kind of
 drawing routines (text, line, rectangle, etc).

 The \c BufferView also contains a Cursor which may or may not be
 visible on screen. The cursor is really just a bookmark to remember
 where the next Buffer insertion/deletion is going to take place.


 3) The View: \c WorkArea (and it's qt4 specialisation GuiWorkArea)

 This contains the real screen area where the drawing is done by the
 Painter. One WorkArea holds one unique \c BufferView. While it could be
 possible that multiple WorkArea share one BufferView, this is not
 possible right now.
 The WorkArea also provide a scrollbar which position is translated
 into scrolling command to the inner \c BufferView.

 The WorkArea use the BufferView to translate each keyboard or mouse
 events into terms that the Buffer can understand:
 - insert/delete char
 - select char
 - etc.


 4) The Window: \c LyXView (and its qt4 specialisation \c GuiView)

 This is a full window containing a menubar, toolbars, a tabbar and a
 WorkArea. One LyXView could in theory contain multiple WorkArea
 (ex: with split window) but this number is limited to one only for
 now. In any case, there would be only one WorkArea that gets the focus
 at a time.

 Now, concerning the TabBar versus TabWidget issue. Right now, there is
 only one WorkArea and the TabBar just used to tell the BufferView inside
 the WorkArea to switch to this another Buffer.

 With a TabWidget, each Tab would own its own \c WorkArea. Clicking on 
a tab

 would switch a WorkArea instead of a Buffer.



Help in understanding GUI structure

2007-07-10 Thread Tommaso Cucinotta

Hi, I'm not managing to figure out where, in the LyX code,
it is decided where to put the GuiWorkArea instance
into the main window (LyXView) layout. It doesn't seem to
exist a .ui file for that, does it ?

Thanx, bye, T.

--
Tommaso Cucinotta, Computer Engineering PhD, Researcher
ReTiS Lab, Scuola Superiore Sant'Anna, Pisa, Italy
Tel +39 050 882 024, Fax +39 050 882 003
http://feanor.sssup.it/~tommaso



Re: Help in understanding GUI structure

2007-07-10 Thread Abdelrazak Younes

Tommaso Cucinotta wrote:

Hi, I'm not managing to figure out where, in the LyX code,
it is decided where to put the GuiWorkArea instance
into the main window (LyXView) layout.


In GuiImplementation::newWorkArea() but this might change in the future 
to be put directly in LyXView.



It doesn't seem to
exist a .ui file for that, does it ?


No, doesn't need to as there are no controls except for the scrollbar. 
See the Qt doc for QAbstractScrollArea if you want more detail.


Abdel.



Help in understanding GUI structure

2007-07-10 Thread Tommaso Cucinotta

Hi, I'm not managing to figure out where, in the LyX code,
it is decided where to put the GuiWorkArea instance
into the main window (LyXView) layout. It doesn't seem to
exist a .ui file for that, does it ?

Thanx, bye, T.

--
Tommaso Cucinotta, Computer Engineering PhD, Researcher
ReTiS Lab, Scuola Superiore Sant'Anna, Pisa, Italy
Tel +39 050 882 024, Fax +39 050 882 003
http://feanor.sssup.it/~tommaso



Re: Help in understanding GUI structure

2007-07-10 Thread Abdelrazak Younes

Tommaso Cucinotta wrote:

Hi, I'm not managing to figure out where, in the LyX code,
it is decided where to put the GuiWorkArea instance
into the main window (LyXView) layout.


In GuiImplementation::newWorkArea() but this might change in the future 
to be put directly in LyXView.



It doesn't seem to
exist a .ui file for that, does it ?


No, doesn't need to as there are no controls except for the scrollbar. 
See the Qt doc for QAbstractScrollArea if you want more detail.


Abdel.