Re: openvpn (how configure the client)
go to linode.com/library, find the excellent openvpn tutorial. Everything you need. On Wed, Mar 9, 2011 at 1:35 PM, Pol Hallen macpo...@fuckaround.org wrote: Hi folks :-) I installed openvpn client (I have cert, key and config client). Where I have to put these files and run openvpn client? thanks! Pol ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: openvpn (how configure the client)
link http://linode.com/library leads to a 404 when I click it.. On Thu, Mar 10, 2011 at 11:51 AM, kevin beckford chig...@lazyweb.ca wrote: go to linode.com/library, find the excellent openvpn tutorial. Everything you need. On Wed, Mar 9, 2011 at 1:35 PM, Pol Hallen macpo...@fuckaround.org wrote: Hi folks :-) I installed openvpn client (I have cert, key and config client). Where I have to put these files and run openvpn client? thanks! Pol ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Xcode 4
I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
Not for free? When you have OSX and have a developer account registered you get it for free right? On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.ukwrote: I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
See: http://developer.apple.com/xcode/ You either have to be a paying member of the iOS or Mac developer programs ($99/year) or to buy XCode store from the App Store for $4.99. Apple seems to be viewing developers more and more as a direct source of revenue. On 10 Mar 2011, at 17:21, Jasper Frumau wrote: Not for free? When you have OSX and have a developer account registered you get it for free right? On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote: I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users smime.p7s Description: S/MIME cryptographic signature ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
Unfortunately you only get it for free if you have a PAID (99,-) developer account. The free account doesn't count anymore for version 4, you can still get version 3.2.6 for free, though. Version 4 is 4 euro or 5 Dollar in the App Store. Dom Am 10.03.2011 um 18:21 schrieb Jasper Frumau jasperfru...@gmail.com: Not for free? When you have OSX and have a developer account registered you get it for free right? On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote: I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
Den 10. mars 2011 kl. 18.28 skrev Bayard Bell: See: http://developer.apple.com/xcode/ You either have to be a paying member of the iOS or Mac developer programs ($99/year) or to buy XCode store from the App Store for $4.99. Apple seems to be viewing developers more and more as a direct source of revenue. Hello. He is absolutely right. You have to be member of a program in order to get it for free. On 10 Mar 2011, at 17:21, Jasper Frumau wrote: Not for free? When you have OSX and have a developer account registered you get it for free right? On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote: I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users Best regards Tommy Bollman -- Mollison's Bureaucracy Hypothesis: If an idea can survive a bureaucratic review and be implemented it wasn't worth doing. ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Please send contents of current mysqld file
I understand. Moving files around in other applications has not worked for me either. I was just experimenting with the MacPorts files, and I did learn some important things, such as basedir and srcdir which the MySQL 5.1 Reference Manual says are sometimes necessary to set up the main database. David On Mar 10, 2011, at 12:00 AM, Ryan Schmidt wrote: On Mar 9, 2011, at 16:09, David Gentry wrote: I can resolve that error by moving mysqld to the same directory as mysql_install_db We can't help you if you move things around after MacPorts has installed them into the proper locations... ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Please send contents of current mysqld file
Thanks for the info. I agree with your concluding diagnosis about possibly a rogue my.cnf somewhere. As I said, I have done my best to clean my system, but I will continue to do so. David On Mar 10, 2011, at 12:04 AM, Ryan Schmidt wrote: On Mar 9, 2011, at 12:54, David Gentry wrote: I did not mean to imply that the MacPorts file, mysqld, is corrupt. Somehow it is getting corrupted on my system, and I intend to find out how. I did not know that every system will treat mysqld differently. That is good to know. However, that information just adds to the mystery. My system is a bread and butter Mac OS X version 10.6.6. Not *every* system. But it differs based on OS version and processor architecture, at least. So if I send you the mysqld generated on my 64-bit Intel machine running Snow Leopard, that won't work for you if your Snow Leopard machine only has a 32-bit processor. It probably also won't work if you're running Leopard or Tiger, or a PowerPC processor. The reason I asked for the file