Re: [M100] CloudT fix for touchscreens
On Sun, Jan 15, 2023, 11:59 PM Joshua O'Keefe wrote: > > On Jan 16, 2023, at 7:32 PM, John R. Hogerhuis wrote: > > > > Might work on iOS too, haven't tried it. > > Worked for me on iOS with touch, a touchpad, and the OEM's stylus -- all > of which are semi-distinct pointing methods as far as the platform is > concerned. I didn't get a chance to haul out a mouse, it's buried under a > pile of travel stuff at the moment, but I can't see any reason it wouldn't > work. Thanks for the testing, I appreciate it. -- John.
Re: [M100] CloudT fix for touchscreens
> On Jan 16, 2023, at 7:32 PM, John R. Hogerhuis wrote: > > Might work on iOS too, haven't tried it. Worked for me on iOS with touch, a touchpad, and the OEM's stylus -- all of which are semi-distinct pointing methods as far as the platform is concerned. I didn't get a chance to haul out a mouse, it's buried under a pile of travel stuff at the moment, but I can't see any reason it wouldn't work.
[M100] CloudT fix for touchscreens
I found that the drag/drop of the C0DE dialog title bar wasn't working on Chrome mobile (Android). I found I needed to hook touch events as well as mouse events. Fixed and deployed, dragging the C0DE dialog should now work on Android as well as desktop. Might work on iOS too, haven't tried it. -- John.