Re: openvpn (how configure the client)

2011-03-10 Thread kevin beckford
go to linode.com/library, find the excellent openvpn tutorial.
Everything you need.

On Wed, Mar 9, 2011 at 1:35 PM, Pol Hallen macpo...@fuckaround.org wrote:
 Hi folks :-)

 I installed openvpn client (I have cert, key and config client).

 Where I have to put these files and run openvpn client?

 thanks!

 Pol


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Re: openvpn (how configure the client)

2011-03-10 Thread Jasper Frumau
link http://linode.com/library leads to a 404 when I click it..

On Thu, Mar 10, 2011 at 11:51 AM, kevin beckford chig...@lazyweb.ca wrote:

 go to linode.com/library, find the excellent openvpn tutorial.
 Everything you need.

 On Wed, Mar 9, 2011 at 1:35 PM, Pol Hallen macpo...@fuckaround.org
 wrote:
  Hi folks :-)
 
  I installed openvpn client (I have cert, key and config client).
 
  Where I have to put these files and run openvpn client?
 
  thanks!
 
  Pol
 
 
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Xcode 4

2011-03-10 Thread Mark Hattam
I see that Apple has released XCode4 today.

When will MacPorts require that we upgrade to it ... bearing in mind that it 
isn't free?


Mark
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Re: Xcode 4

2011-03-10 Thread Jasper Frumau
Not for free? When you have OSX and have a developer account registered you
get it for free right?

On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.ukwrote:

 I see that Apple has released XCode4 today.

 When will MacPorts require that we upgrade to it ... bearing in mind that
 it isn't free?


 Mark
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Re: Xcode 4

2011-03-10 Thread Bayard Bell
See:

http://developer.apple.com/xcode/

You either have to be a paying member of the iOS or Mac developer programs 
($99/year) or to buy XCode store from the App Store for $4.99. Apple seems to 
be viewing developers more and more as a direct source of revenue.

On 10 Mar 2011, at 17:21, Jasper Frumau wrote:

 Not for free? When you have OSX and have a developer account registered you 
 get it for free right?
 
 On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote:
 I see that Apple has released XCode4 today.
 
 When will MacPorts require that we upgrade to it ... bearing in mind that it 
 isn't free?
 
 
 Mark
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Re: Xcode 4

2011-03-10 Thread Dominik Reichardt
Unfortunately you only get it for free if you have a PAID (99,-) developer 
account. The free account doesn't count anymore for version 4, you can still 
get version 3.2.6 for free, though. Version 4 is 4 euro or 5 Dollar in the App 
Store.

Dom

Am 10.03.2011 um 18:21 schrieb Jasper Frumau jasperfru...@gmail.com:

 Not for free? When you have OSX and have a developer account registered you 
 get it for free right?
 
 On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote:
 I see that Apple has released XCode4 today.
 
 When will MacPorts require that we upgrade to it ... bearing in mind that it 
 isn't free?
 
 
 Mark
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Re: Xcode 4

2011-03-10 Thread Tommy Bollman

Den 10. mars 2011 kl. 18.28 skrev Bayard Bell:

 See:
 
 http://developer.apple.com/xcode/
 
 You either have to be a paying member of the iOS or Mac developer programs 
 ($99/year) or to buy XCode store from the App Store for $4.99. Apple seems to 
 be viewing developers more and more as a direct source of revenue.
 
Hello.
He is absolutely right. You have to be member of a program in order to get
it for free.




 On 10 Mar 2011, at 17:21, Jasper Frumau wrote:
 
 Not for free? When you have OSX and have a developer account registered you 
 get it for free right?
 
 On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk 
 wrote:
 I see that Apple has released XCode4 today.
 
 When will MacPorts require that we upgrade to it ... bearing in mind that it 
 isn't free?
 
 
 Mark
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Best regards



Tommy Bollman
--
Mollison's Bureaucracy Hypothesis:
If an idea can survive a bureaucratic review
and be implemented it wasn't worth doing.

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Re: Please send contents of current mysqld file

2011-03-10 Thread David Gentry
I understand.  Moving files around in other applications has not worked for me 
either.  I was just experimenting with the MacPorts files, and I did learn some 
important things, such as basedir and srcdir which the MySQL 5.1 Reference 
Manual says are sometimes necessary to set up the main database.