contents, such as a text file, is that if I get the executable file my system might mess it up. mysqld is not a text file. It is a compiled executable program. I will continue to pursue other avenues to solve the mystery of why my system corrupts the MacPorts mysqld. As I have more information, I will pass it on to the email list. It might help someone. I doubt your mysqld is corrupt. Assuming you are following the wiki instructions correctly, and they are not working for you, I believe you have files on your system that are interfering with the normal way of setting up MacPorts MySQL. Perhaps a rogue my.cnf somewhere containing references to the files in /usr/local/mysql* that you already deleted. David J. Gentry President Good Things -- Small Packages, LLC 205-637-8000 dgen...@localbusinesswebsites.com www.localbusinesswebsites.com ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
You are allowed to visit http://llvm.org/ for the ingredients of Xcode-4. There are links to lead you to the complete package. Needless to say, you will be lacking the Apple adjustments until MacPorts gets around to using Xcode-4. Bayard Bell wrote: See: http://developer.apple.com/xcode/ You either have to be a paying member of the iOS or Mac developer programs ($99/year) or to buy XCode store from the App Store for $4.99. Apple seems to be viewing developers more and more as a direct source of revenue. On 10 Mar 2011, at 17:21, Jasper Frumau wrote: Not for free? When you have OSX and have a developer account registered you get it for free right? On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote: I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users Shalom, John B. Brown. [j...@vcn.com] 358 High Street, Buffalo, Wyoming 82834 Freedom is not worth having if it does not include the freedom to make mistakes Mahatma Gandhi If any question why we died, tell them, because our fathers lied. Rudyard Kipling But first we must learn to cast out fear. People who 'view with alarm' never build anything. Eleanor Roosevelt I wonder whether the world is being run by smart people who are putting us on or by imbeciles who really mean it. Mark Twain 1-307-684-9068 ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Fwd: Xcode 4
Unfortunately you only get it for free if you have a PAID (99,-) developer account. The free account doesn't count anymore for version 4, you can still get version 3.2.6 for free, though. Version 4 is 4 euro or 5 Dollar in the App Store. Well, 4 Euro is not so much, but still, it's a change of policy. :-( ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: openvpn (how configure the client)
On Mar 10, 2011, at 03:03, Jasper Frumau wrote: link http://linode.com/library leads to a 404 when I click it.. How about: http://library.linode.com/ Maybe even: http://library.linode.com/networking/openvpn/ ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
On 03/10/2011 07:03 PM, John B Brown wrote: You are allowed to visit http://llvm.org/ for the ingredients of Xcode-4. There are links to lead you to the complete package. Needless to say, you will be lacking the Apple adjustments until MacPorts gets around to using Xcode-4. No. LLVM/clang is only a small part of the Xcode Developer Tools. The port managers are currently discussing the issue and so far we agreed that we should stick to Xcode 3 as the minimal requirement for MacPorts on Snow Leopard. Rainer ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
Le Thu 10/03/2011, Mark Hattam disait I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? And that appstore necesitates to approve licences which gives many rights to Apple (rights to disseminate personal data, rights to examine disk content) -- Erwan ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
On 10 Mar 2011, at 18:37, Rainer Müller wrote: On 03/10/2011 07:03 PM, John B Brown wrote: You are allowed to visit http://llvm.org/ for the ingredients of Xcode-4. There are links to lead you to the complete package. Needless to say, you will be lacking the Apple adjustments until MacPorts gets around to using Xcode-4. No. LLVM/clang is only a small part of the Xcode Developer Tools. The port managers are currently discussing the issue and so far we agreed that we should stick to Xcode 3 as the minimal requirement for MacPorts on Snow Leopard. Rainer So Apple's Xcode Developer Tools (version 3.2.1 or later for Snow Leopard [ http://www.macports.org/install.php ] is still applicable and means that XCode 4 works and is fully supported by MacPorts but not required? Mark ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Fwd: Xcode 4
On Thu, Mar 10, 2011 at 07:08:48PM +0100, Marko K?ning wrote: Unfortunately you only get it for free if you have a PAID (99,-) developer account. The free account doesn't count anymore for version 4, you can still get version 3.2.6 for free, though. Version 4 is 4 euro or 5 Dollar in the App Store. Well, 4 Euro is not so much, but still, it's a change of policy. :-( Rumor has it that it is a regulatory issue. If Apple bundles too much software with the OS or machine or something they open themselves up to antitrust issues. I'm sort of surprised they don't have just the Mac SDK stuff (compiler and frameworks/headers) in a simple to install free package, though. I can see Xcode falling under such things, but not the basic toolchain. Perhaps it will show up as a release in the open source darwin project. --Greg ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
On Thu, Mar 10, 2011 at 10:56 AM, Mark Hattam m...@dxradio.demon.co.uk wrote: So Apple's Xcode Developer Tools (version 3.2.1 or later for Snow Leopard [ http://www.macports.org/install.php ] is still applicable and means that XCode 4 works and is fully supported by MacPorts but not required? I would guess that that is not true and that the website just hasn't been updated yet. Scott ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Fwd: Xcode 4
On Thu, Mar 10, 2011 at 11:04 AM, Gregory Seidman gsslist+macpo...@anthropohedron.net wrote: Rumor has it that it is a regulatory issue. If Apple bundles too much software with the OS or machine or something they open themselves up to antitrust issues. I'm sort of surprised they don't have just the Mac SDK stuff (compiler and frameworks/headers) in a simple to install free package, though. I can see Xcode falling under such things, but not the basic toolchain. Perhaps it will show up as a release in the open source darwin project. Well, they don't have to bundle it with the OS. They can simply not include it with the OS and then just put it on their website for free. Seems like a sorry state of affairs if that still counts as bundling. Scott ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Fwd: Xcode 4
Maybe. I'm actually pondering whether I should go for the Dev account, as it allows to get newer version of Mac OS X as well. J. On Thu, Mar 10, 2011 at 2:04 PM, Gregory Seidman gsslist+macpo...@anthropohedron.net wrote: On Thu, Mar 10, 2011 at 07:08:48PM +0100, Marko K?ning wrote: Unfortunately you only get it for free if you have a PAID (99,-) developer account. The free account doesn't count anymore for version 4, you can still get version 3.2.6 for free, though. Version 4 is 4 euro or 5 Dollar in the App Store. Well, 4 Euro is not so much, but still, it's a change of policy. :-( Rumor has it that it is a regulatory issue. If Apple bundles too much software with the OS or machine or something they open themselves up to antitrust issues. I'm sort of surprised they don't have just the Mac SDK stuff (compiler and frameworks/headers) in a simple to install free package, though. I can see Xcode falling under such things, but not the basic toolchain. Perhaps it will show up as a release in the open source darwin project. --Greg ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
On Thu, 10 Mar 2011, Erwan David wrote: Le Thu 10/03/2011, Mark Hattam disait I see that Apple has released XCode4 today. When will MacPorts require that we upgrade to it ... bearing in mind that it isn't free? And that appstore necesitates to approve licences which gives many rights to Apple (rights to disseminate personal data, rights to examine disk content) Yes. that is one of the several reasons why I already have discontinued usage of and development for Apple Products and returned to Linux. That reminds me to unsubscribe from MacPorts. Sorry folks - during the last 5 years MacPorts has been elemental to maintain a sane developer an duser environment on both of my MacBook Pros, so I'll say a big thank you to all involved in the project. I am already writing this mail from a Debian-powered ThinkPad... cheers and many thanks -- peter koellner pe...@asgalon.net ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Please send contents of current mysqld file
Bayard, I am responding to your message: It's not really clear what leads you to suspect corruption in the first instance. Perhaps we might start with how you get to that conclusion and work out a shared understanding of the problem on that basis? Please refer to my reply to rai...@macports.org which is message 10 is the list of March 9, 2011. If you don't have that message 10, I would be happy to repeat it for you. Regards, David ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
On 2011-03-10 19:56 , Mark Hattam wrote: So Apple's Xcode Developer Tools (version 3.2.1 or later for Snow Leopard [ http://www.macports.org/install.php ] is still applicable and means that XCode 4 works and is fully supported by MacPorts but not required? Of course, MacPorts still works with Xcode 3 :-) As Scott said, the website has not been updated. I have to admit that I have no idea if and to which extent MacPorts works with Xcode 4, as I didn't buy it (yet?). Rainer ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: perl5, perl5.* changes