David

On Mar 10, 2011, at 12:00 AM, Ryan Schmidt wrote:


On Mar 9, 2011, at 16:09, David Gentry wrote:

 I can resolve that error by moving mysqld to the same directory as 
 mysql_install_db

We can't help you if you move things around after MacPorts has installed them 
into the proper locations...









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Re: Please send contents of current mysqld file

2011-03-10 Thread David Gentry
Thanks for the info.  I agree with your concluding diagnosis about possibly a 
rogue my.cnf somewhere.  As I said, I have done my best to clean my system, but 
I will continue to do so.  

David

On Mar 10, 2011, at 12:04 AM, Ryan Schmidt wrote:


On Mar 9, 2011, at 12:54, David Gentry wrote:

 I did not mean to imply that the MacPorts file, mysqld, is corrupt.  Somehow 
 it is getting corrupted on my system, and I intend to find out how.  I did 
 not know that every system will treat mysqld differently.  That is good to 
 know.  However, that information just adds to the mystery.  My system is a 
 bread and butter Mac OS X version 10.6.6.  

Not *every* system. But it differs based on OS version and processor 
architecture, at least. So if I send you the mysqld generated on my 64-bit 
Intel machine running Snow Leopard, that won't work for you if your Snow 
Leopard machine only has a 32-bit processor. It probably also won't work if 
you're running Leopard or Tiger, or a PowerPC processor.


 The reason I asked for the file contents, such as a text file, is that if I 
 get the executable file my system might mess it up.

mysqld is not a text file. It is a compiled executable program.


 I will continue to pursue other avenues to solve the mystery of why my system 
 corrupts the MacPorts mysqld.  As I have more information, I will pass it on 
 to the email list.  It might help someone.

I doubt your mysqld is corrupt.

Assuming you are following the wiki instructions correctly, and they are not 
working for you, I believe you have files on your system that are interfering 
with the normal way of setting up MacPorts MySQL. Perhaps a rogue my.cnf 
somewhere containing references to the files in /usr/local/mysql* that you 
already deleted.




David J. Gentry
President
Good Things -- Small Packages, LLC
205-637-8000
dgen...@localbusinesswebsites.com
www.localbusinesswebsites.com






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Re: Xcode 4

2011-03-10 Thread John B Brown
You are allowed to visit http://llvm.org/ for the ingredients of Xcode-4. There 
are links to lead you to the complete package. Needless to say, you will be 
lacking the Apple adjustments until MacPorts gets around to using Xcode-4.


Bayard Bell wrote:

See:

http://developer.apple.com/xcode/

You either have to be a paying member of the iOS or Mac developer programs 
($99/year) or to buy XCode store from the App Store for $4.99. Apple seems to 
be viewing developers more and more as a direct source of revenue.

On 10 Mar 2011, at 17:21, Jasper Frumau wrote:


Not for free? When you have OSX and have a developer account registered you get 
it for free right?

On Thu, Mar 10, 2011 at 7:22 PM, Mark Hattam m...@dxradio.demon.co.uk wrote:
I see that Apple has released XCode4 today.

When will MacPorts require that we upgrade to it ... bearing in mind that it 
isn't free?


Mark
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Shalom,

John B. Brown.
[j...@vcn.com]
358 High Street,
Buffalo, Wyoming
82834

Freedom is not worth having if it does not include
the freedom to make mistakes  Mahatma Gandhi
If any question why we died, tell them,
because our fathers lied.  Rudyard Kipling
But first we must learn to cast out fear. People who
'view with alarm' never build anything. Eleanor Roosevelt
I wonder whether the world is being run
by smart people who are putting us on
or by imbeciles who really mean it.  Mark Twain

1-307-684-9068
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Fwd: Xcode 4

2011-03-10 Thread Marko Käning
 Unfortunately you only get it for free if you have a PAID (99,-) developer 
 account. The free account doesn't count anymore for version 4, you can still 
 get version 3.2.6 for free, though. Version 4 is 4 euro or 5 Dollar in the 
 App Store.

Well, 4 Euro is not so much, but still, it's a change of policy. :-(
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Re: openvpn (how configure the client)

2011-03-10 Thread Ryan Schmidt

On Mar 10, 2011, at 03:03, Jasper Frumau wrote:

 link http://linode.com/library leads to a 404 when I click it..