On Mar 8, 2011, Dave Aiello wrote: Do you think that this should be raised as some sort of bug? I mean, I would never have thought that something labeled perl5 @5.12.3_1+perl5_8 was actually Perl 5.8.9 unless someone suggested it. We could change the version of the perl5 port to just 5 to avoid confusion. Note that this is not a recent problem. perl5 is a meta port, and has for years shared a version number with the version of the actual port that installs the actual files (e.g. perl5.8, perl5.12) that is installed by default. The perl5 metaport used to have the version 5.8.9 because its default variant was +perl5_8; if you used its +perl5_12 instead, you'd have perl5 @5.8.9_0+perl5_12. The only thing that changed recently is that the default perl5 variant changed from +perl5_8 and +perl5_12. ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
I have to admit that I have no idea if and to which extent MacPorts works with Xcode 4, as I didn't buy it (yet? I'm not sure how much MacPorts depends on the lower SDKs (10.4 and 10.5) or whether MacPorts depends on those at all, but Xcode 4 does away with those on every install. Meaning it moves old Xcode stuff, including those SDKs to /Developer-old and of course doesn't even give the option to keep these SDKs (or to install them on a System on which no Xcode was installed before). This is the most annoying issue with Xcode 4 for me, especially since I had moved the SDKs back, then installed Xcode 4 again (the one from the Appstore craps out in the last stages of the installation, but if you open the installer app you can start the installer on its own and it actually finishes) and I forgot to move the SDKs back and thus some compilation didn't succeed at first :) Dom ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
I have to admit that I have no idea if and to which extent MacPorts works with Xcode 4, as I didn't buy it (yet? I'm not sure how much MacPorts depends on the lower SDKs (10.4 and 10.5) or whether MacPorts depends on those at all, but Xcode 4 does away with those on every install. Meaning it moves old Xcode stuff, including those SDKs to /Developer-old and of course doesn't even give the option to keep these SDKs (or to install them on a System on which no Xcode was installed before). This is the most annoying issue with Xcode 4 for me, especially since I had moved the SDKs back, then installed Xcode 4 again (the one from the Appstore craps out in the last stages of the installation, but if you open the installer app you can start the installer on its own and it actually finishes) and I forgot to move the SDKs back and thus some compilation didn't succeed at first :) Even nicer as I just found out, the ld that comes with Xcode 4 is of course no longer threeway universal, missing the ppc part thus making it impossible to build ppc stuff (unless you use the one from the old xcode). Highly annoying but when you find this out and circumvent it, you can actually compile PPC again... (you also need to put other /usr/libexec/gcc/powerpc-apple-darwin10/4.0.1 back as well) Dom ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Xcode 4 issues
Sorry for the cross-post, but as this issue has been on both the users and the dev lists, I'm posting to both. I know that there's a lot of concern about the cost of Xcode 4, as well as of some compatibility issues. I know the portmgr team has been thinking about this, and has passed on some of the concerns to some relevant people within Apple. I thought I'd take a moment to bring up what we do know about this issue, based on various reports. (1) Xcode 4 is currently not free. It is available for $5 US through the Mac App Store, or available to developer who have a paid Apple Developer account (~$99). (2) Xcode 3 is still available, and remains free at this time. (3) PortMgr is requesting that wherever possible, no Xcode 4 requirements be placed into ports. (4) By and large, the Xcode 4 tools, if installed, should be compatible with MacPorts, though this issue hasn't been widely explored; there may be some issues with SDK versions available in the various Xcode installs. (5) The SDKs installed by various versions of Xcode have always been a changing target; this isn't a completely new issue. (6) Apple has made no public announcements, that I know of, concerning the developer tools environment in Mac OS X Lion, expected for release this year. We don't know, for instance, if Xcode 3 will continue to be free, or whether it will function on Lion, nor if there will be any other build environment (tools, SDKs, etc) available for free for Lion. I think that's a fair list of some of the issues. If there are more, they can be added to the list. Maybe somebody can get some of this growing compilation onto the Wiki. It's my hope and desire, and I believe that of most members of the MacPorts project, that there will continue to be no-charge development tools and SDKs available on Mac OS X into the future. A good compromise between free and not free might be for there to be free command line tools and SDK, with the Xcode GUI available for a fee. In summary, not much has changed as-of yet: Xcode 3 is still available and free; what the future holds is somewhat less certain. I encourage MacPorts developers and users who want to influence that future to make their wishes known to any Apple contacts you might be able to leverage. James ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4