How about:

http://library.linode.com/

Maybe even:

http://library.linode.com/networking/openvpn/



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Re: Xcode 4

2011-03-10 Thread Rainer Müller
On 03/10/2011 07:03 PM, John B Brown wrote:
 You are allowed to visit http://llvm.org/ for the ingredients of
 Xcode-4. There are links to lead you to the complete package. Needless
 to say, you will be lacking the Apple adjustments until MacPorts gets
 around to using Xcode-4.

No. LLVM/clang is only a small part of the Xcode Developer Tools.

The port managers are currently discussing the issue and so far we
agreed that we should stick to Xcode 3 as the minimal requirement for
MacPorts on Snow Leopard.

Rainer
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Re: Xcode 4

2011-03-10 Thread Erwan David
Le Thu 10/03/2011, Mark Hattam disait
 I see that Apple has released XCode4 today.
 
 When will MacPorts require that we upgrade to it ... bearing in mind that it 
 isn't free?
 

And that appstore necesitates to approve licences which gives many rights to  
Apple (rights to disseminate personal data, rights to examine disk content)



-- 
Erwan
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Re: Xcode 4

2011-03-10 Thread Mark Hattam

On 10 Mar 2011, at 18:37, Rainer Müller wrote:

 On 03/10/2011 07:03 PM, John B Brown wrote:
 You are allowed to visit http://llvm.org/ for the ingredients of
 Xcode-4. There are links to lead you to the complete package. Needless
 to say, you will be lacking the Apple adjustments until MacPorts gets
 around to using Xcode-4.
 
 No. LLVM/clang is only a small part of the Xcode Developer Tools.
 
 The port managers are currently discussing the issue and so far we
 agreed that we should stick to Xcode 3 as the minimal requirement for
 MacPorts on Snow Leopard.
 
 Rainer


So Apple's Xcode Developer Tools (version 3.2.1 or later for Snow Leopard [ 
http://www.macports.org/install.php ] is still applicable and means that XCode 
4 works and is fully supported by MacPorts but not required?

Mark

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Re: Fwd: Xcode 4

2011-03-10 Thread Gregory Seidman
On Thu, Mar 10, 2011 at 07:08:48PM +0100, Marko K?ning wrote:
  Unfortunately you only get it for free if you have a PAID (99,-)
  developer account. The free account doesn't count anymore for version
  4, you can still get version 3.2.6 for free, though. Version 4 is 4
  euro or 5 Dollar in the App Store.
 
 Well, 4 Euro is not so much, but still, it's a change of policy. :-(

Rumor has it that it is a regulatory issue. If Apple bundles too much
software with the OS or machine or something they open themselves up to
antitrust issues. I'm sort of surprised they don't have just the Mac SDK
stuff (compiler and frameworks/headers) in a simple to install free
package, though. I can see Xcode falling under such things, but not the
basic toolchain. Perhaps it will show up as a release in the open source
darwin project.

--Greg

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Re: Xcode 4

2011-03-10 Thread Scott Webster
On Thu, Mar 10, 2011 at 10:56 AM, Mark Hattam m...@dxradio.demon.co.uk wrote:
 So Apple's Xcode Developer Tools (version 3.2.1 or later for Snow Leopard [ 
 http://www.macports.org/install.php ] is still applicable and means that 
 XCode 4 works and is fully supported by MacPorts but not required?


I would guess that that is not true and that the website just hasn't
been updated yet.

Scott
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Re: Fwd: Xcode 4

2011-03-10 Thread Scott Webster
On Thu, Mar 10, 2011 at 11:04 AM, Gregory Seidman
gsslist+macpo...@anthropohedron.net wrote:
 Rumor has it that it is a regulatory issue. If Apple bundles too much
 software with the OS or machine or something they open themselves up to
 antitrust issues. I'm sort of surprised they don't have just the Mac SDK
 stuff (compiler and frameworks/headers) in a simple to install free
 package, though. I can see Xcode falling under such things, but not the
 basic toolchain. Perhaps it will show up as a release in the open source
 darwin project.


Well, they don't have to bundle it with the OS.  They can simply not
include it with the OS and then just put it on their website for free.
 Seems like a sorry state of affairs if that still counts as bundling.

Scott
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Re: Fwd: Xcode 4

2011-03-10 Thread Jean-Francois Gobin
Maybe.

I'm actually pondering whether I should go for the Dev account, as it allows
to get newer version of Mac OS X as well.

J.

On Thu, Mar 10, 2011 at 2:04 PM, Gregory Seidman 
gsslist+macpo...@anthropohedron.net wrote:

 On Thu, Mar 10, 2011 at 07:08:48PM +0100, Marko K?ning wrote:
   Unfortunately you only get it for free if you have a PAID (99,-)
   developer account. The free account doesn't count anymore for version
   4, you can still get version 3.2.6 for free, though. Version 4 is 4
   euro or 5 Dollar in the App Store.
 
  Well, 4 Euro is not so much, but still, it's a change of policy. :-(

 Rumor has it that it is a regulatory issue. If Apple bundles too much
 software with the OS or machine or something they open themselves up to
 antitrust issues. I'm sort of surprised they don't have just the Mac SDK
 stuff (compiler and frameworks/headers) in a simple to install free
 package, though. I can see Xcode falling under such things, but not the
 basic toolchain. Perhaps it will show up as a release in the open source
 darwin project.

 --Greg

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Re: Xcode 4

2011-03-10 Thread Peter Koellner

On Thu, 10 Mar 2011, Erwan David wrote:


Le Thu 10/03/2011, Mark Hattam disait

I see that Apple has released XCode4 today.

When will MacPorts require that we upgrade to it ... bearing in mind that it 
isn't free?



And that appstore necesitates to approve licences which gives many rights to
Apple (rights to disseminate personal data, rights to examine disk content)


Yes. that is one of the several reasons why I already have discontinued usage of and development 
for Apple Products and returned to Linux. That reminds me to unsubscribe from MacPorts. Sorry folks - 
during the last 5 years MacPorts has been elemental to maintain a sane developer an duser environment on both of my 
MacBook Pros, so I'll say a big thank you to all involved in the project. I am already writing this mail from

a Debian-powered ThinkPad...

cheers and many thanks


--
peter koellner pe...@asgalon.net
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Please send contents of current mysqld file

2011-03-10 Thread David Gentry
Bayard,

I am responding to your message:

It's not really clear what leads you to suspect corruption in the first 
instance. Perhaps we might start with how you get to that conclusion and work 
out a shared understanding of the problem on that basis?

Please refer to my reply to rai...@macports.org which is message 10 is the list 
of March 9, 2011.  If you don't have that message 10, I would be happy to 
repeat it for you.

Regards, 

David






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Re: Xcode 4

2011-03-10 Thread Rainer Müller
On 2011-03-10 19:56 , Mark Hattam wrote:
 So Apple's Xcode Developer Tools (version 3.2.1 or later for Snow
 Leopard [ http://www.macports.org/install.php ] is still applicable
 and means that XCode 4 works and is fully supported by MacPorts but
 not required?

Of course, MacPorts still works with Xcode 3 :-)
As Scott said, the website has not been updated.

I have to admit that I have no idea if and to which extent MacPorts
works with Xcode 4, as I didn't buy it (yet?).

Rainer
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Re: perl5, perl5.* changes

2011-03-10 Thread Ryan Schmidt
On Mar 8, 2011, Dave Aiello wrote:
 Do you think that this should be raised as some sort of bug?  I mean,
 I would never have thought that something labeled perl5
 @5.12.3_1+perl5_8 was actually Perl 5.8.9 unless someone suggested
 it.

We could change the version of the perl5 port to just 5 to avoid confusion.

Note that this is not a recent problem. perl5 is a meta port, and has for 
years shared a version number with the version of the actual port that installs 
the actual files (e.g. perl5.8, perl5.12) that is installed by default. The 
perl5 metaport used to have the version 5.8.9 because its default variant was 
+perl5_8; if you used its +perl5_12 instead, you'd have perl5 
@5.8.9_0+perl5_12. The only thing that changed recently is that the default 
perl5 variant changed from +perl5_8 and +perl5_12.


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Re: Xcode 4

2011-03-10 Thread Dominik Reichardt

 I have to admit that I have no idea if and to which extent MacPorts
 works with Xcode 4, as I didn't buy it (yet?