I have to admit that I have no idea if and to which extent MacPorts works with Xcode 4, as I didn't buy it (yet? I'm not sure how much MacPorts depends on the lower SDKs (10.4 and 10.5) or whether MacPorts depends on those at all, but Xcode 4 does away with those on every install. Meaning it moves old Xcode stuff, including those SDKs to /Developer-old and of course doesn't even give the option to keep these SDKs (or to install them on a System on which no Xcode was installed before). This is the most annoying issue with Xcode 4 for me, especially since I had moved the SDKs back, then installed Xcode 4 again (the one from the Appstore craps out in the last stages of the installation, but if you open the installer app you can start the installer on its own and it actually finishes) and I forgot to move the SDKs back and thus some compilation didn't succeed at first :) Even nicer as I just found out, the ld that comes with Xcode 4 is of course no longer threeway universal, missing the ppc part thus making it impossible to build ppc stuff (unless you use the one from the old xcode). Highly annoying but when you find this out and circumvent it, you can actually compile PPC again... (you also need to put other /usr/libexec/gcc/powerpc-apple-darwin10/4.0.1 back as well) Hmm, is there a way to set an alternate dynamic linker, something like export ld=/usr/bin/ld_ppc_able, so to not mess with xcode 4 binaries? I couldn't find anything on google, except that this should work but it doesn't for a project of mine :( Dom ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: Xcode 4 issues
On Fri, Mar 11, 2011 at 4:16 AM, James Berry jbe...@macports.org wrote: Sorry for the cross-post, but as this issue has been on both the users and the dev lists, I'm posting to both. I know that there's a lot of concern about the cost of Xcode 4, as well as of some compatibility issues. I know the portmgr team has been thinking about this, and has passed on some of the concerns to some relevant people within Apple. I thought I'd take a moment to bring up what we do know about this issue, based on various reports. (1) Xcode 4 is currently not free. It is available for $5 US through the Mac App Store, or available to developer who have a paid Apple Developer account (~$99). (2) Xcode 3 is still available, and remains free at this time. (3) PortMgr is requesting that wherever possible, no Xcode 4 requirements be placed into ports. (4) By and large, the Xcode 4 tools, if installed, should be compatible with MacPorts, though this issue hasn't been widely explored; there may be some issues with SDK versions available in the various Xcode installs. (5) The SDKs installed by various versions of Xcode have always been a changing target; this isn't a completely new issue. (6) Apple has made no public announcements, that I know of, concerning the developer tools environment in Mac OS X Lion, expected for release this year. We don't know, for instance, if Xcode 3 will continue to be free, or whether it will function on Lion, nor if there will be any other build environment (tools, SDKs, etc) available for free for Lion. I think that's a fair list of some of the issues. If there are more, they can be added to the list. Maybe somebody can get some of this growing compilation onto the Wiki. Sounds like a good idea. It's my hope and desire, and I believe that of most members of the MacPorts project, that there will continue to be no-charge development tools and SDKs available on Mac OS X into the future. A good compromise between free and not free might be for there to be free command line tools and SDK, with the Xcode GUI available for a fee. That sounds like a good option. I do not need the GUI. I just love MacPorts for web development and its ability to use neat Open Source software. If MacPorts would need Xcode 4 in the future and I would need to pay $4 or $99 a year to get it so I can use MacPorts I will just use Linux in VirtualBox instead. I am not planning to pay for the use of Open Source programs on my Mac OSX. In summary, not much has changed as-of yet: Xcode 3 is still available and free; what the future holds is somewhat less certain. I encourage MacPorts developers and users who want to influence that future to make their wishes known to any Apple contacts you might be able to leverage. Me too. People on this list work for Apple so hereby I am voicing my concerns too. Please keep Xcode free. Either for command line MacPorts purposes or as a whole. James ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users