I'm not sure how much MacPorts depends on the lower SDKs (10.4 and 10.5) or 
whether MacPorts depends on those at all, but Xcode 4 does away with those on 
every install. Meaning it moves old Xcode stuff, including those SDKs to 
/Developer-old and of course doesn't even give the option to keep these SDKs 
(or to install them on a System on which no Xcode was installed before).
This is the most annoying issue with Xcode 4 for me, especially since I had 
moved the SDKs back, then installed Xcode 4 again (the one from the Appstore 
craps out in the last stages of the installation, but if you open the installer 
app you can start the installer on its own and it actually finishes) and I 
forgot to move the SDKs back and thus some compilation didn't succeed at first 
:)

Dom

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Re: Xcode 4

2011-03-10 Thread Dominik Reichardt

 
 I have to admit that I have no idea if and to which extent MacPorts
 works with Xcode 4, as I didn't buy it (yet?
 
 
 I'm not sure how much MacPorts depends on the lower SDKs (10.4 and 10.5) or 
 whether MacPorts depends on those at all, but Xcode 4 does away with those on 
 every install. Meaning it moves old Xcode stuff, including those SDKs to 
 /Developer-old and of course doesn't even give the option to keep these SDKs 
 (or to install them on a System on which no Xcode was installed before).
 This is the most annoying issue with Xcode 4 for me, especially since I had 
 moved the SDKs back, then installed Xcode 4 again (the one from the Appstore 
 craps out in the last stages of the installation, but if you open the 
 installer app you can start the installer on its own and it actually 
 finishes) and I forgot to move the SDKs back and thus some compilation didn't 
 succeed at first :)



Even nicer as I just found out, the ld that comes with Xcode 4 is of course no 
longer threeway universal, missing the ppc part thus making it impossible to 
build ppc stuff (unless you use the one from the old xcode).
Highly annoying but when you find this out and circumvent it, you can actually 
compile PPC again... (you also need to put other 
/usr/libexec/gcc/powerpc-apple-darwin10/4.0.1 back as well)

Dom
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Xcode 4 issues

2011-03-10 Thread James Berry
Sorry for the cross-post, but as this issue has been on both the users and the 
dev lists, I'm posting to both.

I know that there's a lot of concern about the cost of Xcode 4, as well as of 
some compatibility issues. I know the portmgr team has been thinking about 
this, and has passed on some of the concerns to some relevant people within 
Apple. I thought I'd take a moment to bring up what we do know about this 
issue, based on various reports.

 (1) Xcode 4 is currently not free. It is available for $5 US through the Mac 
App Store, or available to developer who have a paid Apple Developer account 
(~$99).

 (2) Xcode 3 is still available, and remains free at this time.

 (3) PortMgr is requesting that wherever possible, no Xcode 4 requirements be 
placed into ports.

 (4) By and large, the Xcode 4 tools, if installed, should be compatible with 
MacPorts, though this issue hasn't been widely explored; there may be some 
issues with SDK versions available in the various Xcode installs.

 (5) The SDKs installed by various versions of Xcode have always been a 
changing target; this isn't a completely new issue.

 (6) Apple has made no public announcements, that I know of, concerning the 
developer tools environment in Mac OS X Lion, expected for release this year. 
We don't know, for instance, if Xcode 3 will continue to be free, or whether it 
will function on Lion, nor if there will be any other build environment (tools, 
SDKs, etc) available for free for Lion.

I think that's a fair list of some of the issues. If there are more, they can 
be added to the list. Maybe somebody can get some of this growing compilation 
onto the Wiki.

It's my hope and desire, and I believe that of most members of the MacPorts 
project, that there will continue to be no-charge development tools and SDKs 
available on Mac OS X into the future. A good compromise between free and not 
free might be for there to be free command line tools and SDK, with the Xcode 
GUI available for a fee. 

In summary, not much has changed as-of yet: Xcode 3 is still available and 
free; what the future holds is somewhat less certain. I encourage MacPorts 
developers and users who want to influence that future to make their wishes 
known to any Apple contacts you might be able to leverage.


James
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Re: Xcode 4

2011-03-10 Thread Dominik Reichardt
 
 
 I have to admit that I have no idea if and to which extent MacPorts
 works with Xcode 4, as I didn't buy it (yet?
 
 
 I'm not sure how much MacPorts depends on the lower SDKs (10.4 and 10.5) 
 or whether MacPorts depends on those at all, but Xcode 4 does away with 
 those on every install. Meaning it moves old Xcode stuff, including those 
 SDKs to /Developer-old and of course doesn't even give the option to keep 
 these SDKs (or to install them on a System on which no Xcode was installed 
 before).
 This is the most annoying issue with Xcode 4 for me, especially since I had 
 moved the SDKs back, then installed Xcode 4 again (the one from the Appstore 
 craps out in the last stages of the installation, but if you open the 
 installer app you can start the installer on its own and it actually 
 finishes) and I forgot to move the SDKs back and thus some compilation 
 didn't succeed at first :)
 
 
 
 Even nicer as I just found out, the ld that comes with Xcode 4 is of course 
 no longer threeway universal, missing the ppc part thus making it impossible 
 to build ppc stuff (unless you use the one from the old xcode).
 Highly annoying but when you find this out and circumvent it, you can 
 actually compile PPC again... (you also need to put other 
 /usr/libexec/gcc/powerpc-apple-darwin10/4.0.1 back as well)
 


Hmm, is there a way to set an alternate dynamic linker, something like export 
ld=/usr/bin/ld_ppc_able, so to not mess with xcode 4 binaries? I couldn't find 
anything on google, except that this should work but it doesn't for a project 
of mine :(

Dom
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Re: Xcode 4 issues

2011-03-10 Thread Jasper Frumau
On Fri, Mar 11, 2011 at 4:16 AM, James Berry jbe...@macports.org wrote:

 Sorry for the cross-post, but as this issue has been on both the users and
 the dev lists, I'm posting to both.

 I know that there's a lot of concern about the cost of Xcode 4, as well as
 of some compatibility issues. I know the portmgr team has been thinking
 about this, and has passed on some of the concerns to some relevant people
 within Apple. I thought I'd take a moment to bring up what we do know about
 this issue, based on various reports.

  (1) Xcode 4 is currently not free. It is available for $5 US through the
 Mac App Store, or available to developer who have a paid Apple Developer
 account (~$99).

  (2) Xcode 3 is still available, and remains free at this time.

  (3) PortMgr is requesting that wherever possible, no Xcode 4 requirements
 be placed into ports.

  (4) By and large, the Xcode 4 tools, if installed, should be compatible
 with MacPorts, though this issue hasn't been widely explored; there may be
 some issues with SDK versions available in the various Xcode installs.

  (5) The SDKs installed by various versions of Xcode have always been a
 changing target; this isn't a completely new issue.

  (6) Apple has made no public announcements, that I know of, concerning the
 developer tools environment in Mac OS X Lion, expected for release this
 year. We don't know, for instance, if Xcode 3 will continue to be free, or
 whether it will function on Lion, nor if there will be any other build
 environment (tools, SDKs, etc) available for free for Lion.

 I think that's a fair list of some of the issues. If there are more, they
 can be added to the list. Maybe somebody can get some of this growing
 compilation onto the Wiki.


Sounds like a good idea.


 It's my hope and desire, and I believe that of most members of the MacPorts
 project, that there will continue to be no-charge development tools and SDKs
 available on Mac OS X into the future. A good compromise between free and
 not free might be for there to be free command line tools and SDK, with the
 Xcode GUI available for a fee.


That sounds like a good option. I do not need the GUI. I just love MacPorts
for web development and its ability to use neat Open Source software. If
MacPorts would need Xcode 4 in the future and I would need to pay $4 or $99
a year to get it so I can use MacPorts I will just use Linux in VirtualBox
instead. I am not planning to pay for the use of Open Source programs on my
Mac OSX.


 In summary, not much has changed as-of yet: Xcode 3 is still available and
 free; what the future holds is somewhat less certain. I encourage MacPorts
 developers and users who want to influence that future to make their wishes
 known to any Apple contacts you might be able to leverage.


Me too. People on this list work for Apple so hereby I am voicing my
concerns too. Please keep Xcode free. Either for command line MacPorts
purposes or as a whole.



 James
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